Post by Aphelyon on Feb 23, 2017 16:23:34 GMT -5
You Are Invited
280 years ago, a great war that swept across the continent of Trenuin, one which drew in every kingdom on the continent into its bloodshed. The war, now known as the Decemvir, lasted ten years and cost hundreds of thousands- perhaps even millions- of lives. The war was caused by decades of hostilities bred by prejudices and misunderstandings, and once peace was made, the Decemvir Convocation was established to help the keep the peace on Trenuin. Every ten years, the rulers of every major city of every kingdom would congregate in one place to mingle, celebrate, and discuss business. Not only would this help bring to light issues they had with each other so that they could be solved, but it would allow the rulers to experience each others cultures and befriend each other, which would help to limit the spread of prejudice, and make them less likely to betray and attack each other. Every ten years, a different kingdom would be chosen to host the Convocation. Being chosen is both a great honor and a great responsibility: it is a sign of respect and prestige, but should something go wrong, that kingdom will be considered to blame. As such, being chosen as host is a precarious situation that may make or break a kingdom's reputation.
The Convocation lasts for 109 days, beginning on the day that the war first began- May 28- and ending on the day the Red Heart Accords were signed- September 14. Much of this time is idle, a period when the nobles of other kingdoms may walk among the host's capital city and experience its culture and lifestyle, or speak with each other privately to form relationships or work out problems. Certain days, however, are designated either for political meetings, or for specific celebrations meant to help the kingdoms demonstrate their powers and, ideally, work out issues with other kingdoms in non-violent ways.
This year, the Decemvir Convocation is being held by the northern kingdom of Dreisten, making it rather fortunate that the Convocation is held in summer. While there has not been any major bloodshed in Trenuin for the past 39 years- besides a few minor scuffles between kingdoms- there are whispers again of war on the horizon. Therefore, this Convocation is especially integral, as it may ensure the continuation of peace, or the declaration of war. Where will you be?
About This Roleplay
This is a medieval fantasy themed roleplay, so the style will be somewhere between medieval and Renaissance. Trenuin, the continent that this takes place on, is modeled more-or-less after Europe, and so most kingdoms will be of a more European style. However, because this is fantasy, you make take inspiration from wherever you choose.
This roleplay does not have magic; not overtly at least. Magic may very well exist in the world, but no more is known of it than half-believed fairy tales and fortune tellers whose prophecies may or may not come true. This is a mostly realistic roleplay with some fantasy elements, taking place in a made-up world.
As for the characters, they will mostly be nobles and royalty either from Dreisten or from the surrounding kingdoms of Trenuin, though you may also play servants, or even assassins or other characters who may interact with the Convocation. In appearance, people are pretty realistic, so there will be no other fantasy-style races such as elves or dwarves. However, you may have mild fantasy-style "mutations" for your character. For example, people from your kingdom may be known for their pointed ears or unusual yellow eyes or silver hair. However, they may not have major fantasy mutations such as plant or animal parts, unnaturally-colored skin (besides unnaturally light or dark), or anything that would suggest they're anything other than human. You may not have hair or eye colors that cannot exist naturally- if you've never seen a mammal with that color, you can't have it. So, no blue hair or purple eyes, sorry. Also, remember this is medieval times, so life spans are not all that long, and the lower your character's social class and quality of life, the lower their lifespan will be- so the poorest peasants and beggars would be lucky to live into their 40s or 50s, while affluent nobles in wealthy kingdoms may be able to live into their 70s or 80s if they're lucky. Of course, I doubt this will be much of a problem as I expect most people will play younger characters and/or nobles, but it's worth mentioning nonetheless.
As for the kingdoms, like was mentioned above, most will be of a more European, medieval or Renaissance style. However, you may take inspiration from wherever you like. Still, unless your character has traveled from another continent- which is highly unlikely granted the time period and the nature of this event- your kingdom will have a basis in medieval Europe. There is currently no set limit on how many kingdoms there can be, but keep in mind that there can only be so many before it starts to become unrealistic. Therefore, if your character would fit well into a different kingdom, you should ask the creator of that kingdom if you may join it. This also means that there will hopefully be more nobles from a given kingdom than just its high king/high queen, since additional nobles would have to be either lesser kings/queens, counts/countesses, lords/ladies, or whatever sort of hierarchy system that kingdom uses. Also, I will note now that if you don't feel up to the task of creating your own kingdom, I have taken the liberty of making two extras in edition to Dreisten that you can join without having task first. These are Mestea and Edrana. You also don't have to ask to make a servant of Mestea, Edrana, or Dreisten, though I would prefer if you ask before making a noble of Dreisten.
