How to Create a Successful Clan -- A Guide
Aug 9, 2016 22:18:44 GMT -5
admin (sand), fieryfeather, and 23 more like this
Post by A crying Nidoking on Aug 9, 2016 22:18:44 GMT -5
A preface and disclaimer:
This is not the 'right way' guide to running a clan.
These are tips I've put together from running (arguably successful) clans on my own (and hopefully tips from others).
I do not pretend to be the Know-All Clan Roleplay God. Your mileage will vary with this guide, but I hope it does help to those who need it.
If you found this guide helpful, please leave a comment so that it stays bumped on the first page!
Index
I. Building a Clan - You Are Here
- Audience
- Appearance
- Making Your Clan Stand Out
- Clan Leader
- Why did my clan fail?
- What is a Multi-clan Roleplay?
- Building your Multi-clan Roleplay
- Do's and Don't's
- Gatherings
- Keeping it Successful
- Ranks
- Plots
- Cross-clan plots
- Moderators
- New members
IV. Your Feedback & Your Clans
- Be a part of the Successful Clan Guide!
- Advertising Your Clans
"I want to make a successful clan, but how do I start?"
In my experience, when I built my clan (writing rules, territory, and other things) I had to know what kind of roleplayers I wanted to attract to my clan (your audience). Did I want active roleplayers, literate roleplayers, or did I only want as many people to join my clan as possible? FYI, this part of the guide deals a lot about rules and clan guidelines.
"Laws" of attraction:
So, think about who you want to attract to your clan. Is your clan going to be super exciting and fast paced? Or will it be slower and more casual? Do you just want your clan to be the biggest possible? Of course, you can mix 'n match all of these as you see fit.
"Are first impressions really everything?"
Disclaimer: You are free to disagree if you don't think I've written this correctly. This is simply MY experience. If you have any suggestions or see anything that should be corrected, feel free to quote the section you want and PM me. This is as always, a WIP.
"Laws" of attraction:
- You want to attract literate roleplayers? Your clan should have rules about lines and paragraphs. I've seen some with certain word counts (ex: 35 per character), line counts (ex: 12 lines per post), sentence count (ex: 7 sentences per character). Character descriptions, territory write-up, and rules are encouraged to be wordy. There should not be any typos in your clan's page at all, and yes, using big words make you sound more impressive. From what I know, "short-and-sweet" does not cut it.
- You want to attract active roleplayers? Your clan should have rules regarding activity in a way that rewards good activity. Active members may be chosen over non active members for plots and high ranks. Your activity rule(s) should require members to be on at least twice a week. I've seen clans with reqs of posting 2-3 times every couple of days, and hey, I think that works. Tell your clan that you do member cleaning every other week to every week and a half, and do it. Make sure to include lots of drama, like fox attacks, rogue raids, natural disasters, randomly dying clanmates, omens from the ancestors, anything to keep your clan on its toes!
- You want to attract advanced roleplayers? Advanced meaning - their characters have depth, and they typically are semi literate to literate to ultra literate. Your clan should have rules stating that cats should have one or more flaws listed in their description; and a rule saying that your cats cannot catch all the prey, be the best in battles, et cetera. A rule of "one in four" is good for this - every one in four battles is lost, one in four prey is lost, one in four cats are not healed, or more. Cats typically die more often in these roleplays, which isn't a bad thing. Cats have character, have fears, have flaws: aquaphobia, refuse to do anything the deputy says, have abandonment issues, will work with the Dark Forest to save their kin, etc. These kind of roleplayers always have room for their characters to grow. Here, your roleplay should encourage internal AND external conflicts.
- Do you just want to attract as many roleplayers as you can, regardless of literate ability or advancement? Your clan should be simple but with a lot of room to change and grow! Maybe your clan has two leaders, two deputies, and four medicine cats? This means that there can be medicine cats and those in authority online more so the clan won't get stuck and can keep moving, and will attract more people who want those positions. Additionally, you could have a rule stating that someone with a high ranked cat cannot have more than one or two high ranked cats (ex: a leader cannot have a deputy and a medicine cat, a medicine cat cannot also be a leader and deputy, etc). This will encourage lots of people to join in order to get those cool ranks. Your clan should not be bland, exactly, but in a familiar format (ex: forest clan) with no additional ceremonies or special ranks that the majority of roleplayers wouldn't be familiar with. Joining form and rules should be simple and NOT complex. When introducing your clan and/or rules, be friendly and welcoming, don't come off as a cranky clan leader. Embrace new ideas and new members - do your best to include them in already existing clan families.
So, think about who you want to attract to your clan. Is your clan going to be super exciting and fast paced? Or will it be slower and more casual? Do you just want your clan to be the biggest possible? Of course, you can mix 'n match all of these as you see fit.
