Post by Sabby The Caddy on Apr 20, 2017 21:53:34 GMT -5
The plot:
//Loosely based on Fire Emblem Gaiden/Echoes
Five decades ago there used to be two kingdoms that resided on the island continent of Vira. The first of which was known as the Rotunda Empire a large military based kingdom known throughout Vira has a military powerhouse. The Empire as it's mostly referred to houses the biggest army in Vira history spanning on the millions counter. They were a more cold, and distant kingdom where one would grow up to be a soldier rather than a farmer. Due to this the Empire doesn't have a lot of resources at it's disposal so it relied on conquering the many other smaller kingdoms that used to house Vira prior to the continent being cut into merely two. Now while there are two kingdoms left in Vira that does not mean they are equal. Nay in fact the Empire's single rival is a mere small percentage of the Empire. In fact the entire continent of Vira is basically all of Rotunda, whilst a mere small bit of it belongs to Astram. Astram being the last light of Vira in the eyes of many. Unlike the Empire, Astram is not known for it's military might, but instead known for having a King who knows how to run a kingdom. Astram has never had a short supply of food, and supplies and has managed to stay around in this war. Whilst the King of the Empire is only known for his powerful might, the Astram King is known for his knowledge, age, experience, and most importantly his magic. Both kingdoms have a magic unit in there army, but Astram's witches are known to outweigh the small amount of mages in Rotunda. So by managing to be the last kingdom standing outside of Rotunda they enter their last stand.
Visual of the two kingdoms:
Now as the war is at it's climax on the year of Friya 22, Rotunda claims the last land of Astram. Turning the entirety of Vira into the Rotunda Empire. Except for one village who stills holds the Astram flag up high. For you see while Rotunda waged sieg on the capital the King of Astram sent his daughter hidden with a new name to a small village where she would be raised by a retired army general of Astram. Here the princess would grow from a baby into a woman who along with a warrior of Astram would start the next part of this war, the true climax. With the banner of 'The Deliverance' the warrior, and princess would proclaim a new war to bring back the land of Astram!
Rules:
- Follow all forum rules, ghost rules, and all that basic fun stuff. If you really wanna go wild ask your partner to go to PMs, or something.
- Literacy: I'm not going to ask too much here, however you need to at least write one good paragraph per post. I do not want one liners, two liners, or even three liners in this RP. Now if you would like to type more than one paragraph, PLEASE go ahead!
- Characters: Please follow a bit of guidelines when making your characters. If you rp a Mage, they uses tomes nothing else. They don't have a special gift, scar, or what have you. Mages are not looked down upon in Rotunda, or Astram. Another note if you rp a mage they do not use swords, characters are to keep to their weapons. Same for swords, axe, bow, and all that. Characters use one type of weapon, maybe two. As for looks, and appearance you can go a bit wild, but no rainbow hair. You can have like green, and blue hair though. One final note stay true to the role you choose.
- Roles are first come first serve. However if you wanna claim a role, but wanna change it a bit ask me. We can work something out. Also you type a max of two spots.
- God-modding, powerplaying, and spotlighting please don't do it. Two characters are indeed the main characters so they will spotlight, but within reason. As for godmodding, and powerplaying in fights I ask you either ask the other person, or don't do it. Also if you fight another rper please decide on a winner before hand, or ask me to decide.
- Keep all drama outside of the rp off this page.
- Please be mildly active. Post at least three times a week, and we should be good.
- Oh yea a quick add-on to characters. If you use a face claim (which I encourage cause I personally find face claims easier to visually than reading text.) please use anime styled pictures.
- For now that's it, I'll add more if I must.
The Deliverance:
// I'm going to just make roles so it's easier to get the plot moving. Ask me if you wanna tweak a role so it fits your character more.
