Dragon's Talon ~ A Fairy Tail roleplay
Jan 8, 2017 23:07:00 GMT -5
*ShatteringStar*, ScorchR, and 1 more like this
Post by _Shinx_ on Jan 8, 2017 23:07:00 GMT -5
Dragon's Talon
Events:
Autumn Festival: The festival starts with multiple partner battles in the open field on the outskirts of town where nothing can be destroyed. Once the winners are decided, the winners each make a sculpture that will be judged by the S Class wizards and the Guild Master. The winner will get 100,000 jewel. Once that is done they have a feast and have fun until nightfall when they camp out under the stars and sleep and stargaze.
SCT: SCT, it means S Class Trials. Every two years, normally on the first snow of winter, eight wizards are sent to the base of Mt. Caelestis. Ten mages are sent into the cave behind the fog and must navigate their way to the summit exit. Once at the summit there will be a 2v2 fight. In the occasion that there aren't enough wizards to form multiple 2v2 matches, or there is an extra wizard where an even number of matches can't be held, there will be multiple 1v1s or 2v1s. The remaining wizards will make their way down the mountain without using magic. At the base of the mountain, the remaining wizards will become S Class wizards. In the occasion that there are more than three wizards, there will be a battle royal to see who the top three wizards will be. All Arial and Teleportation magic is not aloud. The SCT will be held for five days, sometimes six and by the end of the event, two S Class wizards will search for any lost or missing candidates.
Introduction:
When you first walk in through those large, dark wooden doors, you expect to find a group of loud, fighting, laughing idiots. You find multiple small groups within the guild hall, talking, laughing, having fun. You find people in front of the request board and you find some in the center talking. But, yes, occasionally you'll find a couple of idiots fighting and wrecking the guild hall, but that's just 'cause this guild is closer than family. We want you to be part of our family, one of our friends. We want to laugh with you and cry with you. We want to to have fun and we want you to join us. So what do you say? Will you join Dragon's Talon?
Locations:
Dragon's Talon Guild is located in the heart of Lapin Town, a medium sized town to the east of Mt. Govad. Mt. Govad is a tall mountain with multiple peaks and ridges starting at 20,200 ft, the mountain's summit being at 25,874 ft. The mountain gets much snow, but rarely ever has blizzards or large storms, instead it has large, strong gusts of wind that can unbalance even a professional mountain climber. At the base of Mt. Govad is the large mass of water known as Lake Livius. Lake Livius is a large lake resembling that of a heart. It's water is a light blue that reflects the sky. It's said that it was once home to a dragon and if you take your love on a boat ride you'll hear a whisper of good fortune. Branching off of Lake Livius are two wide, deep rivers, River Nila and River Sini. River Nila snakes through the land and travels along the outskirts of Mt. Govad before breaking away and snaking through Lapin Town and past Port Lavendale into the ocean. The other river, River Sini, starts deep before becoming more shallow and rapid, the waters scattered with many sharp stones and small 2-4ft waterfalls until pooling at the base of Mt. Caelestis. Mt. Caelestis is shorter than Mt. Govad with the summit coming up at 18,057ft with only a few peaks. It gets little to no snow and most of the mountain is blanketed with a large birch and dogwood forest. Pouring down the side of Mt. Caelestis is Cloud Falls, a large waterfall that thunders down into the small pond at the end of River Sini. It got its name because of the fog-like air-masses at the base of the waterfall that hides an unnamed cave with may tunnels that go up into the mountain and down below it, making it easy to get lost there. Near Cloud Falls is a medium sized village known as Elmore Village, primarily known for said waterfall. Crescent City is North-west of Lapin Town and is known for the many wondrous bakeries and magic shops. Along the side of a small section of Sini River is Alpa Town, a small tourist town with few wizards. At the center of Alpa Town is Silver Cathedral, a large church that's mainly a historical site with a large bell at the top with a small cross. It's rarely in use, but it attracts many tourists to its surrounding town. Next to the ocean is Port Lavendale, a large town south-west of Lapin Town and near River Nila. Many foreign ships come here to trade and sell items and it's home to a number of wizards as the trading makes it so you can get rare magic items and information. Connecting many of these places are the train stations that go to Port Lavendale, Lapin Town and Crescent City. Most other areas are only accessible through magic mobile or carriages. Far South off the coast of Port Lavendale is an island called Vine Island. Vine Island is a tropical island with vines and trees that have a mind of their own. Vines and Roots have been known to grab people and try pull them off their corse so the people get lost or are lead to a monster such as a forest Vulcan. Silvcone Village live near the center of this island against a small mountain. The people who live here have learned the way of the tropical island and know how to navigate themselves and work with the direction of the plants.