"Are first impressions really everything?"
Yes, they are. How your clan is presented decides if people will join or not. Most people (or at least I do) want to look professional.
Unfortunately, this may include the use of a code (or layout). Can clans be successful with out fancy coding? Yes, they can, but if you want a fancy code, you should probably keep reading.
An orderly, attractive clan layout is not too hard to edit on these new forums. In fact, there are two handy Preview and BBCode tabs for us to use! Additionally we now also have the Layout Planning and Graphic Design sub boards! In these boards, you can find free code for you to use, and banner shops that will take requests for you if you don't want to make a banner yourself.
Some Other Resources:
Suggest a Coding Resource Link by tagging me (@ thrushpool) on a reply to this thread!
Unfortunately, this may include the use of a code (or layout). Can clans be successful with out fancy coding? Yes, they can, but if you want a fancy code, you should probably keep reading.
An orderly, attractive clan layout is not too hard to edit on these new forums. In fact, there are two handy Preview and BBCode tabs for us to use! Additionally we now also have the Layout Planning and Graphic Design sub boards! In these boards, you can find free code for you to use, and banner shops that will take requests for you if you don't want to make a banner yourself.
Some Other Resources:
- Gengar ♀'s All Premade BBCode Colors
- Brownie's Premade Codes
- WarriorsGraphics on Tumblr (Free photography to make banners and edits)
- Gengar ♀'s Free Layouts
- Nidoking's Free Codes
- List item 2
- List item 3
Suggest a Coding Resource Link by tagging me (@ thrushpool) on a reply to this thread!
"What makes my layout attractive and/or organized?"
We all know that what is attractive for someone is not always attractive for someone else.That being said, I do have some tips to keep your layout "reader- and user-friendly".
There could be a plethora of reasons why your clan roleplay flopped. Sometimes, it's not your fault, people just aren't interested.
I was going to post a tip here, but I forgot what it was. I'll remember later.
- Use colors that do not clash. Red and white look good against a black background, but red and green do not. Pastel colors look good with each other. Light browns and coffee browns give a nice earthy look, and soft green is a good accent for those colors. Consider analogous colors with a complementary accent color for text or borders.
- Your layout should be organized in some way. An index of posts isn't completely necessary, but it helps make your clan look more orderly. Don't just slap everything in one post without any titles or division between the parts. Like sections should go together (ex: don't put territory smack with allegiances. Instead, territory should go with rules and introduction to the clan since this is all beginner's information).
- Your text should be readable. ιf уσυя ωнσƖє cƖαη'ѕ ραgє Ɩσσкѕ Ɩιкє тнιѕ ιт ιѕ нαяɗ тσ яєαɗ. ςλπ ψσυ гελd τнιs? Fιгεsτλг dσεsπ'τ lικε шλғϑғϑlεs.
- As humans, we are drawn to pictures (and movement). That means banners are always a nice touch! Spice your layout up with dividers that have something like pretty sparkles and leaves. Ofc, simple dividers will always work just as well. I would honestly avoid putting banners in strange places, like next to a block of text, because it may look weird to people with different computers and screen sizes to yours.
- Use different posts to separate parts of your clan. This is a really nice fad that has picked up in the last couple of years. One post for the informational part of your clan, another couple for allegiances, etc. Use the same layout theme each time. This helps especially when you are editing your clan, so you don't have to scroll through EVERYTHING, and helps readers to "break up" the information, much like turning a page.
- A member index is very handy for keeping track of who is who. Though this may be more for the benefit of the roleplay owner than the rest of the crew! You can use a symbol or color code to keep track of inactives, roleplay mods, and those who have strikes if you have a strike system.
"What should my clan have?"
Suggest a Clan Leader tip by tagging me (@ thrushpool) on a reply to this thread!Typically, clans have most of the following:
Your clan does NOT have to have all of these things. The basic 'skeleton' is clan rules, territory, and allegiances, and then people build from there. The more information, the better for new members or for those who have gotten lost.
A lot of effort needs to be put into running a clan to make it successful. If you are not active, your clan will not be active either. You should be online, checking your clan at least once every day.
- Introduction (Banner is optional)
- Clan Rules
- Map and/or description of clan territory and camp
- Clan history or clan attributes (optional)
- List of possible prey and predators
- Allegiances: Leader, deputy, medicine cat, warriors, apprentices, elders, cats outside the clan, Starclan, and the Dark Forest.
- Relationship track and key
- Member track and key
- Roleplay/Clan news
- A list of plots and prophecies currently in progress
Your clan does NOT have to have all of these things. The basic 'skeleton' is clan rules, territory, and allegiances, and then people build from there. The more information, the better for new members or for those who have gotten lost.
