oreosღ
I'll be moving in a few weeks so I may not be on as much going into August.
|
Post by oreosღ on Jun 7, 2017 15:36:54 GMT -5
Welcome to the Seattle Institute, home to your residential demon killers. We're the ones who rid the streets of unruly demons while making sure the local Downworlders stay in check, which can sometimes be more challenging than hunting demons. As the famous Jace Wayland once said: "Shadowhunters, looking better in black that the widows of our enemies since 1234." And it's true - we do look pretty great in black. The Shadow World has been at peace for the last few years; Valentine's gone, his son Sebastian along with him, everything seems to be getting back to normal. Now, you didn't hear this from me, but there are some strange rumors going around, rumors about a rouge Shadowhunter turning his back to the Clave. No one really knows who this could be or what they're planning, and the Clave hasn't really been too keen on talking about the subject lately. Of course, there are those who claim it's just a rumor trying to scare people, but isn't that how Valentine started up again? He was just rumored to be alive, no one had seen him for years, and then all of a sudden there he is trying to start another war. All I'm saying is watch your back, it's never a bad thing to be too careful in our line of work.
Post 1 • Intro, Table of Contents, Rules Post 2 • Need to Know/About, Runes Post 3 • Shadowhunters, Mundanes Post 4 • Vampires, Werewolves Post 5 • Warlocks, The Fae Post 6 • News, Plots, Joining, Members • Be courteous to your fellow rp members; be kind to eachother and try not to argue, feel free to have your characters disagree but please be nice to each other. •;Keep it PG and no excessive gore; feel free to take it to PMs if need be, but don't bring it here. •;No Mary/Gary Sues, super strong characters who never get hurt, spotlighting, godmodding, controlling another person's character without their permission, etc. In an rp like this there wil be fighting, that's a guarantee. Don't be afraid to get your character hurt and please, please, please try not to control someone else's character if you're training or battling. • Try to be realisitic with your characters; no natural purple hair unless you're a faerie or it's a warlock's mark. With both faeries and warlocks unnatural things are normal, but a human or vampire? Keep it realistic. Feel free to have diverse characters, LGBT+ are allowed so feel free to make as many as you'd like! My only major concern with characters is to try and keep genders even; for every boy make a girl and vise versa, rp's that have 50 girls and 8 guys are never fun so lets try and keep it balanced the best we can. • You don't have to write a paragraph for each character everytime you rp, but if you really want to then go for it. Try to have at least 3-5 lines per character/per post, it's not a lot. I know everyone has their off days but please try and avoid one liners. Proper grammar and spelling is required in rp, but of course it doesn't matter as much outside of the rp. • Try and be on at least once or twice a week, if you disappear for a while without notice you'll most likely be deleted (but you can be re-added). I work two jobs and I'm taking summer classes so I know you can't be on all the time and I get it, trust me, but try and pop in every few days even if it's just to chat. If you know you're not going to be on for a while just post it and I'll make sure you aren't deleted, but please let us know ahead of time. • If you want to start something involving the plot be sure to ask someone first! Whether it's me or ★♫ ʍµȿɨȼ ɲƹřȡ ♫★ please be sure to check with one of us before you do anything. Really if you have any questions at all don't hesitate to ask, but you must have our approval before the plot can move forward.
|
|
oreosღ
I'll be moving in a few weeks so I may not be on as much going into August.
|
Post by oreosღ on Jun 7, 2017 15:39:18 GMT -5
This rp takes place in Seattle, Washington a few years after the whole Valentine/Sebastian plot in the books and the show, so lets pretend there's been a time of peace up until now. The plot was partially explained in the intro: a follower of Valentine and Sebastian (maybe a child of someone close to them?) have decided to start up their own line of experiments on Downworlders and want to create their own version of the Mortal Instruments, similar to Sebastian's Immortal Cup but with their own spin on things. If you want to be this person/these people later on feel free to let me know! :3 The local werewolf pack is located in a cabin on the outskirts of the city, hidden among the trees; the current pack leader is ______. The entrance to the Seelie Court is hidden in the woods, located in a small alcove shrouded by bushes. It might not seem like much on the outside, but once you get past the glamour inside you become engulfed by the beauty of the Seelie Court. The local vampire clan resides in a rather luxurious hotel, abandoned by workers during refurbishment sometime in the 60's for unknown reasons; the current clan leader is ______. The Seattle Institute is located in an old cathedral on the outskirts of town, practically forgotten about by the mundane world.
Disclaimer: All of the information below is directly from the wikia page or my copy of the Shadowhunter Codex, so all credit goes to the respectful owners. I gathered it all here only to help those who know little about the Shadow World, or for others to reference throughout the course of the rp. :3
• Nephilim - - Shadowhunters- - - - Named after our founder, Johnathon Shadowhunter, our job is to fight against the forces of darkness that invade our world. We keep the peace in the Shadow World and keep it a secret from mundane world, protecting them from the demons that always seem to find their way in. Most Shadowhunters are born into this life, but there are some mundanes that choose to become Shadowhunters. Those mundanes almost alwasys have the Sight, the ability to see through the glamour and witness the Shadow World with their own eyes. A mundane can only become a Shadowhunter if they apply for Ascension and drink from the Mortal Cup, provided they survive. - - - Acension- - - - Ascension is the process a mundane goes through if they want to become a Shadowhunter. There is a three month waiting period where the Clave will consider the application, and if approved the Ascender will spend the next three months learning about Shadowhunter Law and culture. Once this is finished they will drink from the Mortal Cup and, if they survive, will be made Nephilim. They are considered a full Shadowhunter, with all of the protections and rights that any other Shadowhunter would have.- - - The Shadowhunter Academy- - - - The Shadowhunter Academy is a school for Shadowhunters-in-training located in Idris. The Academy closed at some point in the 90s for unknown reasons, but after the Dark war the Clave decided to reopen the school to accommodate and train new recruits.• Mundanes- - Mundanes, or as the Nephilim like to call them mundies, are just your average, everyday humans. Most of the time they have no idea the Shadow World even exists, but there are some cases where one of them posses the Sight and is able to see through the glamour.• Demons- - Demons are the reason why Nephilim exist, they are the shadows we hunt. The primary task of every Shadowhunter, the mission granted to us by Raziel, is to eliminate all demons and return them, once and for all, to the void from which they came. They aren't exactly living being like Shadowhunters or mundies, they're not sustained by the same things that sustain us. They don't have souls, but are instead powered by a liquid demon energy. This energy is a vitalizing spark that maintains their form in our dimension. When a demon dies the energy is separated from its physical body, and that body will be pulled quickly back to its home dimension.• Downworlders- - Nondemon but paranormal creatures that reside in the human world. There are four groups: the Fae, Werewolves, Vampires, and Warlocks. Once demons began to trespass into the lives of humans, the waters of good and evil became muddied, and the muddied waters of humanity became Downworlders. Warlocks and the Fae predate the Nephilim by an unknown number of years, but Vampires and Werewolves are a relatively recent phenomenon in comparison being the results of demon diseases.- - - Werewolves- - - - A werewolf is someone infected with lycanthropy. Lycanthropy is a demon disease that transforms a human (or Nephilim) into a large, dangerous wolf during a full moon. In their lupine form, werewolves possess an unnatural, demonic strength and speed. Their claws and fangs are sharp enough to cute through a chain length fence or bite through a padlock. If they don’t receive the proper help and training, werewolves can be extremely dangerous – especially new ones. New werewolves are created when a human or Nephilim is bitten by a werewolf, although there is only a 50% chance they will become infected with the disease. Werewolves are also able to recover from most mundane wounds on their own due to having the same unnatural, accelerated healing abiities as most other Downworlders. Even with their supernatural strength, werewolves aren't invincible. The only way to permanently wound or kill a werewolf is by using a seraph blade or, more famously, with pure silver. Silver is associated with the moon, and wounds made with silver weapones will cause werewolves immense pain. - - - - - Praetor Lupis- - - - - - The Praetor Lupus is not only made up of all werewolves, but it is also the first and largerst self-policing organization of the Downworlders. Founded just over 150 years ago, the Praetor Lupis -"Wolf Gruard"- was founded by Woolsey Scott in response to his brother's dying wishes. Their self-declared mission is tho track down "orphaned" Downworlders -newly made werewolves, fledgling vampires, and warlocks who have no knowledge of their people- and to help them control their powers and join a clan, pack, or find a mentor warlock. They prefer to operate without supervision and are very secretive about their methods and membership, making the Clave uneasy despite having similar goals. Their symbol is easily recognized and worn with pride by each member. The symbol is an imprint of a wolf's paw adorned with the slogan Beati Bellicosi, "Blessed Are the Warriors".- - - Vampires- - - - Although they are mortal enemies, vampires are the victims of a demonic infection just like werewolves, only this one turns them into blood drinkers. They possess retractable, razor-like fangs that appear when they get hungry, enabling to drink as much as they want from their victim. Experienced vampires can control their urges and are able to leave their victim alive, while newer Fledglings have a lot more trouble. The poison in a vampire’s saliva acts similar to a muscle relaxer, dulling the victim’s pain until it’s actually enjoyable – even a well-Marked Shadowhunter will have trouble staying conscious and level headed if they’re bitten. Although similar in origin, vampires are considered “undead” unlike werewolves. Their souls reside in animated corpses, kept intact only by the demonic disease. Each one differs in appearance, but every vampire is extremely pale and thin, appearing as if they’re always sick. They possess superhuman grace, speed, strength, and heal quickly like werewolves, though they cannot be tracked by either Nephilim or demonic magic. They tend to flock together in Clans, the greater the number the stronger they are. Vampires have a sort of magic of their own though, one that can be dangerous to both Mundanes and Shadowhunters alike – the encanto. Vampires can convince someone to do nearly anything and persuade them into almost every act just by keeping prolonged eye contact. The skill takes years to master, so it’s mainly the older, more powerful vampires who can use it. Although powerful they aren’t invincible. Blessed materials such as holy water and seraph blades, fire, and sunlight are their main weaknesses.- - - - - Fledglings- - - - - - Vampires can choose to give their own blood to their victim, just as they can choose whether to let them live or die. When a vampire gives their own blood to their victim they become a “fledgling” within a few hours. A fledgling must die, be buried, and then finally be reborn and dig their way out of their own grave. Once out of the grave they are extremely dangerous, acting more savage than human and craving blood. Sometimes humans are turned purposefully and the transition goes smoothly with other vampires around, but that doesn’t always happen. The first initial craving is one of the reason why fledglings are so dangerous, and why the Praetor Lupis tries to track each one of them down to help with the change.- - - Warlocks- - - - Warlocks are the off-spring of demons and mundanes, but they don’t have a unifying mark such as turning into a wolf or having fangs. The only similar things you will notice with each warlock you meet is that they possess a “warlock’s mark” and can do magic. Their magical ability makes them the most powerful Downworlders, and the ones most closely tied to Shadowhunters. Most of the time the warlock is hired to perform magic Shadowhunters can’t, though sometimes they are willing to do it for free.- - - - - Warlock marks- - - - - - Every warlock has some sort of feature that labels them as not being fully human. These marks can be anything from cat eyes to having purple scaley skin, subtle to glaringly obvious. They are marked since birth and although they can never get rid of them, the marks can be concealed from the human eye with a simple glamour spell.- - - - - - - Ifrits- - - - - - - - Although rare, not every warlock is born with magical abilities. These are called ifrits, those with a warlock’s mark but no magic. If they have a more subtle, easily concealed mark it isn’t hard for them to blend in with the mundane world but those that can’t find means to have a permanent glamour over their mark.- - - The Fae - - - - Reigning from the land of the Faeries, the fae are the least understood of all magical beings. The fey are offspring of both angels and demons, having the beauty of angels but viciousness of demons. The Fair Folk aren't morally aligned with either of their arent races, known for their cunning and cruel sense of humor. They especially love tricking humans - mundanes and Shadowhunters alike. They often seek to bargain with humans, offering someone hsis heart's desire but failng to mention it will come at a terrible cost. They're very long-lived, becoming more artful and powerful as they age. Although the Fae are unable to lie, they aren't always fully honest; normally they will twist their words and only speak half-truths. Faeries are the only other Downworlders besides werewolves that can bear children, and that includes with humans. These offspring will be human instead of one of the fey due to a stronger bloodline, but they will have some physical fae attributes. Some believe mundanes with the sight have some inkling of faerie blood somewhere down the line, although it has never been proven true. As with werewolves, children of the fae and Shadowhunters will be Shadowhunters.