Description:
The building is large and tall with three stories. In the center front of the building is a tall, semi-wide, dark, wooden, double door. In front of the large door is a white stone rise with a few stairs that lead down to a large, white-brick patio dotted with small round tables with a few chairs around each. Bordering the front two corners of the rise outside the door are two large pillars that end in a connecting arch. The pillars have ivy growing up them and the arch is laden with purple, white and blue flowers that hang down slightly. After six feet on both sides of the door, the walls push in about four feet with rounded corners, the guild's exterior like a box with rounded corners. On the second story of the guild there is a large balcony with light, white pine fencing laden with ivy. On that balcony are a few semi-large round tables with red round table cloths and multiple chairs surrounding them. In the back of the balcony are two, tall and wide, clear windows. There is one large window visible from the front of the third floor making up a large portion of its wall. The roof hangs over the top of the building in a dark shade of wood, similar to that that makes up the door and slopes on all four sides to a point. Similarly, on the pulled out area where the door is, there is a roof with three sides pulling up to a small flat that pushes up against the wall, not far below the second story balcony. The walls are an ivory colored wood with the first eight feet, ground up, being grey stone.
The first floor has dark wood flooring with multiple couched against the wall to the right of walking in with rectangle tables and multiple chairs. Against the left wall there is a long shallow pool with beige marble flooring surrounding the pool. As expected by this type of room, the first floor is for relaxing and having fun, giving a care-free, happy feel to newcomers and visitors. Most of the second floor is a cafe with multiple small tables and the balcony being part of it. Theres a semi-small room in the corner of the second floor with windows for most of its walls. It's a small workout room with an extension that goes against the wall in a long shower room with wooden walls that's split into two sections, the boys and the girls where they can get showered and change into their clothes. On the third floor, the top floor, there are the request boards. One for the normal jobs and one with the S Class jobs and higher where only S Class wizards are aloud to take jobs. There's a single large table where the entire guild can gather and discuss or just talk for the fun of it. You may have thought we were done, but no, there are the two floors of the basement. The first floor of the basement is split in half as the boy's and girl's dorms and the bottom floor to the basement is the infirmary, it's also the safest place in the guild as it's the furthest underground. All throughout the guild are fans and heaters so in the warmth of summer they can stay cool and in the cold of winter they can warm up.
Official Guild Mark:
(To Be Added)
Request Board:
100 Year Jobs:
--
10 Year Jobs:
--
SS Jobs:
--
S Jobs:
Cure!
We are suffering a disease and the people in Silcone Village are to weak to go retrieve the cure. The cure is the extract of a seed found in a Lue fruit. A large Lue tree lives near the Northern coast of Vine island, but is constantly surrounded by monsters. The Lue fruit is a dark purple with bright orange spots on it, but the outer shell protecting the fruit is poisonous to touch. We need it soon or our village may face death. We're offering 9,000,000 jewel for this cure.
--
Normal Jobs:
Zauber-Breaker!
Vor einer Woche, die ein Magier kam zu unserem Haus und in den Bann auf unseren Zungen und Hände machen es so, sind wir nicht richtig sprechen und schreiben. Bitte senden Sie Hilfe, wir Leben am Stadtrand von Alpa Stadt.
Ich zahle 110.000 Juwel für den Bann gebrochen zu sein
Taken Jobs
Missing
Our daughter, an 9 year old girl named Lila, has disappeared from home in Elmore Village and we're worried about her. She was last seen heading toward Cloud Falls and is a very curious girl. She heard rumors of the cave behind the waterfall and we believe she might have found a way in and got lost. Find her before a monster does! We're offering 745,000 jewel and a silver key (Pyxis) for her safe return.
