Post by Deleted on Dec 20, 2016 19:41:42 GMT -5
Introduction
You walk into an open space where the breeze blows strong. Trees surrounding the outer side of the moor. You see a shrew on the hard ground. Nibbling on some food. You hide behind the gorse bush and before long you spring for the mouse ! You get stopped by a giant muscular reddish brown tom. " What do you think your doing there ? " The tom growled in a low voice. " I-i was just hunting ". You stammer. Scared the tom would hurt you. " You've got potential kid. My name is Redstar. Leader of Breezeclan. The clan of the Wily and Strong ".
Rules.
Please follow the rules! Some Clans may have special rules on their own pages!
- Be Realistic ( no magic powers unless said other wise by me only, green fur, wings )
- No Perfect Characters
-No Advertising
- Try Not To Use Prefixes Someone Else Already Used
- Don't Go Farther Than The Book Goes
W/ Mating & Kitting
-Don't Break The Website Rules
-No Making Prophecies Without leaders Consent
ONLY Medicine Cats And Leaders Tell Prophecies,
So Talk To Them Before Roleplaying It Out.
No swearing.
Please do not post on another Clan's page if, you are not apart of that Clan. Do not spy on other Clans. Code : Your username
And have fun with this!
Warrior Code:
1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan.
2. Do not hunt or trespass on another Clan's territory.
3. Elders, Queens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.
4. Prey is killed only to be eaten. Give thanks to StarClan for its life.
5. A kit must be at least six moons old to become an apprentice.
6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
7. A cat cannot be made deputy without having mentored at least one apprentice.
8. The deputy will become Clan leader when the leader dies or retires.
9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
10. A Gathering of all five Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
11. Boundaries must be checked and marked daily. Challenge all trespassing cats.
12. No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
13. The word of the Clan leader is law.
14. A honorable warrior does not need to kill other cats to win his battles, unless they are outside the warrior code or it is necessary for self-defense.
15. A warrior rejects the soft life of a kittypet
To Join :
Go to Joining page :http://wcrpforums.com/thread/13434/joining-page-5-clan-roleplay.
Links :
Moonrock- the place of meeting Lunaclan
Mountainstone- the place of gatherings
Border page - were borders are patrolled
Leaders\plot page - plots and other stuff are discussed
Twoleg place - kittypets rouges and loners rp here
Clan Camp
A sandy dip with a tree in the middle.
Leader's Den : A small cave with heather on the outside
Medicine Cat's Den : A hollow with a small stream coming out for cats to drink. Their are two wood trunks with holes dug in them to stash herbs. One trunk is facing the sun for herbs that need to be in the sun. There is also a trunk in the shade. For herbs that need to be kept cool.
Apprentice's Den : A horizontal spread-like hazel bushes with long twigs dug in the ground. With twigs to reinforce the outside.
Warrior's Den : A bush with brambles surrounding the outside.
Nursery : Hollow that is collected to to Medicine Cat's Den. It can fit up to 27 queens and 35 kits.
Elder's Den : A sand hole with moss in the middle.
Medicine Cat's Den : A hollow with a small stream coming out for cats to drink. Their are two wood trunks with holes dug in them to stash herbs. One trunk is facing the sun for herbs that need to be in the sun. There is also a trunk in the shade. For herbs that need to be kept cool.
Apprentice's Den : A horizontal spread-like hazel bushes with long twigs dug in the ground. With twigs to reinforce the outside.
Warrior's Den : A bush with brambles surrounding the outside.
Nursery : Hollow that is collected to to Medicine Cat's Den. It can fit up to 27 queens and 35 kits.
Elder's Den : A sand hole with moss in the middle.
HERBS
(( Credits to Flowerstream))
ALDER
Reduces swelling and prevents infection when chewed and applied to a wound. May also be chewed by a cat with a toothache to reduce pain, swelling, and aid in preventing complications.
ALFALFA
Used to prevent tooth decay.
ALOE VERA
Use the gel inside of leaves to cure skin problems or burns.
ASH (TREE)
New shoots are to be eaten, and chewed and applied to the bit of an Adder or Viper to stave off the effects of its poisoned bite.Keys (seeds) of the Ash tree may also be consumed to fight the pain caused by a stitch in the side.
BORAGE
Leaves and Roots should be consumed to stave off fevers. Seeds and leaves should be consumed by the nursing Queen to increase available milk.Borage should never be used dried, only green.
BRAMBLE TWIGS
Chew this to a fine syrup. It helps to sleep.
BURDOCK
Leaves may be chewed and applied to wounds that are clear of infection to speed healing. Roots may be chewed and applied to a wound to draw infection from it.
CATNIP
Leaves and Flowers can be used to relive congestion and coughs.
CELADINE
Used to strengthen weak eyes.