Leader | Swordsman | 18 | A villager who grew up as the princess' best friend since childhood. They are the son of the retired knight who raised the princess so they are like a brother to the princess. He is good with a blade, and known more for his speed than his power. Later in the rp he claims the blade known as the Regal blade, a blade only the chosen hero can wield. | Open
- Leader's info
Princess Lucia Almira | Mage | 18 | A princess who was raised by a retired knight in a small village. She was raised alongside the knight's son and together they have become close friends. She is what many would expect from a princess. Elegant, woman like, and mature she is the type of person you would want as an advisor. Later in the rp she'll obtain the legendary tome known as Ragnarok a tome said to be wielded by only the advisor of the hero. | Claimed by Nayo
- Portrait
- Info
This princess is no tomboyish warrior queen in disguise. No she is a bonafide Queen at heart, a smart, elegant, and patient lady. She was raised to be a Queen despite the fact that she was in hiding from her bloodline. In fact she was told from a young age who she was, and how she wasn't suppose to tell anyone not even her best friend. During her childhood while other kids played games such as tag, Lucia was always inside playing with one of the adults in a game of chess. After she turned ten she started to become unstoppable in chess, and with that she has slowly became a good battle advisor. She talks in a soft tone however she is not shy, and is not afraid to hell if need be basically she knows what tone to use in a situation, and most of the time it just so happens to be soft. Outside of chess, she is also a good dancer though she doesn't really have time to show it off since they're in the middle of a war. She's the kind of girl to be okay with being the background leader, mainly because she finds her best friend to be a much better leader than her. She is attracted to females, and males however she leans more towards females. Despite that she is fully prepared to marry someone befitting of a king rather than someone she loves. Her battle skills aren't perfect since she's more a advisor than a fighter however she is quite well at black magic, and owns quite a few tomes to use in the battlefield.
The Childhood friend Ezra | Cavalier | 19 | This character was raised in the same village as the leader, and princess. They are a more laid back kind of person, and is known to do only what they want when they want. {Depending on rpers choice} they have a deep crush on the princess, or leader of the deliverance and have sworn to follow them to the end of this war. | Claimed by o r i o n
- Info
Perhaps the most noticeable characteristic about this lean and fair young man is the mysterious atmosphere that encircles him despite his rather gentle face. His calm green eyes are curtained by his long and dark lashes. A tousle of inky black hair oftentimes falls over Ezra’s surprisingly sharp and earnest gaze, though it seems that he has given up on styling it differently, letting the thick curls simply be. His slender hands are calloused from the years of yielding a weapon, covered with small white scars. He’s surprisingly muscular underneath his clothing despite his seemingly thin physique.
Beneath this young man’s quiet demeanour is a strong-willed and courageous individual who’s willing to lay everything down when it comes to matters regarding those around himself. As a laid-back and fairly easygoing young man, Ezra is difficult to provoke and holds a certain degree of confidence in his abilities. One could even say that this young man tends to be cheeky, whether it comes to fights (in which he makes rash decisions possibly due to his age) or subtly teasing his companions. Despite the fact that his loyalty remains steadfast, he has the tendency to do things at his own pace - that is to say, he has the tendency to go about things at a time that he wants to do so, and no one can deter him from that decision (perhaps with the exception of very few). It’s difficult to get to understand Ezra at a deeper level as he doesn’t express his emotions or thoughts easily and possesses a lonely nature, though he seems to be frequently concerned for the wellbeing of others. Even so, his trust and love for the people around himself are more than well established.
Like most of his other thoughts, it is unknown whether if Ezra holds a romantic interest in the princess or the leader, though it seems like a high possibility, seeing the risks and circumstances he is willing to go through for their sakes.
Charming Bard Darion Reynard| Archer | 20 | This character was a adventurer who wound up in the village who housed the future hero, and princess. They soon chose to take up arms in the deliverance deciding it would make a grand song upon the completion of the war. They are known to be a master of singing, and the bow so they were welcomed with open arms in the army. | Claimed by ❥statice
- Charming Bard info:
With mischievous gold eyes shaped like almonds and a smile that can at times be called Chesire-like, Darion exudes both charm and haughtiness. He is of a fair height at around 5’10”, with a lean body structure, good posture and graceful movements. His hair, that he cares far too much about, is colored white-blond and swoops to the left. It’s a bit long, around shoulder length, though he tends to keep it bound in a small ponytail. His skin tone is medium brown, oddly offsetting the paleness of his hair and eyes. To top it off, he generally wears a black bycocket hat.