This is actually a sort of reboot of a short-lived roleplay I had previously, called The Decemvir Celebration. It was my fault it died; I abandoned it, because of being busy in real life, and because honestly I was too ambitious with it. It was too... broad. Too open-ended. Because the characters could really be anyone, there was not much unifying plot, they had little reason to interact, and they were just generally spread too thin. Hopefully, that will not be the case in this version as they will primarily be nobles and royalty who will be around each other often, and have reason to randomly speak with each other.
Links to the roleplay page and kingdoms list below.
Roleplay Rules
(these are not to be broken and may result in a warning or even expulsion from the roleplay)
- Obviously, follow all the forum rules and ghost rules, which I shouldn't need to reiterate here. -
- No flaming, bashing, trolling, spotlighting, powerplaying, godmodding, etc. -
- No mary sues/"perfect"characters. Your character is almost never going to be the absolute best in the land at anything. Being very good at some things (not everything), however, is entirely acceptable. Your character will be bad at some things. They will have some flaws. They will lose sometimes. They're human. Similarly, though, please don't make your character so awful that they have no good aspects and are mopey and depressed and annoyingly flawed. Give them some space to develop and improve, but also let them develop and improve. -
- As always, keep things pg. So, no excessively graphic violence, language, or other inappropriateness. If you desire any of these things please take it to PM where it is legally out of my control. -
- Please try to be literate and original. Make your characters and their actions unique and meaningful rather than making them a cookie cutter with nothing personal going for them. Contribute to the plot and roleplay in a meaningful way that is enjoyable for everyone. Use good grammar, spelling, etc. At the same time, please don't write a novel every post. If you try to make things too long and complicated it gets boring and tedious. Find that comfortable middle where it's entertaining for you to write and entertaining for us to read. -
- As discussed in a previous section, keep your characters realistic. Being fantasy, they don't have to be completely, 100% realistic, but keep it within the realm of possibility. This also goes for behavior; keep your character's personality, backstory, and all that other stuff consistent and believable. Don't make their reactions wildly arbitrary- everyone has motives for what they do. This also goes for things like roleplay events. When your character attempts to do something, sometimes they'll fail. That's just how it is. You're character can't always be awesome and win at everything. It's not realistic. At the same time, don't make everything always completely awful for your character where they're always miserable and nothing good happens to them. That's just sad. -
- If you are gone for more than two weeks without prior warning, you will be suspended and your characters moved to the "inactive" slot. If you are gone for two weeks after this, your characters will be entirely removed. If you have any ranks- such as a noble of a kingdom or something- then that rank will be available for other people to fill. -
- I reserve the right to reject or remove people who are not literate enough, who do not contribute well to the roleplay, who are not active, who do not keep in the spirit of the roleplay, or who do not adequately follow the above rules. -
Characters Summary
Dreisten
Royalty: King Nothri Mistmane - Queen Asa Mistmane - Prince Calin Mistmane - Prince Arun Mistmane - Princess Ivona Mistmane
Jarls: N/A
Other Nobles: N/A
Thanes: N/A
Servants: N/A
Pets: Agnar
Other: N/A
Asmenia
N/A
Joining - Characters
Humans
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Pets
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Joining - Kingdoms
Please note that this is just a guideline for kingdom creation. You must at least have an idea of how to fill out all the following information to have a well-rounded kingdom, though not every detail has to be very in-depth to begin with. You can add to it as you go, but below is a starting point. However, you may also add much more than is listed to your kingdom, such as a map, more detailed locations, and even history. You may make the kingdom as detailed as you like, though try to keep it a manageable length.
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Name:
Location/Geography:
Primary Resources/Exports:
Culture:
Unique Appearance Aspects:
Government:
Major Cities:
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Naming Style:
Other: