Post by Fey on Jul 22, 2017 1:03:54 GMT -5
Alright, people, I've got some requirements
Just, please be a not horrible roleplayer. You don't need paragraphs or loads of characters (please excuse the vast amount of characters I have created, i'm very sorry) just, state where your character is and what they're doing in your starter and don't post then never come back. Also, Yogurt helped make this rp with me so if he and I mutely agree we find you, like, really cringey, please don't be offended if we kick you out. I mean, I would have totally kicked out my younger self when I was roleplaying (on a different site) a year ago. Like, seriously, I was SO cringe.
The 6 Races
-Warbeast (people with animal features such as elongated teeth, snout, fur, ears, tail ect.): The Mountains: NorthwestJust, please be a not horrible roleplayer. You don't need paragraphs or loads of characters (please excuse the vast amount of characters I have created, i'm very sorry) just, state where your character is and what they're doing in your starter and don't post then never come back. Also, Yogurt helped make this rp with me so if he and I mutely agree we find you, like, really cringey, please don't be offended if we kick you out. I mean, I would have totally kicked out my younger self when I was roleplaying (on a different site) a year ago. Like, seriously, I was SO cringe.
The 6 Races
-Meer (people who can breath in water. Their skin is normally either unusually pale or tanned from being in the sun. Unnatural hair colors that are found in these people are shades of blue, violet and green.): The Lake: North North East
-Dwarf (Unusually short people with advanced technology.): The Cave: North East
-Humans (The only race that can't use magic.): The Hills: South East
-Elvest (Idk, elves.): The Forest: South
-Exceed (angelic winged people): The High Islands: Floating land in the sky. Some of them are blanketed with trees while others are towns or cities. These float over a grassland area that has a number of towns scattered across it. : South West
---Reinenford---
A tall, stone brick building with iron reinforcements. The tower is about 300 feet high, or half a mile tall. Climbing around the tower is a spiral staircase that leads to the very top and there are no windows or doors on the tower. Seeming to correspond to the six terrains, there are six floors above ground, but three much larger floors underground. On top of the tower is a large bell. Groups who enter chime the bell once before they enter. It's chimed twice if the people who went in defeat each levels of the tower, is chimed three times if they didn't succeed and isn't chimed at all if they don't come out. /As of yet, no one has been able to beat all floors of the dungeon. No one knows how Reinenford came to be, but it is said that wealth lies at the dungeon's depths./
//Floor 1:// A wide area with 4 ft high grass blanketing the floor and tall rock perches with small caves inside them.
--Enfield: A vivid scarlet fox with talons on its front paws. On its forelegs it has sleek, charcoal and brown wings with white speckles. On its lower hind legs it has a flurry of feathers in the back. It can jump high and glide down easily from heights and its powerful and cunning. /This creature can make a cunning ally or a dangerous enemy./
--Chamrosh: A sleek, tan dog with large tan wings. It has a bird's beak and longer, sharp claws.
Chamrosh Feather /Accessories made from the feather can make the wearer more agile./
//Floor 2:// The floor is blanketed with 2 ft tall grass and a sparse forest with patches of rocks on the floor and multiple stone overhangs with few trees and small patches of grass on them.
--Wolpertinger: A bulky, grey rabbit with thin, small antlers and a pair of fangs that protrude out of its mouth. /This rabbit can be far from cuddly./
Fangs /Can be used or made into arrow heads./
Hide /Can be used in place of cloth./
--Peryton: A sleek grey steed with muscles showing under pelt. It has two large wings and towering antlers. Its hind legs are that resembling a bird's with gripping, black talons. /Perytons are very hard to tame, but they make loyal friends afterwards./
Peryton Meat /This juicy meat can be made into a wonderful, juicy meal. It's tricky to prepare, but the outcome is well worth it./
Peryton Antler /The antlers of a Peryton can be made into a whistle./
//Floor 3:// A dark room blanketed with shadows. It's very hard to see in here and it looks akin to a cave.