--
Members:
Guild Master:
S Rank Wizards:
Silverwaters ~ Pollux Hailbring ~ 20 ~ S-Class ~ Dragon's Talon ~ Pollux is a tall, lean young man standing about 6'2" with a muscular build. His skin is a light pale tone with tattoos across his arms; thick lines moving from the tops of his shoulders down his arms to the tip of his middle fingers. These lines connect at his neck and move down his spine as well. Breaking up these lines are thick circles at each joint (shoulders, knuckles, elbows) and down his spine, as they move down his back and his arms they become smaller and smaller circles. The line of tattoo are a deep blue in color, with each circle a different color (shoulders, elbows, and knuckles mirroring each other) and look vaguely like a map of planetary orbits. Pollux's eyes are a soft brown color, tender and light when gazed at and they spark with curiosity when he finds something intriguing. His hair is a deep blue blue color and rather long. He holds it back in a ponytail but it still falls below his shoulders. About his face only a few strands drift into his eyes and his hair in general is rather smooth and well kept. He tends to stick to the color scheme of blues, yellows, grays, and blacks in his clothing. ~ Pollux utilizes Heavenly Body Magic is his main magic and Concealment Magic as a secondary. His main attacks with Heavenly Body Magic are; Meteor, an attack that greatly increases his speed and gives him an ethereal glowing yellow light, Caelum, an attack where he is able to fire chisels made of starlight at the opponent in large bursts, Scutum, a giant shield of starlight, and Eridanus, a whip made of starlight. ~ Has a thing for astronomy (if you couldn't tell).
*ShatteringStar* ~ Rias Gremory ~ 19 ~ Female ~ S-class ~ Apart of Dragon's Talon ~ Rias has a height of 5'8" and light pale skin that goes extremely well with her fit build and hourglass shape. Her torso is long and slender and her chest is very large. She has a black guild mark on her right hip. Her long, straight hair is an alluring crimson color like blood and it ends at her waist. Her bangs often collide with her fierce, two-toned eyes that hold the color of the ocean, going from a sky blue to a darker blue until it hits her black pupils. She usually wears dark tank tops and Capri leggings or skinny jeans.| Most see her as a pretty proud yet pretty chill person. She can be very fun and sarcastic at times and she especially loves to provoke her enemies and peers. It takes a lot to get her agitated though. When she is mad, she gets very cold-hearted and silent and a daring, fiery look in her eyes begins to show. In some situations though, she will either act out for the fun of it or be very quiet. ~ Demonology Magic and Teleportation magic. ~ Rias comes from a wealthy back ground and her two other siblings are Sorren and Reiner. Up until 6 years ago, they use to be very close, but Reiner grew more and more power hungry. Eventually when they left home, Reiner split from the group and was never heard of again. A year or two after that, Rias and her brother ended up at Fairy Tail. ~ Her siblings are Sorren and Reiner and she has a fear of snakes and scissors.
Normal Wizards:
*ShatteringStar* ~ Sorren Gremory ~ 19 ~ Male ~ Normal mage ~ Dragon's Talon ~ He stands at 6 foot and also has pale skin with a lean, muscular body. He has a maroon guild mark on his shoulder. His dirty blonde hair is thick and layered into big chunks going every which way down to his jawline and mid-neck. He also has pale green eyes that are oh so attractive. Sorren normally wears a white t-shirt and some type of shorts or jeans. | Sorren is a hot-head and can be very stubborn. He really gets aggravated when people poke fun of him or try to say they're better then him. He doesn't usually warm up to most, but when he does, he can actually be quite nice, charming, and funny. ~ Fire mage ~ See Rias' history. ~ He often gets into a lot of trouble and is very destructive.
*ShatteringStar* ~ Kara Orfus ~ 10 ~ Female ~ Normal mage ~ Dragon's Talon ~ Kara has a slim build and stands around 5'1" with porcelain pale skin like her sister, though she isn't as boney as Karman. For the most part, she is an attractive and adorable looking girl with a unique look to her. Her purple guild mark is on her right mid-thigh. Her hair is a thick, curly, dark purple that goes to her mid-back. Her large, slender eyes are a blue color and her eyelashes are long and dark, but not thick. | Kara's personality is usually very sweet and reserved, only speaking up when she has to, and she is also a very kind person. If she knows a person well, she can talk a lot, but only around that person. she seems to She sometimes plays the loner role and finds herself alone a lot of the time which with her best efforts, she tries to not do. ~ Light Magic and some Animal Transformation magic ~ Kara had a welcoming family with her sister, Karman, being one of the few people she spent time with and someone she looked up to. On one fateful day, however, a large group of bandits set their home village afire and murdered their parents. Kara and Karman barely made it out alive. They lived on their own for a couple of years and Karman always blamed Kara for their parents' death. Eventually, Karman left her little sister in Lapin town so it was no surprise that Kara ended up at Dragon's Talon's door step a year ago. ~ She works as a messenger for the guild; transporting letters, ordering supplies, and doing this and that around town.