"How do I make my clan stand out?"
There are a few ways you can do this.
Section suggested by Moonwing
- Have a really, amazing, stunning layout. This is not "go nuts with colors and banners". Make your clan beautiful with colors and glow text and shadows - but make sure it does not alter the information of the clan in a way that it is distracting or unreadable. You could use some extra banners too. This may take some time to build and may not be easy to edit, but remember that how your clan is presented determines if people join or not. Fireh's AetherClan is one of my favorite examples. (Remember kids, code stealing is not nice.)
- Special Snowflake-ness. Everybody wants to be special, and some like their clans to have powers, or wings! This would definitely make you stand out in Gatherings. These kinds of things can make way for certain plots that you would not normally come across in regular clans.
- Different ceremonies, ranks, or rituals. Out of the norm rituals or ceremonies can make a clan very unique. For example, before becoming warriors your apprentices could survive a week or a night in the clan territory alone, or even fight the leader for the right to earn their name. Your clan could even have a code of conduct different than the warrior code, or a rank system that is different from the norm (Captain in place of leader, lieutenant in place of deputy, so on).
- Raiders, Battleclans, and Kit Stealers. I know how unpopular kit stealing is nowadays, but a "raid clan" would be refreshing for those who like drama, conflict, and the thrill of a battle. You could also consider the other side of the spectrum, which could be pacifist clan groups, or even kit savers if you have a stealer army to fight against. Of course, if you consider this option you must also realize that the clan you are raiding must agree to the raid, or else you're just spamming them.
- Multi-clan roleplays. This takes a lot of effort, but can be lots of fun. Some people like to be a part of bigger groups and like going to Gatherings. Multi-clan roleplays have a post of their own below.
- A whole new world... A new fantastic point of view! Take your clan to the next level by placing them in a new world. Think about the beautiful flora and fauna found in the 2010 Avatar movie - would your clan live in a place like that? What kind of new predators are there? Are there three moons instead of one, or even two sunsets? Is your clan alone on this new planet? Has your clan adapted or evolved with wings, horns, immunity to certain poisons, or other attributes? A lot of writing work must be done here to make it understandable, but it can be amazing! - Suggested by Wolflover
Section suggested by Moonwing
"I'm clan leader! What now?"
- If you think you cannot be online often enough: Do not start a clan in the first place. However, you could jump into someone's clan planning page if you still want to have a good part in the clan itself. Or join up with a friend to run a joint clan together (one person roleplays the leader, the other one actually runs the thread and adds members).
- BE FRIENDLY. If you are new to running a clan/don't have any friends that will join your clan, it's better to not come across as rude, cold, or judgmental when writing up your rules and other clan works. Clans can still be successful with a grumpy leader in charge, but it has the possibility of putting off newcomers. Just be welcoming, folks.
- Enforce your rules. ESPECIALLY your activity rules. 1) it shows you mean business about having fun here, and 2) it helps the roleplay go more smoothly.
- Be ready to pick up the slack. If the roleplay is going too slow, you should start a fox/badger/wolverine/whatever attack to get people interested. It could be a quick plot or omen, a forbidden romance, stuff like that. And if someone has been gone for a few days and the characters of their roleplay partner are stuck, you have the authority to say "Poof! All your cats are back at camp." or "Poof! The absent medicine cat has healed your cats and they are free to do whatever," to free them up and continue roleplaying. As clan leader, you pretty much have the authority to a lot more if the roleplay goes stale or gets stuck.
- Consider a strike system. A strike system can be used to keep unruly members from getting out of hand - every time they break a rule they get one strike. After 3 strikes, they can no longer be a part of your clan.
- Take a look at the Warriors Pawbook Guide and see if any of its information should be copied to your clan's page. Or you could link this guide somewhere on your thread! - Suggested by Winterbreeze
- Tip Here
- Tip Here
"Why did my clan fail?"
There could be a plethora of reasons why your clan roleplay flopped. Sometimes, it's not your fault, people just aren't interested.
- Nobody was interested in what your clan was about or had to offer.
- You weren't active enough as leader.
- Maybe you were an active clan leader, but the members you had were too busy so your clan died.
- Your rules were too strict.
- Nobody joined your clan because it looked messy or unprofessional.
- The roleplay was too demanding.
I was going to post a tip here, but I forgot what it was. I'll remember later.
Disclaimer: You are free to disagree if you don't think I've written this correctly. This is simply MY experience. If you have any suggestions or see anything that should be corrected, feel free to quote the section you want and PM me. This is as always, a WIP.