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Post by ѕρσттεdѕнιммεя on May 7, 2017 13:30:14 GMT -5
magic list Regular Magic:
A
Magic Name: Absorption Magic Magic Type: Caster Magic Description: Absorption Magic is a type of Caster Magic that enables the user to absorb their opponent's Magic by consuming the opponent whole. The user has the ability to utilize the Magic of the victim that has been digested. However, it is not as powerful as the original Magic. Approximately ten minutes after the digesting has begun, the opponent will be reduced to nothing and the opponent's Magic will become the user's permanently. Whether the user can digest more than one person's Magic is unknown. Magic Spells: Capture Magic Users: ...
Magic Name: Acid Magic Magic Type: Caster Magic Description: It is a Magic which allows the user to create and control acid in various different ways, and to various different effects. The acid appears to be created from the user's fist. Thus far, it has been seen to appear from the ground in a straight line, from the user's fist in a spiraling motion, and also as a horizontal tornado directed towards the target. The acid produced as a result of this Magic is extremely corrosive, to the point where it can gnaw through solid stone, and has been noted to be extremely difficult to deflect or cut, making it an ideal weapon against most opponents. In addition, this Magic, was specifically designed in order to kill people. Magic Spells: Multi-Angle Acid, Acid Pillar Magic Users: ...
Magic Name: Aera Magic Magic Type: Caster Magic Description: Aera is a Magic that allows its users to sprout large angelic wings that give them the ability to fly. While flying, the user can carry objects or people, but is limited to carrying only one passenger. Furthermore, there is also a time limit to how long the user can fly, as the wings disappear after the user's Magic Power is depleted. The users can also change the speed in which they fly, but the faster they go, the more Magic Power they consume. Magic Spells: Max Speed, Max Speed Attack Magic Users: Asriel
Magic Name: Air Magic Magic Type: Caster Magic Description: Air Magic is a Magic which gives its user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area. The air can also be manipulated in simple ways, such as using it for levitating. Like other elemental types of Magic, some users can also transform their bodies into this element. Magic Spells: Aerial, Aerial Shot, Aerial Levitation, Aerial Phose, Mist Body Magic Users: ...
Magic Name: Airspace Magic Magic Type: Caster Magic Description: This Magic is a variation of Air Magic. Airspace is a Magic that revolves around the manipulation and control of the airspace in the environment. This Magic is invisible, making the opponent unable to see its spells and vulnerable to be attacked by surprise. It can be used for offensive purposes, such as making the airspace explode, as well as defensive purposes, such as teleporting through it. Magic Spells: Metsu, Zetsu, Zero, Teleportation Magic Users: ...
Magic Name: Alteration Magic Magic Type: Caster Magic Description: This magic allows the user to change or create various items or materials. At times the user is able to create blasts of energy. It also allows the user to alter others' clothes and enables them to create water from their palms. The user can also restore objects back to their original state. Magic Spells: none Magic Users: ...
Magic Name: Amaterasu Magic Magic Type: Caster Magic Description: Amaterasu is a Magic in which its users perform different hand patterns to create different effects. After performing these mudras, Amaterasu's Magic seals appear, with each formula having a different appearance. Once written, the seals unleash lethal explosions around and inside the targeted area. The scale of the destruction caused by these explosions seems to be linked to the amount of seals used in the spell. Casting Amaterasu formulas seems to normally take a considerable amount of time to cast, but experienced users are able to cast it rapidly, even without the use of mudras. Magic Spells: Formula 28, Formula 10 Magic Users: ...
Magic Name: Angel Magic Magic Type: Holder Magic Description: Angel Magic revolves around the summoning of angelic beings through the use of golden Angel Coins which are capable of producing different kinds of damage, depending on the kind of angel summoned. It is believed that the Magic is miraculous and will wash away the wielder's "sins" with a "holy light". However, such Magic suffers from two notable drawbacks: the summoning of angels will shorten the caster's life span and will inflict great pain onto them every time the summoned angel is defeated. These coins are round, glowing and gold in color. The coins' obverse and reverse share the same design; having the motif of a single wing in the center, with curved lines surrounding the wing, and four smaller circles at every direction. There are also arched lines on the sides of the coins. One Magical Angel Coin is equivalent to a "cost" of 10. Albeit unknown exactly how much a single coin equates to, each coin represents a certain span of the user's life, and hence stronger angelic beings require more of these Magical Angel Coins. Should the summoned angel be defeated, the coins will disintegrate and dematerialize, followed by the Magic's drawbacks. So far, the strongest angel one can summon needs 10 Angel Coins, equating to a cost of 100. To activate the Magic, the caster first puts their hands onto their chest to summon Angel Coins. The user declares the "cost" they are willing to pay, which causes the coins to appear in the users palm, and proceeds to let the coins levitate up into the air. As the coins release an intense light, the user calls out the name of the angel that equates to the cost they previously decided on, causing the angel to appear and deliver damage to the target. However, in some instances it is shown that the user may not need a cost to summon the angels. Magic Spells: Barakiel, Hammer Angel, Shamsiel, Raguel, Devouring Angels, Punching Angel Magic Users: ...
Magic Name: Animal Possession Magic Magic Type: Caster Magic Description: Animal Possession is a type of Seith Magic. It allows the user of this Magic to confine the souls of animals into their body, or specific parts of their body, and then use them in battle. When the user summons the soul of a confined animal into one of their body parts, said animal's soul covers the certain body part in an aura in the shape of that animal. Magic Spells: varies per user, per animal, per body part Magic Users: ...
Magic Name: Animal Soul Magic Type: Caster Magic Description: The user utilizes this form of Take Over to transform their body parts into that of animals. They may choose to transform some of their body parts or their whole body. They also gain the abilities of the animal that they transform into. Magic Spells: Animal Soul: Wings, Animal Soul: Harpy, Animal Soul: Cat, Animal Soul: Mermaid, Animal Soul: Bird, Animal Soul: Rabbit, Animal Soul: Fish, Animal Soul: Penguin, Animal Soul: Pig Magic Users: ...
Magic Name: Anti-Link Magic Magic Type: Holder Magic Description: By using a crystallized ruby dagger, the user can dispel an Organic Link given to or inherited by a person, as well as "removing" their Magic. If the link is severed, the affected Mage will be cursed for 100 years of sleep and then goes into a chrysalis-like state. Magic Spells: n/a Magic Users: ...
Magic Name: Archive Magic Magic Type: Caster Magic Description: This Magic allows the user to convert information into Magical data, which can be stored, enabling the user to gain access to previously stored information, such as other types of Magic.It is mainly used by flat-screens which are projected into the air. These screens are very durable and can be used as a shield. It also allows the user to transfer information from person to person more quickly than through verbal communication. Magic Spells: Force Blast, Force Shield, Telepathy, Information Transfer Magic Users: Shiro Shigami, Cyprus Lepida
Magic Name: Athletic Magic Magic Type: Holder Magic Description: By the use of Magical sandals, this Magic allows its users to increase their movements' speed and employing it not only to dodge opponents attacks with grace and ease, but also to quickly attack with a series of kicks and/or punches. The Magic has been seen to grant its users many abilities that they would otherwise not have; such as the ability to spring very high into the air, and the ability to run up the side of vertical structures -and even stop on them whilst being parallel to the ground. Magic Spells: Free Run, Free Run Unlock Magic Users: ... Warning: Magic banned by the Magic Counsel
B
Magic Name: Balloon Magic Magic Type: Holder Magic Description: Balloon Magic revolves around the manifestation of balloons. These balloons are normally placed in a cluster on top of the users head, and are from there ejected towards the foe. The balloons will grow bigger after being ejected in order to catch the foe inside themselves. This Magic can be used rather offensively, despite its defensive nature. When the foe is trapped inside one of the balloons, the user can shoot a needle at the balloon, popping it, and thus creating an explosion that engulfs the foe. Magic Spells: Balloon Death Pop Magic Users: ...
Magic Name: Beast Soul Magic Type: Caster Magic Description: This particular form of Take Over allows the user to record a monster or a monster's body part they have touched and then either take their form or summon it into their own arm. It is said that the user actually defeated the beasts before "recording" their form. Magic Spells: Beast Arm: Reptile, Beast Soul: Bear, Beat Arm: Iron Bull, Beast Arm: Black Bull, Beast Arm: Stone Bull, Beast Arm: Jet Black Sword, Beast Soul, Beast Soul: Belcusas, Beast Soul: Weretiger, Beast Soul: Lizardman Magic Users: ...
Magic Name: Body Restriction Magic Magic Type: Caster Magic Description: Body Restriction Magic is a form of Magic which allows the user to prevent the affected target's body from moving, effectively paralyzing them. While the mechanics behind such Magic are unknown, it's hinted that of a requirement of direct physical contact with the target for the paralyzing effect to work. Magic Spells: n/a Magic Users: ...
Magic Name: Bomb Magic Magic Type: Caster & Holder Magic Description: Bomb Magic revolves around the manifestation of various types of bombs. These bombs are normally in the form of spheres or glyphs and can be set by the user to explode immediately or after a certain amount of time. When a timer is set, a clock with only one hand appears on the surface of the sphere or the glyph and the bomb explodes once the hand completes one full revolution around the clock-face. The user can not only use this Magic for offensive purposes, but can also use the explosive force of the bombs to accelerate themselves. There appears to be no limit to the number of bombs that the user can summon at a time. But, once triggered, the bombs are as lethal to the user as to the enemy. Magic Spells: Time Bomb, Full Panorama Bomb, Bomb Stamp Magic Users: ...
Magic Name: Bullet Magic Magic Type: Caster Magic Description: The user mimics the shape of a gun with their hands and creates Magic spheres in the air around them, from which the user can fire Magic bullets in rapid succession. These "bullets" are powerful enough to pierce through flesh. Advanced users of this Magic are even capable of performing the attack with both hands simultaneously, as if they are "dual-wielding". Magic Spells: Piercing Bullet, Explosion Bullet, Ice Dragon's Bullet Magic Users: Yukio Kuroshi
C
Magic Name: Card Magic Magic Type: Holder Magic Description: Card Magic is a type of Holder Magic which revolves around the use of Magic Cards, which can produce a variety of effects, such as generating elements, and even seemingly living beings. Card Magic can be used for offense by employing the cards used for this Magic as long-range weapons by the user throwing them at their enemies. Users of this Magic can also combine their cards to generate particular effects. Aside from combat, Card Magic seems to possess other avenues for usage: users can apparently track down people to some degree through the cards' use, however they have to know what they look like. In addition, the cards can reproduce the effects from a variety of different forms of Magic, such as Water Magic or Sleep Magic, coming in as very versatile, if used the right way. These cards can also be linked to specific individuals, allowing the user to gain information about their status and location, as well as to communicate with them. Users of this Magic also have the ability to trap individuals inside their Magic Cards. However despite being trapped in them, the figures inside can still interact with those on the outside to an extent. Magic Spells: Thunderbolt's Fate, Summoned Lightning, Explosion Cards, The Prayer's Fountain, Wind Edge, Sleep Card, Sun's Strength, Icicle, Call Card, Card Dimension, Projectile Cards Magic Users: ...
Magic Name: Celestial Spirit Magic Magic Type: Holder Magic Description: Celestial Spirit Magic is a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys.Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained. Magic Spells & Keys: Star Dress (spell), Aries, Taurus, Gemini, Cancer, Leo, Capricorn, Libra, Scorpio, Sagittarius, Aquarius, Pieces, Crux, Horologium, Lyra, Nikora, Caelum, Pyxis, Polaris, Deneb, Ophiuchus Magic Users: Nova Soleil
Magic Name: Chain Magic Magic Type: Caster Magic Description: This Magic allows the user to shoot long chains from their hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). However, these chains are breakable. Magic Spells: n/a Magic Users: ...
Magic Name: Charm Magic Magic Type: Holder Magic Description: Charm Magic is a Magic that hypnotizes the target into a state of attraction, allowing victims to be coerced into doing activities that they normally wouldn't participate in.This spell can be broken if the target is aware that it is being used or the victim's soul mate comes within vision. If the victim's soul mate comes into view, the charm instantly breaks and they become aware of the magic. Magic Spells: n/a Magic Users: ... Warning: This Magic is banned by the Magic Council!
Magic Name: Clone Magic Magic Type: Caster Magic Description: A Magic that allows the user to make copies of themself, each with a personality that embodies a different emotion such as happiness, anger, love, and sadness. They are, however, not dependent of each other as when one is taken down, the others can still keep going. Magic Spells: n/a Magic Users: ...
Magic Name: Command Magic Magic Type: Holder Magic Description: By using a hand-shaped wand, this Magic allows its users to take over the body of only one target. Once under the user's command, the user can manipulate the target into doing whatever they want, from attacking a person or themselves with their own Magic, to walking to a certain place the user specifies. However, the spell only affects humans and few other beings while other sentient beings, like Celestial Spirits, are unaffected. However, by activating a new "movement", the Command Magic increases in complexity. The second movement can remove one's Magical essence, which is classified as a forbidden spell, and use that essence against them. The third movement, which is a taboo to the user, allows the user of Command Magic to insert themselves into the essence taken by the second movement and control it from within. Magic Spells: First Movement, Second Movement, Third Movement Magic Users: ... Warning: Second and Third Movement are banned by the Magic Council!
Magic Name: Concealment Magic Magic Type: Caster Magic Description: Concealment Magic is a type of Magic that allows its user to conceal people and objects and prevents them from being sensed. It also allows the user to trap people inside the hidden object or place using runes, preventing them escaping from it. People under the effects of this Magic can see and hear other people, however, they themselves cannot be heard nor seen. Magic Spells: Hidden Cage, Hidden Darkness Magic Users: ...
Magic Name: Copy Magic Magic Type: Caster Magic Description: his Magic allows the caster to flawlessly transform into someone. Unlike normal Transformation Magic, this Magic allows the user to gain the transformed person's knowledge, Magic and their recent thoughts (if not while they are thinking about them in real time). The amount of information that the user can access is limited to the knowledge that the genuine counterpart is actually aware of and nothing more beyond that. The transformation will hold for only five minutes, and contact must be made in order to transform. The user can only retain the capability to transform up to two people, and any more additional transformations require them to erase use of the older transformed forms. The user can also transform themselves into a near target without touching, but this restrains the appearance of the clone to the appearance that it had last time they had contact. Other variations of this Magic make the user mildly similar to the target in the terms of appearance and as powerful as it. Magic Spells: n/a Magic Users: ...
Magic Name: Crash Magic Magic Type: Caster Magic Description: It is a very advanced Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force.It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it. Magic Spells: Crushing Evil, Spreading the Truth: Empyrean, Crushing Evil, Spreading the Truth: Ikazuchi, Mizuwari Magic Users: ... Limit Warning: Only one S-Class mage is allowed to have this type of Magic!
Magic Name: Crimson Hair Magic Magic Type: Caster Magic Description: Being a variation of Hair Magic, the user can manipulate the length of the hair and transform it to attack their opponent.The user can even raise the temperature to make it hot enough to burn one's skin, supposedly permanently. Another use of Crimson Hair is actually transforming the shape of the user's hair; it can be transformed into something simple as a guild mark or as complex as a live animal, namely a beast. Magic Spells: Hair Shower - Wolf Fang, Hair Brand, Hair Shower - Firefly Flame, Hair Shower - Thousand Birds Magic Users: ...
Magic Name: Curse Magic Magic Type: Caster Magic Description: This Magic allows the user to break the bones of their opponent. It is apparently difficult to learn, as it took one Mage years to master. Magic Spells: n/a Magic Users: ... Warning: Very rare and difficult type of Magic, not welcomed by Mystic Tale!
D
Magic Name: Dancer Magic Type: Caster Magic Description: This Magic allows the user, through the power of dance, to increase the fighting capacity of allies within a 10-meter radius around themselves, or they can also decrease the power of enemies. Magic Spells: n/a Magic Users: ...
Magic Name: Dark Écriture Magic Type: Caster Magic Description: It is a form of Letter Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill, for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture. The properties of the Magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place. The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for usage of this Magic, like poison.Death is also a possible effect. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength. Magic Spells: Dark Écriture: Teleportation, Dark Écriture: Fear, Dark Écriture: Suffering, Dark Écriture: Pain, Dark Écriture: Death, Dark Écriture: Wings, Dark Écriture: Darkness, Dark Écriture: Absolute Shadow, Dark Écriture: Reflect, Dark Écriture: Destruction, Dark Écriture: Slay Magic Users: Shiro Shigami
Magic Name: Dark Regulus Magic Type: Caster Magic Description: Dark Regulus, much like its light-based counterpart Regulus, is a Magic that allows its user to imbue their body parts with the Magic itself for melee combat, however in this case the Magic manifests itself as dark flames. The Magic can also be used for ranged combat, with the user being able to shoot the dark flames from their palm to attack from afar. Moreover, Dark Regulus has shown the capability to absorb "light", such as other types of fire, in order to nullify their foe's attacks while using the absorbed Magic for themselves. Additionally, whilst Dark Regulus appears to be unlimited in the amount of flames the user can absorb, there actually is a limit, however the more light that there is to absorb, the longer it lasts and the stronger it becomes. Magic Spells: Hammer of Darkness, Sanction of Darkness, Roar of Darkness, Exploding Flame Blade of Darkness, Purge of Darkness Magic Users: ...