A man who’s traveled many places in his young life and has sung countless songs, Darion is quite the confident and upbeat fellow. He has no problem chatting with other people and getting to know them. However, he unintentionally tends to push the boundaries of others and his friendliness can easily get irritating when he refuses to leave somebody alone. He’s also sadly prone to flirtatiousness. If nothing else, at least he does have loyalty and no one could never complain about being lonely when he’s around. He’s a bit on the dramatic side, amusingly playing up theatrics as well as, unfortunately, making mountains out of molehills – he can be a complainer, for sure. He tries to make sure everything he does is graceful (a feat that works at least 75% of the time) and is a neat freak to boot. As a bard, he has a keen eye for the arts, that extends not only to singing but also to dancing (he has two left feet though so don’t let him dance with you) and painting (can only do stick figures).
Brawler Medli Shipton| Fighter | 30 | This character is a huge hulk of a human. They are quite powerful, and most people wouldn't want to pick a fight with them. They wield axes, but mainly stick to hand to hand when outside of a battlefield fight. However while being a monster of a human being they are known as the father/mother figure of the group outside of the retired knight. | Claimed by Thesselhydra
- Info:
Medli stands at a surprisingly unintimidating 5'7. However, she has more than enough muscle to back up any threat she makes. With a toned, athletic appearance and a number of scars across her lightly tanned skin, there's no doubt that this young woman has been through some tough times. Her face is heart shaped with a few sharp angles and a small chin. High arching brows frame her hooded, muddy blue eyes, always glowing with intensity. Her hair is a sandy blonde with a bit of a natural curl to it, usually held back from her face in a series of braids. When let down, it reaches a few inches past her shoulders. Medli prefers to stay clad in practical wear, usually armors. As a very mobile, but close quarters fighter, she likes something that isn't too heavy. Often, she will wear padded gloves, arm guards and shin guards along with her boots. She is a very ruthless fighter who likes to get into her opponent's space, so all this is meant to give her the best chances. Although she would much rather punch someone into submission, she also carries her prized axe on her back.
Now, what more could one expect out of fighter like Medli besides a lot of swearing, drinking and flirting. Because that about sums her up. She loves to fight, and doesn't really know when to pick them. Actually, it's more that she picks all of the fights. Her attitude isn't easy to get along with, at least not to most people, due to her general rudeness. Medli isn't actually an inherently mean person, but she absolutely loves to push people's buttons. Overall, she's very fun to be around, if rowdy and a bit dangerous. She likes to act as if nothing truly means anything to her, though it's very obvious to those close to her that she cares far too much. Gain her favor and she will die for you within the blink of an eye.
Retired Knight | Cavalier | 66 | Forced out of retirement to help his two children this legendary man takes up arms. He known to be a master of the art of war, and a master with a lance as well. He trained both the hero, and the princess to become what they are today. Despite his age he is still kicking, and willing to fight for the future of his homeland, and his two children. Used to date the Rotunda turncoat in fact many say she is the mother of the leader. | Claimed by Qrow
-Retired Knight Info
Mature Wolf | Werewolf | 20 | This werewolf was raised in the same village as the two heroes however unlike them they were secluded in the forest of the area. They were raised to protect the princess at all cost to redeem their father's cruel acts in the war. They are quite mature though playful when in the mood kind of like a dog mixed with a cat's personality. Their human form features wolf ears, and tail while there battleform is a normal looking wolf. | Claimed by Qrow
- Mature Wolf Info
Elegant Dancer | Dancer | 18 | A young dancer of the capital who seeked refuge in the small village after getting in trouble with the Rotunda army after turning down one of the general's advances on her. She isn't good with a weapon, but her moves are said to give other soldiers a burst of energy in battle so she can be quite the asset in the war. Outside of dancing she is known to be quite shy, and timid around others. | Claimed by o r i o n
-Info
There have been a few times when Nora has been commented to look frighteningly fragile with her pale complexion and almond-shaped gray eyes, which is further emphasised due to the benign air that encircles her. It’s certainly not the most befitting appearance for someone within the boundaries of the war, though she has a surprising amount of endurance possibly because of the muscle she’s built from dancing. While her locks are swept to the side and tucked behind her ear, the rest of her pale hair stretches down to her waist, and the corner beneath her left eye is dotted with a small beauty mark.