- - - - - The Seelie Court- - - - - - The Seelie Court is a division of faeries and their land, along with the Unseelie Court; they're led by the Seelie Queen. Because of the mysterious nature of the Fair Folk, not much is known about them. However, in comparison to the Unseelie Court, Seelie Court faeries are seen as generaly "good", mainly because they're less evil and possess a more lighthearted attitude than their Unseelie counterparts. Seelie Court faeries expect courtesy and favors to be fulfilled, otherwise they demand payment and avenge what they see as insult or offense. To them their actions are good and benevolent to humans, while their actions are basically the opposite, seeing as they are rather deceptive and self-serving. - - - - - The Unseelie Court- - - - - - Led by the Unseelie King, those of the Unseelie Court are possibly the most mysterious of all faeries. The faeries of the Unseelie Court tend to avoid light, something no one quite understands. They don't involve themselves in outside affairs, such as the Accords, and they aren't very interested in trying to be on good terms with the Nephilim. Their court is said to be a terrifying place; they're often referred to as the nasty ones in comparison to those of the Seelie Court. • The Angel Raziel and Jonathan Shadowhunter- - The Angel Raziel was called upon by a mortal named Jonathan, although some believe that he was called upon by a warlock. Desperate to save mankind from demons traveling past the world's wards, Jonathan prayed to Raziel to save humanity, begged him to mix his blood with the blood of mortals in a cup and create a race of warriors who would rid the world of demonkind. Raziel rose from Lake Lyn and, upon seeing that Jonathan's wish and vision for his world was pure and true, Raziel granted his prayer but told him that he would not involve himself with them any further. He gave Jonathan the Mortal Instruments and mixed his blood with Jonathan's blood in the Mortal Cup to use for the creation of a new race of demon-fighters. Jonathan drank from the cup and, upon doing so, he became the first of the Nephilim. Through this ritual, all Nephilim have a bit of Raziel's blood running through their veins. Raziel gave Jonathan the fitting name "Shadowhunter" as a symbol of his transformation and allowed him to use the Mortal Cup to create more Nephilim, all of whom, with the help of the Mortal Instruments, would be dedicated to the eradication of demons on Earth. • The Mortal Instruments- - The Mortal Instruments are the greatest gifts entrusted to the Nephilim. Without them there would be no Shadowhunters, no Marks, and no fight against the demonic threat. Being our most sacred relics they were given to the Silent Brothers to protect. It’s believed that the Mortal Instruments have powers beyond what we know. Old writings, especially among the Silent Brothers, speak obscurely of angelic powers essential to the Instruments that could be wielded if we knew what they were. Sadly, no use for the Cup or the Sword has been found besides what we know, and we don’t know what power, if any, the Mirror might possess. - - - The Cup - - - - The Mortal Cup is used to create more Nephilim. Legends say that the Angel Raziel presented himself to Johnathan Shadowhunter and filled the cup with a mixture of his own angelic ichor and Johnathan’s mundane blood. Johnathan drank from the cup and became the first Nephilim, and afterwards the cup was imbued with angelic power that would transform any mundane who drank from it into a Shadowhunter.- - - The Sword - - - - The Mortal Sword, often called the Soul Sword, is the second of the Mortal Instruments. It resides in the Silent City and when it’s needed, it’s typically wielded by a Silent Brother. Its primary use is to compel Nephilim to tell only the truth. As Raziel said, the Sword cuts the know of lies and deceptions to reveal the golden truth beneath. It’s mostly used in trials to compel an honest testimony from witnesses, although it doesn’t work on either Downworlders or mundanes. It is assumed the Sword won’t work on angels or demons, but it’s never been tested. Since the fey are unable to speak untruths in the first place, it would be pointless to use the Sword on them. - - - The Mirror - - - - The Mirror is the great mystery of the legend of Johnathan Shadowhunter. It’s the third Mortal Instrument given by Raziel, although no one knew exactly what or where it was until recently. The Mirror is actually Lake Lyn in Idris, but if it has a primary use or power it remains undiscovered.• Iron Sisters - - The Iron Sisters are an organization of female Shadowhunters that forge weapons for the Nephilim. They're considered the female counterparts of the Shadowhunters and are a lot more secluded. They use arcane runes that grant them access to the hidden, deeper sections of the Gray Book; their Marks give them the ability to work with the angelic stone Adamas, making them the keepers and the only ones able to shape, craft, and handle the metal. particularly in its pure and unprocessed state, into arms, armor, and tools that the Nephilim need. They reside in the Adamant Citadel, where they live in almost total solitude and speak only, and occasionally, to female Shadowhunters.- - - Adamant Citadel- - - - As the Silent Brothers carefully keep the secrets of their city, Shadowhunters know even less of the Adamant Citadel, the home of the Iron Sisters. The fortress stands on a volcanic plain, a stretch of dried lava beds, black and forbidding; a narrow river of molten lava rings it like a moat. It is reached - like the Silent City - through numerous enterances scattered around the worldm the oldest of which resides on the lowest level of the Armory in Alicante. The volcanic activity serves as a convenient defense for the Citadel, but the location was most likely selected to provide the Sisters with the extreme heat they require for their forges. The portals that lead to the Citadel will not take you directly to directly into the fortress, but rather to the volcanic plain, outside the walls. The walls of the Citadel are like the lives of the Iron Sisters themselves: hard, unyielding, and strong. Their motto, and the motto of the Citadel, makes this clear: ignis aurum probat. "Fire tests gold.'• Silent Brothers - - The Silent Brothers are a powerful group of male Shadowhunters who serve as archivists and medics to the Nephilim. To strengthen their minds, they have taken upon themseves the most powerful of runes known to Shadowhunters. Becoming a Shadowhunter is permanent and usually an unchangeable fate. They must sever ties to their mortal lives and, once sworn into brotherhood, they undego a series of rituals that will turn them into Silent Brothers; they will even choose a new name, symbolic of their new lives. Silent Brothers are often feared among the Nephilim due to their mutilated faces, but that isn't true for everyone. They reside in the Silent City, away from other Nephilim.