Magic Name: Darkness Magic Magic Type: Caster Magic Description: Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on the caster (red, purple, black, green, etc.). Users typically shape their attacks into the form of ghostly apparitions, which they can use in various ways. The malefic nature of this Magic tends to complement the sinister nature of its users, and it is known to make people physically ill and cold in nature. Like other elemental Magic, this Magic includes body transformation. Some users can control the surrounding darkness and shadow, engulfing others and the immediate vicinity into its pitch-black darkness, themselves included. The element can also be crafted into many different shapes, including, but not limited to, beams and the like, which the user typically shoots at their foe in an effort to mortally wound them. Additionally, the user can warp their Darkness Magic into the form of a shield to protect themselves from oncoming attacks. Magic Spells: Dark Capriccio, Zero Slash, Dark Gravity, Dark Rondo, Dark Delete, Genesis Zero, Dark Wave, Dark Vanish, Dark Grab, Dark Mass, Darkness Cage, Ghost Fireworks, Soul Extinction, Demon Blast, Darkness Stream, Evil Explosion, Dark Deflect, Darkness Breath, Darkness Flare Bomb, Dark Moment, Dark Burst, Dark Enveloping Claw Magic Users: ...
Magic Name: Demon's Eye Magic Type: Caster Magic Description: This Magic is based on the use of one of the caster's eyes, which is usually covered by an eye patch. This Magic has to be "awakened" in order to activate its as-of-yet unknown effects. This Magic can be deactivated by simply closing the eye using the Magic. Through the activation of Demon's Eye, the caster is capable of using Living Magic: a form of Magic that brings life to creations. Magic Spells: Nenesis Magic Users: ...
Magic Name: Devil Slayer Magic Magic Type: Caster Magic Description: Not much is known about this form of Magic except that it allows its users to use a specific element to slay Demons. It also lets the user eat their respective element to replenish strength and become immune to its effects like other types of Slayers. It has also been suggested that Devil Slayer Magic is a very fickle Magic, and that learning it too quickly and making use of its properties in rapid succession have adverse effects on the user, causing them to become afflicted with black markings that spread across their entire body. The users who master this Magic are able to summon these markings at will,allowing them to become immune (to a limited degree) to the effects of Curses, including the "Ultimate Curse" Memento Mori, which is supposed to completely annihilate whatever it touches. This Magic also allows its users to obtain information about a Demon by just observing it for a second. Magic Spells Variations: Ice Devil Slayer Magic (more can be added upon request) Magic Users: ...
Magic Name: Disassembly Magic Magic Type: Caster Magic Description: Disassembly Magic is a Magic which allows users to disassemble and separate their targets. The effect of the Magic seems to be different if it is used on a living target than on a non-living target.On a non-living target, the user makes a net-like pattern which runs straight through whatever it touches. The target is then separated into cubes. The object, however, does not lose its properties, as when fire is disassembled it will eventually burn out. On a living target, the user makes a net-like pattern which runs straight through whatever it touches, tangible or intangible. However, instead of being destroyed, the living target splits apart and reduces into small, doll-like versions of themselves. This spell doesn't cause permanent damage since the victim will return back to normal after a while. They also have the ability to reconstruct the victim by motioning at the disassembled person.
Magic Spells: n/a Magic Users: Shiro Shigami
Magic Name: Dispel Magic Type: Caster Magic Description: This Magic allows its users to remove any spell from their afflicted target. Magic Spells: Moon Drip Magic Users: Skylar Manx
Magic Name: Dog Whistle Magic Magic Type: Holder Magic Description: By the use of the Microphone Staff, the user's body lets free a large amount of green sticky slime, which oozes from his clothes and quickly expands to form a large mass. The globules are described as having a mind of their own. When touched, the phlegm surrounds and engulfs the person, trapping them and stopping them from being able to perform Magic. The gloop has also been shown to consume Magic, "eating" up the attacks of many Mages. The ooze has been shown to take on many shapes, such a forming a hand to pick up and throw around enemies. When the user finishes their use of this Magic, the slime has an almost reverse retreat, being sυcked back into the user's clothing. After being touched by the ooze, the victim appears to become fatigued and drained of Magic power, falling to the ground in a sleep-like manner. Magic Spells: Slime Arm, Slime Ride, Hot Slime Magic Users: ...
Magic Name: Doll Attack Magic Type: Caster Magic Description: This Magic allows the user to take control of any object, including Celestial Spirits, except for humans. The user can even cancel out the Celestial Spirit Mage's recall of the spirit since both the spirit and the user need to be in agreement for it to happen. However, a spirit's gate can still be force closed. When the user takes control of Celestial Spirits, it seems that the user can only take control of their bodies, not their minds. Magic Spells: Doll Attack: Puppeteer, Doll Attack: Wood Doll, Doll Attack: Rock Doll, Doll Attack: Carpet Doll, Doll Attack: Mud Doll Magic Users: ...
Magic Name: Dragon Supremacy Magic Magic Type: Caster Magic Description: Dragon Supremacy Magic allows the user to dominate the will of a Dragon, effectively making them their subordinate, a remarkable feat, given that most Dragons think of humans as little more than food. However, a Dragon can, with a strong enough conviction, overcome the effects of this Magic, acting, once again, of their own free will. Also, if large amounts of Dragons are present, the user will have difficulty maintaining their control over them. Magic Spells: n/a Magic Users: not allowed to be used
Magic Name: Drill 'n Rock Magic Type: Caster Magic Description: A form of Magic which allows its user to make selected parts of their body spin at high speeds; something which, as the name of the Magic itself suggests, renders such parts similar to large drills. The rotating power greatly boosts the user's melee capabilities, allowing them to either enhance blunt attacks by striking foes with spinning limbs, or to effectively "drill" them by hitting them with the still ending part of a current spinning limb, which is made more powerful because of the spinning behind it. Aside from boosted offense, the user also gains added mobility: by spinning the entirety of their body around, someone employing Drill 'n Rock can propel themselves around at high speed, even in the air. It also allows them to quickly appear next to an opponent, making it easy to deliver enhanced strikes. Magic Spells: n/a Magic Users: ...
E
Magic Name: Earth Magic Magic Type: Caster Magic Description: The caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Earth Magic also enables the user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it. Like other elemental Magics, some users can also transform their bodies into earth and travel through solid obstacles and the ground itself. Magic Spells: Iron Rock Wall, Iron Rock Wall: Continuous Formation, Rock Avalanche, Supreme King Rock Crush (phase one), Supreme King Rock Crush (phase two), Iron Rock Fist, Rock Mountain, Rumbling Mt. Fuji, Talus, Iron Rock Spikes, Iron Rock Powder Explosion, Liquid Ground, Platre Sonata, Roche Concerto, Merci la Vie, Earth Statues, Diver, Spica Hole, Spica Lock, Earth Bounce, Earth Phasing Magic Users: ...
Magic Name: Egg Knock Magic Type: Caster Magic Description: Egg Knock is a time-related Magic that allows the caster to speed up the time within an egg, enabling them to effectively cut down the egg's incubation period. To activate this Magic, the user puts their hands together and shoots a ray of light at the target. The limitations to this Magic are unknown but, it's said a user of the Magic will be able to decrease the incubation process from ten years to mere moments. Magic Spells: n/a Magic Users: ...
Magic Name: Egg Magic Magic Type: Caster Magic Description: Egg Magic is a Magic that allows the caster to summon eggs, primarily from their mouths or body, for various effects. The shape of these eggs can be manipulated, transforming them into various objects, such as fists. As with normal eggs, they can be cracked open and eaten. The number of eggs that can be summoned appears to be limitless, as the caster can summon dozens without any apparent problems. The actual strength of an egg is not always consistent; it can be strong enough to moderately, or even seriously injure an opponent, but also weak enough to be easily destroyed with fire.The eggs can also be used to hatch entities. Magic Spells: Egg Buster, Heavy Egg Rain, Egg Wall Magic Users: ...
Magic Name: Explosive Cloth Magic Magic Type: Holder Magic Description: While the user wears these clothes, they can control from which part of the clothing explosions will generate; they can generate explosions from one part of the clothing or from the entirety of the outfit. These clothes were invented by Daume, a Mage of the Invention Dark Guild. Magic Spells: All Direction Explosion Magic Users: ...
F
Magic Name: Fairy Magic Magic Type: Caster Magic Description: A form of Magic which allows its user to produce a peculiar substance from their body: thin, light and shiny dust. Such matter is placed under the user's control, with them being able to manipulate it to their every whim, making it float in the air in wide arcs. Through its use, the user is capable of carrying out a variety of Magic attacks. The dust is shown to possess explosive properties, with a relatively small amount of it being capable of producing fierce explosions; in addition, larger amounts of it can be shaped into objects of various sizes, again usable for offense. Magic Spells: Fairy Bomb: Gremlin, Fairy Machine Gun: Leprechaun Magic Users: ...
Magic Name: Figure Eyes Magic Type: Caster Magic Description: Figure Eyes is a special type of Eye Magic that allow the user to take control of the souls of living things who come into direct eye contact with them, and to manipulate them as if they were their dolls. When they uses this Magic, the body of the living being controlled turns into a darker color. Such control can seemingly be nullified at the user's will, with the target being returned to the old self and regaining possession of their body. Activating this Eye Magic usually forces targets to close their eyes, in order to avoid eye contact with them; this very action, however, leaves them open to other attacks. Magic Spells: n/a Magic Users: ...
Magic Name: Fire Magic Magic Type: Caster Magic Description: A form of Magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change, ranging from purple, red, blue and yellow. Fire Magic can also work in a similar fashion to explosives. The caster is able to conjure this element from various parts of their body or from the nearby surroundings, though it is possible for weapons to use fire as well. Magic Spells: Red Carpet, Prominence Whip, Prominence Typhoon, Red Shower, Red Skull, Garuda Flame, Flames of Rebuke, Fire Bullet Magic Users: ...
Magic Name: Fitting Magic Magic Type: Caster Magic Description: The user has the ability to swap the clothes that a person is wearing to other clothes in the room. It is similar to Requip but different. Magic Spells: n/a Magic Users: ...
Magic Name: Flattening Magic Magic Type: Caster Magic Description: The caster is able to distort their body structure and flatten it. This Magic is especially convenient for stealthy purposes, such as hiding by sticking into the wall or passing through small spaces. Users can gain a somewhat transparent appearance. Magic Spells: n/a Magic Users: ...
Magic Name: Fortune Telling Magic Type: Holder Magic Description: An unusual kind of Magic that allows the user to see into the future. The accuracy of fortune telling changes, however. Whether the accuracy of fortune telling is based on the Mage's Magic Power, or based on the time when the prediction will come true, is unknown. Magic Spells: n/a Magic Users: ...
G
Magic Name: Giant Magic Type: Caster Magic Description: When activated, this Magic allows the user to enlarge their body to gigantic proportions, even to the size of a large island or even dragon.In addition, it can also be employed on selective parts of the user's body, elongating them and making it look like the user possesses elastic properties of sort, coming in as a very versatile Magic. Giant’s effects can also be transferred to other people aside from the user. When the user employs their complete Giant form, their muscles bulge in size, with prominent veins becoming visible. Magic Spells: n/a Magic Users: ...
Magic Name: Gravity Change Magic Type: Caster Magic Description: A Magic that allows its users to alter the gravity of a person, either themselves or someone else. Users can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving. The user can also change their body figure temporarily by using this. Magic Spells: n/a Magic Users: ...
Magic Name: Gravity Magic Magic Type: Caster Magic Description: Utilizing this Magic, the user can control and manipulate gravity. This can be achieved via various gestures and movements of the hand, such as simply spreading both arms with the index and middle fingers of both hands splayed, or by thrusting one hand towards the target, palm facing forward. It can also be utilized without any hand movements at all, such as when the user's arms are crossed. Gravity Magic has a large range of offensive and defensive properties. The user can freely increase or decrease the gravity of anything around them, rendering most frontal assaults virtually useless. This Magic is strong enough to easily crush solid earth, and can even be used to destroy other Magics. It is also capable of suspending people or objects in midair, or to divert the course of natural phenomena around the user, such as rain. Magic Spells: Fall, Black Hole Magic Users: Shiro Shigami
Magic Name: Green Magic Magic Type: Caster Magic Description: Green Magic is a non-offensive Magic capable of manipulating nature itself, as well as allowing the user to create and/or rapidly accelerate the growth of plants; this can be done to rather minuscule plants on the ground,or on the user's own body. This Magic can also be used to slow down, and halt, desertification. Magic Spells: Flowing Giant Tree Magic Users: ...
Magic Name: Guitar Magic Magic Type: Holder Magic Description: Guitar Magic is a type of Magic the revolves around the use of a guitar. There are two known variations of Guitar Magic: playing extremely loud music in order to distract and immobilize an enemy, or playing a song in order to take control of an opponent, manipulating them in whatever ways the user wishes. However, if the user is defeated, their control over the opponent is broken. Magic Spells: Rock of Succubus Magic Users: ...
Magic Name: Guns Magic Magic Type: Holder Magic Description: As the Magic's name implies, the user loads their guns and fires Magic bullets. The bullets can vary from normal bullets to any other type of bullets, such as wind bullets, mud bullets, sunlight bullets, Magic bullets, etc. Magic Spells: Tornado Shot, Spark Shot, Mud Shot, Sunlight Shot, Blast Bullet, Omnidirectional Expansion, Homing Shot, Wide Shot, Stinger Shot, Bullet Storm, Toy Bullets Magic Users: Yukio Kuroshi
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Magic Name: Hair Magic Magic Type: Caster Magic Description: It is a type of offensive and defensive Magic that involves the manipulation of the caster's hair, allowing them to lengthen and transform it to attack their opponent. The caster is able to control their hair freely and use it for various purposes; apparently, the strength of the hair can also be manipulated to serve stronger purposes that the user could not naturally accomplish, for usage such as binding a fully-grown person. Simple techniques include using one's hair to absorb liquids, though apparently not oil or alcohol as it "damages" the texture, and even as a simple weapon for blunt attacks.More advanced Mages can grow their hair or even reduce it in length, within a matter of seconds and without difficulty, even by tunneling it through the ground. Magic Spells: Hair Whip, Absorb Magic Users: Kyler Dextri
Magic Name: Heavenly Body Magic Magic Type: Caster Magic Description: It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole. The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly. Magic Spells: Meteor, Grand Chariot, Altairis, Sema Magic Users: Karma Lucielle
Magic Name: Heaven's Eye Magic Type: Caster Magic Description: Heaven's Eye is a form of Eye Magic which allows the user to see over long distances, giving them the ability to see through solid objects, thereby allowing one to track enemies with relative ease. Magic Spells: n/a Magic Users: Karma Lucielle
Magic Name: High Speed Magic Type: Caster Magic Description: High Speed is a type of Caster Magic that allows the caster to move at extremely high speeds. However, despite the Magic's speed-increasing properties, it apparently cannot defend against any Magic used to intentionally slow the caster down. When used in combat, High Speed can be very efficient; the increase in speed makes it so that melee attacks that would normally be considered weak become very effective. Magic Spells: Falcon Heavenward Magic Users: Karma Lucielle, Prism Hayai
Magic Name: Human Possession Magic Type: Caster Magic Description: A type of Seith Magic that allows the caster to seal wandering souls inside objects and manipulate them as they wish. The so-called "dolls" which are produced by this union can serve a variety of purposes, such as offense, defense and even transportation. Magic Spells: Line Formation, Baryon Formation, X Formation, Crush Magic Users: ...
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Magic Name: Ice Devil Slayer Magic Magic Type: Caster Magic Description: This Devil Slayer Magic allows the user to produce the element of ice for various purposes. Like other Slayers, the user is able to consume external sources of ice, even ones formed from nothing, in order to replenish their strength and enhance their power, as well as having a tremendous resistance to the element of ice. Additionally, the user is able to somewhat control the ice of others[ and is able to just as easily freeze a large scape of land with a mere flick of their wrist. The Slayer's freezing ability is notable, being able to freeze a Demon's twister with ease as an example. Unlike other Slayer Magics, this Magic allows its user to obtain a basic analysis of a Demon's bodily composition based on sight alone. This form of Magic can also be used to work well with Ice-Make to deal far more effective damage in battle. Magic Spells: Ice Devil's Rage, Ice Devil's Zeroth Long Sword, Ice Devil's Zeroth Destruction Bow Magic Users: ...
Magic Name: Ice-Make Magic Type: Caster Magic Description: This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. Outside of combat, the user can also change their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, staunching bleeding and preventing the swelling of an injury. Magic Spells: Far too many to put on here; if you can think of it, usually you can create it from a ice tiger to a sword. Magic Users: ...
Magic Name: Ice Magic Magic Type: Caster Magic Description: Ice Magic allows the user to manipulate or create the element of ice. Little is known about Ice Magic, as there have only been a few spells used so far, such as Iced Shell, which requires the user to give up their body and transform into ice. Magic Spells: Iced Shell, Ice Blade: Seven Slice Dance Magic Users: ...
Magic Name: Illusion Magic Magic Type: Caster Magic Description: A form of Magic that revolves around the use of illusions, allowing the caster to create illusions that deceive even respectable Mages of the Ten Wizard Saints and Magic Council Captains. The user can also determine who sees and hears the illusions and who doesn't. The Magic has quite a large range, being able to trick a crowd as large as even everyone within the Grand Magic Games. Magic Spells: Heavenly Wolf, Tenrou Solider Magic Users: Karma Lucielle
Magic Name: Iron Dog Magic Type: Caster Magic Description: A type of Transformation Magic that transforms the user's right arm into an iron dog. In addition to augmenting the user's hand-to-hand combat skills, the Iron Dog can also smell, bite, and eat things. It has been described as being similar to a Iron Dragon Slayer's Magic, and noted to be borderline cute. Magic Spells: n/a Magic Users: ...
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Magic Name: Jet Magic Magic Type: Holder Magic Description: Jet Magic is a type of Magic that utilizes a jet. The user uses a jet pack to roam around freely with tremendous speed. They're also used to launch the user or firing a blast of energy. The user can also fire the jet pack towards the opponent. The jet pack can be controlled by the user and from the bottom of jets, arms can come out and grab the opponent. The user can then control the jets, for example, spinning in the air to make the opponent sick. Magic Spells: Judgement Hou, Jet Ho Ho Hou, Missile Ho Ho Hou Magic Users: ...
Magic Name: Jutsu Shiki Magic Type: Caster Magic Description: Jutsu Shiki is a form of Letter Magic in which the user is able to create barriers in certain areas by surrounding it with Magic Runes. Those who step inside these runes will be trapped and forced to obey the rules that the user set up beforehand. Due to the nature of this Magic, it is more suited for trapping rather than for direct combat. In addition, it also takes a significant amount of time to cast. Magic Spells: n/a Magic Users: ...
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Magic Name: Law of Retrogression Magic Magic Type: Caster Magic Description: This Magic allows the caster to lower the Magical, as well as physical, abilities and skills of the target as well as making them look like a younger state of themselves. Affected targets suffer from lack of proper movement because of the new size of their body, slower Magic usage, greater Magic consumption, weaker physical abilities and lower defense. Also, the affected targets in their younger state sometimes may remember what they had experienced as kids. However, if the caster loses control of their emotions, the effects of the Magic are nullified and all afflicted targets return to their normal state. Magic Spells: n/a Magic Users: ...
Magic Name: Legend of City Magic Magic Type: Caster Magic Description: A Magic that allows the user to collect wandering souls within Magnolia Town, and use them for combat. However, if the user steps out of Magnolia even for one step, they must recollect all the souls again. Magic Spells: n/a Magic Users: not allowed ;; Mystic Tail is in Oak Town, not Magnolia
Magic Name: Letter Magic Magic Type: Caster & Holder Magic Description: Letter Magic utilizes the words written by the user, with the effect varying depending on whats written, or how it's manipulated. In addition to their hand, users can utilize other objects to write the letters. The letters can be written on different surfaces or in the air. Magic Spells Variations: Writing Magic, Solid Script, Jutsu Shiki, Dark Écriture, Orient Solid Script
Magic Name: Light Magic Magic Type: Caster Magic Description: It is a Magic in which the caster is able to manipulate and utilize light in various ways. Occasionally, a certain technique, usually involving the hands, is used to cast a Light spell. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the caster's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemyor cause the surroundings to explode.Light Magic can also be manifested for multiple usage in defense. Magic Spells: Giant Wrath, Rain of Light Magic Users: ...
Magic Name: Lightning Magic Magic Type: Caster & Holder Magic Description: Lightning Magic is a branch of Elemental Magic that utilizes electricity, more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them, even shaping their attacks as they wish. Users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time. Similar to other types of Elemental Magic, Lightning Magic can allow the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning. This Elemental Magic is very versatile and can also be imbued into Lacrima crystals. Magic Spells: Thunder Palace, Lightning Body, Evil Spark, Summer Triangle Magic Users: ...
Magic Name: Living Magic Magic Type: Caster Magic Description: Living Magic is a type of Magic that allows the user to bring life to their creations. They can create different creatures from inanimate objects. Occasionally, the user has to perform different techniques or preparations in order to cast this Magic's spell. Multiple creatures can be created simultaneously, and the caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, the caster is able to control their creations, though sometimes, if the Magic is used too long, the situation reverses. Magic Spells: n/a Magic Users: ...
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Magic Name: Machina Soul Magic Type: Caster Magic Description: This particular form of Magic allows the user to touch different types of machinery, subsequently taking their capabilities and assets for themselves. These forms allow the user to transform their attire into that of well-armored outfits, these being equipped with heavy weaponry. Magic Spells: Battle Form Magic Users: ...
Magic Name: Magical Drain Magic Type: Caster Magic Description: Magical Drain is a Magic that allows the user to copy the Magic of any person they come in contact with. Magic Spells: n/a Magic Users: ...
Magic Name: Maximum Defense Seal Magic Type: Caster Magic Description: Maximum Defense Seal, as the name suggests, is a defensive Magic. It involves the user creating multiple seals around them that are used for blocking an enemy's attack. However, it takes a while to complete the seals. Magic Spells: Three Pillar Gods Magic Users: ...
Magic Name: Memory Control Magic Type: Caster Magic Description: This Magic allows its users to add their existence to other people's memories, delete parts, or even completely rewrite a person's memories of events they took part in. However, it works the same as Charm: if the targets find out about the truth, the Magic will wear off. It is shown to be powerful as it can even fool S-Class Mages. An additional skill associated with this Magic is that the user may at any given point relay and subsequently replay their own memories to whomever they desire. Magic Spells: n/a Magic Users: ...
Magic Name: Memory-Make Magic Type: Caster Magic Description: A Magic which grants the caster the ability to manipulate memories. It also gives the user amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. The caster can also create "memories" of themselves which are similar to holograms. This Magic also allows the user to create new Magic spells by combining spells from other Magic which the user has memorized before. Furthermore, the user is able to negate Magic spells used by the opponent which the user also had already memorized by "forgetting" the spell. Unlike Ice-Make or Wood-Make, the caster does not need to place their hands into complex positions but merely places their fingers on the temples of their heads as a focus point and a chain of memories could be seen visible behind the user. Magic Spells: Memory-Make: A Night of Falling Stars, Memory-Make: Afterimage, Memory-Make: Karma of the Burning Land, Memory-Make: Sword of Frozen Black Lightning, Memory-Make: Shrine of Turbulent Fang, Forget, Memory-Make: Blade of Flashing Lightning, Memory-Make: Colorful Slashing Attack Flames, Memory-Make: Showering Ancient Wisdom Magic Users: ...
Magic Name: Mimic Magic Type: Caster Magic Description: This Magic allows its user to mimic another Mage's Magic and utilize it as if it is their own. This form of Magic appears to be quite peculiar. The specific mechanics behind Mimic are as of yet unknown; it's unconfirmed what the user has to do in order to copy other's Magic or how many types of Magic they can have at their disposal at a given time. Magic Spells: n/a Magic Users: ...
Magic Name: Mirror Magic Magic Type: Caster Magic Description: A Magic that allows the caster to summon and control the properties of mirrors. The number of mirrors does not appear to have a limit and multiple can be joined together, thus creating a three-dimensional object. The caster is also capable of creating multiple separate mirrors to absorb and then reflect an opponent's attacks. Thus far, it has only been seen reflecting physical blows, therefore it is unknown if it is able to reflect any other forms of attack. Another use of this Magic is to entrap the opponent. The caster can create multiple mirrors around the target, rendering them unable to move. Magic Spells: Form Mirror, Kaleidoscope Magic Users: ...
Magic Name: Molding Magic Magic Type: Caster Magic Description: Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, like an element, into different shapes or forms.If the user uses both of their hands in molding an element, they can create an accurate form of their element. Casting one-handed is easier, but it is a less stable form of molding, and may result in less powerful creations.Molding Magic has been described as an "unrestrained" type of Magic, with the shapes created reflecting the personality of the user. Therefore, creations tend to be different from user to user, even if the users happen to be proficient in the same element. Magic Spells Variations: Ice-Make, Memory-Make, Wood-Make
Magic Name: Muscle Speak Magic Type: Caster Magic Description: A type of supporting Magic. By chanting some incantations, the user can increase the muscle mass of their surrounding allies. However, to maximize the efficiency of this Magic's effects, the caster's body must also be well-toned. Thus, the user usually needs to exercise consistently on a daily basis. Magic Spells: n/a Magic Users: ...
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Magic Name: Needle Magic Magic Type: Caster Magic Description: A Magic that allows the user to manipulate their body structure, causing spikes of various sizes to protrude outwards from various parts of their body, among which include the face, the arms, and even the hair. Needle Magic similarly possesses the power to, more or less, drastically enlarge selective parts of the user's body, such as the arms and torso, making it look like the user can bloat themselves up. Magic Spells: Needle Blast Magic Users: ...
Magic Name: Night Butterfly Magic Type: Caster Magic Description: This Magic involves the absorption of an opponent's powers; it vastly increases the user's body mass upon absorption, until reaching a certain limit. The user can also equip large butterfly wings that can be used for flight. Magic Spells: n/a Magic Users: ...
Magic Name: Nullification Magic Magic Type: Caster Magic Description: Nullification Magic is utilized for nullifying any Magical attacks and discharges it within an area away from the Mage. The user of this Magic has a very ample radius in which the Magic may be employed from. This Magic has been seen cast with or without a Magical weapon, users can utilize this Magic by simply waving the assault away, or using their limbs, such as his elbow, to nullify a spell. Magic Spells: Divine Arrow Magic Users: Karma Lucielle
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Magic Name: Organic Link Magic Magic Type: Caster Magic Description: This type of Magic revolves around the creation of links between people and Magics in various ways. The first way shown was an attack reversal of sorts, meaning if a person were to damage or destroy a specific target, then the person responsible would also receive the same amount of damage dealt as well. The moment a Lacrima is destroyed, the person responsible would be electrocuted with the power stored within the Lacrima. The second way this Magic is used is linking your own Magic Power to an object in order to supply it with Magic Power. Also, Organic Link Magic can be linked, not only to a certain person, but to their descendants, which means if the original person whom the Magic is bound to passes away, then their inheritors will act as a binding in their place. The only known way to break the link is to use an Anti-Link on the people it is linked to. Magic Spells: Thunder Palace, Six Prayers (the other two spells are not allowed to be used) Magic Users: ...
Magic Name: Orient Solid Script Magic Type: Caster & Holder Magic Description: It is a Magic very similar to Solid Script, in the sense that it allows the caster to create words midair and use them for various effects. However, instead of English words Orient Solid Script creates words written in Japanese kanji. Spells of this particular Magic can also be performed with either hand movements or an object, specifically a sword. The kanji summoned has effects relating to its meaning; for example, kanji written that would translate to Defend can have shield-like properties. The effects of certain kanji summoned with Orient Solid Script can be cancelled out with specific Solid Script spells. Magic Spells: Bō, Gō, Kan, Zan Magic Users: ...
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Magic Name: Page Magic Magic Type: Holder Magic Description: The user has complete control over the pages of their book, allowing them to use the pages for multiple purposes. They can be used to attack enemies or for mundane purposes such as sending messages or finding other people. It appears that the paper needs to be folded into different shapes when performing different tasks. If the user is knocked out, the pages return automatically into the binder. Another person can also use a page from the book to perform some task if they fold it into the right shape, although their control over the creation seems to be limited. Magic Spells: Pulp Storm Magic Users: Lotus Kayai
Magic Name: Palm Magic Magic Type: Caster Magic Description: A form of Magic that allows its user to focus their Magic Power in the palm of their hands. This significantly boosts the strength of the attacks they perform with their hands, allowing them to strike targets with great force through simple palm strikes. While noted to be a relatively orthodox Magic, it is shown to be extremely powerful and effective when employed by a martial artist focusing on palm strikes. Magic Spells: n/a Magic Users: Shiro Shigami, Yukio Kuroshi
Magic Name: Paper Blizzard Magic Type: Caster Magic Description: It is a Magic that allows the user to create and control multicolored sheets of papers for various effects. The Magic mainly offers a wide range of offensive abilities, but it is also capable of defense, escape, and imprisonment. The user can also morph their body into paper as well. A skill they can utilize to increase maneuverability and avoid damage. The sheets of paper used in this Magic are small and square-shaped and change color depending on the spell that the user has chosen. Unlike regular paper, the sheets are durable in a sense that they don't burnand can withstand attacks. Each sheet of paper, depending on the color, is referred to as a "God".In addition, this Magic was specifically designed for assassination. Magic Spells: Paper Blizzard: Red Dance, Paper Blizzard: Gray Dance, Paper Blizzard: Yellow Dance, Paper Blizzard: White Dance, Paper Blizzard: Violet Dance, Paper Blizzard: Green Dance, Paper Blizzard: Blue Dance, Paper Blizzard: Black Dance, Paper Blizzard: Indigo Dance, Paper Body, Paper Shuriken Magic Users: ...
Magic Name: Perfume Magic Magic Type: Holder Magic Description: A form of Magic that entails the use of vials filled with Magical perfume. By uncapping the vials, the user releases a scent that, once inhaled, triggers one of various, status-affecting spells; ranging from alleviating pain to curing some poisons. While it holds significant appeal as a supportive Magic, it also has application as an offensive Magic. Because perfume is not easily blocked or avoided, Perfume Magic can be potent enough to help take down even one of the Ten Wizard Saints, making it very versatile, regardless of the user's own Magic Power or skill.This Magic can also be used on the user themselves, increasing attributes such as speed, strength, even muscle size, by an incredible margin. Practiced users of Perfume Magic develop highly perceptive olfactory senses; users can identify people and their Magic by scent. Magic Spells: Pain Relieving Perfume, Pain Perfume, Power Perfume, Fleet-Foot Perfume: Zero Distance Inhalation, Armpit Perfume Magic Users: ...
Magic Name: Personification Magic Magic Type: Holder Magic Description: This Magic is apparently made to imitate anything the user desires. It is similar to Transformation Magic, except that the object in question does not actually "copy" its target, but only gives off the appearance of its target, and, unlike Illusion Magic, the imitation actually exists physically. Powerful puppets can be created, as well as weak ones. Magic Spells: Simulacra, Magic Golem Magic Users: ...
Magic Name: Phasing Magic Magic Type: Caster Magic Description: A type of Magic that enables the user to pass through solid matter. The user temporarily merges with the matter they are attempting to phase through, neither harming them nor the matter upon exit. Magic Spells: n/a Magic Users: Shiro Shigami
Magic Name: Pict Magic Magic Type: Holder Magic Description: Pict Magic is a type of Magic which allows the user to create drawings and use them in various ways. Pict Magic requires certain tools in order to use the Magic, the tools being a paint brush, paint, and a canvas to draw on. This canvas can be the user's own body, or they can use paper in order to create their drawing. Lastly, users can combine their Pict Magic in order to use the ability Unison Pict, which combines their drawings, forming a more powerful creation using everyone's Magic. Magic Spells: too many possibilities; whatever you can draw, you can create as a spell Magic Users: Adelaide Greyson
Magic Name: Plant Magic Magic Type: Caster & Holder Magic Description: Plant Magic is a Magic which allows the caster to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat. As plants are a main element in this Magic, the caster can summon anything, from vegetables to large carnivorous creaturesand can even utilize it as a shield to protect their self from assault. Most plants need seeds to be created; to carry these seeds, Live-Coal Containers are used. Additionally, each seed can summon multiple plants within a matter of seconds. Also, this Magic (or at least the variation of it) was specifically designed in order to kill people. Magic Spells: Knuckle Plant, Chain Plant, Holder Plant, Flytrap, Spying Flower, Vines, Grow Flow, Projectile Fruit, Spore Bomb: Rinka Renka, Makura Kamura, Flytrap Shot, Magic Puppet, Puppet Whip Magic Users: ...
