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Post by lozi on Sept 18, 2016 9:25:53 GMT -5
The Wilderness is a frightful place. . . .
The world is full of dangers for a once-mollycoddled pet. There may be cruel beasts and a struggle to survive, but these hardships are nothing compared to what Humanity has become: little more than a memory, with few remaining. Those that do, however, are horrendous creature, only barely resembling what their race had once been. Heartless and sadistic, they turn on the species that was once known as man's best friend...
Imagine being a pampered pet dog, content in every sense of the word. After all, you have People to chaperone and food to eat—what more could you possible need? You can roll around in the grass and flaunt your collar as well—the emblem of the domesticated dog, a gift so softheartedly given to you by your loving People, which you swore to protect the best you could. But one day when you return indoors after wriggling happily in the backyard, something seems different. Your People are unwell—not only are they greenish, smelly and pale, but they don't cry out in welcome as you approach, nor do they stroke you happily. You know they wouldn't neglect you like that—something is wrong! Confused, you inhale their strange scent with the utmost concentration, and once again that terrible scent collides with your nose, stinging your senses— Then you suddenly realize what has happened, and you don't know what to do . . . .
Welcome to The Wilderness!
Welcome to The Wilderness, an anthropomorphic dog RP! Here you will navigate a strange, broken world through the eyes of an ownerless dog. The characters seen in The Wilderness express themselves through facial expressions and words, similar to the way in which humans communicate, but they also communicate by means of the nonverbal language seen in their species, the domestic dog, Canis lupus familiaris. They also possess the common characteristics seen in all dogs: four legs, a tail, and an extraordinary sense of smell and hearing. For more information, scroll downward!
It’s the Mid 21st century, and a huge epidemic has destroyed most of the human population. Therefore, human intervention has decreased, and some of Earth’s endangered species have been able to return from near extinction. Other animals, must teach themselves to survive in the wild. Such is how domestic dogs have learned to live in packs, and survive to pass their bloodlines on through generations. Now that humans are dead, the dogs must learn to band together to survive in the wild. The roleplay takes place in an abandoned town, surrounded by sparse forest, that becomes overrun with dogs, wildlife, and vegetation. It will follow a loosely dependent band of dogs, and they're advancement into a pack.
The city has several different buildings that the dogs inhabit. Their temporary food source resides in the form of the old meat house and butchery. Grocery stores also prove fruitful for food, but less nutritious, and too large a territory to control for a single dog. However, the dogs must quickly learn to hunt before their meat spoils.
One of the larger buildings, a ruined office building serves as cubicles for dens, with the dogs in power sleeping on top of the tall cubicles in the manager's office.
The abandoned underground dogfight tunnels prove a useful place to have power challenges, or carry out executions and other punishments.
LGBT+;; LGBT+ is welcome. If you are uncomfortable with that, we suggest you do not join. THERE IS ZERO-TOLERANCE FOR HATEFUL ACTIONS AGAINST LGBT+ CHARACTERS AND MEMBERS.
Accuracy;; This includes realism, and accuracy to the theme of the roleplay. This means that you cannot have a half-cat, half-dog creature, as they are not of the same family classification. Please try to have domestic dog blood in your lineage. It's a city, there are no wolves here. Besides, wolf/half-wolf OCs are often overpowered, and overrun the packs, with lack of originality. Try to use different types of breeds, spread out the pack diversity.
Activity;; A lot of work and time and creativity has been put into the thread. Please be active, as well for courtesy for other members of the thread. It’s no fun to have a character frozen for days upon days. If you are inactive for 3 days, you will be warned. 2 days after your first warning, you will be given a second warning. Warnings will be distributed by PM. If you use mobile or for some reason, cannot access PM, please let us know, and we will post to threads that you actively participate. After your second warning, you will have one day to return. If not, you will be deleted from the roleplay. Activity is what makes or breaks an RP. Characters with positions of power (Captains, Alpha/Beta) are expected to be more active than normal members. No one liners. (← Period.)
Literacy;; Please use accurate grammar, punctuation. We understand that some people do not have English as a first language, but your writing must be comprehendible. ‘Txt tlk will not b accepted when u r RPing lol.’ Self explanatory. It is lazy, and can be illegible. Please refrain from using asteriks (*). Preferred content would be 3rd Person Narrative. PG 13 only romance. At least a paragraph of 6 sentences is expected.
Joining;; When joining, there will be a 3 character limit. Once you become more active, you will be allowed more characters. However, only make as many characters as you can handle. Characters that are not active will clog the allegiances. You may only have a certain amount of higher ranking dogs. Please tell us what ranks you are planning on making before you make them, so you do not have to scrap characters that are not accepted. To be accepted, please include the clawmark on the shoulder in the description if they are any rank but a recruit. If you are making a recruit, include the word ‘Purple’ in your other section. Do not make perfect characters. Try to include flaws. When new people join, please strive to include them into the conversation and RPing! It is important that everyone feels included on this thread.
Relationships;; Do not RP your own mate. Try to let relationships develop rather than joining in with them.
The -ings;; No godmodding, spotlighting, marysue/garystuing, powerplaying, etc. It’s boring and unenjoyable.
Plots;; Feel free to make your own minor plots (other creature attacks, relationships, etc.) or even suggest a major plot! However, please do not constantly make your cat the center of the universe. If a battle is happening, you cannot teleport to the battle to get in on the action. (Ie: ‘Blahvoice hears Uglyface yowling, and rushes over, killing the badger.’ ← STOP THIS RIGHT NOW, YOU TELEPORTING, GODMODDING, SPOTLIGHTING, MARYSUE.)
RANKINGS;; Characters are ranked in order of ranking. Even within sub-ranks, such as hunters, the higher up the list you are, the higher in rank you are. If a character gains a higher power of position, you must wait one week (real time) before challenging them. Please ask before challenging a character. They have the right to decline, as some of them have come early to claim these ranks. Sadly, Alpha and Beta are unchallengeable if Mongrel or I are filling that space. We need to have some kind of control on the RP. We apologize for the inconvenience, therefore making several other respectable ranks. Mates will be chosen within the RP. The higher the rank, the higher the chance of winning will be. (Winner will be chosen by dice roll, unless you are willing to lose.) The following advantages are as follows:
Alpha/Beta vs. Any: +3 Any of the Captains Vs. Inferiors: +2 Hunters, Sentinels vs. Inferiors: + 1 Patrollers: +0
Any ranks unlisted are not challengeable, and may not challenge others.
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Post by lozi on Sept 18, 2016 9:27:09 GMT -5
Punishments:
Execution: Execution is basically a formal way of dying, as opposed to the 'regular' death penalty. The Alphas are always the overseer of executions, and will traditionally be carried out by the Alphas. Besides that fact, ways of execution differ greatly, from a slash or bite to the neck to more . . . . creative methods.
Exile: The exile penalty is rarely put into effect, in that it is more effective to kill a wrongdoer instead. When it does occur, however, it is simple and efficient.
Death: This penalty is exactly what it sounds like: slow, agonizing, gruesome death, quick and simple. Like the formal execution penalty, the immediate death penalty can be put into effect in various ways. This penalty is reserved for the worst of criminals--criminals so vile they do not deserve proper executions.
Mutilation: This penalty is pretty much what it sounds like: the criminal is maimed. This can be anything from a throat bite, to a limb injury. If he or she doesn't immediately die, the criminal is either exiled or demoted to a very lowly status.
Minor to Major Wounds: These will be inflicted by the Beta. Anything from a bite to a scratch that is not fatal falls under this category.
Other Penalties: Since the Alpha's word is law, if he or she sentences a wrongdoer to a punishment that is not listed here, the rest of the pack must go along with it. These penalties could be anything, from imprisonment to self-inflicted death.
Lad’s Word
Hey, morons. It’s Lad, leader of this motley gang of mavericks. I have several things to say, all of which are important, so if you want to survive around here, pay close attention.