CHAMOMILE
Leaves and Flowers may be consumed to sooth a cat and add to their physical strength.
CHERVIL
The juice of the leaves are used for infected wounds, and chewing the roots helps with bellyache.
COBWEBS
Gathered and pressed into wounds to stop bleeding. Generally only used with wounds that risk bleeding heavily as they can cause increased risk of infection.
COLTSFOOT
The leaves are eaten to reduce shortness of breath.
COMFREY
Used when healing broken bones
DEATHBERRY (DEADLY NIGHT SHADE)
Berries, or any other part of the plant, when consumed will kill the cat who swallows if they are not given immediate help, and even then they may not always be saved. Roots & leaves may be chewed together and applied to sore places, but must NEVER be applied to open wounds.This is a poison in addition to a healing plant.
DOCK
The leaf is chewed and applied to scratches to soothe them.
DRIED OAK LEAF
Used to stop infections.
ECHINACIA
Used to ease infection.
FEVERFEW
Leaves can be used to reduce fever, in addition to being consumed to aid against colds and stomach ailments.
GOLDENROD
The poultice of this is for healing wounds.
HONEY
Used to sooth the throat. Particularly good for smoke inhalation.
HORSETAIL
The leaves are chewed up and applied to infected wounds.
JUNIPER
Berries ease the stomach and can serve as a counter poison. Leaves are used to ease coughs and other respiratory problems.
LAVENDER
Leaves & flowers are particularly good when eaten for easing pains in head and throat, and curing fever. Inhaling the sent of fresh flowers can also calm the nerves.
MARIGOLD
Leaves and Flowers should be consumed to relieve chills.Leaves and Petals can be chewed and placed on wounds to prevent infection.
MOUSEBILE
Bile from the liver of the common mouse may be harvested and used to kill stubborn fleas and ticks. DO NOT INGEST THIS. It will leave a horrid taste within your mouth. Apply it to your paws and rub it in on another cat, then wash your paws off in a body of water.
POPPY SEEDS
Seeds can be consumed to remove pain and aid is sleep. Flower heads should be consumed together to relive continuous coughs.Petals and Leaves should be chewed to aid in sleep and improve resting.
PARSLEY
Used to stop the flow of a queen's milk.
SILVER ROOT
The only cure for Red cough. Very rare and can only be found beyond the mountains and behind Icicle falls. It has leaves the shape of the moon and the flower is a shining silver. The root must be chewed and swallowed quickly to work faster. The flower can be applied to the nose to heal the breathing.
STINGING NETTLE
The leaves are applied to reduce swelling, while the seeds are ingested by those who have swallowed poison.
TANSY
Leaves, flowers, and Stems should be eaten together to remove worms.Leaves may be chewed to relive stomach aches.Flowers should be consumed to remove coughs.Pregnant Queens should NEVER be given Tansy, for it causes miscarriages.
THYME
Should be consumed to calm the anxious cat, or to aid in brining restful sleep.
WATER MINT
Used to help cure bellyaches.
WILLOW TREE
Water from beneath the bark of a flowering willow may be dripped into the eyes to help clear blurriness of vision. It may also be applied to dry patches of skin to sooth itches. Small amounts of Willow Bark may be consumed to ease pain, act against inflammation, and to ease diarrhea or fevers.
WILD GARLIC
Rolling in a patch helps prevent infection, particularly for rat bites.
YARROW
Entire plant should be consumed to induce vomiting. Entire plant should be chewed and applied to wounds to relive pain and prevent infection.
YEW
To make a cat vomit up poisons.
ZLIC
Can help headaches, minor stomach problems, best remidy for inturnel problems
Tail Signals
Credit to ((Flowerstream ))
Tail Held Erect: "Stop."
Tail Rippling: "Move forward with care."
Tail Held Erect And Sweeping Slowly From Side To Side: "Retreat Silently."
Tail Pointing Low, Parallel To Ground, And Sweeping: "Spread Out."
Tail Flattened: "Get Down."
Tail Bobbing: "Enemy Sighted."
Tail Hooked: "Danger."
Tail Pointed Sharply: "Go That Way."
Tail Held Erect And Waving From Side To Side: "Stay Behind Me."
Tail Kinked Over Back: "Follow Me."
Fighting Techniques
(Credit To Erin Hunter.)
The Night Ambush
Cats go and hide to surround where the enemy will pass through. Cats nearest to the enemy go and surround them. The other cats go and even more surround them. Works best at night.
Leap-And-Hold-
Ideal for a small cat facing a large opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond range of you opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior this way. Watch for the drop-and-roll countermove, and try to jump free before you get
Partner Fighting-
Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the others back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for the attackers.
Play Dead-
Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his grip, thinking your defeated, push yourself up explosively. This will throw off an unwary opponent and put you in a attacking position.