Silverwaters ~ Kita Reine ~ 18 ~ Female ~ Normal Mage ~ Dragon's Talon ~ Kita is a smaller young lady standing about 5' even. Her skin is a soft ivory tone with light freckles across her cheeks and her features are slender and sweet looking. Her hair is pure white and is kept back in a loose braid that falls to the middle of her back. Kita's eyes are a soft, grassy green color, framed by dark, thick lashes that bring them out a bit more. Normally Kita wears a simple dresses, and depending on the weather will throw on a sweater over top. Kita's Guild mark can be found just under her collarbone off to the right a bit and some of it is hidden by the neckline of her dress. ~ Kita is rather adept in the use of Take Over magic in the form of Animal Soul, currently she utilizes three forms of Animal Soul, though really only uses two. Rabbit Soul is the first. She is extremely quick and agile in this form, with heightened sense and uses sharp punches as her method of fighting but this form is mostly for reconnaissance and evasion. Her second form is Leopard Soul, she is quick and agile with sharp punches and ruthless kicks, this form is more for her fighting form. Her third form, which she rarely uses because she hasn't quite learned to control it yet, is Drake Soul. ~ Kita loves anything sweet. Since she never had a lot of it when she was young, she is almost always seen with something sweet in her mouth and near her now.
_Shinx_ ~ Alexianria (Alexia) Domin ~ 17 ~ Female ~ Normal Wizard ~ Dragon's Talon ~ A slightly tall girl at 5'8 with fair, light skin. She has natural pink hair that reaches her waist in slight waves. Her eyes are light blue with flecks of gold. Her guild mark is bellow her neck, centered high on her chest, the mark a dark blue in color. She has full, coral-pink lips and peach-beige skin tone. ~ Celestial Wizard. She hold the silver keys: Lyra and Vulpecula. She holds the red keys: Pheonix, Lepus, Ariga, Draco and Hydra. She also knows a bit of archive magic such as force blast and force shield, but it's not that strong as she mostly spends time working on her celestial power.
Joining Form:
SN ~ Name ~ Age ~ Gender ~ Rank ~ Affiliation (guild or none) ~ Description ~ Magic ~ History(Optional) ~ Other
---
Sea Lion Guild
(Details - to be decided)
Location: Port Lavendale
Guild master:
[/font]ShatteringStar* ~ Crane L Dimsey ~ 75 ~ Male ~ Guild Master ~ Sea Lion ~ Crane isn't a fairly tall guy since he only retches 5'2" and his body is skinny and old with not a lot of muscle. He has a beer-gut due to being a low key alcoholic and for some odd reason his skin is very tan. His hair is short and crazy looking with most of it being white except for a grey triangle on his right temporal. (Like the opposite of Sweeney Todd) and his eyes are a dark green color. His attire is usually a Hawaiian flowered, button-up shirt and some shorts that go to his knees. He usually wears black sandals. | Crane has a very extrovert personality where he is usually a loud and jolly fool. Sometimes when he's trying to impress, he'll act cool and calm, but the trouble is for him to stay that way over a long period of time. With that being said, he does have his serious moments.. To get himself out of bad situations, he relies on his old age and gets amnesia for a few minutes until the trouble subsides. This helps when he spends too much and can't afford anything, which he does all the time. He spends most of his money on booze and the guild which is why Sea Lion has nice things and he'll sometimes buy a speedo or two to swim and tan in. ~ Perfume magic is his main while he also has Nullification magic and Animal Transformation magic. ~ In his younger days, Crane use to be a pool boy until he decided to become a Mage. With his good looks, he easily got into Sea Lion and rose through the ranks with his perfume magic and eventually gained knowledge in multiple magics. ~ He is a drunk and yet very greedy. He also loves to compete his mages against Events:
Autumn Festival: The festival starts with multiple partner battles in the open field on the outskirts of town where nothing can be destroyed. Once the winners are decided, the winners each make a sculpture that will be judged by the S Class wizards and the Guild Master. The winner will get 100,000 jewel. Once that is done they have a feast and have fun until nightfall when they camp out under the stars and sleep and stargaze.