Firstly, I must warn you that people are to be avoided. I will not tolerate anyone interacting with a Human, regardless of how friendly they seem. If you stray too close to a Human by accident, or are ignorant enough to deliberately interact with them, they might seem docile and friendly at first, but it is likely they will eventually kill you for some selfish gain—a bet, for example, the dolts—or, if not, food or clothing. If you emerge from contact with a Human alive, I will see to it that the intended killing is righted by means of my own wrath.
As you probably gathered, People nowadays—Beasts, as we call them—are filthy, diseased creatures, crazed, abysmal miscreants, nothing like the civilized Safeguarded we once knew. I will not tolerate any affection or empathy toward these Beasts, nor will I allow anyone to mention them—or the old kind of People, either, for that matter—unless discussing official matters. It is also simply foolish, downright idiotic, to pine for the wholesome, Safeguarded-oriented lifestyle we’re all familiar with—the Safeguarded are dead, and that’s all there is to it.
If a Human is near you and you’re alone, disregard your pride and run away from them—do not lead them into the territory, obviously; take a complex path, one that leads away from the territory, so as to confuse them. If a Human wanders too close to the perimeters, or even goes so far as to cross them, and you have knowledge of it, notify me immediately; I want the Assassins to eliminate them and the Decontaminators to dispose of the carcass that remains. This rule is to be followed; if you don’t notify me of nearby Beasts, you risk endangering the entire pack—and, in addition, you also risk excruciating pain—pain inflicted by none other than Lad, your "honorable" leader.
Speaking of pain, I must warn you that deserters are not only disfavored—they are despised, loathed, abhorred. Desertion, an immoral, ignoble, repulsive deed, will not be tolerated. Deserters will be killed as soon as they are found—or, if the loyal of us are lucky, sighted—thus, I admonish you to remain loyal to this pack, and this pack alone—or else. You may socialize with Nomads such as Traders—they hardly know how to keep a friendship anyway—but you may not become too attached to them, because that will distract you from the pack, an error that will surefire result in punishment.
Another warning: I am to be obeyed unquestioningly, as is Brimstone. We’re the ones in charge, not you motley lapdogs. If you feel that you need gimcrack laws rather than the mere word of your leaders, that’s tough. If you think you’re up for the position of leader, you may go ahead and challenge me, but I promise you you’ll regret it; the same thing goes for Brimstone: I’m almost certain you’ll have the decency to feel regret for your insubordination when you’re lying on the ground covered in your own blood and tears.
I also must remind you that this pack is all about respect: show some—and exert dominance on your inferiors when necessary. The hierarchy is one of the many things that binds us together, so reinforce it—it’s for the greater good. If I see anyone sympathizing with their inferiors, I will give them a good bite on the foot so that they are reminded not to empathize with each painful step. Once all of you get the hang of the callousness needed for survival, I hope you will enjoy flaunting your status just as I so obviously do.
Speaking of callousness, I must remind you all that only the worthiest may survive in this pack. We may be caring and upright, to an extent (and a very small one, at that), but we are also ruthless and unforgiving. Everyone except those incapable of hunting—Matriarchs, Pups, Elders, the like—must feed themselves by means of individualistic hunting, hunting that only involves oneself and only benefits one’s own wellbeing—hunting that is not related to the pack. This is my special little way of ensuring that everyone in this pack is fit to survive, and a foolproof way at that.
On another note, pups are to be treated with the utmost compassion; the same goes for their dams. This measure is to be taken in order to ensure safe whelping and nursing. If we do not strive to create the optimum environment for expectant and nursing females and their pups, we will have no generations to success us—and, essentially, no successors means no pack. Surprised to see me so caring? I sure as sseus am too.
Well, I suppose that's all I have to say—for now.