--Reaper: The shadowed form of a man cloaked in ripped, black robes with a hood covering his face. He holds a black scythe and can hover. /Somehow, the Reaper evades attacks./
Death Scythe /Once wielded by the Reaper. It is said that the last killed soul resides in the blade and that soul can be redirected if it comes into contact with the body within 24 hours./ One in five chances of getting this since most times everything disappears with the reaper when he's killed.
--Basilisk: A black serpent that is much larger than normal. /Its bite can kill within an hour if not treated right away. You wouldn't want to meet these unarmed./
Basilisk Venom /Can be bottled and used as a lethal poison./
--Ghoul: A hunched over, green humanoid with glowing Amber eyes, long, pointed teeth, large ears and black claws. /These creatures are fast, but far from smart./
--Troll: A large, heavy, bulky, green humanoid with loose cloth clothing and large hammers. Their muscles ripple under their skin. /Trolls are slow, but you don't want to be caught by one of its attacks, so much strength is carried in that slowness./
Troll's Hammer /Once belonging to a Troll, it is beaten and worn, but good use can still be made from it./
//Floor 4:// A traditional styled stone room adorned with torn banners and only a single light in the front of the room where the rest is shrouded in darkness.
-Enstral: A group rodent like monsters that are extremely fast. /Said to be lulled into a calmed state by the trill of a Warbeast./
Enstral Ink /This ink is made from simmering the dark blood of the Ensreal and, if used by a scribe, the ink appears unseeable unless a revealing spell is used in the ink./
-Afle: A group of statues that have been animated similar to golems. /They seem to move at different speeds depending on the light./
//Floor 5:// A cold room where the floor is deep with water and a sturdy layer of ice covers it. Vines grow along the walls and hang down from the ceiling about seven feet above the ground.
-Creast: A white deer-like creature with translucent, silver-blue, cheetah pattern sports along its hind quarts and chest. It has a sleek, cat-like tail and cat-like eyes varying between blue, green and gold. /Because of their hooves and long tails they can gracefully move across the ice./
Creast Pelt /The pelt of the Creast. It can be tanned by subclass of Hunter or made into warm clothing by subclass of tailor./
-- Dealen: A large tortoise like creature that moves very slowly. It has a shell that is very thick, almost impenetrable. /Found up north, they can normally blend well into their surroundings because of their snow-like shells. Because of many predators, their shells are extremely hard./
Dealen Carapace /Extremely hard plates from the shell that can be fashioned into strong armor by a blacksmith with a subclass of tailor./
Dealen Meat /The soft underside meat that makes a great stew if cooked by someone with a class of chef or a subclass of chef./
//Floor 6:// A stone room with gauntlets, swords, arrow heads, rings, crowns, armor, goblets, chalices and other reflective objects. Crystals coat the ceiling and there are four podiums with fire stands and the crystals reflect the light onto the room.
--Dragon: A dark scarlet dragon with long talons, spikes going down its back and a spikes wrecking ball on the end of its tail. The boss of this level. /Many warriors have perished at the claws of this beast./
Dragon Scales /Strong armor can be made from enough of these scales./
Dragon Horn /Can be hollowed out to make a signal horn or goblet. Can also be fashioned into a sword./
Imp: A humanoid creature covered in leathery red skin with large, bat-like ears and a set of raggedy wings. Two thick horns protrude long from their head and they have a long, sleek tail. Their nails are extended like claws and they have gleaming turquoise eyes. /The excited laugh of an Imp gives the impression that they are intelligent enough to indulge in cruelty./
--Hippogriff: A sleek silver creature with the hind quarters of a horse and the front half of an eagle. /This beautiful creature might seem out of place among Imps and Dragons, but it is quite aggressive./
Hippogriff Feather /If fashioned into a quill pen it will be good for word magic. If added into an arrow it will improve accuracy./
//Floor 7:// The ground is scattered with pebbles and a large river over takes most of this room. There are four little bouts in it and reeds flourish along most of the bank.
--Caladrius: A crane with beautiful white feathers. Harmless for the most part, but they use their healing powers to boost the Nanaue and the Scylla.