Scruff Shake-
Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until he or she is to rattled to fight back. Most effective against rats witch are small enough to throw. A strong throw will stun or kill them.
Teeth Grip-
Target your opponents extremities- the legs, tail, scruff, or ears- and sink in your teeth and hold.
Upright Lock-
Final, crushing move to use on a weakened opponent. Rear up on your back legs and bring full weight down on your opponent. If the opponent does the same, wrestle and flip him under you. This move makes it easy for the opponent to use the belly rake, so be careful while using it.
Leap-and-cover~
Ideal for making your opponent feel much pain, leap onto your opponent's back and put your paws over their eyes. For the moment the opponent is blinded, sink your claws into the soft skin around their eyes. If your opponent doesn't run away, take advantage of their temporary blindness and perform leap-and-hold move.
Double death bite~
Seems dishonorable and is only used against very evil cats. A partner and you take on one cat. Once you've got a hold of your opponent, your partner helps hold down enemy cat, and you both bite hard down on enemy cat's throat. Two pairs of jaws will cut off airway and cat will choke to death. Like I said, it's considered dishonorable and would only be used against evil cats like Tigerstar, Darkstripe or any cats of BloodClan.
Dizzy dance~
Only can be preformed by a extremely small and quick cat against a larger and at least somewhat slower cat. The cat charges head on then swiftly leaped sideways, ducking under the cat then as soon as the cat preforming this attack is out from under the other cat it spins and leaps over it. Then once more spins but rams the side then jumps over/goes under the cat and rams the other side then land one final blow by leaping onto the cat's back and grabbing the scruff with teeth and using your free paws to batter the cat's head. This attack should in the end result in a dizzy or confused enemy.
Back rake~
A bit like Belly rake, if your a SkyClan cat this move works best. If your fighting a cat from the front, jump over the cats head and score your claws down their back.
(Un)balancing act-
If a cat is going to bring down all its weight on you while rearing on its back legs, role towards your opponents hind legs to unbalance him.
Dizzy tackle-
A great move for swift young warriors facing older, larger warriors. You run in circles around them at top speed until their to dizzy or tired (if they were chasing you) to keep up. Then you tackle them. While they are down, attack. Caution, standing directly over them makes you vulnerable to the Belly Rake. This is a One-on-one move and is not recommended in a place with many foes.
Killing bite-
A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
ABOVEGROUND BATTLE MOVES:
The Sky-Crusher-
Landing with all four feet on top of an opponent, flattening them like a leaf!
The Flick-Over-
Landing with front paws outstretched to sweep the opponent off his feet and roll him into his back.
The Kick-
Kicking down hard as a Warrior nears the ground, then using momentum from landing to spring away before the opponent can retaliate!
The Slice-
Dropping down with claws unsheathed for maximum injury!
The Branch Swing-
Holding on to a branch with front claws and swinging the hind legs into the opponent's face.
The Reverse Branch Swing-
Holding on to the branch with the hind claws and striking with the front legs through the swing while claws are unsheathed.
The Trunk Spring-
Sliding down a tree trunk and springing off at head height, using the hind legs to push off and clearing opponents (Good if tree is surrounded).
The Reverse Climb-
Climbing backwards up the trunk of a tree as the opponent advances to gain advantage of height; Often followed by Trunk Spring.
WATER COMBAT MOVES:
Double-Front Paw Slap-Down-
Splashes water into the face of the enemy!
Underwater Leg Sweep (Front or Hind)-
The opponent will not see it coming under the water's surface so he won't have the chance to brace himself before losing his balance.
Push-Down and Release-
Almost all cats panic if they are submerged, while others know how to hold their breath underwater. This move can be used to secure a decisive victory, because its most likely to make the opponent surrender!
Underwater Clinch-
Uses a Warrior’s weight to hold the opponent below the surface, with a firm grip that enables the Warrior to bring his enemy spluttering back to the surface before forcing him under again!
Tail Splash-
Temporarily blinds the opponent by flicking water into his eyes.
Underwater Push-Off-
Crouching and erupting out of the water and into the opponent, using surprise and impact to knock him off balance!
Rushpaw Splash-
Using the noise of water splashed at a distance to create a decoy, leaving oppertunity for a surprise attack
Tail Signals
Credit to ((Flowerstream ))
Tail Held Erect: "Stop."
Tail Rippling: "Move forward with care."
Tail Held Erect And Sweeping Slowly From Side To Side: "Retreat Silently."
Tail Pointing Low, Parallel To Ground, And Sweeping: "Spread Out."
Tail Flattened: "Get Down."
Tail Bobbing: "Enemy Sighted."
Tail Hooked: "Danger."
Tail Pointed Sharply: "Go That Way."
Tail Held Erect And Waving From Side To Side: "Stay Behind Me."
Tail Kinked Over Back: "Follow Me."