The worst of wishes,
Lad
Traditional Activities:
GLADIATOR FIGHTING In Gladiator Fighting, or Fighting for short, one dog will challenge the other to a Fight or another dog will pit them against one another. This fight must be fought in a moderately civil fashion, at a minimum, and both dogs must consent before the fight begins. Killing is not permitted. The dismembering of eyes is not permitted. The dismembering of tails is not permitted--tails are vital for the conveying of nonverbal messages, a significant part of the body language that comes naturally to us. The dismembering of entire ears is prohibited (you may tear off small portions of the ear, however.) You may not tear off entire limbs, although it is legal to tear off small body parts such as footpads and claws. Otherwise, you may injure your opponent in any way you please. The fight will take place in the Arena, a large, roped-off area. You will be led to this area by the Beta. You are not permitted to speak to the Beta as he or she leads you to the Arena, nor will you be allowed to speak with your opponent as you combat. The Alpha will referee the Fight and name the victor. The winner of the Fight will be rewarded with an abundance of gifts, and he or she will also be able to eat directly after the Alpha and Beta for six days. On the first day, there will be a feast held in his or her honor.
RACING Racing is when two dogs run at high speeds toward a particular finishing point. The purpose of Racing is to determine which dog is faster. You may not trip or manipulate your opponent in any fashion during the span of the race. You also must both stay far apart from one another and remain refined to a particular side of the Racing Grounds for the entirety of the Race. A chosen referee will be there to name the victor; he or she will also call the racers to a halt if either breaks a rule. The victor of the race will receive an abundance of gifts in return for his or her victory, and a communal race will be held in his or her honor on the first day. He or she will also be able to eat directly after the Alpha and Beta for six days.
SWIMMING Swimming is when two dogs try to outswim each other. The winner of the Swim is the dog who reaches the finishing point first. As is with any competitive match, a chosen referee will examine the competitors closely as they compete. The winner will be rewarded with an abundance of gifts--and praise--for his or her feat. He or she will also eat directly after the Alpha and Beta for six days. On the first day, a communal Swim will be held in his or her honor. The dogs will frolic in the lake, then come out to share the prey.
GAMBLING/BETTING Gambling is when two or more dogs bet a quantity of riches or other valuable objects on the winner of a competition. If both consent to the item(s) in the bet, then the bet will commence. The winner of the bet will receive whichever items were bet, while the loser will simply go about his or her day with less valuables than he or she had before.
MANDATORY READING
Rankings (From Highest to Lowest)
TIER 1: The Powerful
THE SUPERIOR: Alpha [0/2] The Alpha is one of the more well known ranks, and is the main leader of the pack. The Alphas are one male and female, typically mates, and their commands are to be followed. Alphas can be challenged for their position through duels, or deathmatches.
THE FORMIDABLE: BETA [0/2] The Beta are typically mates, like the Alphas and are second in command. They help to advise the Alpha in times of difficulty, and take charge when both they Alphas are away. Betas can be challenged for their position by duels, or deathmatches. If the Beta loses, but is not killed, the Beta must step down from their position, but can remain their mate remains.
TIER 2: The Aristocracy
THE VETERANS: Elders [0/5] Veterans are typically dogs that have served dutifully in their youths, and therefore have been honored and will be taken care of until their end days.
THE QUEENS OF CAMP: Matriarchs [0/3] and Pups [0/9] For the time being that females are expecting, birthing, or nursing pups, they are called Matriarchs. They are treated with extra care and comfort to ensure healthy pups and a safe birthing. Pups are kept healthy, and treated kindly. All dogs are advised to treat the Matriarchs and Pups with care and gentleness--if they don't, they'll have the law to answer to. Pups are weaned at 4 weeks, and they are ready to take on Apprenticeship at 8 moons of age.
TIER 3: The Strong
THE APEX PREDATOR: Hunt Captain [0/1] The Hunt Captain is the commander of the Hunters. One of his most important duties is to assign Hunters particular positions within the Phalanx. He also decides where the Hunting Phalanx will voyage and chooses which prey they will pursue. He is the immediate inferior of the Alpha and Beta if they choose to accompany the Hunters on a voyage. If this does occur, the Alpha may temporarily assume the Hunt Captain’s duties for the span of the hunt, in that it is his right as leader, but it is not compulsory that he do this. The Hunt Captain is appointed by skill and seniority.
