Post by Ivyfang on Sept 25, 2016 19:56:59 GMT -5
So I tried to start this up a long time ago but I never finished so I'm trying again. Please help me and don't post and abandon.
The tribe lives on multiple little islands a delta(?) And the cats can wade between them most the time, the tide plays a big role and they don't go inland to the main island because of a pack of stranded wolves. They may have there oun rp.
But anyway here's what I got so far.
Tribe setup
Introduction:
Water splashed at your paws and the sound of birds was rang in your ears, your muscles ached and your body shivered. You open your eyes to see a blue sky above. Realizing you were on beach you stood up and gazed around, confused, water surrounded the sand you stood on but with just a few fox lengths of water rose another island. You stumbled toward it the water soaking through to your skin as you waded through the warm water. This island gave a much better view of your surroundings. Masses of land stretched before you shattered by ocean turquoise water weaving its way between the islands. Spotting a canopy of trees nearby you rushed forward, paddling through choppy waves and racing across hot sand. Reaching the island you crawled through the undergrowth not caring for the startled squawks of nearby birds. Suddenly something jumped out in front of you, pouncing and pinning you down. A sleek tom stood over you growling, " who are you?" He demanded in a strange voice. "I- I can't remember" you meowed frightened. He let you up and you got a better look of him, he had sleek brown fur draped in seaweed and shells. " you look tired," the tom meowed, his voice softening, "come to our resting place and we can clean you up." You hooded your head and followed, and he lead you to a clearing filled with cats and the sent of prey. You stopped, you did not expect to see more than a few cats. The tom nudged you forward, but your legs felt fused to the ground. "Wha- who are you." You sputtered. The tom answered, "we are the tribe of ocean sands, and this is our home". . .
History:
Plot: banished spirits mask themselves as ocean spirits and force the tribe to do bad things by threatening to launch a tsunami.
Islands:
Resting woods. a small island thickly covered by a low canopy of ferns and tropical trees. In the center of the island under a wide hollow oak tree is the resting place. At one end of the island is a shallow bay. Cats wade in the water and kits learn to swim in the warm water.
Hunting copse. other forested islands, each the side of a building, are used for hunting. The forests are full of tall trees large ferns and brightly colored vegetation.
Sandy hills. A large area of sandy islands with island grass and the occasional palm tree.
Hidden cove. an island surrounded by jagged rocks and sharp Coral, the hidden cove is nearly impossible to reach unless it is full moon when the tide rises above the rocks to reveal a sandy mound in the island's center. Every full moon the tribe swims to the island to preform rituals.
Coral plains. A large, flat area of coral jutting out of the water at the edge of the territory. At high tide only a paw deep of water covers the coral.
Plants and animals:
Plants:
General, strangler fig, silky oak, palm tree, fern, jambu fruit tree, allium, bleeding heart, poppy, sage, sea grass, beach vines, sandwort, bearberry, bougainvillea, kapok tree, hibiscus,
Herbs, durian fruit (makes herbs pulpy), passion flowers (anxiety, sedative), suma (stomach, immune system, energizer), coca ( traveling herb), Annatto leaves (stomach, rash, eye, infection), balsam (sickness, cold, flu, strep throat), Brazil but (cuts, gashes), cashew (eye ear infection, cuts gashes, stop bleeding), cats claw (soreness, sprains, pain),
Poisonous, curare, night blooming Jasmine, clusia roseas fruit, water hemlock, nightshade, rhubarb,
Animals:
General, starfish, crab, gulls, palm civet, Sanderlings, bivalves (mussels and such), shellfish, snails, hummingbirds.
Prey, mice, lizards, doves, piping plovers, jambu fruit dove, salmon,
Predators, king cobra, harpy eagle, pit vipers, strayed ocelot pack on main island.
Forbiddens:
A set of rules similar to the warrior code.
Going on the main island. A pack of ocelots lives on the big island and is thus to dangerous.
Searching wrecked ships. Thought to be crashed by evil spirits ships are considered a bad omen and not to be touched.
Killing innocents. This is direly outlawed.
Food stealing. No eating food from outsiders or eating before the weak.
Connections outside the tribe. No mating or ploting with non tribe cats.
Breaking the forbiddens will result in being punished in the same way. Ex. Punishment for stealing is loss of all belongings.
Rituals:
The ceremonies of tribe life.
Ranking. The transition from one rank to another such as kit to adult.
Traditions:
Tomarking, decorating the body by scrapping holes into shells and tugging them onto a tendril of seaweed that is then wrapped around the tail, and paws, or draped across the back.
The edge of camp is usually decorated with colorful shells and stones. If not then a tragedy has recently occurred.
Ranks:
Keeper of peace. The leader and one responsible for keeping the tribe safe.
Healer of wounds. Knows much about treating wounds and shares a deep relationship with the ocean spirits.
Teachers of knowledge. Mentors that train all members of the tribe.
Providers. All other cats that can hunt and fight.
Mothers. queens.
Kits. Kits stay with their mother until 12 moons of age being trained to their assigned adult rank.
Allegiances:
Keeper of peace: Pearl that shines in sun / she-cat /
white with cream paws and underbelly / calm and loving she will avoid all danger at all cost. She helps as much as she can but does not worry as much as you'd think / sister is Pale Dawn / Ivyfang /
Rules:
All forum rules apply.
Role playing. Be sure to rp frequently at least 4 times a week.
Keep the rp fun and dramatic, or it becomes boring.