Magic Name: Polygon Magic Magic Type: Caster Magic Description: It is a form of Magic allows the user to separate their body into blocks, manipulating the blocks for different uses. The convenience of this Magic is that it allows the caster to do whatever they please with their bodies when turned into blocks; for example, they can use the blocks to form together and allow the caster to appear, as if out of nowhere. The caster can shape themselves into different three-dimensional objects that they can manipulate to attack their opponents.In fact, depending on how that particular part of their body is shaped, it may even gain properties similar to the real-life object that its based on. Magic Spells: Polygon Teleportation, Polygon Sphere, Polygon Rifle, Polygon Attack, 32 Frames Per Second Attack Magic Users: ...
Magic Name: Possession Magic Magic Type: Caster Magic Description: The user creates a ghost-like apparition that approaches and then seemingly engulfs the victim, in reality entering and forcefully possessing the mind. The victim retains all memories and knowledge, and may benefit from even more knowledge, like how to use certain Magic. However, their mind and personality becomes warped and corrupted, and can make a kind and strong-willed person into one of extraordinary evil. Magic Spells: n/a Magic Users: ... Warning: This kind of Magic is severely looked down upon using within the Mystic Tail guild.
Magic Name: Purple Flare Magic Type: Caster Magic Description: This Caster Magic is a variation of Fire Magic that allows the caster to create a specific purple fire, one that cannot be extinguished by wind or water. This Magic can have the effects of a solid attack, rather than gas-like normal fire. The caster can conjure this type of fire through various parts of their body, such as their arms. This fire can be used in many ways such as binding, and offensively, Purple Flare can be used in a similar manner as bullets or beams. Magic Spells: Purple Net, Purple Rain Magic Users: ...
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Magic Name: Rainbow Fire Magic Type: Caster Magic Description: A variation of Fire Magic in which the user creates flames with a variety of colors, with each color having a particular effect or property. For example, the user can create a blue flame which is cold, a yellow flame which is smelly, a purple flame which can stick to objects, and more flames. This Magic also allows the user to control other flames, giving the user an advantage over other Fire Magic users. However, if the opponent has complete mastery over their fire, then the user's pyrokinesis would not work against the opponent's flame. Magic Spells: Blue Fire, Orange Fire, Rainbow Fire, Purple Fire, Yellow Fire Magic Users: Prism Hayai
Magic Name: Reflector Magic Type: Caster Magic Description: Reflector is a form of Magic which enables its user to twist and distort almost anything. It can affect both material things, such as metal, and intangible entities, such as air and light. It cannot, however, twist or affect living things such as humans. By refracting light, the user is even capable of generating illusions,going as far as to twist reality itself in the eyes of their opponents. However, those with artificial eyes can see past this. Magic Spells: Invisible Scythe, Invisibility, Distort Shield, Spiral Pain, Illusions Magic Users: ...
Magic Name: Regulus Magic Type: Caster Magic Description: Regulus is type of magic which allows its users to produce the element of light from their body. Regulus has mainly been seen used to boost the users' melee performance, empowering their physical attacks with wakes of destructive light, which are produced from their unarmed blows in a fashion similar to a lion clawing at its prey. Light can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms. To activate such power, Leo (the Lion, a Celestial Spirit) can be initially shown bending his right arm, with the clenched fist pointed towards the sky, and grabbing his bicep with his left hand. Magic Spells: Lion Brilliance, Regulus Impact, Regulus Blast, Regulus Gatling Impact Magic Users: ...
Magic Name: Requip Magic Type: Caster Magic Description: This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle. Magic Spells Variations: The Gunner, The Knight
Magic Name: Ring Magic Magic Type: Holder Magic Description: It is a type of Magic that allows the caster to cast different Magics and spells with special rings. The rings are meant to enhance the wielder's Magic Power, granting them the ability to cast various spells for different purposes; some can be used for everyday use (generally speaking) or solely for combat. The properties in each ring are completely varied. In addition, while there are various types of Ring Magic that can be used, some are simply spells without a proper Magic for them to back it up. Magic Spells: Twister, Sleep Ring, Charm Ring Magic Users: ...
Magic Name: Rupture Magic Magic Type: Caster Magic Description: A Magic that allows the user to pressurize the Magic Power within a person until it, quite literally, explodes. The more Magic Power a person has, the more powerful Rupture Magic's effects are. Magic Spells: n/a Magic Users: ...
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Magic Name: Sand Magic Magic Type: Caster Magic Description: Sand Magic is a form of Magic revolving around the use of sand, which is placed under the user's command for them to employ for various purposes. The user manipulates sand and shapes it into a variety of forms for different purposes, with the most prominent so far being for combat, with sand-made bullets being the most common attacks. Due to the sheer amount used in its casting, the sand itself is very powerful. Magic Spells: Sable Dance, Sand Buster, Sand Spear, Sand Bomb, Sand Explosion, Sand Golem, Ant Lion Pit, Magic Users: ...
Magic Name: Sandstorm Magic Type: Caster Magic Description: The user manipulates sand, either released from their body or gathered from the surrounding environment, shaping it into a variety of forms for different purposes, with the most prominent so far being for combat. The user is also able to manipulate the physiology of their own body into sand, which may be used in a variety of ways, such as creating decoys or even for mobility purposes. Magic Spells: Sand Wave, Sand Rebellion, Sand Wall, Sand Slash, Sand Trap, Sand Body Magic Users: ...
Magic Name: Season Creation Magic Magic Type: Holder Magic Description: Season Creation Magic is a potent Magic which the user can utilize to change the climate of a large region. Its effects can affect an entire forest and transform a raging blizzard into a pleasant breeze. It appears that the user cannot use this Magic directly, having to create a magical powder which is then thrown to the wind, allowing it to spread over the desired area. Magic Spells: Cherry Ash Magic Users: ...
Magic Name: Seith Magic Magic Type: Caster Magic Description: Seith Magic is a type of Magic that deals directly with trapping wandering souls and manipulating them. So far, there are only two known variations of Seith Magic: Human Possession, which deals with trapping wandering souls inside objects and manipulating them, and Animal Possession, which deals with trapping animal souls inside the user's body to use whenever they wish. Magic Spells Variations: Human Pssession, Animal Possession
Magic Name: Shade Magic Type: Caster Magic Description: The user can manipulate ghostly figures, which can be used for a variety of purposes, including: shaping large masses of ghosts into powerful ethereal tornadoes and pillars, immobilizing opponents, and shooting various kinds of blasts and beams. The user can create these ghost soldiers at will, even from far distances. The Shades' initial strength is similar to that of a foot-soldier, but the user can remotely increase their strength to the point that they become super-soldiers; until they are destroyed, the Shades show no sign of fatigue or exhaustion. Magic Spells: Shade Troopers: Jellyfish Form, Dead Wave, Shade Entangle, Dark Pulse Magic Users: ...
Magic Name: Shadow Magic Magic Type: Caster Magic Description: Shadow Magic allows the user to bend their own shadow for various purposes, such as offense and defense, allowing the user a great deal of flexibility. A skilled user can merge with their shadow and the shadows of others, granting them the element of surprise. The shadows created by this Magic, however, are not durable. Magic Spells: Shadow Form, Knuckle Shadow, Guard Shadow, Shadow Orochi, Shadow Pull Magic Users: ...
Magic Name: Shikigami Magic Magic Type: Caster Magic Description: The exact effects, as well as the extent, of this Magic is currently unknown, but it allows the user to transform living objects into paper dolls. These shikigami can be used for communication over great distances and for offense by creating thousands of dolls and sending them towards the opponent in the form of a powerful wind torrent. On impact the torrent multiplies into smaller torrents which surround the target. Magic Spells: Shikigami Torrent, Shikigami Dark Bomb Magic Users: ...
Magic Name: Sleep Magic Magic Type: Caster & Holder Magic Description: Sleep Magic is a Magic that gives the caster the ability to induce sleep on single or multiple targets. It may be accomplished through the flick of the caster's bare hand or an item. Magic Spells: Dream Knock Magic Users: Skylar Manx
Magic Name: Slot Magic Magic Type: Holder Magic Description: This Magic allows the user to cast several kinds of spells based on the results of an inserted slot machine in a suit the user wears over its body. It allows the user to materialize several different effects or objects, seemingly from nowhere, though only one at a time. The outcome image of the slots is related to its effect and ability. Users may affect either the opponent or the opponents' Magic. Magic Spells: Lightning Bonus, Washtubs, Oni Flash, Magic Crunchy-kun, Shaggy Pool, Steel Wall, Return, Punch, Bombdrop Bonus Magic Users: ...
Magic Name: Slowing Magic Magic Type: Caster Magic Description: It is a type of Magic which allows the user to slow down their opponent by employing a time-affecting Magic which affects the opponents' perception of time. With their opponents' delayed reactions, the user can move in and attack freely before the opponent has a chance to counter it. However, the range of the user's Magic is limited, which means that only people and objects within a certain range of the user are affected by this Magic. Anything outside the range is unaffected by the Magic and the people inside of the range, view things outside of it as moving extremely fast. In addition, anything that originated from outside of the user's area-of effect will retain its normal speed even if it enters their area-of-effect afterwards. Magic Spells: Motor, Gear Change: Red Zone Magic Users: ...
Magic Name: Snow Magic Magic Type: Caster Magic Description: Snow Magic is a form of Magic that revolves around the creation, manipulation and control of, snow. The user of this Magic can release snow from their body and manipulate it, or they can use this Magic to alter the surrounding climate, depending on the situation. This Magic can be used for various purposes, but it's mainly used in battles.The form of the snow depends on the user and can take many forms, such as snowballs, avalanches, blizzards or snowstorms. Magic Spells: White Out, White Fury, White Blizzard, Blizzard, White Fang, Snow Clone Magic Users: Finnick Knight
Magic Name: Solid Script Magic Type: Caster Magic Description: The user materializes solid words in their depicted form (i.e. writing "fire" would create fire) and then throws them at the opponent. Users areable to turn the words into the actual substance but still maintain the actual word form. The words that she produces actually mimic the properties of the aspect they were based from. Solid Script can also be used to counter similar types of Magic. The letters written with Solid Script are written in English. Magic Spells: too many to put here; if you can write a word then it's possible for a spell, from fire to iron to silence Magic Users: ...
Magic Name: Sound Magic Magic Type: Caster Magic Description: This Magic allows the users to perceive, generate and manipulate any type of sound, attacking the opponents with sounds of various intensity. The caster can create powerful sound waves from any part of their body or anywhere in the nearby surroundings, making it effective for mid-range to long-range combat. Depending on how much sound is generated, and the pressure in it, Sound Magic can easily deafen the caster's opponents. In addition, the sound waves can even be strong enough to destroy buildings with ease and can kill multiple people. Magic Spells: Howling, Disturbed, Sound Wall, Sound Palm Magic Users: ...
Magic Name: Spatial Magic Magic Type: Caster Magic Description: This Magic revolves around the manipulation of space, and allows its user to teleport instantaneously to any location they desire. This Magic also grants the user the ability to cancel out any Magic relating to space. This includes Teleportation, Celestial Magic and Requip. It can also be used to send other people, who have violated the users "law of space," to an alternate dimension. Magic Spells: n/a Magic Users: ...
Magic Name: Stone Eyes Magic Type: Caster Magic Description: It is a unique variation of Eye Magic which allows the user to turn anyone who looks directly into the their eyes into stone. Over time, those who have been turned to stone will turn to dust. However, this Magic will not work to its full capacity if the victim has a prosthetic eye, because the effect of the Magic is halved, allowing the target to break free from the stone. The Magic also doesn't work on people who wear glasses.The Magic is unstable at times, so the caster has to wear glasses to stop the magic from being used on the person the Spell was cast on. The only way for the Spell to be reversed is for the Caster to be defeated. Magic Spells: n/a Magic Users: Lotus Hayai
Magic Name: Storm Magic Magic Type: Holder Magic Description: A Magic that allows its user to manipulate the weather by the use of a large scythe with a skull on it. By using this Magic, the user has control over winds, clouds and lightning for attacking, as well as possible defensive, purposes. This Magic has been called to have mastery over natural phenomena. Magic Spells: n/a Magic User: ...
Magic Name: Sword Magic Magic Type: Holder Magic Description: A Magic which, as the name itself suggests, is focused around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Sword Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic or Water Magic; in addition, the user can also remotely maneuver several swords at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being long-swords and katana. In some cases, certain moves might even involve the change of the sword's properties, such as its length. Magic Spells: varies with each user, but any kind of blade or sword-like weapon Magic Users: Shiro Shigami
T
Magic Name: Take Over Magic Type: Caster Magic Description: Take Over allows the user to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying or breathing underwater. One can only "take over" the power of beings that they truly "know". In addition to embodying an entity, Take Over can also be used to control another entity or another entity's abilities. However, it is unknown if the entity one takes control of/takes over the abilities of has to have the characteristics of the Caster's specific type of Take Over magic. Magic Spells Variations: Beat Soul, Animal Soul, Machina Soul
Magic Name: Tear Magic Magic Type: Caster Magic Description: A Magic that utilizes the user's tears. The full capability of this Magic has not been completely shown, but it has been stated that one can become stronger through the use of it. It also seems to carry a certain reputation, a strong one at that. It's directly stated that the more the user cries, the more powerful they become. Magic Spells: n/a Magic Users: ...
Magic Name: Telekinesis Magic Type: Caster Magic Description: A type of Magic that allows its user to move and take control of things with their mind and use them for whatever purpose they wish, such as for battle. The objects that the user can control are limited to those only in the solid and liquid states of matter. Magic Spells: Beam Pective Magic Users: ...
Magic Name: Telepathy Magic Type: Caster Magic Description: This is a type of Magic that allows the user to be able to talk with other people through their thoughts and converse over long distances. The amount of people a Mage can connect with at one time all depends on the user's own Magical ability. Also, while connected with others, every one that is connected can talk with each other. Magic Spells: n/a Magic Users: Shiro Shigami, Kyler Dextri
Magic Name: Teleportation Magic Magic Type: Caster Magic Description: This Magic allows the user to cover very large distances in the blink of an eye. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions. In addition, the user has the ability to transport multiple individuals not in their immediate vicinity to a different location. Magic Spells: Direct Line Magic Users: ...
Magic Name: Terrain Effect Magic Magic Type: Caster Magic Description: It is a Magic which allows the user to manipulate the terrain of a specific area and give it different effects. The effect given may vary from causing the ground to crumble to manipulating the area's gravity. The user could even summon a mass of water and flood the entire area. In addition, it's stated that this Magic was specifically designed in order to kill people. Magic Spells: Terrain Effect: Lava Zone, Terrain Effect: Gravity Zone, Terrain Effect: Gale Force Wind Zone, Terrain Effect: Cold Zone, Terrain Effect: Fainting in Agony Zone, Terrain Effect: Plus White Night Zone, Terrain Effect: Whirlpool Zone, Terrain Effect: Boiling Water Zone, Terrain Effect: Hot Wind Zone, Terrain Effect: Iceberg Zone Magic Users: ... Warning: Magic type is looked down upon and not welcomed in Mystic Tale!
Magic Name: Territory Magic Type: Caster Magic Description: The user is able to conjure a kind of wave-like matter that resembles a tomoe, which allows them to manipulate the space around any object or substance of their choice, allowing for great versatility. One can manipulate space as means of defense, offense, by means of forming heat and generating explosions, teleporting people and/or objects of their choice, and granting the user the ability to switch places with other people who are in close proximity. However, the greatest potential that this Magic offers lies in its trapping and damaging capacities; the caster has the option to imprison any living being of their choice inside their "space", and if the caster desires so, can sap their Magic Power away. Magic Spells: Ih Ragdo Magic Users: ...
Magic Name: The Gunner Magic Type: Caster Magic Description: It is a type of Magic which allows the user to store Magic guns in different pocket dimensions so he or she can easily summon them at anytime when the user requires it. However, there is a limit to the amount of items that can be stored in his or her pocket dimension, which is usually connected to the user's own Magical ability. Also, each gun which is summoned by the user has its own special ability and advantage depending on the user's situation. Magic Spells: n/a ;; whatever type of magic gun the user has can be stored in their space Magic Users: Yukio Kuroshi, Cyprus Lepida
Magic Name: The Knight Magic Type: Caster Magic Description: This Magic allows the user to store weapons and armors in pocket dimensions and summon them during battle. This gives the user a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip. This type of Requip also gives the user the ability to use, and gain resistance to natural elements through the use of certain armors. It's stated that there is a limit to how much the pocket dimension can store. Magic Spells: n/a whatever type of magic armor and weapons the user has can be stored in their space Magic Users: Shiro Shigami, Lance Thurman
Magic Name: Thought Projection Magic Type: Caster Magic Description: A type of Magic which allows its user to create a psychic copy of his or her body. This Magic can work even over great distances, allowing the user to essentially be in two places at once. While some Thought Projections are intangible like holograms, used merely for communication, particularly strong users are able to create a particularly powerful Thought Projection that can physically interact with people and objects, even though it lacks physical form. The creation and maintenance of this alter-ego is very taxing, essentially halving the user's overall Magic Power; however, once the Thought Projection reunites with the body, the Magic Power returns to normal. Magic Spells: n/a Magic Users: Shiro Shigami, Lotus Hayai
Magic Name: Thread Magic Magic Type: Caster Magic Description: A Magic that allows the user to manipulate and create threads. This Magic can be used to create gigantic webs to damage the opponents. The full capability of this Magic, however, is unknown. Magic Spells: Web Shot Magic Users: ...
Magic Name: Transformation Magic Magic Type: Caster Magic Description: Transformation Magic allows its caster to change his or her appearance. While this Magic is a deep and complex art, basic Transformation Magic is relatively easy for Mages to learn. High-level Mages are capable of performing this Magic easily in all of its levels. Magic Spells Levels: Basic Level -- This level allows a Caster to change his or her outward appearance into that of another person. However, it doesn't allow the Caster to change clothes. The more a Mage knows about this level, the easier it is to perform. Intermediate Level ;; Aside from its similarities to the basic level, this level of transformation is used by Mages to change their clothes and voice. The changing of clothes is different when compared to Requip. Advanced Level ;; Apart from changing appearance and voice, the Caster can acquire all additional physical features such as wings or gills, and can even change size. According to expert users, this level is very useful in combat. Magic Users: ...
U
Magic Name: Urumi Magic Type: Holder Magic Description: A type of Magic which revolves around the use and manipulation of the black bands encircling all of the user's fingers. These bands produce flat cables, which can be manipulated at the user's whim. This comes in useful both in battle, where the produced cables can be used to strike with enough strength to shatter rock, and outside of it, enabling the user to cling onto various things from the surrounding environment to reach otherwise unreachable heights, to let themself down slowly from the very same heights, and to move around freely. Magic Spells: n/a Magic Users: ...
V
Magic Name: Vehicle Magic Magic Type: Caster Magic Description: A Magic that allows its users to summon vehicles and objects related to them seemingly out of nowhere, subsequently controlling them remotely and employing their specific characteristics at their advantage. Magic Spells: Dead Grand Prix, High Side Rush Magic Users: ...
Magic Name: Virus Magic Type: Caster Magic Description: Virus is an extremely sinister form of Black Magic which allows the user to create a virus anywhere in the opponent's body, eating at the victim from the inside. The user can also target multiple enemies at a time. The effects are dependent on the organs affected; it can cause anything from severe intestinal distress to brain death. The effects appear to be absolute unless the user cancels the casting of their Magic or unless the virus itself is removed from a person's body by Magic that allows one to do so, such as Sky Dragon Slayer Magic. Magic Spells: n/a Magic Users: ... Warning: This Magic type is not welcomed by Mystic Tale.
W
Magic Name: Water Magic Type: Caster Magic Description: A form of Magic revolving around the element of water, placed under the user's command for them to utilize for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, capable of inflicting blunt damage upon targets by sweeping them away with water. A similar effect can be achieved using high-pressure currents, which, due to their reduced size, focus the damage on smaller areas. Pressure is also manipulable to a great extent, enough that when it is focused on the outer sides of the water surfaces being controlled, the liquid can become an effective cutting weapon—mirroring a real blade. Whirlpools generated on the ground by this Magic, combining rotatory force and slicing power, can easily reduce solid rock to pieces. The user is also able to erect domes of water around foes, in order to knock them out by depriving them of air. Mages specializing in Water can also achieve an extra, extremely versatile avenue of usage for such Magic: turning their own bodies into water at will. Such a peculiar employment allows them to become impervious to both physical and Magical attacks, which merely pass through them without harming them. In addition, the water from the user's body itself can be used as a medium to cast other spells related to this Magic, as well as have its properties altered, with the user being capable of making it boil without causing any damage to themselves. While unaffected by most types of offense, however, Mages with a body solely composed of water are still susceptible to freezing, which can immobilize them and inflict damage upon them. As a result of the liquid form granted to them, the most experienced users of this Magic can seemingly breathe underwater, at the same time being able to encase oxygen in spheres of water for others to emulate such behavior. Magic Spells: Water Body, Water Bubbles, Water Cane, Water Dome, Water Jigsaw, Water Lock, Water Slicer, Water Nebula, Water Cyclone, Water Claw, Sierra, Wings of Love Magic Users: ...
Magic Name: Water Magic Magic Type: Caster & Holder Magic Description: Water Magic is a form of Magic revolving around the use of water, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. Users can also use water as means to enhance the power of whatever weapons they may be using in battle. Magic Spells: Evil Explosion, Bubble Shot, Water Pillar, Water Barrier Magic Users: ...
Magic Name: Wave Magic Type: Caster Magic Description: A form of Magic that nullifies incoming Magic attacks at the user. However, this Magic only affects a certain type of Magic Power, and it can only eliminate that particular type. Therefore, when fighting several Mages, the user can only negate the effect of one Magic. The user creates waves out of vibrations and can cause explosions when the vibrations hits somebody else's Magic. These waves can be thrown as projectiles, and the user also seems to be able to change the length and width of these waves. The user can also surround themselves with Wave to make a shield. While inside it, the opponent's body will be continuously zapped. While Magic cannot be used inside the Wave, it will not protect the user from physical attacks, if the opponent manages to make contact. Magic Spells: Wave Boost Magic Users: ...
Magic Name: Wind Magic Magic Type: Caster Magic Description: This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances as well as to cover themselves in an armor of wind, boosting both their offense and defense. Magic Spells: Flight, Wind Wall, Storm Bringer, Storm Mail, Storm Shred, Emera Baram, Magic Wind Palm, Dread Spiral Magic Users: ...
Magic Name: Wood-Make Magic Type: Caster Magic Description: Wood-Make is a type of Molding Magic which utilizes wood for offensive and defensive purposes. The caster can create a variety of wooden objects to be used for combat, ranging from wood-cutting weapons to human limbs. These objects can also be used for various defensive purposes. In addition, they can create sculptures as well as other non-combative objects.The caster of this Magic can create multiple wooden objects in one instance, allowing them to defeat a wider range of opponents with just a single spell. Users of Wood-Make are also shown to merge their bodies inside actual wood, additionally with more than one occupant, making it an effective use for stealth. Magic Spells: Wood-Make: The Dam of Shy Love, Wood-Make: The Distance between the Two is Forever, Wood-Make: Sculpture, Wood-Make: Violent Approach, Wood-Make: Wood Wall, Wood-Make: Heart's Sense of Distance, Wood Merging Spell Magic Users: ...
Magic Name: Wool Magic Magic Type: Caster Magic Description: It is a type of Magic that enables the caster to release and manipulate pink-colored wool. The summoned wool can take a solid or even a gas-like form. Primarily for combat, it merely entangles the opponent in comfortable wool sending them to a more relaxed and comfortable state, distracting them temporarily and allowing the caster to go on a more offensive scale. The wool can entangle multiple opponents at once. For supplementary purposes, Wool Magic can act as a sort of airbag that catches a person from a great height, making their fall far less painful. Wool Magic is effective in any sort of environment, even in things such as water. Magic Spells:Wool Bomb, Wool Wall, Wool Shot, Wool Cushion, Wool Typhoon, 100% Fluffy-Fluffy Wool Magic Users: ...
Magic Name: Writing Magic Magic Type: Caster Magic Description: Writing Magic is a type of Letter Magic that allows its user to shuffle the wording of a book when a certain person comes in contact with it. Also, this Magic is known to last for years. Magic Spells: Letter Re-Arranging Magic Users: ...
Y
Magic Name: Yagdo Rigora Magic Type: Caster Magic Description: To cast this Magic, the user moves their arms in a circular motion while reciting an incantation, after which they spread their arms wide and summoning a stone, god-like effigy with intricate designs on its body, which then erupts into a monumentous explosion of light that ravages whatever may lie in its vicinity. It also appears that this Magic can be used in conjunction with Territory. Magic Spells: n/a ;; just a chanting phrase Magic Users: ...
Lost Magic:
A
Magic Name: Ankhseram Black Magic Magic Type: Caster Magic Description: Ankhseram Black Magic is a Black Art that allows its user to produce a black miasma that kills anything it touches. However, certain Magic Items can protect people from the deadly effects of it. This Magic seems to be uncontrollable at times, causing it to burst out randomly, killing anything within a certain radius of the caster. However, if the user forgets the value of life, they can fully control the Magic. This Magic seemingly cannot be learned, but instead, true to its name as a curse, is brought upon someone by Ankhseram, who may do so to a person making light of the connections between life and death. Magic Spells: Death Predation, Death Orb, Death Pillar Magic Users: not allowed to be used
Magic Name: Aqua Dragon Slayer Magic Magic Type: Caster Magic Description:Aqua Dragon Slayer Magic is a type of Dragon Slayer Magic that grants the user various characteristics typical of a Aqua Dragon: lungs capable of spewing scalding water, scales that grant protection against blunt force, and nails covered in in scalding hot water. Consequently, Aqua Dragon Slayer Magic allows the user to produce and control water from any part of their body, which can be used both in melee and as a ranged form of offense. The generated water can be manipulated in a wide variety of ways, their “type” can be changed at will, and they can even be given a material consistency. Such boiling water seems to have a “blunt” effect to it, seemingly causing bludgeoning damage alongside burning. Water produced by this type of Magic provide much more heat than standard flames. The user’s body temperature is capable of melting iron, burning off poison and stigmatas. The users water is directly connected to their feelings, meaning the more emotional they get, the warmer their water can become. In addition, the user can consume external sources of water to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of water, due to their capability of nullifying water-based attacks by sυcking them in and eating them; the consumed water also seems to possess a different “taste” according to its “quality”. However, the user can’t "eat" their own water to reinvigorate themselves. While classes of water that are “higher” in rank to those produced by this type of Magic (like those employed by a Aqua God Slayer) can’t be eaten directly and will therefore damage the user. Magic Spells: Aqua Dragon's Roar, Aqua Dragon's Claw, Aqua Dragon's Iron Fist, Aqua Dragon's Wing Attack, Aqua Dragon's Sword Horn, Aqua Dragon's Whirlpool, Aqua Dragon's Flooding Rage, Aqua Dragon's Water Gift, Aqua Dragon's Crushing Fang, Aqua Dragon's Grip Strike, Sea Orchid: Surging Fall, Sea Orchid: Thunder Clap Magic Users: ...
Magic Name: Aqua God Slayer Magic Magic Type: Caster Magic Description:Utilizes the element of water into the user's body, allowing them to produce black water from various parts of their body, which are mostly used offensively, with water that are described as a halberd that destroy everything in its path and leave barely anything behind. The water of the God are neutral, neither good nor evil. Letting its bearer to decide which path shall be taken. Magic Spells: unknown Magic Users: not allowed to be used
Magic Name: Arc of Embodiment Magic Type: Caster Magic Description: Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on the user's mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, which as of yet are currently unknown. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic. Magic Spells: Sacred Guardian Beast: Belcusas the Thunderclap, Jet Black Sword, Golden Shield, Tower of Dingir, Pegasus Wings, Sacred Guardian Beast: Belfast the Hurricane, Ghosts of Brittia Magic Users: ...
Magic Name: Arc of Time Magic Type: Caster Magic Description: This Magic revolves around the manipulation of the "time" of objects of non-living things and non-sentient living things, like a tree. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair. The user can also rewind a damaged object's "time" to restore it to its original state, like turning ice back into water. Mages who use this Magic can produce "bubbles" of time that show the various potential things that the item could do and then pick one of the timelines whenever they want to. This Magic is said to be the natural enemy of Molding Magic Mages. Despite not working on sentient beings, this Magic has been shown to be able to affect humans to some degree by using it to evolve Mages' containers of Magic Power so that they're capable of using their Second Origin. Magic Spells: Infinite Sphere, Restore, Parallel Worlds, Flash Forward, Luminous Minutes, Second Origin Release, Last Ages Magic Users: ...
B
Magic Name: Black Arts Magic Type: Caster & Holder Magic Description: The Black Arts are forms of Magic that have the capacity to manipulate life. Not much is known about them, but it is said that a wizard using the Black Arts can bring forth calamity. Magic Spells Variations: Ankhseram Black Magic, Living Magic, Ushi no Koku Mariri, Virus, Clone Magic
E
Magic Name: Earth Dragon Slayer Magic Magic Type: Caster Magic Description: Earth Dragon Slayer Magic is a type of Dragon Slayer Magic that grants the user various characteristics typical of a Earth Dragon: lungs capable of spewing earth-scattered wind, scales that grant protection against most blunt force, and nails harder than rock. Consequently, Earth Dragon Slayer Magic allows the user to control the earth and mold it to and from any part of their body, which can be used both in melee and as a ranged form of offense. The molded earth can be manipulated in a wide variety of ways, their “type” can be changed at will. The users magic is directly connected to their feelings, meaning the more emotional they get, the more harder the rock and earth become and the more dangerous the plants become. In addition, the user can consume external sources of earth, rock and plants to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of poisoning, due to their capability of nullifying nature-based attacks by sυcking them in and eating them; the consumed rock, earth and plants also seems to possess a different “taste” according to its “quality”. However, the user can’t eat their own plants, rock or earth to reinvigorate themselves. While classes of earth, rocks and plants that are “higher” in rank to those produced by this type of Magic (like those employed by a Earth God Slayer) can’t be eaten directly and will therefore damage the user. Magic Spells: Earth Dragon's Roar, Earth Dragon's Claw, Earth Dragon's Iron Fist, Earth Dragon's Wing Attack, Earth Dragon's Sword Horn, Earth Dragon's Crushing Fang, Earth Dragon's Grip Strike, Evergreen Rose: Rising Giant, Evergreen Rose: Dirt Nap Magic Users: ...
Magic Name: Earth God Slayer Magic Magic Type: Caster Magic Description: It is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using the element of earth and nature. The earth and nature spells of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of the God Slayer's earth has a black tint, regardless of what it may be. Although it is unknown how one actually learns God Slayer Magic, it's possible to learn it from a very highly hard to find book. Similar to Dragon Slayer Magic and Devil Slayer Magic, the caster is able to eat their own element and also use it for combative purposes. However, it appears that they cannot eat their own "God-like" earthen element and instead one of a lower level. It is not vice-versa with Dragon Slayers, however, unless the Dragon Slayer has emptied out their own Magic Power to create a vessel for the respective element. Magic Spells: unknown Magic Users: not allowed to be used
F
Magic Name: Fire Dragon Slayer Magic Magic Type: Caster Magic Description: Fire Dragon Slayer Magic is a type of Dragon Slayer Magic that grants the user various characteristics typical of a Fire Dragon: lungs capable of spewing flames, scales that grant protection against fire, and nails covered in flames. Consequently, Fire Dragon Slayer Magic allows the user to produce and control fire from any part of their body, which can be used both in melee and as a ranged form of offense. The generated flames can be manipulated in a wide variety of ways, their “type” can be changed at will, and they can even be given a material consistency. Such fire seems to have a “blunt” effect to it, seemingly causing bludgeoning damage alongside burning. Flames produced by this type of Magic provide much more heat than standard flames. The user’s body temperature is capable of melting iron, burning off poison and stigmatas. The users flame are directly connected to their feelings, meaning the more emotional they get, the warmer their flame will become; this effect is referred to as “Flames of Emotion”. In addition, the user can consume external sources of fire to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of fire, due to their capability of nullifying fire-based attacks by sυcking them in and eating them; the consumed fire also seems to possess a different “taste” according to its “quality”. However, the user can’t eat their own flames, or things set on fire by them, to reinvigorate themselves. While classes of flames that are “higher” in rank to those produced by this type of Magic (like those employed by a Flame God Slayer) can’t be eaten directly and will therefore damage the user. Magic Spells: Fire Dragon's Roar, Fire Dragon's Claw, Fire Dragon's Iron Fist, Fire Dragon's Wing Attack, Fire Dragon's Sword Horn, Fire Dragon's Brilliant Flame, Fire Dragon's Flame Elbow, Fire Dragon's Crushing Fang, Fire Dragon's Grip Strike, Crimson Lotus: Fire Dragon's Fist, Crimson Lotus: Exploding Flame Blade Magic Users: ...
Magic Name: Flame God Slayer Magic Magic Type: Caster Magic Description: Flame God Slayer Magic incorporates the element of fire into the user's body, allowing them to produce black flames from any part of their body, which are mostly used as a means for offense. The user is also able to consume external sources of fire in order to replenish their strength and rid themselves of fatigue, thereby making them immune to fire-based attacks, much like a Fire Dragon Slayer. However, a Flame God Slayer is able to eat the flames produced by a Fire Dragon Slayer, with the reverse being normally impossible for said Dragon Slayer, except under special circumstances. In addition, God Flames do not burn. Rather, they have been described to be more like halberds that destroy everything in their path. Magic Spells: Flame God's Explosive Flames, Flame God's Kagutsuchi, Flame God's Bellow, Flame God's Scythe, Flame God's Supper Magic Users: ...
I
Magic Name: Ice Dragon Slayer Magic Magic Type: Caster Magic Description: Ice Dragon Slayer Magic is a type of Dragon Slayer Magic that grants the user various characteristics typical of a Ice Dragon: lungs capable of spewing snow and ice, scales that grant protection against all water and cold attacks, and fists surrounded by a ice and snow flurry. Consequently, Ice Dragon Slayer Magic allows the user to produce and control ice and snow from any part of their body, which can be used both in melee and as a ranged form of offense. Magic Spells: Ice Dragon's Roar, Ice Dragon's Claw, Ice Dragon's Iron Fist, Ice Dragon's Wing Attack, Ice Dragon's Sword Horn, Ice Dragon's Snow Fury, Ice Dragon's Ice Field, Ice Dragon's Ice Form, Ice Dragon's Crushing Fang, Ice Dragon's Grip Strike, Frozen Mahonia: Ice Dragon's Fist, Frozen Mahonia: Exploding Ice Blade Magic User: Yukio Kuroshi
Magic Name: Ice God Slayer Magic Magic Type: Caster Magic Description: Utilizes the elements of ice and snow into the user's body, allowing them to produce black ice and snow from various parts of their body, which are mostly used offensively, with ice and snow that are described as halberds that destroy everything in their path and leave barely anything behind. The ice and snow of the God are neutral, neither good nor evil. Letting its bearer to decide which path shall be taken. Magic Spells: unknown Magic Users: not allowed to be used
L
Magic Name: Lightning Dragon Slayer Magic Magic Type: Caster Magic Description: A type of Magic which allows the user to incorporate the element of lightning into their body, gaining exclusive characteristics that are commonly associated with Lightning Dragons. The user is capable of producing lightning from their body and of manipulating it to attack their opponents. This Magic’s spells seem to possess an incredibly high voltage, being particularly destructive, and the electricity of which they’re composed of seems capable of momentarily paralyzing foes, making it easier for the user to take them out; however, their trajectory may be redirected by metal objects acting as “lightning rods”, thus redirecting the attacks.Lightning Dragon Slayer Magic, being a form of Dragon Slayer Magic, allows its user to consume external sources of electricity and lightning to restore their body and replenish their strength reserves. However, this won't work for lightning they produced themselves. Magic Spells: Lightning Dragon's Roar, Raging Bolt, Lighting Dragon's Heavenward Halberd, Lighting Dragon's Breakdown Fist, Lightning Dragon's Jaw, Electric Arch: Roaring Thunder, Electric Arch: Raging Bolt Magic Users: ...
Magic Name: Lightning God Slayer Magic Magic Type: Caster Magic Description: Lightning God Slayer Magic incorporates the element of lightning into the user's body, allowing them to produce black lightning from various parts of their body, which is mostly used for offensive purposes,with voltage high enough to completely vaporize solid matter. Magic Spells: 120mm Black Lightning Cannon, Lightning God's Charged Particle Cannon Magic Users: ...
M
Magic Name: Maguilty Sense Magic Type: Caster Magic Description: It's a Magic that has the ability to make two or more people's senses as one.If one of the people linked with the Magic feels pain then the others will as well. Although the Magic doesn't actually share the physical wounds, it is still able to "share" death. Extreme amounts of emotion can also be shared such as crying. With this Magic, the user can also create teal Magic swords formed from the user's incredible faith. Using simple arm motions and sometimes verbal commands, the user is able to launch the blades, which then hone in on his or her opponents. The blades are different from normal swords, as they attack the opponent's sense of pain directly, making it possible to slice and damage even a mage's water body.The user is also able to create different varieties of blades. Magic Spells: Maguilty Sodom, Maguilty=Rays, Sensory Link, Three Spread Sensory Link Magic Users: ...
S
Magic Name: Sky Dragon Slayer Magic Magic Type: Caster Magic Description: A type of Magic which grants the user various characteristics belonging to a Sky Dragon, allowing them to incorporate the element of air into their body. However, unlike other types of Dragon Slayer Magic, Sky Dragon Slayer Magic is also geared more towards healing and support rather than just offense. The healing power granted by it is extremely high, having been described as capable of healing wounds inflicted by a real Dragon. Concretely, it was enough to almost completely cure most injuries it was used on so far, and to nullify the effects of powerful poisons, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that healing Magic is long-lost, and believed to be nonexistent anymore. However, employing such exclusive powers seems to be very tiring for the user, who can’t make use of them in consecutive reprises, nor can the Sky Dragon Slayer use their Magic to heal and restore themselves. In addition to healing, Sky Dragon Slayer Magic can also grant support in battle, by boosting allies' physical prowess. Despite healing and support being its main abilities, this form of Magic, like other types of Dragon Slayer Magic, is said to possess great destructive power, with its offensive spells taking the form of whirlwinds produced by the user. Being a form of Dragon Slayer Magic, the user of this type of Magic can consume external sources of air (those that are not produced by them) to restore their body and vitality. While air is seemingly easier to obtain than other elements commonly employed by Dragon Slayers, it should be noted that user of Sky Dragon Slayer Magic are directly affected by the air surrounding them, meaning that, if the air were to be clean, they would become more powerful, but if it were to be heavily polluted, they would become unable to use such Magic as a result. Magic Spells: Sky Dragon's Healing Spell, Trioa, Varnier, Arms, Armor, Ile Arms, Ile Armor, Ile Varnier, Raise, Re-Raise, Deus Corona, Deus Eques, Sky Dragon's Roar, Sky Dragon's Wing Attack, Sky Dragon's Claw, Sky Dragon's Crushing Fang, Sky Dragon's Wave Wind, Shattering Light: Milky Way, Shattering Light: Sky Drill Magic Users: ...
Magic Name: Sky God Slayer Magic Magic Type: Caster Magic Description: Sky God Slayer Magic incorporates the element of air into the user's body, allowing them to produce black whirlwinds from various parts of their being, which are mostly used as a means of offense. Similar to Sky Dragon Slayers, the user is able to consume air to replenish their strength. The user is also able to cast healing spells,with the caster even being able to use these spells on themselves. A Sky God Slayer's healing spells, however, are noted to be unable to restore any internal fatigue or stress the body has been put through beforehand, which, in turn, must be restored naturally. Magic Spells: Sky God's Healing Spell, Sky God's Boreas, Sky God's Dance, Sky God's Bellow, Heavenly Gathering of Clouds Magic Users: ...
U
Magic Name: Ushi no Koku Mairi Magic Type: Holder Magic Description: This Magic is involved with the use a voodoo doll. After someone places a strand of hair on the doll and manipulates the doll, the "victim" is manipulated in the same manner. When a person isn't holding the doll, the person who the doll is attuned to is able to move normally. However, a second aspect of this Magic is that the user can magically alter the doll's properties, allowing them to change the properties of the person attuned to the doll in the same manner. Other forms of Magic can be used in conjunction with this Lost Magic, for example when Natsu lit the right hand of the doll on fire, this was reflected on Lucy, who was under the influence on the doll, without actually damaging her body. Magic Spells: Iron Doll, Light Doll, Cotton Doll, Mist Doll, Dodoskoi, Dadasu Turn, Shining Dodoskoi, Metallic Rocket Mr. #2 Magic Users: ...
"Ɛνєη ιf ǀ cαη'т ѕєє. Ɛνєη ιf ǀ cαη'т нєαя. ǀ нανє Ɩιgнт ιηѕιɗє мє. Ƭнє ραтн ǀ ωαƖкєɗ ωιтн му fяιєηɗѕ, ιѕ вяιηgιηg Ɩιgнт тσ му fυтυяє. ǀ ɗση'т fєαя αηутнιηg! Ƭнιѕ ιѕη'т єνєη ωσятну σf вєιηg cαƖƖєɗ ραιη! Ƭнє ωσяѕт ραιη ιѕ... Ƭнє ραιη σf Ɩσѕιηg уσυя Ɩιgнт. " -Ɛяzα ScαяƖєт
Dragon Slayer Magic
Below are the following types of spells that the Dragon Slayers within Mystic Tale use. Some healing spells aren't listed as a part of the Sky Dragon Slayer's Magic, but that Dragon Slayer still has the spells listed above.
- Fire Dragon Spells:
☼ Fire Dragon's Roar: [name] quickly gathers and releases a large quantity of flames from his/her mouth at his/her target. Mastery over this spell allows him/her to create a continuous stream of flames that appears as a wall of fire across a field. ☼ Fire Dragon's Claw: [name] ignites his/her feet in flames, thereby increasing the power of his/her kicks. The flames can also be used for jet-propulsion purposes. ☼ Fire Dragon's Iron Fist: [name] engulfs his/her fists in flames and punches the target. ☼ Fire Dragon's Wing Attack: [name] rushes towards his/her target and grabs them, before subsequently setting his/her hands ablaze, sending them flying. ☼ Fire Dragon's Sword Horn: [name] lights his/her entire body ablaze and headbutts the target at a high speed. ☼ Fire Dragon's Brilliant Flame: [name] ignites both his/her hands in flames and then brings them together, creating a large fireball to throw at his/her enemies. ☼ Fire Dragon's Flame Elbow: [name] creates a stream of fire from his/her elbow, propelling him/her forward and increasing the strength of his/her punches. ☼ Fire Dragon's Crushing Fang: With his/her hand lit ablaze, [name] swipes at the target in a claw-like fashion, burning them. ☼ Fire Dragon's Grip Strike: Grabbing his/her enemy and supporting his/her arm with his/her other, [name] blasts the foe at a close range. Dragon Slayer's Secret Art: ✾ Crimson Lotus: Fire Dragon's Fist: [name] rapidly punches his/her target, with his/her hands lit ablaze, creating a fiery explosion after each subsequent contact. ✾ Crimson Lotus: Exploding Flame Blade: [name] swipes his/her arms in a circular fashion, creating a powerful, and highly destructive, torrent of flames that barrages his/her target.
- Lightning Dragon Slayer Spells:
ϟ Lightning Dragon's Roar: [name] generates lightning in his/her mouth and releases it in a concentrated, destructive blast, capable of destroying everything in a wide area in front of him/her. The special effect of this attack, aside from the high damage it causes, is that, even if the target survives, the lightning paralyzes them to a degree, leaving them numb and preventing them from escaping the following attack. By moving his/her head around as he/she casts it, he/she can also employ this spell in an arched trajectory, in order to hit enemies which aren't directly in front of him/her. ϟ Lightning Dragon's Heavenward Halberd: [name] raises both of his/her hands in the air at his/her sides and generates electricity between their open, facing palms. This is rapidly shaped into the form of a massive spear composed of lightning, which [name] proceeds to hurl at the enemy. ϟ Lightning Dragon's Breakdown Fist: [name] gathers a large amount of lightning around one of his/her fists, bends the arm and then extends the fist forward in a punching motion. This prompts his/her Magic Seal to appear before him/her, from which an over-sized version of his/her fist, completely composed of lightning, is generated and rapidly fired towards the target. When it connects with the enemy, aside from inflicting damage upon them, the electricity stuns them, leaving them open to [name]'s subsequent attacks. ϟ Lightning Dragon's Jaw: Having knocked an opponent to the ground and then approached it, [name] joins his/her hands and imbues them with a large amount of lightning. He/She then proceeds to strike the target down from above with his/her joined hands, causing it grievous damage; the remaining electricity is discharged in the surrounding area, heavily damaging it as well, and leaving both [name] and the victim in a large crater. Dragon Slayer's Secret Art: ✽ Electric Arch: Roaring Thunder: [name] charges forward and punches his/her opponent with a lightning imbued fist which releases a large amount of lightning upon impacting with the intended target, heavily damaging and electrocuting the target, whilst also pushing them away with immense force. ✽ Electric Arch: Raging Bolt: [name] raises his/her clenched fist in the air and then smashes his/her fists down. A large bolt of lightning will then descend upon the target.
- Ice Dragon Slayer Spells:
❅ Ice Dragon's Roar: Yukio's signature Dragon's Roar in which he quickly gathers and releases a huge stream of ice and snow from his mouth at his target. ❅ Ice Dragon's Claw: Yukio surrounds his feet in a ice and snow flurry, thereby increasing the power of his kicks. This can also be used for jet-propulsion purposes. ❅ Ice Dragon's Iron Fist: Yukio engulfs his fists in a flurry of ice and snow and punches the target. ❅ Ice Dragon's Wing Attack: Yukio rushes towards his target and grabs them, before subsequently setting his hands ablaze with his snow and ice flurry, sending his target flying. ❅ Ice Dragon's Sword Horn: Yukio lights his entire body ablaze with a snow and ice flurry and headbutts the target at a high speed. ❅ Ice Dragon's Snow Fury: Yukio surrounds his body with a flurry of ice mist and snow, protecting him with a blizzard-like storm. He then puts his hands together, putting his hands behind him and then pushes his hands forward with strength. This causes the blizzard of snow and ice for to his opponent, harming and momentarily blinding them in a small blizzard-like storm that lasts for a few seconds. ❅ Ice Dragon's Ice Field: Yukio motions his hands in a circular fashion, causing him to be surrounded by a protective force of ice and snow. It's possible for him to create a dome to protect more than himself, but it takes a large amount of energy, straining him to the maximum. ❅ Ice Dragon's Ice Form: Yukio turns his hands and/or arms into a sort of ice weapon and lunges forward to attack his enemy. ❅ Ice Dragon's Crushing Fang: With his hand ablaze with a flurry of ice and snow, Yukio swipes at the target in a claw-like fashion, harming the target greatly. ❅ Ice Dragon's Grip Strike: Grabbing his and supporting his arm with his other, Yukio blasts the foe at a close range with ice. Dragon Slayer's Secret Art: ❀ Frozen Mahonia: Ice Dragon's Fist: Yukio rapidly punches his targets, with his hands surrounded by a ice and snow flurry, like a frozen version of flames, creating a frosty explosion after each subsequent contact. ❀ Frozen Mahonia: Exploding Ice Blade: Yukio swipes his arms in a circular fashion, creating a powerful, and highly destructive, torrent of ice and snow that barrages his target like a blizzard tornado.
- Aqua Dragon Slayer Spells:
☂ Aqua Dragon's Roar: [name] quickly gathers and releases a large quantity of hot, boiling water from their mouth at hi/her target. ☂ Aqua Dragon's Claw: [name] surrounds his/her feet in water, thereby increasing the power of his/her kicks. This can also be used for jet-propulsion purposes. ☂ Aqua Dragon's Iron Fist: [name] engulfs his/her fists in boiling water and punches the target. ☂ Aqua Dragon's Wing Attack: [name] rushes towards his/her target and grabs them, before subsequently surrounding his/her hands with boiling water, sending his/her target flying. ☂ Aqua Dragon's Sword Horn: [name] surrounds his/her entire body with water and headbutts the target at a high speed. ☂ Aqua Dragon's Whirlpool: [name] sends a jet of water towards his/her target and traps them within a whirlpool of water. If used with boiling water, this can suffocate or even drown the target. ☂ Aqua Dragon's Flooding Rage: [name] surrounds himself/herself with water, building up pressure until the right moment, then releasing all the energy towards their target. Best used for large groups of enemies. Can sweep up allies as well. ☂ Aqua Dragon's Water Gift: [name] gives himself/herself and his/her allies the ability to breathe underwater and travel five times faster while in water. ☂ Aqua Dragon's Crushing Fang: With his/ her hand surrounded by boiling hot water, [name] swipes at the target in a claw-like fashion, affecting them with the heat and water alike. ☂ Aqua Dragon's Grip Strike: Grabbing his/her enemy and supporting his/her arm with his/her other, [name] blasts the foe at a close range with boiling water. Dragon Slayer's Secret Art: ❃ Sea Orchid: Surging Fall: If in water, [name] raises up all the water in the area, or a huge amount of it, and sending it all crashing down forcefully upon the target, like a tsunami or crushing water-fall. ❃ Sea Orchid: Thunder Clap: Bringing his/her hands above his/her head, [name] summons a rain storm that makes hearing and visibility all but none. He/She can also shield his/her allies from the downpour, making the enemies blind and deaf within the storm.