- - - Silent City- - - - The Silent City is home to the Silent Brothers, a complex city of levels and chambers that has been inhabited for eternity. Most Shadowhunters only ever se the two upper levels of the City - its archives and the council chamber where the Soul-Sword resides. In reality there are levels upon levels plunging deep into the earth, most off-limits to anyone who is not a Silent Brother. There are some exceptions, one of which being the necropolis of the Shadowhunters and thousands and thousands of people who were laid to rest. Below these one the lowest levels of the ciy are the prisons, hope you never have to see them for yourself. Designed to constrain all creatures, however magical, they are able to hold the living, dead, and even the undead. The prisions are unable to hold demons however, as some of them may be able to escape from even the strongest cells. The cells of the Silent City are reserved only for those who are the worst of lawbreakers and most dangerous wrongdoers.• Alicante, Idris- - The country of Idris is small, barely visible on a map of Europe. Alicante is the only city, the only major settled area, in the country - but it is more than just the city of Alicante. The country side is made up of endless rolling plains, surrounded by a mountain range shielding it from the mundane eye - with a touch of glamour and some wards of course. The mountains makes much of Idris difficult to traverse, even for Shadowhunters; they're impassable except in high summer, due to heavy snows, and its wood, especially Brocelind Forest, are dense and unmarked by trails. Despite this Idris is a beautiful country, rivaling the beauty of its mundane neighbors - Germany, France, and Switzerland. Some believe Idris was made from land "stolen" from its bordering countries but Raziel creted an entirely new country in the middle of Europe, its only purpose to be a home for the Nephilim. Alicante is also home to Lake Lyn, sometimes called the Lake of Dreams. Downworlders are able to drink from the lake safely, while Shadowhunters will suffer fevers, hallucinations, and sometimes permanent madness. The shores of the lake give way to the Brocelind Forest, home to many Downworlders who prefer to live away from the mundane world. The wards around Idris were also created by Raziel himself, purely for the sake of keeping the country hidden from the mundane world. If a mundane passes through one of the wards they will simply be transported to the corresponding location on the opposite border without knowing he just passed through a town. Creatures of the Shadow World however have free reign to explore and make their homes in the country side, the wards only keep mundanes away. The city is surrounded by demon towers to keep roughly 99% of demons out, however there is the rare occasion when one will slip through.• Weapons- - The Gray Book- - - The Gray Book is a tome that contains all of the runes the Nephilim are permitted to use. Each Institute has a copy of the book in their library, and each book is specially made by the Silent Brothers due to requiring a special paper that can withstand the runes. Each Shadowhunter must learn each and every rune in the book starting at a young age. - - - - Runes- - - - - Runes, also known as Marks, are symbols that grant Shadowhunters supernatural abilities. Both demonic and angelic runes exist, but all runes are burned a Shadowhunter's skin using steles. The closer to the heart or injury (for a healing rune), the more powerful the rune becomes.- - Stele- - - Steles are the tools used by Shadowhunters to carve runes into their skin. Crafted by the Iron Sisters they're made of Adamas, and resemble long, slender, silver twigs covered in runes although the length and style may vary depending on the owner. Since they're not designed to be used as a weapon in battle, they don't harm demons, but most will recoil from a stele due to the Adamas.- - Seraph Blades - - - Like steles, seraph blades are crafted by the Iron Sisters out of Adamas. They are the primary weapon of all Shadowhunters, but before a bade can be used a Shadowhunter must name it to invoke its power; any angel's name, except for Raziel's, can be used. It's said that once a blade is named, it not only becomes engulfed by heavenly fire, but some of the named angel's spirit is infused into the blade as well. - - Witchlight- - - Witchlight is a light, flat, smooth gray stone that emits light, givig off a pure white glow when held by Shadowhunters. All Shadowhunters carry witchlight stones to remind them tat light can be found even among the darkest shadows, and also to supply them with actual light when they're literally among dark shadows. - - Gear - - - Shadowhunter gear is unique and made of a special leather by the Iron Sisters. It is stronger than mundane leather and capable of protecting the skin from most demon venoms while still allowing for swift and easy movement. Basic gear is composed of a shirt, pants, bracers and various protective padding, and it is all solid black. It's usually marked with protective and strength runes, and sometimes with family crests if it's been passed down through a family but that's not very common nowadays.• Parabatai- - A parabatai is a pair of Nephilim who fight together as lifelong partners, bound together by oath, regardless of their gender. When one feels pain, so does the other; when one is happy, that warmth can be felt by their partner - their souls are connected. Drawing on each other's strength, a pair of Parabatai are stronger in battle together than they are apart. Runes drawn by each other are also much stronger than those drawn by themselves or another Shadowhunter. Shadowhunters aren’t required to have parabatai, it’s actually not that common to have them. When Shadowhunters turn 12 they have the opportunity to perform the Parabatai ritual, but they only have until their 18th birthday. Parabatai aren’t allowed to fall in love, it’s forbidden by the Clave but no one really knows why.• The Clave - - The Clave is a collective name for the political body made up pf all active Nephilim. All Shadowhunters that recognize the authority of Idris make up the Clave. When Shadowhunters reach adulthood at the age of 18, they declare their allegiance to the Clave and become full Clave members, with rights to contribute to any Clave issue under discussion. The Clave keeps and interprets the law, and they make decisions about the guidance of Nephilim through history as it unfolds. Smaller, more regional groups of Shadowhunters are called Enclaves in most of the world, or Conclaves in America and Australia. These groups deal with issues specifically affecting their city/region, although the Clave as a whole is responsible for placing Shadowhunters in charge of specific Institutes. - - - The Accords- - - - The Accords is a treaty that ordains how Shadowhunters and Downworlders interact with mundanes and one another, as wella as each group's rights, responsibilities, and restrictions, stating that as long as the rules are not broken, they can live in peace without bother and may even provide each other help wen the need ever rises. Although the Accords keep the two parties in good enough terms to avoid a major battle between them, hostility is still unavoidable. The Accords are revised and signed every fifteen years by representatives of the Nephilim and all Downworlder groups in the Accords Hall in Alicante. However, after the Dark War and in light of the Cold Peace, the faeries are no longer part of the Accords.