Caladrius Feather /The feathers can be mixed with warm water and the liquid is a healing potion./
--Nanaue: A shark that looks akin to a lizard with muscles arms and legs that harbor large, thick claws and is vaguely humanoid and can come out of he water and on land.
Nanaue Skin /Its thick skin can easily be made into a protective cape./
--Scylla: It has a body akin to a hydra with serpentine heads and necks, six, to be exact. It has three rows of large, sharp teeth and spikes cover its body. This is the boss on the third floor.
Scylla Teeth /Its sharp teeth can be fashioned into a spear or arrow./
Scylla Spike /Scylla's long spikes can be fashioned into long daggers, throwing knives and armor./
//Floor 8://
--Siren: A beautiful woman with a silver tail and a hypnotic voice. This is the boss on this level. /The beautiful song of the Siren can prove to be quite deadly./
Siren's Shell /A small blue sea shell. When you blow into it, it makes a soothing song that lulls though who hear it into a drowsy state./
--Undine: Five of these blue nymphs protect the Siren. They wield spears and are rather beautiful. /These beauties love to surround themselves with other beautiful things./
Undine Spear /The spear of an Undine can be used as the core of a staff to make a powerful mage's weapon./
--Peryton: A sleek grey steed with muscles showing under pelt. It has two large wings and towering antlers. Its hind legs are that resembling a bird's with gripping, black talons.
Peryton Meat /This juicy meat can be made into a wonderful, juicy meal. It's tricky to prepare, but the outcome is well worth it./
Peryton Antler /The antlers of a Peryton can be made into a whistle./
//Floor 9://
-The Ancient Watcher: A giant mech humanoid. Despite its slow speed, it is extremely smart. /It is said to have been around during the time of Giants and that the key to success is held within its eyes./
-Mech Dragons: Miniature mechanical dragons. /They seem to have an uncanny connection to the Ancient Watched./
(Keep in mind no one knows what's beyond floor 7)
Central City:
The six different terrains gather in this city which surrounds Reinenford which resides in the center of the city. The different races come to trade and there are many shops here such as bakeries, armories, blacksmiths, cobblers, tailors, markets and the sort. There's a large bank on the east side of the city run by the Dwarves as they regulate the currency.
Guilds:
Groups of people with a common interest whether it be black smithing, tailoring, baking, trading, exploration, scribe, or raiding (as in dungeon raiding).
Known Guilds:
-White Wings: A Dungeon Raid guild with seven members. They have two tanks, a healer, an archer and two fighters. Their guild master is one of their fighters and this guild is the only one to successfully reach the seventh floor (though they didn't beat the boss there).
-Sugar Dove: A baking guild known for creating absurd pastries by mixing together an array of different and new ingredients, though they make delicious spin-offs of classics (like a pumpkin bread crusted with brown sugar on the top with tiny pockets of pure maple syrup).
-Golden Horizon: A new raiders guild created by Chantal.
Currency:
1 Gold Piece: 10 USD $
1 Silver Piece: 1 USD $
Leveling System: When you are level one your need 600 exp to level up, once you level you need 600 more exp on top of that. Ex: Lvl 1 0/600 exp. lvl 2 0/1200 exp. etc.
EXP System: (MLxPL)/2 :: Monster level times player level divided by two.
Monster Coin System: MLx2 :: Monster level times two.
Health Health points=(player/monster level)•60
Tank Health PL•60+PL•(PL/3)
Damage (|ML-PL|)
Classes: The main focus and skill set of a person. Cannot be changed.
Subclass: The 'hobby' for people. They only get one subclass. Cannot be changed.
Classes and Subclasses (not all, you can, of course, choose a class or subclass that is not on this list):
Assassin
Thief
Chef
Tailor
Blacksmith
Alchemist (makes potions)
Brewer (makes alcohol)
Scribe (record information in great detail)
Accountant
Mentor (can share experience gain with someone who has a class or subclass that matches your class or subclass)
Tamer (can tame animals and calm wild beasts)
Exorcist (a class or subclass for a healer that allows them to hurt the undead with healing magic and has a higher effect than most attacks)
Priest (healing over time by casting a continuing incantation where length and time depends on the injuries. They can also conjure magic barriers.)