THE MEDICS: Healers [0/2] The medics are the unsung nurses and doctors of the sick and wounded. They tend to mother dogs during births, and take care of the elders. The Healers each can treat minor conditions, but one majors in illnesses, and the other majors in wound tendings. The Medics can also serve dually as prophets and spiritual healers, although a prophet is considered a rare occurrence and is thus treated with the utmost respect.
THE WATCHMEN: Watch Captain [0/1] The Watch Captain is the commander of the Sentinels. This dog is appointed.
THE TERRITORIAL: Patrol Captain [0/1] The Patrol Captain is the commander of the Patrollers. He roams the boundaries with the Patrollers, but serves them not as an equal, but as a superior. This dog is appointed.
TIER 4: Average
THE PREDATORY: Hunters The Hunters are the pack's loving providers. Their compassion is limitless, and they are always willing to take risks in order to nourish the pack. The Hunters have enormous prey drives, which, unfortunately, can cause many to generalize them as murderers. They typically start as Patrollers, and fight their way up. If they lose a challenge from a lower rank, they must take the rank of the victor.
THE WATCHMEN: Sentinels The Sentinel leads a more lonely life, seeing that they sleep during the day, and keep watch over the night. They assure safety of the camp during the night. Sleeping through the night is strictly prohibited and is punished per pack law. These dogs are appointed.
THE SCOUTS: Patrollers The Patrollers keep the territory safe from any outside threats, and take care of threats inside of the territory, such as outsiders or dangerous animals. To move up in rank, they must fight a Hunter. If they win, they will take the place of the Hunter, and the Hunter will be demoted to their former spot.
THE UNLEARNED: Apprentices [0/5] and Healing Apprentices [0/2] The Apprentices are trained by multiple mentors of various ranks in an effort to give them a large array of skills. They graduate when the Alpha sees fit, then they become a Patroller. From there, they must fight their way through the ranks.
Healing Apprentices are trained by all of the Healers in a combined effort to teach them how to treat minor conditions, but one learns one major from the specialist, while the other learns the latter.
TIER 5: The Accepted
THE ACCEPTED: Initiates [0/7] Initiates are Recruits who have been deemed useful by the Alpha. Initiates must undergo a number of cruel trials created by the Leader(s) in order to become official members. When Initiates become official members, they become Patrollers.
Tier 6: The Untrustworthy
THE UNFAMILIARS: Recruits [0/7] These dogs are not born into the pack, and tend to be Outsiders. They will remain Recruits until it has been determined whether they are worthy of pack membership. If the Leader(s) believes them worthy, they will be ranked Initiates. From there, it is a long and catastrophic road.
THE DOORMAT: Dredge [0/1] The Dredge is a punching bag and a scullion. He or she may have committed a crime, have a crippling injury, or come from a shameful lineage. In some cases, the Dredge might simply be 'weird' or hermitlike to the other dogs, and thus is made a Dredge. They are the bottom of the bottom, and are inferior to every rank. They are subject to the rage of their superiors, and must obey every command that is given to them or face certain punishment.
(Listed in the Allegiances in ranking order as well. IE:
Hunters:
Fido Info
Stickboy: Info
Yogurt: Info
Fido outranks Stickboy. Yogurt is the lowest ranking hunter, but above the first Patroller.)
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Post by lozi on Sept 18, 2016 9:29:13 GMT -5
ALPHA
Name: Lad
Pronunciation: Self-explanatory
Byname(s): N/A
Age: 4 years, 10 months
Birthday: November 6th, 2011
Horoscope: Scorpio
Gender: M
Breed: Whippet
Sexual Orientation: Pansexual
Rank: Alpha (Leader)
DESCRIPTION
HEIGHT: 21 inches (at the withers)
WEIGHT: 28 lbs.