While Nora is usually a mellow young woman, she can be mischievous and even childish, especially when she is around those closest to herself. She’s easily fascinated by many things (she’s very easy to impress - show her a small trick or skill and she’ll spend hours wondering how on earth it was done) and is eager to learn whatever she is able to, especially if it is something that will be able to benefit the group. To give an example of her determination, if someone were to teach her archery and tell her to shoot two hundred arrows per night, she’d be up doing just that. Nora’s curiosity seems to stem from the fact that she was never able to learn much aside from the arts, and the core of her insecurity seems to come from her thoughts of not being able to help the group as much as she would like to. As a conscientious young woman, Nora takes her duties seriously and is quick-thinking even amidst perilous situations. She’s appreciative of the smallest things and naturally leans towards searching for the good in others, though this may make her seem naive as it has lead to her downfall more than once (even so she usually takes the problems that arise from her mistakes with a small troubled smile). She’s loving and courteous, but on a personal level, she’s awkward, as she is shy. This is mainly because she’s conscious of whether if she’ll accidentally offend someone or come off as awkward (which is ironic considering the fact that this consciousness does make her more awkward). Despite the impression her appearance may give, it’s easy to make her laugh, and she does genuinely enjoy conversing with others.
The Rotunda turncoat | Wyvern Rider | 55 | A old Rotunda loyalist who lost interest in serving the crown. So she decided to go help her old ex-lover the retired knight in guiding these children through the war that was soon to come. Along with the dragon princess she is known to be quite the force to reckon with despite her age. She might be the mother of the leader, but it was never made clear. | Open
Rotunda Turncoat
The witch of Astram | Witch | 23 | A young lady who is the daughter of the strongest witch in all of Vira. No one knows why she was at the small village when the siege occurred, but she was indeed there. She is quite the quiet young lady at least when the gentleman thief isn't around. For when he's around she turns into quite the yandere type of lady having a huge crush on him after he saved her from the capital trying to kill her. | Open
-The witch of Astram info
The Gentleman Thief Thomas Backpool | Thief | 25 | A thief known throughout Vira for his many great acts of thievery. He stole from both capitals when both were around, and always leaves a calling card giving warning to his future jobs. It's unclear how he gets the job done when the target knowns beforehand he is coming. He is a master of pick locking, and more importantly for this army he's a master with a daggers. | Claimed by Nayo
Portrait: (Darker haired one.)
- Info
Raised in a poor family Thomas was forced to steal. However there was one thing that separated Thomas from a normal street thug he did not enjoy picking on the unknowing. So upon turning ten he came up with the intelligent idea of leaving a calling card before any attempt at stealing. At first this was a dumb idea as it got his targets to be more on edge, however as he matured and he grew more skilled at his job he soon became a master thief. At fifteen he stole quite a big of gold, and slowly grew to the role of being a Lord of a manor. Forgetting his petty past he soon became a gentleman thief. Outside of being a genius thief, he is the very definition of a gentleman. He opens the door for people, and will go out of his way to help a lady. He's the kind of guy to know random facts, and just spout them off. He's more of the serious gentleman rather than a comedic relief. Outside of being a master thief he is a master with daggers which is quite the skill for this war. One small kink this man has however is the fact he enjoys the thrill, in fact many could say he's addicted to the feeling of his blood rushing to his head. So he's not the kind of guy you wanna send on a surprise attack for he'll leave them a calling card as he refuses to do dirty tactics even when it's required.
The Dragon Princess Cae Mirsengal | Dragon | 9000+ looks 18 | This princess is one of the last living dragons capable of becoming a human. She is friends with the Rotunda Turncoat after she saved her from being imprisoned by the Rotunda army. She joined the army in promise that she could take one piece of land to reclaim the dragon race. She is quite the nice person, and is always willing to sacrifice her own time for others. | Claimed by inky
Portrait:
- Info:
Cae is a gentle soul, she isn't usually one for fight of violence even which is a pretty unusual thing for someone who is joining an army to do. Of course she has her reason which is to protect her kind, she loves her kind with a passion and wants whats best for them. She normally is a very passive woman and just sort of brushes off any mean or harsh people. for the most part she doesn't really interact with humans unless absolutely necessary. This just happens to be one of those times, she finds humans to be rather brutish and cruel. After all the war was start by them right? There are times were she can seem a bit, ditsy thanks to not spending a lot of time around humans but since she has lived so long she is quiet wise just not in all areas.