SCT: SCT, it means S Class Trials. Every two years, normally on the first snow of winter, eight wizards are sent to the base of Mt. Caelestis. Ten mages are sent into the cave behind the fog and must navigate their way to the summit exit. Once at the summit there will be a 2v2 fight. In the occasion that there aren't enough wizards to form multiple 2v2 matches, or there is an extra wizard where an even number of matches can't be held, there will be multiple 1v1s or 2v1s. The remaining wizards will make their way down the mountain without using magic. At the base of the mountain, the remaining wizards will become S Class wizards. In the occasion that there are more than three wizards, there will be a battle royal to see who the top three wizards will be. All Arial and Teleportation magic is not aloud. The SCT will be held for five days, sometimes six and by the end of the event, two S Class wizards will search for any lost or missing candidates.
Introduction:
When you first walk in through those large, dark wooden doors, you expect to find a group of loud, fighting, laughing idiots. You find multiple small groups within the guild hall, talking, laughing, having fun. You find people in front of the request board and you find some in the center talking. But, yes, occasionally you'll find a couple of idiots fighting and wrecking the guild hall, but that's just 'cause this guild is closer than family. We want you to be part of our family, one of our friends. We want to laugh with you and cry with you. We want to to have fun and we want you to join us. So what do you say? Will you join Dragon's Talon?
Locations:
Dragon's Talon Guild is located in the heart of Lapin Town, a medium sized town to the east of Mt. Govad. Mt. Govad is a tall mountain with multiple peaks and ridges starting at 20,200 ft, the mountain's summit being at 25,874 ft. The mountain gets much snow, but rarely ever has blizzards or large storms, instead it has large, strong gusts of wind that can unbalance even a professional mountain climber. At the base of Mt. Govad is the large mass of water known as Lake Livius. Lake Livius is a large lake resembling that of a heart. It's water is a light blue that reflects the sky. It's said that it was once home to a dragon and if you take your love on a boat ride you'll hear a whisper of good fortune. Branching off of Lake Livius are two wide, deep rivers, River Nila and River Sini. River Nila snakes through the land and travels along the outskirts of Mt. Govad before breaking away and snaking through Lapin Town and past Port Lavendale into the ocean. The other river, River Sini, starts deep before becoming more shallow and rapid, the waters scattered with many sharp stones and small 2-4ft waterfalls until pooling at the base of Mt. Caelestis. Mt. Caelestis is shorter than Mt. Govad with the summit coming up at 18,057ft with only a few peaks. It gets little to no snow and most of the mountain is blanketed with a large birch and dogwood forest. Pouring down the side of Mt. Caelestis is Cloud Falls, a large waterfall that thunders down into the small pond at the end of River Sini. It got its name because of the fog-like air-masses at the base of the waterfall that hides an unnamed cave with may tunnels that go up into the mountain and down below it, making it easy to get lost there. Near Cloud Falls is a medium sized village known as Elmore Village, primarily known for said waterfall. Crescent City is North-west of Lapin Town and is known for the many wondrous bakeries and magic shops. Along the side of a small section of Sini River is Alpa Town, a small tourist town with few wizards. At the center of Alpa Town is Silver Cathedral, a large church that's mainly a historical site with a large bell at the top with a small cross. It's rarely in use, but it attracts many tourists to its surrounding town. Next to the ocean is Port Lavendale, a large town south-west of Lapin Town and near River Nila. Many foreign ships come here to trade and sell items and it's home to a number of wizards as the trading makes it so you can get rare magic items and information. Connecting many of these places are the train stations that go to Port Lavendale, Lapin Town and Crescent City. Most other areas are only accessible through magic mobile or carriages. Far South off the coast of Port Lavendale is an island called Vine Island. Vine Island is a tropical island with vines and trees that have a mind of their own. Vines and Roots have been known to grab people and try pull them off their corse so the people get lost or are lead to a monster such as a forest Vulcan. Silvcone Village live near the center of this island against a small mountain. The people who live here have learned the way of the tropical island and know how to navigate themselves and work with the direction of the plants.
Description:
The building is large and tall with three stories. In the center front of the building is a tall, semi-wide, dark, wooden, double door. In front of the large door is a white stone rise with a few stairs that lead down to a large, white-brick patio dotted with small round tables with a few chairs around each. Bordering the front two corners of the rise outside the door are two large pillars that end in a connecting arch. The pillars have ivy growing up them and the arch is laden with purple, white and blue flowers that hang down slightly. After six feet on both sides of the door, the walls push in about four feet with rounded corners, the guild's exterior like a box with rounded corners. On the second story of the guild there is a large balcony with light, white pine fencing laden with ivy. On that balcony are a few semi-large round tables with red round table cloths and multiple chairs surrounding them. In the back of the balcony are two, tall and wide, clear windows. There is one large window visible from the front of the third floor making up a large portion of its wall. The roof hangs over the top of the building in a dark shade of wood, similar to that that makes up the door and slopes on all four sides to a point. Similarly, on the pulled out area where the door is, there is a roof with three sides pulling up to a small flat that pushes up against the wall, not far below the second story balcony. The walls are an ivory colored wood with the first eight feet, ground up, being grey stone.