BUILD: Fleet, slender, lightweight
SCENT: New leather & cinnamon
GAIT:
Walk: Stealthy stride
Run: Quick, agile sprint
ALTERED: No
INFERTILE: Yes
MUTATIONS: N/A
DEFORMITIES: N/A
APPEARANCE Build-wise, Lad looks like your average whippet: He’s a running powerhouse, with a stiff, robust, hard-muscled body and limbs built for quick, agile sprinting. He’s covered in soft, sleek, solid-black fur that never gives way to even the tiniest blemish of gray or white. His head and snout are slender and elegant. His eyes are like pools of black liquid, tinged with brown near the outermost edges, and his ears are your average “rose ears”, in that they fold midway; they are soft and velvety in texture. His long, skinny tail is usually held high in a show of dominance.
Accessories & Tools N/A (For now.)
PERSONALITY
Businesslike—Lad perceives everything in a businesslike manner, a characteristic that hinders him from keeping a long-term friendship for what others see as awkwardness or rudeness.
Logical—see above ↑
Resilient—even if times are hard, Lad will push on without complaint.
Stoic—Lad’s emotions hardly ever show except through his violence. He is never visibly happy or sad; his expression generally remains a blank slate.
Steadfast—Lad is a relatively steadfast dog, once he has deemed you worthy of his loyalty.
Tactical—Lad must take the time to map out his plans before he puts them into effect.
Cautious—Lad has a cautious approach to everything, which can sometimes be more of a hindrance than a help.
Alert—Lad is always on the alert, given his experience.
Honest—despite his general awfulness, Lad cannot tell a lie. However, his honesty can sometimes take the form of downright coldness, which can make it a bad thing in some circumstances.
Brazen—Lad is bold and unrefined. He will say anything he wishes, regardless of the consequences.
Streetwise—Lad is skillful in the realm of survival. If you’re in a tight corner and he’s willing to help you, he might just give you his aid. Consider yourself lucky if Lad finds you worthy enough for his effort.
Jumpy—Lad is unused to physical contact, and thus will jump if you do so much as unintentionally brush him.
Stingy—Lad is unwilling to share physical possessions, although he will give advice if prompted to do so.
Unforgiving—once you have committed a crime against him or otherwise gone against him, Lad will not forgive or trust you.
Shameless—Lad could kill his own pups and feel no remorse for it (that is, if he could have any.)
Forthright—Lad is straightforward and sharp-tongued. He is unafraid to insult others through indirect jabs or through flat-out insults, which can endanger him at times.
Superstitious—Lad is a superstitious dog, to the point where he will go so far as to suspect even his most loyal comrades.
Untrusting—Lad is especially untrusting of unfamiliar dogs or dogs with shady pasts. He will often take extreme measures in order to ensure that these dogs aren’t up to any funny business.
Assertive—Lad is quite dominant. He will jab at others relentlessly until they cower at his feet.
Violent—Lad is very testy. He will often injure or otherwise bring harm to others when angry.
Foulmouthed—Lad will often swear for no reason. It’s a way he gives vent to his emotions.
Cold—Lad will make a show of yelling when he's frustrated or annoyed, but when he's truly angry, he will be cold, terrifying and treacherous.
Alignment: Lawful Neutral
Abilities: Quick runner
Effectively bites, despite weak, narrow jaws
Habits:
Bites the inside of cheek when angry, nervous or distressed
Will swear or insult when provoked or angry
Relationships:
Brimstone—Lad respects and trusts Brimstone, and appreciates his similar personality and views. He is, however, on the alert for signs that Brimstone is trying to take over as leader, something the Beta would probably do, considering his dominant personality. If such is true, Lad isn’t afraid to fight his Beta to the death.