To join:
Wanted Role | Name
Appearance [If you use a face claim no need to type out their appearance], and personality {Each character has a base set personality and age so please play off what I have set forth. Unless you asked to change it.}
Face claim (Not required, but highly recommended.)
Shipping Chart:
//These are not for sure pairings. They can change, but this is how they are at the start.
The leader likes The Princess, feelings not returned.
The Childhood friend likes [Princess, or Leader], feelings not returned.
The Witch of Astram likes The Gentleman Thief, feelings not returned.
Retired Knight dated Rotunda Turncoat but they broke up.
- Follow all forum rules, ghost rules, and all that basic fun stuff. If you really wanna go wild ask your partner to go to PMs, or something.
- Literacy: I'm not going to ask too much here, however you need to at least write one good paragraph per post. I do not want one liners, two liners, or even three liners in this RP. Now if you would like to type more than one paragraph, PLEASE go ahead!
- Characters: Please follow a bit of guidelines when making your characters. If you rp a Mage, they uses tomes nothing else. They don't have a special gift, scar, or what have you. Mages are not looked down upon in Rotunda, or Astram. Another note if you rp a mage they do not use swords, characters are to keep to their weapons. Same for swords, axe, bow, and all that. Characters use one type of weapon, maybe two. As for looks, and appearance you can go a bit wild, but no rainbow hair. You can have like green, and blue hair though. One final note stay true to the role you choose.
- Roles are first come first serve. However if you wanna claim a role, but wanna change it a bit ask me. We can work something out. Also you type a max of two spots.
- God-modding, powerplaying, and spotlighting please don't do it. Two characters are indeed the main characters so they will spotlight, but within reason. As for godmodding, and powerplaying in fights I ask you either ask the other person, or don't do it. Also if you fight another rper please decide on a winner before hand, or ask me to decide.
- Keep all drama outside of the rp off this page.
- Please be mildly active. Post at least three times a week, and we should be good.
- Oh yea a quick add-on to characters. If you use a face claim (which I encourage cause I personally find face claims easier to visually than reading text.) please use anime styled pictures.
- For now that's it, I'll add more if I must.
The Deliverance:
// I'm going to just make roles so it's easier to get the plot moving. Ask me if you wanna tweak a role so it fits your character more.
Leader | Swordsman | 18 | A villager who grew up as the princess' best friend since childhood. They are the son of the retired knight who raised the princess so they are like a brother to the princess. He is good with a blade, and known more for his speed than his power. Later in the rp he claims the blade known as the Regal blade, a blade only the chosen hero can wield. | Open
- Leader's info
Princess Lucia Almira | Mage | 18 | A princess who was raised by a retired knight in a small village. She was raised alongside the knight's son and together they have become close friends. She is what many would expect from a princess. Elegant, woman like, and mature she is the type of person you would want as an advisor. Later in the rp she'll obtain the legendary tome known as Ragnarok a tome said to be wielded by only the advisor of the hero. | Claimed by Nayo
- Portrait
- Info
This princess is no tomboyish warrior queen in disguise. No she is a bonafide Queen at heart, a smart, elegant, and patient lady. She was raised to be a Queen despite the fact that she was in hiding from her bloodline. In fact she was told from a young age who she was, and how she wasn't suppose to tell anyone not even her best friend. During her childhood while other kids played games such as tag, Lucia was always inside playing with one of the adults in a game of chess. After she turned ten she started to become unstoppable in chess, and with that she has slowly became a good battle advisor. She talks in a soft tone however she is not shy, and is not afraid to hell if need be basically she knows what tone to use in a situation, and most of the time it just so happens to be soft. Outside of chess, she is also a good dancer though she doesn't really have time to show it off since they're in the middle of a war. She's the kind of girl to be okay with being the background leader, mainly because she finds her best friend to be a much better leader than her. She is attracted to females, and males however she leans more towards females. Despite that she is fully prepared to marry someone befitting of a king rather than someone she loves. Her battle skills aren't perfect since she's more a advisor than a fighter however she is quite well at black magic, and owns quite a few tomes to use in the battlefield.