The first floor has dark wood flooring with multiple couched against the wall to the right of walking in with rectangle tables and multiple chairs. Against the left wall there is a long shallow pool with beige marble flooring surrounding the pool. As expected by this type of room, the first floor is for relaxing and having fun, giving a care-free, happy feel to newcomers and visitors. Most of the second floor is a cafe with multiple small tables and the balcony being part of it. Theres a semi-small room in the corner of the second floor with windows for most of its walls. It's a small workout room with an extension that goes against the wall in a long shower room with wooden walls that's split into two sections, the boys and the girls where they can get showered and change into their clothes. On the third floor, the top floor, there are the request boards. One for the normal jobs and one with the S Class jobs and higher where only S Class wizards are aloud to take jobs. There's a single large table where the entire guild can gather and discuss or just talk for the fun of it. You may have thought we were done, but no, there are the two floors of the basement. The first floor of the basement is split in half as the boy's and girl's dorms and the bottom floor to the basement is the infirmary, it's also the safest place in the guild as it's the furthest underground. All throughout the guild are fans and heaters so in the warmth of summer they can stay cool and in the cold of winter they can warm up.
Official Guild Mark:
(To Be Added)
Request Board:
100 Year Jobs:
--
10 Year Jobs:
--
SS Jobs:
--
S Jobs:
Cure!
We are suffering a disease and the people in Silcone Village are to weak to go retrieve the cure. The cure is the extract of a seed found in a Lue fruit. A large Lue tree lives near the Northern coast of Vine island, but is constantly surrounded by monsters. The Lue fruit is a dark purple with bright orange spots on it, but the outer shell protecting the fruit is poisonous to touch. We need it soon or our village may face death. We're offering 9,000,000 jewel for this cure.
--
Normal Jobs:
Zauber-Breaker!
Vor einer Woche, die ein Magier kam zu unserem Haus und in den Bann auf unseren Zungen und Hände machen es so, sind wir nicht richtig sprechen und schreiben. Bitte senden Sie Hilfe, wir Leben am Stadtrand von Alpa Stadt.
Ich zahle 110.000 Juwel für den Bann gebrochen zu sein
Translation:
Spell Breaker!
A week ago a mage came to our house and put a spell on our tongues and hands making it so we are unable to speak properly or write. Please send help, we live in the outskirts of Alpa Town.
I'm paying 110,000 jewel for the spell to be broken.
Spell Breaker!
A week ago a mage came to our house and put a spell on our tongues and hands making it so we are unable to speak properly or write. Please send help, we live in the outskirts of Alpa Town.
I'm paying 110,000 jewel for the spell to be broken.
Lock Enchants!
There is a thief in the area and I have valuable goods that I have in a safe, but I need it to be locked with a spell or enchantment so the thief can't get to it. I live two in Alpa Town near Silver Cathedral. You'll know my house by a small Vulcan sculpture right outside my door.
The payment is 160,500 jewel.
Lost Love!
Three days ago my Nikora named Love ran away. She's a celestial spirit, but she doesn't know how to open her gate to get back to the spirit world. I don't know what I did to upset her, but she's been ignoring me for the past two weeks. She looks like a little purple snowman and she was last seen at the lowest peak on Mt. Govad.
I'm willing to pay 450,000 jewel for her safe return. If you need to find me, I go to a little cafe called Owllight at 7:50 Am each morning.
Taken Jobs
Missing
Our daughter, an 9 year old girl named Lila, has disappeared from home in Elmore Village and we're worried about her. She was last seen heading toward Cloud Falls and is a very curious girl. She heard rumors of the cave behind the waterfall and we believe she might have found a way in and got lost. Find her before a monster does! We're offering 745,000 jewel and a silver key (Pyxis) for her safe return.