- - - - - The Dark War and Cold Peace- - - - - - The Dark War was a great battle against Sebastian Morgenstern and his army of demons and Endarkened Shadowhunters, and the Cold Peace refers to the harsh fallout of the Accords after the war. To learn more about Sebastian, his father Valentine, and all of the trouble they caused, please feel free to check out the attached links. Don't hesitate to ask questions if you have any ^.^ - - - The Consul - - - - The Consul is the highest appointed official in the Clave. They're something like a prime minister rather than a president or a king; they wield little executive power over the Council, tally its votes, and help interpret the law for the Clave. They also serve as an advisor to the Inquisitor, and is intended to be a consulting mentor for the heads of the Institutes. Their only real source of direct power is having the authority to call the Council. - - - The Council - - - - The Council is the governing body of the Clave. They have the power to call any Shadowhunter home to Idris at any time, whether they have a real reason or not. Enclaves choose representatives to sit on the Councl, which deals with matters that aren't large enough for the entire Clave to become involved with. - - - The Inquisitor - - - - The Inquisitor is a high-ranking official of the Clave, weilding authority outside of the government of the Clave and Council. They investigate Nephilim for the Clave, making sure that they have not broken the Covenant or the Accords. The Inquisitor typically serves as the prosecuting attorney on Shadowhunter trials, and is thus, along with the Silent Brothers, legally permitted to use the Mortal Sword on Shadowhunters to compel the truth out of them. They may also choose to recommend or request the punishment or sentence in some cases, but it requires the approval of the Council. - - - The Covenant - - - - The Covenant is the law upheld by the Clave. It provides the rules of conduct for Nephilim and, though minimally, Downworlders. The Covenant protects the rights of Shadowhunters to enforce civilized relations among the Clave, and the mundane world, as well as the rights of Downworlders so that they may not be mistreated by Shadowhunters. It it also the Coenant that guarantees that the Shadow World remains hidden from the mundane world. Nephilim are sworn by the Covenant never to reveal the truth of the world to a mundane, unless the revelation is absolutely necessary or unavoidable, and all Downworlders who have signed the Accords are subject to and agee to this rule. The Covenant consists of the basic moral code expected among all followers and the fine print is more or less the entire Shadowhunter legal system, specifying not only the criminal code that the Nephilim and various Downworlder communities agreed to abide by, but also how that criminal code may be prosecuted, how trials will be ran, etc. This means both Shadowhunters and Downworlders may refer to the Covenant to claim some specific right. • Institutes-- Institues function like the embassies of mundane governments. They are Nephilim homes, as much as Idris itself is. Crossing the threshold into an Institute, you are no longer in the country or state or city that the Institute's building stands in, but are rahter in Nephilim land, wher eour law is predominant. Institutes are the responsibility of all Shadowhunters, not just the Shadowhunters who are stationed at a particular Institue or are a part of the Conclave of that Institute's region. The oaths we take to protect our lands extend to all Institutes around the world. All Institutes are build on hallowed ground and are heavily warded. They're constructed to repel demons and prevent the unhallowed from entering. The doors are locked and only open to those with Nephilim blood, keeping many unwanted visitors out. Most Institutes built before the 1960s contain a Sactuary, a special room built to solve problems with Downworlders. Demons are unable to enter, but Downworlders may enter on their own for meetings with Shadowhunters or they can be held here for questioning. Although many of the larger Institutes have the capacity to house hundreds of Shadowhunters, most do not permanently live in an Institute.Although they might not seem like much, runes are one of the most important things that make a Shadowhunter. These are only a few from the Gray Book, some of the most common. Feel free to check out the wikia page if you're looking for a certain rune - though some are undiscovered/unknown to everyone except the Iron Sisters and Silent Brothers so keep that in mind. Agility
The agility rune is a long-lived rune that equips the marked Nephilim with swiftness not just of body, but also of mind All Nephilim receive this rune early in their training, giving them the ability to process information quickly and to react.
Angelic
The angelic power rune is one of the most powerful Marks given to the Nephilim by the Angel Raziel and it among the first ones a Shadowhunter recieves upon initiation, signifying their angelic bonds; the most common placement for this rune is over the Shadowhunter's heart. It's often used to imbue weapons with angelic properties, which nullifies a demon's healing ability, and wipe them clean of any demonic traces, preventing the wounds inflicted on demons with Marked weapons rom healing.
Clairvoyance/Clairvoyant Sight
The voyance rune is the most basic, permanent rune given to Shadowhunters at a young age, typically placed on the back of the person's dominant hand. It serves to enhance and focus the Sight giving the wearer extrasensory perception; allowing the Shadowhunter to see contemporary events beyond their sight, past concealment, such as glamour, and - with training and practice - to identify Downworlders on sight.
Courage
The courage in combat rune provides those who wear it with bravery above and beyond that of a typical Shadowhunter.
Deflect/Block
This rune helps fend off incoming blows, although it's sometimes seen as impractical to use during battle. It's most effective when applied on defensive structures, but it has to be constantly reapplied to be effective.
Fortitude
The fortitude rune provides a warrior with unshakable resolve, will, and inner strength.
Insight
This rune supports mental acuity and inspired thought. It helps the user better understand and interpret a situation or person better. It must be reapplied after every use.
Iratze
This rune alleviates pain, closes cuts and wounds and temporarily raises the temperature, helping burn out infection much like a fever does. It can also be used in case of minor health concerns or illnesses such as headaches. It's not considered the best treatment for severe injuries, such as wounds with something inside that would need removal since the iratze would close the skin over them. In these cases, healing should be done by the Silent Brothers. Parabatai
The Parabatai rune is placed on both Shadowhunters, usually on their inner arm, who have completed the ritual. The rune enables them to draw on each other's strength in battle, and maintain a strong connection between one another; they're able to sense each other's life force. Precision
When activated, this rune allows the Nephilim an intense focus, attention to detail, the capacity to repeat tasks exactly, and gives the user an extremely refined aim, typically of a weapon.
Soundless
The soundless rune allows a Shadowhunter to move about soundlessly as required to avoid detection. They can be drawn on skin or on the soles of footwear. Strength
The strength rune gives Shadowhunters a short but intense burst of increased physical strength.
|
|
oreosღ
I'll be moving in a few weeks so I may not be on as much going into August.
|
Post by oreosღ on Jun 7, 2017 17:05:59 GMT -5
Sebastian "Bash" Starkweather • 24 • Male • Seraph Blades Bash is rather tall for his age and has one of those faces where you can’t tell if he’s 18 or in his 20s unless he tells you himself, something that he takes advantage of at times. His piercing green eyes are often watching everything and everyone, clouded over with a barrier no one seems to be able to break. His dark brown, nearly black hair falls in messy waves to the nape of his neck, often falling in his eyes. Scars and Runes alike snake their way up his tanned arms, across his chest, and down his back from his years of being a Shadowhunter. His big head and stubbornness often causes him to get into trouble whether he means to or not, something he has in common with his siblings. He's known for rushing into things without even a second glance, especially if it's something completely and utterly insane that will most likely get him killed. He's quite caring and nice to some but also rather hostile to everyone else nowadays. He usually keeps to himself somewhere up high when he's not training or wandering the city, saying only a few short words or nothing at all to the others. Bash grew up in Idris, moving to Seattle with his family not long after his father had died. At the age of nine he witnessed his father's death while they were on a mission together; having to break the news to his mother and younger siblings terrified him but seeing Bash by himself told his mother all she had needed to know. While the family was grieving, Bash was running about the forest looking for fights with anyone and everything. He blamed himself for his father's death, trying to run away from reality and deny that it ever happened. Less than a year ago his mother, once in charge of the Institute, went back to Idris on orders from the Clave and left the job to him. Bash never asked for it, he wanted to return to Idris and bury himself with whatever work the Clave gave him, but he didn't have a choice in the matter. Now he runs the Institute with his brother, quite honestly letting him do most of the work while he does whatever. He can be overprotective of his siblings, especially Ripley and Adeline, as he still considers them both children. { Oreos }
Ethan Starkweather • 21 • Male • Bow and Arrow or Seraph Blades Ethan's brown hair falls in messy waves to the nape of his neck like his brother's, although it's just a shade lighter than Bash’s. He has his mother's dark brown eyes, scattered with tiny flecks of amber. He’s rather tall for his age, with the right amount of muscles to balance it out so he doesn't seem so lanky. Ethan is known for being a jokester around the Institute, always making people laugh and even playing pranks occasionally. Making people laugh is what he does. He's very outgoing and social, always one to start a conversation with someone completely random. He's sarcastic and witty, always saying something sly or funny that will either get him slapped or a girl's number. He hates making people angry or upset with him though, he tries to avoid it whenever he can so that makes him sensitive in some ways- getting hurt too often, falling in love too quickly… You get the point. He's impulsive and rushes into things like his siblings, just a little heads up. He can be serious, when the situation calls for it, so he's not always fun and games. If someone is hurt, in trouble, etc. he becomes focused and controlled. Ethan grieved for weeks over his father's death but, unlike Bash, it only made him more serious about becoming a Shadowhunter. He doesn't blame his older brother for their father's death, nor does he believe that running away from everything was the right way to handle it. When his mother moved back to Idris Ethan took it upon himself to help Bash with the running of the Institute, but instead found himself taking over as his brother became more and more distant. Ripley and Adeline help him as much as they can, but there’s only so much his sisters can do. { Oreos }
Ripley Starkweather • 18 • Female • Seraph Blades Like Bash, her near waist-length hair is nearly black, kept in a braid over her left shoulder and tied off with a silver ribbon. She has bangs that frame her face, sweeping to the left with a few longer strands hanging on either side. Her eyes are something different altogether, a mixture of both her brothers’ brown and green along with her father’s blue ones: they’re the same green as Bash’s but a little less intense, like a soft jade green, scattered with varying flecks of amber and darker green. She’s about average height for her age, not super tall or super short – just somewhere in between. Her pale skin is covered with white scars and plenty of Runes, often gaining new ones each day. Unlike Ethan, Ripley isn't afraid to hurt anyone's feelings. She’s quick snap at people, with most of her comments being sarcastic many don’t pay her any attention when she’s speaking the truth. She’s stubborn, hard-headed, rushes into things on impulse, and is known for following her heart no matter where it may lead her. She hates being told what to do and ordered around, often deciding to take matters into her own hands and more often than she'd like, this causes her to get in loads of trouble. Her father's death didn't have as much of an impact on her as it did her brothers, being so young at the time she didn't know what was going on really. She's used to getting lectured by her brothers, mainly Bash, about being more careful and less immature but she doesn't care. Adeline doesn’t lecture her so much as join in on her adventures, although being Parabatai meant that she must go wherever the other girl goes. The two girls were night and day, but growing up together they were always at each other’s side; whether it was reading in the library or training, they did it all together. Not long after they had both turned twelve did they become Parabatai, swearing to stay by each other for all eternity. If anyone messed with Adeline for being part Fae, you’d better bet that Ripley was there to give them a few bruises. She never really paid much attention to the Clave growing up, but after the Cold Peace they threatened to send both her and Adeline away and she has despised them ever since. They didn't care whether or not Adeline stood beside her fellow Shadowhunters, only about her bloodline - it was ridiculous. Luckily Ethan and her mother were able to come to a compromise, but staying at the Institute for the rest of their lives was more like house arrest than a happy ending. The rebellious Shadowhunter is known to sneak out of the Institute and hang around Downworlders, both to escape Bash's watchful eye and just to see his reaction when she comes home in the early hours of the morning or sometimes not at all. From the countless times of sneaking out she's became good friends with Adrian, a vampire she and Adeline help get blood. Her brothers don’t approve of course, but for her that just makes it all better. { Oreos } Adeline Cartwright • 18 • Female • Bow and Arrow and a small dagger, she isn't a fan of close combat Adeline is half faerie, the traits coming from her father. Her hair is a light shade of blonde that appears almost silver in some light and just about touches her waist, falling in soft waves down her back. She’s about average height for her age, not tall like most Faerie born although her petite frame tends to make her appear taller to some. Her face is one of the few things about her that resembles her father, something she is grateful for. Her cheekbones are higher than most due to her lineage, but not enough to resemble one of the Fae completely. She has her mother’s round face and slightly chubby cheeks, but much to her dismay Adeline often appears to be younger than she is because of it. Her eyes are a deep ocean blue scattered with flecks of a lighter, almost silver blue – a mix of both her parents’ eyes. Her ears are what mundanes would call “elf” ears, normal except for the small curve at the top making them appear to end in a point. Out of all of her faerie traits, Adeline hated her ears the most. She could pass herself off as just a pale Shadowhunter with fair hair, but once people saw her ears they would know she was part Fae and most would treat her differently because of it. She always keeps her hair styled in a way that covers them, even during a battle she never has her hair pulled up into a ponytail. Adeline’s a little quiet, usually keeping to herself around the Institute. She is quite friendly, although she most likely won’t start a conversation with someone new due to being scared of how they will react if they learn of her lineage. With faerie blood running through her veins it is impossible for her to lie, but she does avoid questions a lot of times. Usually those with Downworlder blood have a mundane or Shadowhunter father, but that’s not the case with Adeline. Ever since she was a child her mother had been fascinated with the Fae, something her family and friends never quite understood. When she was in her early twenties she met Adeline’s father; their relationship was looked down upon by everyone, and after Adeline was born her Shadowhunter relatives disowned both her and her mother. Her mother died in battle not long after she was born, leaving her in the care of a faerie who had no idea how to raise a Shadowhunter. She stayed with him for a couple of years, her grandparents refused to acknowledge she existed so he didn’t have much of a choice. After the Starkweather’s moved in to the Institute her father left her in their care and Adeline has lived with them ever since, calling them her family even if she carries her mother’s name. She doesn’t remember much of her time with her father since she was so young, but he sends her fire messages and gifts every now and then. She has four younger, faerie half-siblings that she has only met a few times, but she tries to send messages to them often since they live at court. After the Dark War and Cold Peace, the Clave threatened to send Adeline away due to her faerie lineage - but they wouldn't dare separate Parabatai. Adeline and the Starkweathers argued back and forth with the Clave for months on the matter, at one point both girls were going to leave. Ethan and his mother eventually convinced them to let the girls stay in the Institute claiming them being there was crucial to keep it up and running, but the Clave, like her family, refuses to acknowledge she exists. The Clave is one of the main reasons why she's so embarrassed to be half faerie nowadays; everyone seems to judge and despise her the moment they realize what she is so she tries to hide it the best she can.She became Parabatai with Ripley not long after they had both turned twelve, making it her job to keep the other girl out of as much trouble as possible. She joins the Starkweather girl on all her adventures, if only to make sure her Parabatai stays alive for another day. She helps collect blood for Adrian, a vampire they’re close friends with, but she absolutely hates sneaking out of the Institute to go on most of their deliveries. Their brothers know about Adrian of course, but Bash isn’t exactly fond of the idea of the girls putting themselves in “danger” for him. { Oreos } Abigail "Abby" Lightwood • 19 • Female • Seraph Blade and a small dagger Abigail is a tall, slender girl with black hair that goes to her mid-back, and she has piercing blue eyes. Her friends and brother call her Abby. She is a kind, caring person who is loyal to her friends. She does what she thinks is right even if she has to go against the Clave. She is a fierce fighter and tends to fight with a Shadowhunter blade or a small dagger. She doesn't back down in a fight unless she get's dragged away or someone actually talked her down, which is rare. She was raised in a family where technique and poise were highly appreciated, and she didn't hold to that standard. She was always looked down upon, while her brother was the prized pupil. She did what she could to get appreciated, but it didn't help her cause much. She has her parents and her older brother. Her mom's name is Jacey, her dad's name is Greg, and her brother's name is Logan.
{ ★♫ ʍµȿɨȼ ɲƹřȡ ♫★ } Logan Lightwood • 20 • Male • Bow and Arrow Logan is a lean, built, tall young man who was about 6’0. He had black hair, like his sister, with slightly curly bangs that went down to the middle of his forehead, and he has brown eyes. He is serious and a “goody-goody”. He doesn’t do anything to break the Clave’s laws, the Codex, or the Accords. He often has to reign in his sister from doing reckless stuff. He thinks before he does, unlike Abby. He keeps by his parent’s rules and often trains. He would rather to have a bow and arrow rather than a blade, but he keeps a dagger on hand. He has the same family as Abby does and was raised the same way, unfortunately, too. He is the apple of his parents’ eyes; although he doesn’t want to be. He would rather be ignored by his parents because he is always held up to high standards and has to keep the honor of his family. { ★♫ ʍµȿɨȼ ɲƹřȡ ♫★ } Ashton Herondale • 16 • Female • Kindjal Ashton is a girl tall for her age. She is 5'7. She has black hair that falls to her mid-back and blue-green eyes. She is lanky and is often called skinny. She is very tan and tans easily. She loves to stay outside and be active. She is the complete opposite of her parabatai, Dylan. She is often goofing off during training, but she also takes her training seriously. She often trains by herself and that is why she is always improving. She loves to prank people and is often making jokes, but she stops with the pranking in grim times. She is related to Jace somehow, but she doesn't really know how. Her parents are in Idris because they are part of the Clave, so she's not too close with them. She visits them when she can, but they don't really bond unlike her and the Carstairs. { ★♫ ʍµȿɨȼ ɲƹřȡ ♫★ } Dylan Carstairs • 16 • Male • Pair of daggers as well as Seraph Blades Dylan is a tall young man at the height of 5'10, and he still has some growing to do. He has brown hair with bangs that fall below his eyebrows and piercing blue eyes. He is slightly tan and is very toned. He takes his training seriously, which is why he is so toned. He is very cautious and very protective of Ashton. When he's not training or worrying about Ashton, his parabatai, he is very funny and loud. He is also very talkative when not in training or in battle. He likes to play around when he can, but that is getting harder as the war progresses. He is related to Jem and Emma Carstairs by some complicated family tree. He only knows his father. Apparently, his mother had died in a skirmish with Downworlders, when he was young, so he doesn't remember her at all. { ★♫ ʍµȿɨȼ ɲƹřȡ ♫★ }
Character's Name • Age • Race • Gender • description -- Detailed personality and background. { Screen Name }
|
|
oreosღ
I'll be moving in a few weeks so I may not be on as much going into August.
|
Post by oreosღ on Jun 7, 2017 17:22:59 GMT -5
Adrian Harrow • 129 but looks to be in his early 20’s • Male When looking at Adrian, everyone sees that stereotypical Hollywood Bad Boy movie image that every girl falls in love with. But really, try and get to know this boy first before you decide to yell at him to get off your lawn, okay, Gramps? You might actually want him to mow your lawn or even come inside to play a game of ‘Who Can make Grandma Annoyed First?’ Adrian’s partial Hispanic heritage shows only faintly through his dark hair that’s always kept in a messy but stylish way, usually causing it to fall in his eyes often. His eyes, now they’re something completely different altogether. You would expect them to be a dark brown color due to his bloodlines, right? Well, with Adrian, that’s not the case. His eyes match his mother’s light blue ones, scattered with flecks of grey and a darker blue around his pupil. His skin had always been pale, even before he was turned, but it adds to the whole ‘Bad Boy’ thing he’s got going on. Now, this boy's tall, standing somewhere around 6'3" with his broad shoulders and semi-muscular build. He may not look it, but he's a lot stronger than most people give him credit for – being a vampire has a few perks. Adrian’s wardrobe is filled with a vast variety of designer clothes, all relatively in a range of oranges to blues and quite a few pastels. Ha! Yeah, right. Think of a small, regular sized hallway closet with about two leather jackets, a decent amount of dark colored shirts hanging up, and a few shelves at the bottom stuffed with dark jeans. Yep. That’s his closet. Now, if he really wanted to, he could have the whole designer wardrobe thing, he just chooses not to. Like I said before, don’t judge Adrian before you can actually get to know him. Sure, he may act like a complete jerk but that’s just an act- most of the time. He’s always stubborn and hard-headed so don’t expect him to give up without a fight, not to mention get into trouble. After some things happened with his parents, Adrian’s built up these walls around himself so he doesn't have to worry about getting too close or trusting anyone again, and he doesn't plan to take them down any time soon. He can be rather sweet when it comes to charming girls and such, but it’s just for fun to him. Adrian doesn't make attachments. Now, be warned, besides his charms Adrian’s very sarcastic so you never know when he’s serious or not. He’s got a pretty good sense of humor and isn't afraid to make jokes. Once again, you can never really tell when he’s being serious. Adrian was born into a rather wealthy family although he was never too big on the whole idea. The Harrows weren't too big on the whole idea of being related to a vampire either, Adrian's own father used to send him money and even left everything he had to Adrian just so he wouldn't come around them. Like I said before, he can have an entire designer wardrobe or something bigger if he wanted. Even though he’s a vampire now, a rouge one at that, he tries to act as normal as he can during the late hours when he’s out- which includes not feeding off of humans. Then how does he get blood? Simple – Ripley and Adeline. He met the young Shadowhunters completely by accident one night, seeing as Cori almost ran him over one night with a car when she was learning how to drive. He despised the two of them at first, Ripley kept following him home since she found him interesting, but eventually that changed. The two soon began helping him get anything but human blood, knowing how much the mere idea disgusted him. More often than he'd like he would come home to the girls lounging around in his loft, Ripley claiming that her brothers were driving her crazy and Adeline apologizing for her Parabatai’s behavior repeatedly. It soon became a mutual agreement between the three: blood for an escape. Although they aren't on the same page very often, he likes to think of the young Shadowhunters as the only family he has left. He would do anything to help them if they were ever in trouble, not that he'd ever admit it. { Oreos }
Character's Name • Age • Race • Gender • description -- Detailed personality and background. { Screen Name }
|
|
oreosღ
I'll be moving in a few weeks so I may not be on as much going into August.
|
Post by oreosღ on Jun 7, 2017 17:24:04 GMT -5
Avalon Simmons • 198 but looks to be in her early 20’s • Female • Avalon has the looks of what one would expect an ice princess to have - porcelain white skin, small petite figure, light blonde hair just a few shades from white, pale blue eyes that are mainly a misty grey with hints of color here and there. She looks… innocent in a way. That is, until you take a closer look. First thing’s first are her eyes. Like I mentioned before, Avalon’s eyes are a misty grey color with hints of color here and there, making them a very pale blue. Though, to make her eyes stand out more against her pale complexion, her eyes are elevated with both black eyeliner and small hints of dark eye shadow, giving her a dark but elegant look. Also adding to her dark elegance, Avalon can always be found wearing Gothic-style dresses however long, formal, or revealing they may be. Other than her eye makeup, Avalon wears a few hints of blush here and there to frame her high cheekbones and a tad bit of lip gloss- all to make her eyes stand out more, but not look out of place against her fair skin. Altogether, from head to toe, Avalon no longer looks like an ice princess but instead what one might think a dark, Renaissance Princess looks. What's her Warlock's Mark you ask? Her ears… Well… They’re cat ears the same pale blonde, almost white color as her hair; she likes to keep them hidden with glamour, even from other Downworlders. Avalon isn't someone you should trust, simple as that. However, if you choose too, well… good luck. She’s the type of person who would betray anyone in an instant - for the right price that is. Avalon has a temper and one that isn't hard to bring out. When she chooses to be, Avalon can be kind and seem like she cares - but that’s strange for her. If she does it then it usually means she wants something. Simple as that. Avalon isn't afraid to hold a grudge, much less blackmail you. She’s had quite a few problems with Shadowhunters because of this, besides the fact that she isn't too fond of them and yet she doesn't stay away from them - she can't, seeing as they make her life interesting and they always seem to need Downworlder help. Being immortal and all, she’s been in love a few times before and she’s been hurt more times than you can count. Those experiences are what caused her to be the way she is today: unable to let herself get close to anyone and treating everyone like their nothing. It’s just Avalon. As a child she lived in the English countryside, a somewhat regular ol' mundane girl who had no clue about the Shadow World. Growing up, Avalon was always confused, but grateful, that no one seemed to notice her ears. She had always known she wasn't normal, but didn't truly believe it until the first time she had ever really used her powers and ended up burning down her house. After that Avalon ran away, learning how to control her magic as she tried desperately to find others like her. { Oreos }
Character's Name • Age • Race • Gender • description -- Detailed personality and background. { Screen Name }
|
|
oreosღ
I'll be moving in a few weeks so I may not be on as much going into August.
|
Post by oreosღ on Jun 8, 2017 15:06:57 GMT -5
6/8/17 • The rp was opened! Date • News Date • News Main Plot • The plot was partially explained in the intro: a follower of Valentine and Sebastian (maybe a child of someone close to them?) have decided to start up their own line of experiments on Downworlders and want to create their own version of the Mortal Instruments, similar to Sebastian's Immortal Cup but with their own spin on things. If you want to be this person/these people later on feel free to let me know! :3 Mini Plot 1 • Blah Mini Plot 2 • Blah Mini Plot 3 • Blah • When you join please keep in mind to keep genders as even as possible, for every girl make a boy and vice versa. You don't necessarily have to do this every time, but if we're short on one gender and you haven't made one we may ask you to do so. Lets say we have 15 females and 8 males total, you join with 3 females and a male (or all females), we will ask that you either make at least one male or a male for every female if that makes sense? Just try and keep the genders balanced. • You can use Shadowhunter names from the books such as Lightwood, Herondale, Wayland, Starkweather, Carstairs, and Fairchild, but you may not rp any of the original characters unless it's asked of you for plot reasons. If you are making a character with a book name, double check with others sharing that same name to see if it's alright with them to have your characters be siblings, cousins, etc. Please try not to have 20 Lightwoods and 30 Carstairs; although book names are allowed don't fill up the rp with those names. Get creative and come up with your own Shadowhunter name, but remember to make them compound and inconspicious - something like Hammerfist and Nightraven would obviously gain some attention in the mundane world. • If you want to make a mundane with the Sight, double check with either Summer or myself first. Mundanes with the Sight are meant to be rare so we can't have 8/10 mundies with the ability. • Vampires and Werewolves can have Shadowhunter names - but only if they were a Shadowhunter before they were turned. Warlocks, Fae, and anyone else who has never been/isn't a Shadowhunter get normal mundane names, not Shadowhunter ones. Also if you want the Vampire Clan leader orWerewolf Pack leader (if they're open) just let me know, but please only pick one.
Character's Name • Age • Race- Shadowhunter, Mundane, Fae, etc • Gender • Weapon Type (shadow hunter only) description -- Detailed personality and background. { Screen Name } Oreos • Sebastian "Bash" Starkweather, Ethan Starkweather, Ripley Starkweather, Adeline Cartwright, Adrian Harrow, Avalon Simmons ツ5 รєς๏ภ๔ร ๏Ŧ รย๓๓єгツ • Abbigail "Abby" Lightwood, Logan Lightwood, Ashton Herondale, Dylan Carstairs
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Post by Salted Squid on Jun 8, 2017 17:37:15 GMT -5
Shadowhunter roleplays are always A+))
|
|
|
|
Post by Salted Squid on Jun 8, 2017 17:50:15 GMT -5
Ayy thank you! Cx
Just trying to figure out which characters I'm gonna use cx))
|
|
|
|
|
Post by Salted Squid on Jun 8, 2017 18:03:07 GMT -5
Hey Robs!
Thanks for letting me know that, I don't want to spoil anything for you! Also I think I've figured it out, just gotta come up with a Shadowhunter name for my girl and type up the forms cx))
|
|
|
|
Post by Salted Squid on Jun 8, 2017 18:36:46 GMT -5
Honestly I didn't really want either of those atm, though if they're still open later and the need for them arises I'd be happy to What I wanted to ask though is would it be okay for me to make my girl shadowhunter an Ascender? I was thinking that she could've been a former Mundane with the sight who was recruited after the Dark War to help fill up the shadowhunters' depleted ranks, since that canonically happened with the Shadowhunter Academy reopening and such. It's okay if not, but I thought it would make for an interesting plot point))
|
|
|
|
Post by Salted Squid on Jun 8, 2017 19:05:03 GMT -5
Cool, thank you!))
|
|
|
|