Offspring: None
Other: I, then dubbed Pup #5, was brought up in a kennel. My litter's bloodline was noted to be one of the most prestigious, with prized show dogs, stud dogs, and competitors constituting most of our ancestry. It was because of this that passersby often paused to admire us, a mother with her litter of 6. I found the entire thing quite doltish, but made no move to protest as they crooned at me from the other side of the bars; they weren’t worth my effort. We were weaned from our dam’s milk at the age of 7 weeks. I, being one of the smallest, was thought to be unhealthy by the breeders; they considered detaching me from my mother at a later date, but decided against it, for my dam was growing ever-impatient as the days passed, as though longing to rid herself of the squirmy, furry burdens that were her offspring. The dam, my siblings and I were released into a soft enclosure shortly thereafter. We frolicked within the boundaries for a while, and were later returned to our kennel. The next day, this ritual was mimicked, only with the sire instead of the dam; little did the breeders know that freeing the sire was a mistake, and a fatal one, at that. The sire was a crazed dog, a mad dog, though the People did not know this, for the sire was docile toward them. Such crazed a dog was he that when my dam flirted with him through the bars, I feared for her life. He was as good to them as all of his lineage, which is my lineage as well, though I am ashamed to say it; but he was a cunning, stealthy, deranged creature toward his fellow dogs. I could not believe that my dam had even obliged to mate with him. Anyhow, I had been familiarized with my father’s absurd mutterings at a young age, for he had always lived in the neighboring bungalow. I had grown used to the muttered musings of the strange dog, for my father was always mumbling, no matter the time of day; he sometimes even muttered in slumber. And yet, seeing the sire out and about gave me dizzying unease. This dog was snakelike by nature, that I knew, and he certainly seemed to live up to that nature as he poised to strike in the outermost part of the receptacle. But this predatory behavior didn’t seem to rouse any unease in the breeders, who continued to caw animatedly to one another a short length away, oblivious to my father’s insanity. I forgot my misgivings as I gamboled with my siblings, my father still crouching in the corner. It was a pleasurable thing to be a lively youth, liberated from worry and suspicion by play. But the sire had chosen his victim; me, the smallest of the litter, probably thought to be “impure of blood”, given my puny stature. He’d be “doing me a favor” if he killed me, was what he probably thought, given his viciousness. So he waited for me, the worthless, miniscule runt of the lot, to stray too near. . . . Then he attacked. Hunching forward in a pounce, he snagged me, his son, on a claw and proceeded to flip me onto my back, clawing, snarling, and snapping as fiercely as though it were prey he was ambushing, not his heir, not his descendant. I clawed weakly at him, but could not escape what I believed to be my downfall. The breeders, my siblings, and my dam stood by, too dumbstruck to aid me but scared, confused and subdued all the same. I could already feel the blackness closing in on me, for indeed, I was verging death— Sturdy hands grabbed my sire, pulling the crazed cur away; one of the breeders had apparently come to his senses. The remaining People and my dam stood by, openmouthed, and my siblings cowered behind them, but only minutes later did they make to help me, lying there like a lazily discarded piece of rubbish, sides heaving, sobbing piteously. They took the sire, some tearful, others revolted-looking. They did not need a Temperament Test to decide whether the sire and I were unstable; the sire had (unexpectedly) proven himself insane by starting the fight to begin with, and I, naught but a pup, had branded myself aggressive in refusing to yield. The sire would be euthanized, but the People believed that disposal would suffice for me. Didn’t they know how much agony they were causing me, a bloodied, mangled pup? I suppose they didn’t, because that was the way their minds worked. They just didn’t have the capacity for such humility.