Joining:
Rank / name(if kit prefix, if leader tribe name, if other ancient name / gender /
Appearance / personality / other / sn
The tribe lives on multiple little islands a delta(?) And the cats can wade between them most the time, the tide plays a big role and they don't go inland to the main island because of a pack of stranded wolves. They may have there oun rp.
But anyway here's what I got so far.
Tribe setup
Introduction:
Water splashed at your paws and the sound of birds was rang in your ears, your muscles ached and your body shivered. You open your eyes to see a blue sky above. Realizing you were on beach you stood up and gazed around, confused, water surrounded the sand you stood on but with just a few fox lengths of water rose another island. You stumbled toward it the water soaking through to your skin as you waded through the warm water. This island gave a much better view of your surroundings. Masses of land stretched before you shattered by ocean turquoise water weaving its way between the islands. Spotting a canopy of trees nearby you rushed forward, paddling through choppy waves and racing across hot sand. Reaching the island you crawled through the undergrowth not caring for the startled squawks of nearby birds. Suddenly something jumped out in front of you, pouncing and pinning you down. A sleek tom stood over you growling, " who are you?" He demanded in a strange voice. "I- I can't remember" you meowed frightened. He let you up and you got a better look of him, he had sleek brown fur draped in seaweed and shells. " you look tired," the tom meowed, his voice softening, "come to our resting place and we can clean you up." You hooded your head and followed, and he lead you to a clearing filled with cats and the sent of prey. You stopped, you did not expect to see more than a few cats. The tom nudged you forward, but your legs felt fused to the ground. "Wha- who are you." You sputtered. The tom answered, "we are the tribe of ocean sands, and this is our home". . .
History:
Plot: banished spirits mask themselves as ocean spirits and force the tribe to do bad things by threatening to launch a tsunami.
Islands:
Resting woods. a small island thickly covered by a low canopy of ferns and tropical trees. In the center of the island under a wide hollow oak tree is the resting place. At one end of the island is a shallow bay. Cats wade in the water and kits learn to swim in the warm water.
Hunting copse. other forested islands, each the side of a building, are used for hunting. The forests are full of tall trees large ferns and brightly colored vegetation.
Sandy hills. A large area of sandy islands with island grass and the occasional palm tree.
Hidden cove. an island surrounded by jagged rocks and sharp Coral, the hidden cove is nearly impossible to reach unless it is full moon when the tide rises above the rocks to reveal a sandy mound in the island's center. Every full moon the tribe swims to the island to preform rituals.
Coral plains. A large, flat area of coral jutting out of the water at the edge of the territory. At high tide only a paw deep of water covers the coral.
Plants and animals:
Plants:
General, strangler fig, silky oak, palm tree, fern, jambu fruit tree, allium, bleeding heart, poppy, sage, sea grass, beach vines, sandwort, bearberry, bougainvillea, kapok tree, hibiscus,
Herbs, durian fruit (makes herbs pulpy), passion flowers (anxiety, sedative), suma (stomach, immune system, energizer), coca ( traveling herb), Annatto leaves (stomach, rash, eye, infection), balsam (sickness, cold, flu, strep throat), Brazil but (cuts, gashes), cashew (eye ear infection, cuts gashes, stop bleeding), cats claw (soreness, sprains, pain),
Poisonous, curare, night blooming Jasmine, clusia roseas fruit, water hemlock, nightshade, rhubarb,
Animals:
General, starfish, crab, gulls, palm civet, Sanderlings, bivalves (mussels and such), shellfish, snails, hummingbirds.
Prey, mice, lizards, doves, piping plovers, jambu fruit dove, salmon,
Predators, king cobra, harpy eagle, pit vipers, strayed ocelot pack on main island.
Forbiddens:
A set of rules similar to the warrior code.
Going on the main island. A pack of ocelots lives on the big island and is thus to dangerous.
Searching wrecked ships. Thought to be crashed by evil spirits ships are considered a bad omen and not to be touched.
Killing innocents. This is direly outlawed.
Food stealing. No eating food from outsiders or eating before the weak.
Connections outside the tribe. No mating or ploting with non tribe cats.
Breaking the forbiddens will result in being punished in the same way. Ex. Punishment for stealing is loss of all belongings.
Rituals:
The ceremonies of tribe life.
Ranking. The transition from one rank to another such as kit to adult.
Traditions:
Tomarking, decorating the body by scrapping holes into shells and tugging them onto a tendril of seaweed that is then wrapped around the tail, and paws, or draped across the back.
The edge of camp is usually decorated with colorful shells and stones. If not then a tragedy has recently occurred.
Ranks:
Keeper of peace. The leader and one responsible for keeping the tribe safe.
Healer of wounds. Knows much about treating wounds and shares a deep relationship with the ocean spirits.
Teachers of knowledge. Mentors that train all members of the tribe.
Providers. All other cats that can hunt and fight.
Mothers. queens.
Kits. Kits stay with their mother until 12 moons of age being trained to their assigned adult rank.
Allegiances:
Keeper of peace: Pearl that shines in sun / she-cat /
white with cream paws and underbelly / calm and loving she will avoid all danger at all cost. She helps as much as she can but does not worry as much as you'd think / sister is Pale Dawn / Ivyfang /
Rules:
All forum rules apply.
Role playing. Be sure to rp frequently at least 4 times a week.
Keep the rp fun and dramatic, or it becomes boring.
Joining:
Rank / name(if kit prefix, if leader tribe name, if other ancient name / gender /
Appearance / personality / other / sn