Major Storylines:
Raider (centers around Reinenford)
Hero (centers around helping people)
Lore:
The Time of the Giants: Long long ago there were hundreds of Giants roaming this world, they were the normal creatures. During this time the Giants had all become cultured and learned to love their eternity together, that is until one giant, Enther created the first little peoples in the ocean. They were known as the Meer. The Meer were mirrored countless times by the weaker Giants, but the giants lacked the power to create these beings, thus creating disgusting abominations known as Monsters. 5 others succeeded in creating humanoids, they were known as “The Vigil” And they named their creations the Warbeasts, Dwarves, Humans, Elvest, and the Exceed. The Vigil worked under The Master to allow their creations to thrive, until they realized what happened to their Giant peers. Tiny people were terrified of the Giants, and had killed many in their feats of bravery. The Vigil took the Giants far away, but it is thought they left a few gifts for the brave at heart.
Joining Form:
Name - Race - Gender - Age - Level - Class, Subclass - Looks - Occupation/Guild - Powers/Weapons if any - Other - SN
Try keep mains under level 15
Characters
Chantal - Human - Female - 19 - lvl 11 - Knight, Mentor - She has ash-blonde hair that falls obediently over her back and she has two locks of hair that frame her face. She braids the one of the right and let's the one on the left loose. She wears a black skirt with white lace trimming and a sleek black button-down vest over a white blouse. She wears flexible white armor boots with black, thigh-high locks that have white lace trimming on the top and white armor gauntlets. She dawns a purple cape with white ruffled trimming. - Golden Horizon - She has a white-iron sword with a silver handle with a matching, thick, circular shield. - Tank - Amaryllis
Faye - Exceed - Female - 17 - lvl 8 - Sniper, Assassin - She has two sets of coral red, feathered wings and she has rose-gold hair that falls over her back in light waves. She wears a frilly red skirt with a white under-layer with a golden belt. She wears a light tan crop-top with a hooded red cloak that has golden trimming. She wears tanned-leather sandals. On her lower left leg she wears a golden chain anklet with a sapphire gem. She has Crimson-Amber eyes and light pink lips with peachy skin that's lightly tanned from the sun. - No guild, Raider - She can summon a strawberry-gold bow and fire arrows and can pressurize the air under her feet to help her fly or if she falls. - Damage Support - Amaryllis
Reicher - Half Elvest - Male - 21 - Level 11 - Sorcerer, Manic (essentially, it happens for half races and when their feelings get out of control, so does their magic. It's a fluke of sorts for being half-race. Doesn't happen for all halfies) - A man standing at six foot with 'peaches-and-cream' skin accompanied by Ivory white hair and silver eyes. He wears a beige blazer with a white cloth ascot cravat tie. He wears thigh-high boots with white armor plating covering his ankles and knees. He also dawns a pair of leather gloves that go up to the base of his elbows with white metal plating on the underside and dark green leather covering the tops of his gloves. He wears a short, rounded, beige cloak with thick, lime trimming and a hood. Lining his hood, gloves and boots are white fur. He has a white, tanned leather scabbard for his long sword with a set of ornamental long spikes on the side with a white handle that has red cloth wrappings in the mid section. - No Guild, Seeker - mentioned long sword. Can summon creatures and cast spells. - Damage - Amaryllis
Aldroan - Warbeast - Male - 22 - lvl 10 - Swordsman, Translator - Aldroan has a shaggy dark gray coat, and long rectangular muzzle tipped with an equally big wet nose. He's missing one ear from a troll fight. - No current Guild, Raider - He carries two short swords that allow him to parry extremely fast. He knows one spell which allows him to, when his swords are crossed, create an arcane shield that can block a hit. He is best used to charge once an enemy is distracted, as he is very fast, and very damaging, but lacking in defense in every aspect despite his spell. - Damage - A Yogurt Cup