--
Members:
Guild Master:
S Rank Wizards:
Silverwaters ~ Pollux Hailbring ~ 20 ~ S-Class ~ Dragon's Talon ~ Pollux is a tall, lean young man standing about 6'2" with a muscular build. His skin is a light pale tone with tattoos across his arms; thick lines moving from the tops of his shoulders down his arms to the tip of his middle fingers. These lines connect at his neck and move down his spine as well. Breaking up these lines are thick circles at each joint (shoulders, knuckles, elbows) and down his spine, as they move down his back and his arms they become smaller and smaller circles. The line of tattoo are a deep blue in color, with each circle a different color (shoulders, elbows, and knuckles mirroring each other) and look vaguely like a map of planetary orbits. Pollux's eyes are a soft brown color, tender and light when gazed at and they spark with curiosity when he finds something intriguing. His hair is a deep blue blue color and rather long. He holds it back in a ponytail but it still falls below his shoulders. About his face only a few strands drift into his eyes and his hair in general is rather smooth and well kept. He tends to stick to the color scheme of blues, yellows, grays, and blacks in his clothing. ~ Pollux utilizes Heavenly Body Magic is his main magic and Concealment Magic as a secondary. His main attacks with Heavenly Body Magic are; Meteor, an attack that greatly increases his speed and gives him an ethereal glowing yellow light, Caelum, an attack where he is able to fire chisels made of starlight at the opponent in large bursts, Scutum, a giant shield of starlight, and Eridanus, a whip made of starlight. ~ Has a thing for astronomy (if you couldn't tell).
*ShatteringStar* ~ Rias Gremory ~ 19 ~ Female ~ S-class ~ Apart of Dragon's Talon ~ Rias has a height of 5'8" and light pale skin that goes extremely well with her fit build and hourglass shape. Her torso is long and slender and her chest is very large. She has a black guild mark on her right hip. Her long, straight hair is an alluring crimson color like blood and it ends at her waist. Her bangs often collide with her fierce, two-toned eyes that hold the color of the ocean, going from a sky blue to a darker blue until it hits her black pupils. She usually wears dark tank tops and Capri leggings or skinny jeans.| Most see her as a pretty proud yet pretty chill person. She can be very fun and sarcastic at times and she especially loves to provoke her enemies and peers. It takes a lot to get her agitated though. When she is mad, she gets very cold-hearted and silent and a daring, fiery look in her eyes begins to show. In some situations though, she will either act out for the fun of it or be very quiet. ~ Demonology Magic and Teleportation magic. ~ Rias comes from a wealthy back ground and her two other siblings are Sorren and Reiner. Up until 6 years ago, they use to be very close, but Reiner grew more and more power hungry. Eventually when they left home, Reiner split from the group and was never heard of again. A year or two after that, Rias and her brother ended up at Fairy Tail. ~ Her siblings are Sorren and Reiner and she has a fear of snakes and scissors.
Normal Wizards:
*ShatteringStar* ~ Sorren Gremory ~ 19 ~ Male ~ Normal mage ~ Dragon's Talon ~ He stands at 6 foot and also has pale skin with a lean, muscular body. He has a maroon guild mark on his shoulder. His dirty blonde hair is thick and layered into big chunks going every which way down to his jawline and mid-neck. He also has pale green eyes that are oh so attractive. Sorren normally wears a white t-shirt and some type of shorts or jeans. | Sorren is a hot-head and can be very stubborn. He really gets aggravated when people poke fun of him or try to say they're better then him. He doesn't usually warm up to most, but when he does, he can actually be quite nice, charming, and funny. ~ Fire mage ~ See Rias' history. ~ He often gets into a lot of trouble and is very destructive.
*ShatteringStar* ~ Kara Orfus ~ 10 ~ Female ~ Normal mage ~ Dragon's Talon ~ Kara has a slim build and stands around 5'1" with porcelain pale skin like her sister, though she isn't as boney as Karman. For the most part, she is an attractive and adorable looking girl with a unique look to her. Her purple guild mark is on her right mid-thigh. Her hair is a thick, curly, dark purple that goes to her mid-back. Her large, slender eyes are a blue color and her eyelashes are long and dark, but not thick. | Kara's personality is usually very sweet and reserved, only speaking up when she has to, and she is also a very kind person. If she knows a person well, she can talk a lot, but only around that person. she seems to She sometimes plays the loner role and finds herself alone a lot of the time which with her best efforts, she tries to not do. ~ Light Magic and some Animal Transformation magic ~ Kara had a welcoming family with her sister, Karman, being one of the few people she spent time with and someone she looked up to. On one fateful day, however, a large group of bandits set their home village afire and murdered their parents. Kara and Karman barely made it out alive. They lived on their own for a couple of years and Karman always blamed Kara for their parents' death. Eventually, Karman left her little sister in Lapin town so it was no surprise that Kara ended up at Dragon's Talon's door step a year ago. ~ She works as a messenger for the guild; transporting letters, ordering supplies, and doing this and that around town.