- Sky Dragon Slayer Spells:
☁ Sky Dragon's Roar: [name] breathes a hurricane-like blast at his/her target. ☁ Sky Dragon's Roar + Cure: A variation of Sky Dragon's Roar with the additional power from [name]'s Sky Dragon's Healing Magic. This spell is unique in its coincidental offensive and healing properties .☁ Sky Dragon's Healing Spell: A type of healing Magic which is powerful and believed to be long-lost where the user manipulates clean air, to perform various feats, such as draining poison from an infected victim and can even revive people that are in a near-death state. ☁ Troia: A type of healing Magic shaped in the form of a ball which can heal motion sickness. The effects of the spell are temporary, and, if continuously used, useless. ☁ Sky Dragon's Wing Attack: [name] expels a whirlwind of air from his/her arms to attack his/her surroundings. ☁ Sky Dragon's Claw: [name] jumps and lifts his/her feet and unleashes large winds the moment the leg is swung down at the target. ☁ Sky Dragon's Crushing Fang: [name] charges and swipes the target with his/her fingers leaving a wake of wind behind as he/she does so. Dragon Slayer's Secret Art:
❁ Shattering Light: Sky Drill: A special spell where [name] forms a fast wind barrier with his/her arms spread out, and by moving them in a counter-clockwise direction, causes the barrier to contract inwards towards her opponent. ❁ Shattering Light: Milky Way: It is a magic spell that can be used to materialize the soul of a deceased dragon, which can then be conversed with. Although, to be able to summon the dragon's soul, the soul itself has to be inside the range of the spell. [name] is not able to materialize souls whose magic has vanished from this world.
- Earth Dragon Slayer Spells:
☄ Earth Dragon's Roar: [name] quickly gathers and releases a large quantity of a whirlwind of rocks, vines and earth from his/her mouth at his/her target. ☄ Earth Dragon's Claw: [name] surrounds his/her feet in a whirlwind of sand, thereby increasing the power of his/her kicks. This can also be used for jet-propulsion purposes. ☄ Earth Dragon's Iron Fist: [name] engulfs his/her fists in rock and punches the target. ☄ Earth Dragon's Wing Attack: [name] rushes towards his/her target and grabs them, before subsequently turning their fists into rock and hitting the target at the very close range with poisonous vines, sending his/her target flying. ☄ Earth Dragon's Sword Horn: [name] turns his/her entire body into rock and headbutts the target at a high speed. ☄ Earth Dragon's Crushing Core: [name] raises up hard packed earth from the ground and smashes it all together at a great force at their target, crushing them in a ball of rock-like earth. ☄ Earth Dragon's Tangled Trap: [name] wraps the target up in a ropes of vines. The vines can be normal, thorned or poisonous. ☄ Earth Dragon's Crushing Fang: With his/her hand turned into rock, [name] swipes at the target in a claw-like fashion, affecting them with vines and a flurry of sand. ☄ Earth Dragon's Grip Strike: Grabbing his/her enemy and supporting his/her arm with his/her other, [name] blasts the foe at a close range with sand and vines. Dragon Slayer's Secret Art: ❊ Evergreen Rose: Rising Giant: [name] is able to raise up a never-ending spiral of a huge tree, making everyone within one hundred meters trapped within it's branches: friend or foe. However, his/her enemies will have to struggle to get out, while his/her allies will be able to slip out of the tangled mess easily. ❊ Evergreen Rose: Dirt Nap: If faced with a deadly force, [name] can put himself/herself and eight others under the earth, protected by dirt and rocks. This spell can also create a small cave protected by dirt, plants and rocks for those protected. Dragon Force All Dragon Slayers can enter this stage eventually. This enhances their spells to preform greater destruction and damage, giving them the strength of dragons themselves.
Dragon Slayer Magic is a type of Lost Magic which allows its users to transform parts of their physical bodies into a that of a dragon's. As a result, the user can transform their body with features of their respective element, utilizing both offensive and defensive styles. A Dragon Slayer is immune to the effects of their own element, and can consume external sources of their element to replenish their strength. However, a Dragon Slayer cannot consume the element that they produce themselves, and elements must be consumed through the mouth. It is known that certain Dragon Slayers have been able to consume elements other than their own, allowing them to combine both elements into one inside their bodies and use them to increase their abilities. Dragon Slayer magic are the only way to kill, or even hurt dragons, who are shown to be mostly unaffected by other forms of magic. Dragon Slayers are known to possess keener senses than that of normal humans such as in smell, sight and hearing. They also possess a larger endurance for pain and hits, greater strength than that of a normal human and very large quantities of magic energy, always being able to push far more than others.
There are only two ways one can learn Dragon Slayer magic. The first way is one must be taught by an actual dragon. The ones who learned their Dragon Slayer magic through this method are referred to as First Generation Dragon Slayers. The second way is one must have Dragon Lacrima implanted into their body. The ones who learned their Dragon Slayer Magic through this method are referred to as Second Generation Dragon Slayers. These are also called artificial Dragon Slayers. There is also another way which is a combination of the above two methods: ones who both learned their Dragon Slayer magic by receiving the teachings of a Dragon and also having Lacrima implanted into their body. The ones who learned how perform Dragon Slayer magic by utilizing both methods are referred to as Third Generation Dragon Slayers. Dragon Force is the final, ultimate state that a Dragon Slayer can attain. When one enters Dragon Force, their skin becomes scaly like an actual dragon's. The exception to this conceived notion are the Third Generation Dragon Slayers, who have scale-esque designs instead of having dragon scales appear on their bodies. The exact conditions required for a First Generation Dragon Slayer to achieve Dragon Force are currently unknown. Second Generation Dragon Slayers seemingly enter Dragon Force when they make use of their respective Dragon Slayer magic, though this is not always the case. Third Generation Dragon Slayers, however, can enter Dragon Force of their own free will.
Excessive use of Dragon Slayer magic has the added drawback of turning the user into an actual dragon, however, the only way for this to be prevented is for a dragon to enter the body of a Dragon Slayer (via a secret art) and sleep there for an extended period of time and created antibodies, which, after enough time has passed from the point of creation, will almost ensure that the Dragon Slayer does not turn into a dragon.
This form of Magic was born over four hundred years ago during the Dragon Civil War. The dragons split into two factions: those who supported peaceful coexistence with humans, and those who did not. However, the war ripped apart the lands and was locked in a constant stalemate. To end the stalemate, the dragons that supported coexistence played a dangerous card: they taught their special magic to the humans they sought to coexist with. Although the war shifted in their favor, the dragons miscalculated; some of the humans that were taught this special magic began to slay not only enemy dragons, but allied ones as well. Such actions earned the humans who were taught magic by the dragons the name Dragon Slayer. Additionally, each Dragon Slayer has a few signature moves of their element that no other Dragon Slayer can perform. Each Dragon Slayer also has a Secret Art of moves that only they can perform. These Secret Art spells cost more magic energy, but are more powerful in turn.
Eventually, a given trait to all Dragon Slayers is extreme motion sickness. No matter what, eventually, every Dragon Slayer will find that they will become very motion sick. Those who are still learning their power and magic are not affected. But those who are at an advanced "level" within their magic will find themselves hating every form of transportation. Through training, Dragon Slayers can become more powerful and master their spells as well as find new ones. This will also increase their already large supply of magic energy. However, the more advanced and powerful the Dragon Slayer gets, the more easily motion sick he or she gets.
These are the types of Dragon Slayers within Mystic Tale and the dragons that taught them: [▸ element (element Dragon; dragon name (dragon gender))]
▸ flame (Fire Dragon; Igneel (male)) ▸ electricity (Lightning Dragon; Voluteer (male))
▸ ice/snow (Ice Dragon; Cyril (male)) { taken: Yukio Kuroshi } ▸ water (Aqua Dragon; Shiojin (female)) ▸ air (Sky Dragon; Grandeeney (female)) ▸ earth / nature (Earth Dragon; Orochi (male))
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Post by ѕρσттεdѕнιммεя on May 7, 2017 13:56:47 GMT -5
mystic tale regular mages
• Yukio Kuroshi Ξ sixteen Ξ male Ξ mage Ξ ice dragon slayer magic Ξ :: Yukio looks about as your every day teenage sixteen year old. Just add the fact in that he's a bit to the handsome side of things, not too much to gain too much attention, and, well, that he's a Dragon Slayer. Standing at about five foot ten inches tall, not too tall but not too short, with fair skin and a nice build to his body. His hair is neat, but shaggy as well, being described as black as death itself. However, against the dark is a white stripe running down the middle of his head vertically, expanding at his bangs to make all of the front of his hair white, so his bangs are completely white, described as the "shade of a angel's feather". A little dramatic, but that's the way he likes to describe it. And it kind of fits, being how that stripe down his hair, the two natural colors are so completely different, like night and day. His eyes are a shade of a golden color, with a tint of orange in them. looking into his eyes is kind of like looking at the setting sun, without the harsh light that seems to blind you whenever you look directly into it. However, you do have to watch out for that look in his eyes, one that means you're going to get a talking to. After all, he's a complete neat freak. Calm and collected most of the time, yes, but... Man, wait until you hear about his OCPD issues... this kid... Seriously, you gotta watch out if you did something wrong. For an outfit, Yukio often wears a very nice set of clothing. How fancy he is depends on what he plans on doing that day. Most of the time, he has on only a white long-sleeved dress shirt that's buttoned up with silver buttons. A black bow-tie will always be found around his neck, neatly and precisely tied to his liking. Black dress pants, leather belt and shoes are also to be worn. The only difference on if he's being serious or not is that if he expects a fight, he'll wear a black tie instead of a bow-tie. If he expects not too much to happen, he'll wear a bow-tie. If he expects to meet someone important or go on a trip to talk to someone or something like that, he'll wear a black suit jacket over his white dress shirt. This isn't just any jacket, either. It has two stripes on either side running vertically down on either side by his collar bone. And the cuffs are white as well, with black buttons. He tends to wear this when traveling as well. He likes to look good in public, you know! His guild mark is directly in the dead center of his chest with a white background for the snow flake. ::∞:: This kid is seriously got something a little loose up there in his head because no one should be this obsessive over something. Even if it's something as simple yet so difficult to attain as balance and neatness. Yes, Yukio is a neat freak. He has to have everything perfectly neat and nice around him. And symmetric. Because that's the true necessity to balance and neatness. I am not kidding when I say he'll completely flip out if you move the painting in his home one millimeter off of the way he has it. And it's also the reason he refuses to attack a perfectly symmetrical opponent. And the reason why he will just suddenly walk off, talking about something beautiful and rare to see. And probably end up walking into a pole while he's looking at the sky. However, you mess up that symmetry, that perfect balance, that nearness and this sixteen year old boy will tear you apart. If you aren't on his side, of course. If you're on his side, the worst you'll get is a freak out session and a long lecture of how he has to keep everything balanced. Now, pushing this to the side, he's a pretty laid-back, cool and calm guy with a pretty nice and friendly personality. I mean, sure, he can flip out over the simplest of things. But he's very kind and caring, in his own special symmetrical way. He tries to care for others as he hopes others will care for him, which includes his OCPD (Obsessive Compulsive Personality Disorder;; something that makes him handicapped mentally and physically if it isn't the way his mind wishes it to be) of balance and neatness. Yukio is a very calm person, usually. So he fits the aurora of a Ice Dragon Slayer. Just... not when something triggers his OCPD. Which is probably something every five seconds, because who wouldn't pick on someone like that? It's funny to everyone else, but him. However, it doesn't happen too often that it'll drive him crazy or be considered as bullying. Overall, he's a pretty calm, cool and laid-back guy who has a pretty sweet heart with some major obsession issues with balance and neatness. :: » ice dragon slayer magic, bullet magic, guns magic, palm magic, requip: the gunner « ♦ n/a ♦ partner is asriel ♦ "Bang! Bang! Bang! Bang! Have a Nice Dream!" by someone i don't know, sadly ♦ ↔ grandfather is Shiro Shigami, but neither know of this. does get pretty badly motion sick by moving things. ↔ { ѕρσттεdѕнιммεя }
• Finnick "Finni" Knight Ξ eighteen Ξ male Ξ mage Ξ snow magic Ξ :: Finnick, or as he's always called, "Finny" or "Finni" doesn't look his age of eighteen, being five foot eight inches tall and surprisingly skinny. He doesn't look too strong, but the fact is, he's actually far stronger than you'd think. He's not fast or agile, but if it's one thing, he's strong. Finny has shaggy straw-berry blonde hair with bangs that would normally come into his eyes and block his vision. For this reason alone, he has five red (or blue, depending on his outfit for the day) hair clips to keep his bangs pinned to the sides of his head- two on the right side, three on the left. He has a smile that's almost always on his face that reaches his light sea colored green-blue eyes. He has a softer, slightly higher pitched voice that makes him appear even younger than he is combined with his younger looks. He does have long, thick black eyelashes, so with his voice and appearance, he can sometimes be mistaken for a twelve year old or even, on the extreme, a girl. He loves to wear tee-shirts and often is seen in a black or white one, almost always having a black, white and blue plaid shirt with the sleeves rolled up to his elbows or a black, white and red plaid shirt of the same ideal. And above all else, Finni almost always has his straw hat hanging around the back of his neck. And some thing that will severely make Finni annoyed and angry is if you touch or take his hat away. StarClan guide you if you dare to ruin that hat. His hat means everything to him and he hides a very nasty, ugly and very visible scar with that hat. He hates the attention it causes, so that's one of the reasons that he keeps that hat there on the back of his neck at all times. His guild mark is on the back of his right hand, with the snowflake being a black color. ::∞:: While Finni's often seen as full of energy, cheerful and polite, he does have his darker side. Finny is probably one of the most adorable and most cheerful people you'll ever meet. He's loyal and strong and very hard-working. But he's clumsy and often destroys almost anything that isn't living that he touches. He has a way with the animals, but he does not have a way with materialistic things and often gets others hurt or puts them in harms way. He's very apologetic and if he messes up too badly, he can even start to cry because he feels that bad. He's a soft and sweet guy, but he's in no way gentle. The other way you'll see him gentle is around animals when he's by himself. He's clumsy and almost dangerous to be around, be he's truly amazing with almost any animal. He can be very friendly, but to some people, he's a bit shy. He's hard-working and very loyal, always trying to do what's asked of him, having a very good attention-span, narrowing out everything else until his job is done. He often rushes things, however, which leads him to messing up, which leads to the safety hazard of others... and you get it. However... that sweet little boy will be snapped and gone in an instant if you try to harm someone he cares about or if, StarClan forbid, you take his hat. He'll become very violent and very angry if you take his hat, stopping at nothing to get it back. And if one would destroy it... He'd be your worst nightmare. Finni's all fun and games until you touch his hat. His hat means everything to him and if you take it, he won't be that friendly, cheerful and optimistic guy he usually is. He's also very protective of the people he learns to care for, so beware if you cross his path and put them in harm's way. In way, Finni does have a truly insane part of his mind. Because if you manage to push him too far, make him see too much, he'll snap into a completely different person. Those who know him... they'd be lucky to recognize him. Serious, angered and very... scary in a way. Because he'll smile, he barely let that smile fade. And it's that smile that will scare you. Because Finni cries with other people before he knows why they are crying, he's a gentle (or he tries to be gentle) and compassionate boy. But you make him snap over to that dark side of his mind... that's all gone. Finni will be ruthless, cruel and very inhumane. Pain? That's the only way to get him to focus back on the real world. To bring that sweet Finni everyone knows back. Fear? Not in that state of mind. Anger? You'll see a whole lot of that to a frightful point. Make sure you don't push him to that kind of attitude. But otherwise, Finni's your cheerful, happy-go-lucky, clumsy boy who has a way with animals. :: » snow magic « ♦ n/a ♦ pending... ♦ "Enamel" by Sid ♦ ↔ other ↔ { ѕρσттεdѕнιммεя }
• Astrea Vamsi Ξ fifteen Ξ female Ξ wizard Ξ Light Magic Ξ :: Astrea has long, light brown hair that's quite curly, usually worn in a ponytail or pigtails held up by white bows, with her shorter bangs framing her face and a few loose curls usually sticking out somewhere. Her eyes are a dusty orange color but are still light. She stands a bit tall at 5'5" and is quite thin. Astrea usually wears a short, high-waisted pastel yellow dress edged in almost three inches of white lace. The sleeves reach almost to her elbows and are flared. With it she wears knee-high black boots and also has a black cloak she likes to wear when on jobs that is just long enough the cover her whole dress. ::∞:: Astrea is usually quite sweet and upbeat. She can be extremely sassy and sometimes seems to dislike people for no reason, but she generally won't go out of her way to be mean. She can be a bit shy around people she doesnt know and tends to stick with one person she knows well and not let anyone else in. Astrea also hates to be alone, to the point where she'll start to break down after a few days. She mainly uses light magic but also knows ice lock, though hardly uses it since she doesn't know it extensively and it usually ends up bad. She joined the guild 8 years ago when she was just 7 years old, after she showed up there without parents and already a brief knowledge of ice lock magic. After that she learned light magic and is much better at that. :: » Light magic and Ice Lock « ♦ No crush yet ♦ open for teammates ♦ *goes to listen to all songs to find one* ♦↔ other ↔ { Brindleface }