Beomar - Warbeast - Female - 28 - lvl. 32 - Paladin, Priestess - She has dark brown curly hair, and coffee colored skin, darkened from the sun, which is complemented by her electric blue eyes. Beomar had elegant antlers which were a sign of beauty among warbeasts. Her ears could only be seen when her hair is pulled back, and her tail is short, and light brown. Beomar's feet or paws are replaced by hoofs, and she has fur starting at her lower thigh, leading to these hoofs, which inhibit her ability to climb latters and stairs - none yet - Beomar often wears leather armor under her dress, and bears atleast a dagger, if not a hammer when she is begging. Beomar has word magic through her calls, as many warbeasts do, and is well trained in healing magic - If you give this woman a gold coin she will tell you all about Warbeast mythology... Beomar's name rings a bell to some Warbeasts. -A Yogurt Cup
Leonard - Half Elvest - 24 - lvl. 10 - Scribe, Mage (Illusion) - A skinny boy with messy black hair, brown eyes, and the Elvest pale skin. He doesn't seem very threatening, and isn't - Lorewalker (Searches the regions to learn as much as he can, and writes about his findings) - He excels in using the basic magic words to create flashy illusions, that can be very lifelike, and can manipulate the enemy into doing whatever he wants. This, and his non-threatening demeanor make a deadly trickster. He rarely wears any full armor sets, but often wears knee and elbow pads, along with quite nice boots. - A Yogurt Cup
Edith - Half Elvest - 24 - lvl. 12 - Scribe, Summoner - A tall, pale woman with dark brown hair, often times braided, green eyes. Her ears are pointier, and longer than her brother's - Lorewalker - Primarily uses her magic to create huge creatures, or many small ones. She will often times summon a beehive in the middle of a fight. Edith usually wears a white linen shirt, and brown baggy pants, but wears thigh guards, and elbow pads made of metal. She wears nice boots. Edith also carries a large mace, made by dwarves, who have some of the best smiths in the world. - A Yogurt Cup
Avalin - Elvest - Female - 17 - Level 5 - Scribe, Druid - She has a beige-cream skin and strawberry-brown eyes. Her hair is silver and two locks frame her face and go down to the bottom of her neck. She wears wer hair in pigtails that are done up in a large curl halfway down. She has a strapless, white and black dress with bell-like sleeves that are frilled at the ends and top. Under her chest, her bodice is black with white frilling underneath. She wears three petticoats. One, sleek, basic white, a second one with large white ruffles going horizontally in layers down and the third being parted in the middle to show off the ruffled petticoat. The third is black and overlaps in places, loosely resembling the folds of ruffles. - Seeker - She is well versed in the Magic Language, can do a variety of over-time healing spells and can open portals to places she has been before, though it takes up much magic energy. She can do a variety of low level spells as well. - She grew up in the Warbeast territories and was sickly as a young girl. She joined the seekers a year ago when she'd run away from her home wanting to know about the world. She's more traditional because of where she grew up and has a large interest in old books and the history of the races. - Avalon
Mabel - 18 - lvl. 12 - Female - Blacksmith, Paladin - A strong, dark skinned girl, with white curly, thick, and coarse hair. Almost like wool that is often pulled up into a bun. She has brown eyes. Mabel often wears a black pleated skirt, and a blouse of her choice. She has the ears of a ram, and the horns of one too, she also has a short tail, and hooves on her hind legs, curly wool coming up to her upper thigh. - Blacksmith, no guild - Proficient in making weapons fast, but in decent quality. Mabel carries a war axe strapped to her back that bears the image of Izra - She sells her wares in central city, but no one knows where her forge is - A Yogurt Cup
Jackal - Exceed - Female - 19 - 13 - Homicide, Thief - She stands at 5'8 with tanned skin and silver, curly hair that reaches just below her chin. She has green eyes and wears a simple white crop-top and a frilly white skirt that has a black belt. She wears black leather gloves and black sandals that wrap up her lower legs. She has a short sheath holding a dagger and on the other side of her bet she has a black sack with coins and a silver sack with with potions. - Seeker, no guild - A long dagger with a black blade that has silver trimming and the grip is white leather on steel. She also has a sack with healing potions and types of poisons. - Amaryllis