The Childhood friend Ezra | Cavalier | 19 | This character was raised in the same village as the leader, and princess. They are a more laid back kind of person, and is known to do only what they want when they want. {Depending on rpers choice} they have a deep crush on the princess, or leader of the deliverance and have sworn to follow them to the end of this war. | Claimed by o r i o n
- Info
Perhaps the most noticeable characteristic about this lean and fair young man is the mysterious atmosphere that encircles him despite his rather gentle face. His calm green eyes are curtained by his long and dark lashes. A tousle of inky black hair oftentimes falls over Ezra’s surprisingly sharp and earnest gaze, though it seems that he has given up on styling it differently, letting the thick curls simply be. His slender hands are calloused from the years of yielding a weapon, covered with small white scars. He’s surprisingly muscular underneath his clothing despite his seemingly thin physique.
Beneath this young man’s quiet demeanour is a strong-willed and courageous individual who’s willing to lay everything down when it comes to matters regarding those around himself. As a laid-back and fairly easygoing young man, Ezra is difficult to provoke and holds a certain degree of confidence in his abilities. One could even say that this young man tends to be cheeky, whether it comes to fights (in which he makes rash decisions possibly due to his age) or subtly teasing his companions. Despite the fact that his loyalty remains steadfast, he has the tendency to do things at his own pace - that is to say, he has the tendency to go about things at a time that he wants to do so, and no one can deter him from that decision (perhaps with the exception of very few). It’s difficult to get to understand Ezra at a deeper level as he doesn’t express his emotions or thoughts easily and possesses a lonely nature, though he seems to be frequently concerned for the wellbeing of others. Even so, his trust and love for the people around himself are more than well established.
Like most of his other thoughts, it is unknown whether if Ezra holds a romantic interest in the princess or the leader, though it seems like a high possibility, seeing the risks and circumstances he is willing to go through for their sakes.
Charming Bard Darion Reynard| Archer | 20 | This character was a adventurer who wound up in the village who housed the future hero, and princess. They soon chose to take up arms in the deliverance deciding it would make a grand song upon the completion of the war. They are known to be a master of singing, and the bow so they were welcomed with open arms in the army. | Claimed by ❥statice
- Charming Bard info:
With mischievous gold eyes shaped like almonds and a smile that can at times be called Chesire-like, Darion exudes both charm and haughtiness. He is of a fair height at around 5’10”, with a lean body structure, good posture and graceful movements. His hair, that he cares far too much about, is colored white-blond and swoops to the left. It’s a bit long, around shoulder length, though he tends to keep it bound in a small ponytail. His skin tone is medium brown, oddly offsetting the paleness of his hair and eyes. To top it off, he generally wears a black bycocket hat.
A man who’s traveled many places in his young life and has sung countless songs, Darion is quite the confident and upbeat fellow. He has no problem chatting with other people and getting to know them. However, he unintentionally tends to push the boundaries of others and his friendliness can easily get irritating when he refuses to leave somebody alone. He’s also sadly prone to flirtatiousness. If nothing else, at least he does have loyalty and no one could never complain about being lonely when he’s around. He’s a bit on the dramatic side, amusingly playing up theatrics as well as, unfortunately, making mountains out of molehills – he can be a complainer, for sure. He tries to make sure everything he does is graceful (a feat that works at least 75% of the time) and is a neat freak to boot. As a bard, he has a keen eye for the arts, that extends not only to singing but also to dancing (he has two left feet though so don’t let him dance with you) and painting (can only do stick figures).