Silverwaters ~ Kita Reine ~ 18 ~ Female ~ Normal Mage ~ Dragon's Talon ~ Kita is a smaller young lady standing about 5' even. Her skin is a soft ivory tone with light freckles across her cheeks and her features are slender and sweet looking. Her hair is pure white and is kept back in a loose braid that falls to the middle of her back. Kita's eyes are a soft, grassy green color, framed by dark, thick lashes that bring them out a bit more. Normally Kita wears a simple dresses, and depending on the weather will throw on a sweater over top. Kita's Guild mark can be found just under her collarbone off to the right a bit and some of it is hidden by the neckline of her dress. ~ Kita is rather adept in the use of Take Over magic in the form of Animal Soul, currently she utilizes three forms of Animal Soul, though really only uses two. Rabbit Soul is the first. She is extremely quick and agile in this form, with heightened sense and uses sharp punches as her method of fighting but this form is mostly for reconnaissance and evasion. Her second form is Leopard Soul, she is quick and agile with sharp punches and ruthless kicks, this form is more for her fighting form. Her third form, which she rarely uses because she hasn't quite learned to control it yet, is Drake Soul. ~ Kita loves anything sweet. Since she never had a lot of it when she was young, she is almost always seen with something sweet in her mouth and near her now.
_Shinx_ ~ Alexianria (Alexia) Domin ~ 17 ~ Female ~ Normal Wizard ~ Dragon's Talon ~ A slightly tall girl at 5'8 with fair, light skin. She has natural pink hair that reaches her waist in slight waves. Her eyes are light blue with flecks of gold. Her guild mark is bellow her neck, centered high on her chest, the mark a dark blue in color. She has full, coral-pink lips and peach-beige skin tone. ~ Celestial Wizard. She hold the silver keys: Lyra and Vulpecula. She holds the red keys: Pheonix, Lepus, Ariga, Draco and Hydra. She also knows a bit of archive magic such as force blast and force shield, but it's not that strong as she mostly spends time working on her celestial power.
Joining Form:
SN ~ Name ~ Age ~ Gender ~ Rank ~ Affiliation (guild or none) ~ Description ~ Magic ~ History(Optional) ~ Other
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Sea Lion Guild
(Details - to be decided)
Location: Port Lavendale
Guild master:
S-Class wizards:
[/font]ShatteringStar* ~ Karman Orfus ~ 22 ~ Female ~ S-class ~ Sea Lion ~ Karman is a very skinny girl standing at 5'6" with pale, almost white skin. Her yellow guild mark is on her upper back. She has some curves and her big, sassy, curled hair is a platinum blonde color, ending two inches past her bony shoulders. She has a side part to frame her face beautifully and her eyes are a sweet golden color, seeming to hold a pure light of their own. Her outfit consist of black, thigh-high boots, black shots, and a tight black tank top. |Karman has a wicked personality as she is a pure evil maniac. There is a method to her madness as she doesn't kill without reason, even though she truly loves to take life. She's very calculated, mean, and flirtatious. She loves to tease and play games, but when she becomes mad she is a persistent and fierce opposite. Sometimes she'll slip into a rage fit but she obviously won't stay that way for long. ~ Lightning magic and sleep magic ~ She despises her younger sister, Kara.
Normal Wizards:
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Rules:
1. Keep it PG 13 and below
2. If you want to form a guild in the rp, ask first
3. Try and be realistic
4. Don't use text talk
5. I don't expect you to write a paragraph, but give us something to reply to
6. Try keep the gender ratio even
7. You can make up your own magic, just run it by me first
8. Only make characters you can handle, don't make 10 and only roleplay 1
9. This isn't so much a rule as a request, if you want to make a request for the board, PM me and I'll post it if I accept it
10. If you have a plot idea, PM me and we can talk it over
11. Remember, the rp doesn't revolve around your character
12. Try Interact with other people rather than waiting for them to interact with you
13. Don't rp someone else's character unless given permission
14. If you don't reply within a week your character will be deleted unless you notify me that you won't be able to roleplay for __ time[/div]