• Cyprus Lepida Ξ nineteen Ξ male Ξ regular mage Ξ requip: the gunner Ξ :: Cyprus is a tall and skinny guy. He stands at around 6', with a pretty compact build. He has muscles, and he's pretty strong, but it doesn't really show on him. He keeps his hair styled as longer on the top of his head and shaved down on the sides of his head. The hair on the top of his head is about an inch long and spiked up, while on the side it is barely long enough to be felt. The color of his hair is a navy blue. His eyes are a sharp yellow, like a hawk. The thing is, only one of his eyes is really like that. The left one to be exact. His right eye is a pure white orb. He also has a large, jagged scar over the eyeball. It goes from his forehead to his cheek. He wears an eye patch over it to hide it. The eye patch is a darker navy color. The actual patch has a silver outline and a silver symbol on it. The symbol is a hollow crescent moon with a solid circle in the center of the moon. There are also solid crescent moons on either side of the circle pointing out towards the tips of the hollow crescent. It also looks a lot like a C. His outfit is pretty simple. He wears a white shirt with sleeves that go to his elbows and that hugs his body, with a silver chest plate on top of it. Over that he wears a dark gray, zip-up, hooded vest that he usually leaves open. The vest has lots of pockets on it as well with various things stored inside of them He also has silver gauntlets strapped to his forearms. He also usually keeps the hood up when he wants to avoid people. He then wears navy blue, cargo pants that reach a little bit past his ankles. He also has a black belt wrapped through the loops of his pants. He has some pouches on the belt with magazines of different types of magic bullets in them. Also, on his shins, are a couple more silver, armored plates. On his feet are heavy, black, steel-toed boots. He also wears Lacrima Model Magic Headphones around around his neck. The headphones are white with the same silver symbol on the sides as his eye patch. There’s a solid circle of navy blue to background the symbols. The soft parts of the headphones are black. When he's alone, or wants to be, he usually puts them on with his hood. His guild mark is located on his left palm and is colored navy blue. ::∞:: Cyprus isn't someone a person goes to for emotions. In fact, if you want a complete lack of them, he's your man. He's almost completely emotionless. He doesn't smile, he doesn't frown. he doesn't really do anything. He barely even reacts to events around him. There are rare moments where he'll show the slightest hint of a smile, or the tiniest furrowing of the brow, but otherwise he's just a blank slate to people. He's a very relaxed person sometimes, depending on the company he’s keeping at the time. Luckily he's very smart, so he still has his words. A lot of them. He tends to express how he feels through what he says. He definitely knows how to be sarcastic. He even prefers to talk instead of fight, but he'll fight if he can't talk. If you want a nice, or at least intelligent, conversation, he's the guy. :: » Archive, Requip: The Gunner: Anti-Tank Rifle, Heavy Machine Gun, Automatic Shotgun, Double Eagle Pistols «
♦ no crush currently ♦ no partner or team as of yet ♦ "Warriors" -Imagine Dragons ♦
↔ Cyprus is from a southern continent, where most of the land is either a desert, swamp, or beach. Monsters are part of everyday life there with such high numbers. Plus they tend to be a bit bigger than in Fiore. In fact that’s how he mastered his magic, fighting off the monsters on a day to day basis made it quick. After a fight with one of his friends that ended in that friend’s disappearance, Cyprus decided to leave the sadder memories behind and headed to Fiore. After about a year, he finally joined the first guild that would take him. This happened to be Mystic Tale. He has an accent because of where he's from, which is similar to an Australian accent. ↔
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• Lance Thurman Ξ twenty-three Ξ male Ξ normal mage Ξ requip: the knight Ξ :: Lance is a big guy, standing at around 6'5. He's huge. He is well muscled in every area of his body, but more in his arms and shoulders. He doesn't have any hair, but that’s because he likes it shaved. He does have a small goatee though, that’s colored black. His eyes are the gentlest of hazels. Just looking into them can make a person relax. He has dark skin that is a bit rough on his arms and hands. He wears a dark navy, almost black, shirt that hugs his body tightly and has very short sleeves. He then wears tan cargo pants with several pockets that are probably empty. On his feet are some black combat boots. Around his neck are some dog tags as well. He has armored plates on his shoulders, forearms, chest, and back for the armor he mainly uses. His guild mark is on the back of his head and colored tan. ::∞:: Lance is a very go-lucky guy. His smile makes others smile, and his laugh makes others laugh. He brightens up any room he walks into. He's always there is someone needs to talk, and his shoulder is open for being cried on. He's quite the big brother figure. He tends to be blind to some things, and wary of others. It’s hard to tell sometimes when he’s been tricked or not. He's also very protective and caring for his friends. He's known for being a human shield by choice. Even during a fight he smiles. At least he’s serious enough to not give his opponents an easy time. Otherwise he would barely be considered a mage. He’ll never back down from a fight unless one of his comrades needs him. He’s been known to abandon fights if one was injured. Many a criminal has gotten away because of this, but many mages have survived killing blows from others. :: » Requip: The Knight: Nautilus (Anchor with a power stomp and average defense and offense), Aspida (Twin shields and extremely heavy armor with amazing defensive capabilities), Spathi (A large sword and little armor with heavy offensive capabilities), Gallant (Lance and Shield with average armor and a quick charge forward, much like a jouster), Lonchi (Uses a naginata like weapon with incredible speed and very little armor), Ourano (A male version of the Heaven's Wheel armor), Neptune (A trident that can release water and ice attacks, lighter armor that allows for breathing underwater, and resists water and ice magic), Raiju (A halberd that acts as a lightning rod that can redirect lightning attacks, medium armor that resists lightning magic), Volcanis (A hammer that can launch fire attacks, heavy armor that can resist fire magic) «
♦ no crush currently ♦ no partner or team as of yet ♦ "On Top of the World" - Imagine Dragons ♦ ↔ Lance was born and raised on the coast. He was all about water, spending all of his time in or around it. His life by the sea inspired his main armor. He joined a guild at the request of his mother after they lost his father to a sea monster. He was, at one point, part of Blue Pegasus. After a couple of years though, he decided to leave. The main reason being that it was a bit too frou-frou for him, and he didn’t fit in. He became a wanderer, taking any job that he came across. He finally settled in at Mystic Tale. ↔
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• Prism Hayai Ξ seventeen Ξ female Ξ regular mage Ξ rainbow fire Ξ :: Prism is a small girl, standing at around 4'8 with deeply tanned skin. She has a slim and small build, meant for only one thing. Speed. She still has a bit of muscle, but it doesn't show that well. Her hair is a rainbow of colors including red, blue, green, yellow, orange and purple. She keeps her messy hair short, only falling to about her chin. She has twin braids on the right of her head behind her ear, similar to a padawan braid, that drape over her right shoulder. She has Heterochromia, leaving her with one violet eye and one bright green eye. She usually wears a white wrap that covers her torso. It then goes over her left shoulder, goes around her back and wraps around her right arm. She then wears a long, rainbow colored skirt that splits on the right side, starting at her mid thigh. She has tight, black shorts under her skirt. Just in case there’s a breeze, she falls over, or someone somehow gets under her. On her feet are light blue sandals. She tends to wears quite a bit of gold jewelry too. Specifically, several gold bands on each of her forearms and shins, a golden chain wrapped around her waist and a golden chain necklace. Her guild mark is in the center of her back, colored as a rainbow. ::∞:: Prism is probably the most loyal person you'll ever meet. She'll never betray or hurt a friend, and she'll always be there to help them. That doesn't stop her from being brash and speaking her mind, which doesn't seem to have a filter most of the time. She's a jerk, especially to strangers. It's easy to get over once one gets to know her, since most of the time she doesn't mean what she says. At least when it comes to those she’s close to. She's also extremely lazy. If she's not on a job, competing in a challenge, or fighting one of her guild mates, she's usually fast asleep in weird places around the guild. She's been known to sleep on the roof, the tables, the floor, anywhere. It's not a good idea to wake her up unless it's important. Otherwise she won't forgive you for a week or two. Finally she's very competitive. She'll accept any challenge or fight without question. She always goes for the win, no matter what. This translate into actual fights and jobs as well. Sometimes she doesn’t know when to quit though, and she gets in trouble or hurt. :: » High Speed, Rainbow Fire (The flames represent different elements with Red as Fire, Blue as Ice, Yellow as Lightning, Green as Wind, Orange as Earth, Purple as Poison, White as Light, and Black as Darkness) «
♦ no crush currently ♦ no partner or team as of yet ♦ "I Burn" - Jeff Williams and Casey Lee Williams ♦
↔ Prism was born in a dojo to her loving parents, both martial arts experts. She was taught these martial arts over the course of her life. when she was 12 years old, her older sister showed up. This was an older sister she didn't actually know she had, by the way. Her sister killed her parents as her initiation into an Assassin's Guild. After that, she was left alone. She spent three years wandering through Fiore, learning how to use magic and trying to find her sister. She only accomplished one of those goals. She ended up joining Mystic Tale, her wish for revenge all but forgotten. ↔
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• Nova Soleil Ξ fourteen Ξ female Ξ normal mage Ξ celestial spirit magic Ξ :: Nova stands at exactly 5’, with pale skin. It seems to naturally be that pale, as she did spend a lot of time living on the move. She surely would have gotten a tan if she wasn’t naturally pale. She isn’t very strong and it shows, but she isn’t a scrawny, little stick either. She definitely relies more on moving around a battlefield and letting her spirits do the fighting. Her hair is so dark blue it looks black unless there’s direct light on it. The style of her hair is short, most of her hair not falling past her chin. However, the bangs that outline her face fall to her chest. Her eyes are similar, looking black despite being deep, dark blue. When the light hits her eyes right, they look like the night sky, sparkling with stars. Her normal attire consists of a blue-green dress with no straps, and that reaches down to about her mid thigh. It was a slight shimmer to it, and a detailed sun-looking piece of cloth on her right stomach. It’s the same color as the dress, and is only really noticeable from certain angles. She has gray, slightly transparent stockings. She also has detached sleeves that start right above her elbow and hang loosely around her forearms and hands. The color of the sleeves matches the dress, but at a darker shade and transparent. They also share the shimmer. On her feet are flats the same color as her sleeves, without the shimmer or transparency. Though they do have sun designs on the tips in small jewels. ::∞:: Nova over emotes pretty much everything. If she’s happy, it’ll seem like she’s overjoyed. If she’s sad, it will look like she’s depressed. If she’s angry, she’ll look like she’s ready to kill someone. It’s not her fault. Not having a consistent way to communicate leaves this as one of her only modes to let people know what she feels. Otherwise she’s pretty neutral. It’s hard to tell her specific thoughts, seeing as they’re communicated through another mouth. Which means what she wants to say, isn’t always what is said. Which of course leaves her rather frustrated and annoyed at her ‘voice’. She’s quick to be in a huff because of said ‘voice’. She doesn’t stay that way long though, as she’s pretty much used to it at this point. If she didn’t have to worry about her words going through a filter, she would sound way nicer and a lot less sarcastic. :: » Celestial Spirit Magic: Gold Keys: Virgo, Aries, Libra; Silver Keys: Lyra; Custom Silver Keys: Columba the Dove, Skala the Dragon, Vulpecula the Fox «
♦ no crush currently ♦ no partner or team as of yet ♦ “Falling Towards the Sky” - Jeff Williams, Lamar Hall, and Casey Lee Williams ♦
↔ Nova was born in the high life to a successful couple of mages, but she didn’t know of it very much. When she was eight, her parents were targeted by the lower class people of her home town, who’d had enough of her family being the rich ones in town. They hired a Dark Guild to kick them out. To put it lightly, it didn’t end well. Her father died, and her mother was injured in the escape with Nova. She survived for a couple months, long enough to teach Nova how to use her some of her father’s Celestial Spirit keys. Once her mother succumbed to her wounds, Nova was left alone, except for her new spirits. She managed to survive for three years by staying on the move and doing what little work a girl her age could do. Finally she was found by a mage of Blue Pegasus, who brought her back to the guild in hopes of helping her survive. Now she has a new family, her guild. Nova is mute, though as luck would have it, she does have a way to communicate. Her spirit, Vulpecula, is able to read the thoughts of her summoner. So she is summoned during the day when Nova is around people to communicate for her. This has been happening for so long that the magical power needed to keep her summoned is minimal for Nova. This also allows her to summon another spirit if she needs them. ↔
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• Kyler Dextri Ξ thirty-two Ξ male Ξ regular mage Ξ Hair Magic Ξ :: Kyler has been described as looking like some ancient god- a description he quite likes. He has a fairly muscular build, although standing somewhat shorter at 5’9”. He has sparkling blue eyes that easily display his emotions, be it mirth or anger. What he's really proud of, however, is his hair. Reaching about to his shoulders, Kyler’s hair is blonde and silky from many hours of care. He has somewhat of a hair fetish, although this mostly just involves his own hair, not anyone else's. This could be easily attributed to the fact that his hair is the primary tool for his magic, but it's still somewhat odd. He also sports a short beard that surrounds his mouth and chin of the same tone as his normal hair. Sometimes he will attach small metal prongs or spikes to his hair, essentially making it a spiked club in combat situations. As for clothing, Kyler usually wears some pants and a shirt. Every day it's some different combination of colors and styles, so it's hard to say he wears any one thing. He’ll occasionally remove his shirt, usually if he gets too warm. This gives a nice view of his Guild mark, which is emblazoned on his right pectoral with a bright gold snowflake. ::∞:: Quick to smile and laugh, Kyler has always been one of the more social members of the guild. He especially enjoys speaking with mages younger than him (which many are) and learning what brought them here. He plans to assemble all these stories into a book someday, but for now he would rather keep active and fighting. Kyler always prefers to talk things out first rather than fight, but when negotiations break down, he’s right up there fighting with the rest of his friends. He also has a certain soft spot for romance, as he himself has never found someone he truly loved. He sometimes matchmakes some younger couples, but usually keeps it to himself to avoid embarrassing anyone. Kyler can change on a dime, however, sometimes without reason. This unpredictable nature of his can cause many to second guess him. :: » Hair Magic and limited Telepathy. « ♦ None yet, although he has high hopes he’ll someday meet the girl of his dreams. ♦ Looking for team!(aka open to anyone who wants to) ♦ Dear Fellow Traveller by Sea Wolf ♦ ↔ Mystic Tale is Kyler’s second guild. His first guild, Wyvern Scale, was nearly completely destroyed by a Dark Guild, Ogre Hand. Only a few mages survived the assault, and they scattered quickly after this. Kyler moved on to a new guild, but still harbors a deep longing for his old home, as well as a seething hatred towards the Dark Guild that murdered his friends. Kyler also has an irrational fear of scissors, partially due to his admittedly strange connection with his hair, but also due to an unfortunate incident in his childhood. ↔ { kiwi cheesecake }
• Adelaide Greyson Ξ seventeen Ξ female Ξ regular mage Ξ Pict Magic Ξ :: Adelaide is a tall, lanky woman of about 5’11”. She has a medium skin tone, and, when exposed to too much sun, slight freckles appear along her arms and face. Her hair is a light brown, and falls down in gentle waves to her shoulders. Her eyes are a deep forest green, and gleam with a certain light whenever she feels passionately about something. She is unusually skinny, so much so that on certain days you can see her ribs jutting out from her torso. She never says why this is- some believe she can't afford food, while others think she may be doing this on purpose. She doesn't make a big deal of it around others, though, and prefers if they avoid the subject altogether. Adelaide’s skin is covered in various half-finished drawings- spells she’s working on. Sometimes these doodles are extremely detailed, but just as often it’s her refining down a design so she can draw it quicker. Adelaide wears fairly simple clothing. She usually wears a pair of short black pants on her lower half. Her shirt is tan and cropped, exposing most of her torso. This is so she can more easily use her magic. She also always carries a small pouch around her waist containing a paintbrush and paints, just in case of emergencies. Her Guild mark is located on the back of her neck, and the snowflake is the same green as her eyes. ::∞:: Adelaide is generally conserved and quiet, preferring to keep to herself than socialize with others. This doesn't mean she isn't good at speaking- it's just she'd rather be doing anything else. She also always thinks thing through before doing them, sometimes too much so. She's fairly sensitive, especially when others are hurt, but she tries to hide her emotions best as she can. She believes that if she shows her feelings on certain things, she’ll end up being perceived as weak or overly emotional. Still, there are some things she just can't keep in, and these will often come tumbling out before she realizes it. :: » Just Pict Magic, but she’s really good at it. « ♦ None. ♦ Adelaide prefers to work solo, but will tag along with a team if they ask her. ♦ Untitled2 by FabricFactory (The song in my siggie owo) ♦ ↔ Adelaide, although a particularly strong mage, has never dreamed of becoming an S-class wizard. Perhaps she thinks she needs to learn a second type of magic first, or maybe she doesn't want anyone looking up to her. Either way, she is extremely touchy about the subject, and will change it as soon as possible. ↔ { kiwi cheesecake }
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