Brawler Medli Shipton| Fighter | 30 | This character is a huge hulk of a human. They are quite powerful, and most people wouldn't want to pick a fight with them. They wield axes, but mainly stick to hand to hand when outside of a battlefield fight. However while being a monster of a human being they are known as the father/mother figure of the group outside of the retired knight. | Claimed by Thesselhydra
- Info:
Medli stands at a surprisingly unintimidating 5'7. However, she has more than enough muscle to back up any threat she makes. With a toned, athletic appearance and a number of scars across her lightly tanned skin, there's no doubt that this young woman has been through some tough times. Her face is heart shaped with a few sharp angles and a small chin. High arching brows frame her hooded, muddy blue eyes, always glowing with intensity. Her hair is a sandy blonde with a bit of a natural curl to it, usually held back from her face in a series of braids. When let down, it reaches a few inches past her shoulders. Medli prefers to stay clad in practical wear, usually armors. As a very mobile, but close quarters fighter, she likes something that isn't too heavy. Often, she will wear padded gloves, arm guards and shin guards along with her boots. She is a very ruthless fighter who likes to get into her opponent's space, so all this is meant to give her the best chances. Although she would much rather punch someone into submission, she also carries her prized axe on her back.
Now, what more could one expect out of fighter like Medli besides a lot of swearing, drinking and flirting. Because that about sums her up. She loves to fight, and doesn't really know when to pick them. Actually, it's more that she picks all of the fights. Her attitude isn't easy to get along with, at least not to most people, due to her general rudeness. Medli isn't actually an inherently mean person, but she absolutely loves to push people's buttons. Overall, she's very fun to be around, if rowdy and a bit dangerous. She likes to act as if nothing truly means anything to her, though it's very obvious to those close to her that she cares far too much. Gain her favor and she will die for you within the blink of an eye.
Retired Knight | Cavalier | 66 | Forced out of retirement to help his two children this legendary man takes up arms. He known to be a master of the art of war, and a master with a lance as well. He trained both the hero, and the princess to become what they are today. Despite his age he is still kicking, and willing to fight for the future of his homeland, and his two children. Used to date the Rotunda turncoat in fact many say she is the mother of the leader. | Claimed by Qrow
-Retired Knight Info
Mature Wolf | Werewolf | 20 | This werewolf was raised in the same village as the two heroes however unlike them they were secluded in the forest of the area. They were raised to protect the princess at all cost to redeem their father's cruel acts in the war. They are quite mature though playful when in the mood kind of like a dog mixed with a cat's personality. Their human form features wolf ears, and tail while there battleform is a normal looking wolf. | Claimed by Qrow
- Mature Wolf Info
Elegant Dancer | Dancer | 18 | A young dancer of the capital who seeked refuge in the small village after getting in trouble with the Rotunda army after turning down one of the general's advances on her. She isn't good with a weapon, but her moves are said to give other soldiers a burst of energy in battle so she can be quite the asset in the war. Outside of dancing she is known to be quite shy, and timid around others. | Claimed by o r i o n
-Info
There have been a few times when Nora has been commented to look frighteningly fragile with her pale complexion and almond-shaped gray eyes, which is further emphasised due to the benign air that encircles her. It’s certainly not the most befitting appearance for someone within the boundaries of the war, though she has a surprising amount of endurance possibly because of the muscle she’s built from dancing. While her locks are swept to the side and tucked behind her ear, the rest of her pale hair stretches down to her waist, and the corner beneath her left eye is dotted with a small beauty mark.
While Nora is usually a mellow young woman, she can be mischievous and even childish, especially when she is around those closest to herself. She’s easily fascinated by many things (she’s very easy to impress - show her a small trick or skill and she’ll spend hours wondering how on earth it was done) and is eager to learn whatever she is able to, especially if it is something that will be able to benefit the group. To give an example of her determination, if someone were to teach her archery and tell her to shoot two hundred arrows per night, she’d be up doing just that. Nora’s curiosity seems to stem from the fact that she was never able to learn much aside from the arts, and the core of her insecurity seems to come from her thoughts of not being able to help the group as much as she would like to. As a conscientious young woman, Nora takes her duties seriously and is quick-thinking even amidst perilous situations. She’s appreciative of the smallest things and naturally leans towards searching for the good in others, though this may make her seem naive as it has lead to her downfall more than once (even so she usually takes the problems that arise from her mistakes with a small troubled smile). She’s loving and courteous, but on a personal level, she’s awkward, as she is shy. This is mainly because she’s conscious of whether if she’ll accidentally offend someone or come off as awkward (which is ironic considering the fact that this consciousness does make her more awkward). Despite the impression her appearance may give, it’s easy to make her laugh, and she does genuinely enjoy conversing with others.