Fighting Techniques
(Credit To Erin Hunter.)
The Night Ambush
Cats go and hide to surround where the enemy will pass through. Cats nearest to the enemy go and surround them. The other cats go and even more surround them. Works best at night.
Leap-And-Hold-
Ideal for a small cat facing a large opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond range of you opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior this way. Watch for the drop-and-roll countermove, and try to jump free before you get
Partner Fighting-
Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the others back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for the attackers.
Play Dead-
Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his grip, thinking your defeated, push yourself up explosively. This will throw off an unwary opponent and put you in a attacking position.
Scruff Shake-
Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until he or she is to rattled to fight back. Most effective against rats witch are small enough to throw. A strong throw will stun or kill them.
Teeth Grip-
Target your opponents extremities- the legs, tail, scruff, or ears- and sink in your teeth and hold.
Upright Lock-
Final, crushing move to use on a weakened opponent. Rear up on your back legs and bring full weight down on your opponent. If the opponent does the same, wrestle and flip him under you. This move makes it easy for the opponent to use the belly rake, so be careful while using it.
Leap-and-cover~
Ideal for making your opponent feel much pain, leap onto your opponent's back and put your paws over their eyes. For the moment the opponent is blinded, sink your claws into the soft skin around their eyes. If your opponent doesn't run away, take advantage of their temporary blindness and perform leap-and-hold move.
Double death bite~
Seems dishonorable and is only used against very evil cats. A partner and you take on one cat. Once you've got a hold of your opponent, your partner helps hold down enemy cat, and you both bite hard down on enemy cat's throat. Two pairs of jaws will cut off airway and cat will choke to death. Like I said, it's considered dishonorable and would only be used against evil cats like Tigerstar, Darkstripe or any cats of BloodClan.
Dizzy dance~
Only can be preformed by a extremely small and quick cat against a larger and at least somewhat slower cat. The cat charges head on then swiftly leaped sideways, ducking under the cat then as soon as the cat preforming this attack is out from under the other cat it spins and leaps over it. Then once more spins but rams the side then jumps over/goes under the cat and rams the other side then land one final blow by leaping onto the cat's back and grabbing the scruff with teeth and using your free paws to batter the cat's head. This attack should in the end result in a dizzy or confused enemy.
Back rake~
A bit like Belly rake, if your a SkyClan cat this move works best. If your fighting a cat from the front, jump over the cats head and score your claws down their back.
(Un)balancing act-
If a cat is going to bring down all its weight on you while rearing on its back legs, role towards your opponents hind legs to unbalance him.
Dizzy tackle-
A great move for swift young warriors facing older, larger warriors. You run in circles around them at top speed until their to dizzy or tired (if they were chasing you) to keep up. Then you tackle them. While they are down, attack. Caution, standing directly over them makes you vulnerable to the Belly Rake. This is a One-on-one move and is not recommended in a place with many foes.
Killing bite-
A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
ABOVEGROUND BATTLE MOVES:
The Sky-Crusher-
Landing with all four feet on top of an opponent, flattening them like a leaf!
The Flick-Over-
Landing with front paws outstretched to sweep the opponent off his feet and roll him into his back.
The Kick-
Kicking down hard as a Warrior nears the ground, then using momentum from landing to spring away before the opponent can retaliate!
The Slice-
Dropping down with claws unsheathed for maximum injury!
The Branch Swing-
Holding on to a branch with front claws and swinging the hind legs into the opponent's face.
The Reverse Branch Swing-
Holding on to the branch with the hind claws and striking with the front legs through the swing while claws are unsheathed.
The Trunk Spring-
Sliding down a tree trunk and springing off at head height, using the hind legs to push off and clearing opponents (Good if tree is surrounded).
The Reverse Climb-
Climbing backwards up the trunk of a tree as the opponent advances to gain advantage of height; Often followed by Trunk Spring.
WATER COMBAT MOVES:
Double-Front Paw Slap-Down-
Splashes water into the face of the enemy!
Underwater Leg Sweep (Front or Hind)-
The opponent will not see it coming under the water's surface so he won't have the chance to brace himself before losing his balance.
Push-Down and Release-
Almost all cats panic if they are submerged, while others know how to hold their breath underwater. This move can be used to secure a decisive victory, because its most likely to make the opponent surrender!
Underwater Clinch-
Uses a Warrior’s weight to hold the opponent below the surface, with a firm grip that enables the Warrior to bring his enemy spluttering back to the surface before forcing him under again!
Tail Splash-
Temporarily blinds the opponent by flicking water into his eyes.
Underwater Push-Off-
Crouching and erupting out of the water and into the opponent, using surprise and impact to knock him off balance!
Rushpaw Splash-
Using the noise of water splashed at a distance to create a decoy, leaving oppertunity for a surprise attack