The Rotunda turncoat | Wyvern Rider | 55 | A old Rotunda loyalist who lost interest in serving the crown. So she decided to go help her old ex-lover the retired knight in guiding these children through the war that was soon to come. Along with the dragon princess she is known to be quite the force to reckon with despite her age. She might be the mother of the leader, but it was never made clear. | Open
Rotunda Turncoat
The witch of Astram | Witch | 23 | A young lady who is the daughter of the strongest witch in all of Vira. No one knows why she was at the small village when the siege occurred, but she was indeed there. She is quite the quiet young lady at least when the gentleman thief isn't around. For when he's around she turns into quite the yandere type of lady having a huge crush on him after he saved her from the capital trying to kill her. | Open
-The witch of Astram info
The Gentleman Thief Thomas Backpool | Thief | 25 | A thief known throughout Vira for his many great acts of thievery. He stole from both capitals when both were around, and always leaves a calling card giving warning to his future jobs. It's unclear how he gets the job done when the target knowns beforehand he is coming. He is a master of pick locking, and more importantly for this army he's a master with a daggers. | Claimed by Nayo
Portrait: (Darker haired one.)
- Info
Raised in a poor family Thomas was forced to steal. However there was one thing that separated Thomas from a normal street thug he did not enjoy picking on the unknowing. So upon turning ten he came up with the intelligent idea of leaving a calling card before any attempt at stealing. At first this was a dumb idea as it got his targets to be more on edge, however as he matured and he grew more skilled at his job he soon became a master thief. At fifteen he stole quite a big of gold, and slowly grew to the role of being a Lord of a manor. Forgetting his petty past he soon became a gentleman thief. Outside of being a genius thief, he is the very definition of a gentleman. He opens the door for people, and will go out of his way to help a lady. He's the kind of guy to know random facts, and just spout them off. He's more of the serious gentleman rather than a comedic relief. Outside of being a master thief he is a master with daggers which is quite the skill for this war. One small kink this man has however is the fact he enjoys the thrill, in fact many could say he's addicted to the feeling of his blood rushing to his head. So he's not the kind of guy you wanna send on a surprise attack for he'll leave them a calling card as he refuses to do dirty tactics even when it's required.
The Dragon Princess Cae Mirsengal | Dragon | 9000+ looks 18 | This princess is one of the last living dragons capable of becoming a human. She is friends with the Rotunda Turncoat after she saved her from being imprisoned by the Rotunda army. She joined the army in promise that she could take one piece of land to reclaim the dragon race. She is quite the nice person, and is always willing to sacrifice her own time for others. | Claimed by inky
Portrait:
- Info:
Cae is a gentle soul, she isn't usually one for fight of violence even which is a pretty unusual thing for someone who is joining an army to do. Of course she has her reason which is to protect her kind, she loves her kind with a passion and wants whats best for them. She normally is a very passive woman and just sort of brushes off any mean or harsh people. for the most part she doesn't really interact with humans unless absolutely necessary. This just happens to be one of those times, she finds humans to be rather brutish and cruel. After all the war was start by them right? There are times were she can seem a bit, ditsy thanks to not spending a lot of time around humans but since she has lived so long she is quiet wise just not in all areas.
To join:
Wanted Role | Name
Appearance [If you use a face claim no need to type out their appearance], and personality {Each character has a base set personality and age so please play off what I have set forth. Unless you asked to change it.}
Face claim (Not required, but highly recommended.)
Shipping Chart:
//These are not for sure pairings. They can change, but this is how they are at the start.
The leader likes The Princess, feelings not returned.
The Childhood friend likes [Princess, or Leader], feelings not returned.
The Witch of Astram likes The Gentleman Thief, feelings not returned.
Retired Knight dated Rotunda Turncoat but they broke up.