They seemed uncertain and scared as they scooped me up, as though unsure whether it was fair to punish me so cruelly, but I did not care. All I desired was to be freed of my pain, a need they would not deliver, however much I whined and begged. They plopped me down beside a Dumpster, then drove away in their automobile. Fur clumped with blood, flies covering my wounds, every rattling breath caused me more pain than the last, and the furls of smoke that whipped my face as they retreated did not improve my pitiful state. I could feel myself slipping into the abyss, but welcomed this new development, however fearsome. I heard a sudden rustling, then a heavy footfall. Cupped hands scooped me up; I could feel myself ascending. “Hey there, little fella . . . .” Loving, compassionate hands cradled me, and I relaxed. Rosemary. I could sense her name, sense her intentions. And, although I had lost most of my drive to live in the brutal skirmish I had had with my father, I knew I would hold on for this Human, and this Human alone. “I’m sorry I have to do this to you, Little Fella,” said Rosemary quietly. “But I can’t afford to care for you anymore, can’t afford the vet bills . . . . I’m sorry. I tried my best.” She passed me to another set of arms, paler and hairier. I sniffed at the boxy face above. “How’d you find him?” asked Jeremy, reserved yet understanding. “I was Dumpster diving,” she said, sounding close to tears. “Some jerks had left him to rot with the garbage, why I don’t know. . . . He’s such a good, smart dog . . . .” “This is Jeremy. . . .” she told me (even though I already knew that). “. . . . He’ll take care of you,” she finished after what I sensed was an internal struggle, albeit blankly. Then I was moving, moving away from Rosemary, my only true Safeguarded, the only Human deserving of my protection. . . . I didn’t understand. Scared and confused, I bawled for her, screamed for her, but she had already turned away, tearful visage buried in her cupped hands.
Jeremy tied my lead to the metal pillar. “I’ll be back,” he said promisingly, then vanished into the building, which was somehow constituted entirely of glass panes. As if I’ll be waiting for you, I thought angrily, remembering Rosemary. But even then I had to admit that he was a goodhearted, noble Human—nobler than the Human who was about to reveal her ugly face to me for the first time. A scent snagged in my nostrils, a familiar one. I recognized the scent of the Human who had been following us for days. It was just my luck that she had to show up then, when I was hopelessly vulnerable. A few passersby turned their heads questioningly as Arabella tugged the lead from the pillar, wrinkly body tensed with concentration, but none intervened, and the thief prevailed. “Git on, dog!” she spat menacingly, chuffing unpleasantly, then dragged me away from Jeremy, my last hope . . . .
“Fifty dollars!” challenged Arabella, an invigorated expression on the hideous face that so resembled a wrinkled citrus. I stood there, head lowered, my lead of chains roped around her hand, sighing silently. As soon as the man nodded, Arabella tugged the chain from her fingers and practically threw me into the pit, despite my bemused growl, yet I was not surprised by this happening, nor was I the least bit shocked by the cruelty with which she minded me. I had been through this ritual many a time before: she would force me into the arena or onto the track, I would do whatever the setting called for, and it would all be over; then she would force-feed me nasty spoils for supper and lock me in the cupboard for the night. It was just one of the ways Arabella, who lived paycheck to paycheck, drew in spare cash. And yet, no matter how poor, I could never empathize with Arabella, my captor, the bane of my existence, even if she were to have a change of heart. I faced my opponent, a mongrel through and through. She was a feral dog that had been snatched from her preferred habitat, a deserted alleyway. She snarled at me and I grabbed hold of her curled jaw, growling, snarling, shrieking; the sleazy spectators jeered and hooted. Only when I was in the arena, a slight depression in the concrete filled with gravel and dust, could I give vent to my emotions without having a gun pointed at my face. Then I realized, like I always did at this point in the fight, aggression, a twisted form of entertainment, was what the gamblers longed for; that was why they had pitted me against other dogs many times before: Cato, the mangled Pit Bull; Hercules, the towering, black-furred Poodle; Rogue, the venerated Dogue de Bordeaux, whose body was regarded with contempt in the end; Chief, the search-and-rescue dog turned fighter; Lucky, the scarred, desperate mutt . . . . All of whom I had killed or maimed . . . . And now, I was faced with this unnamed opponent, and I had the choice: I could kill her or I could choose not to— I yielded to the lady (the spectators gasped dumbly before me, as always), and, being a barbaric sneak, she took her chance: She grabbed my neck. I kicked and thrashed, forgetting any pretense of peace; the crowd burst into a series of cheers and whistles. My crazed opponent snarled unintelligible curses and threats into my ear as she bore me down. Wild-eyed, I screamed with pain as she grabbed my tail and nearly disemboweled it; the spectators yelled uproariously at the enlivened spectacle. I pushed her off and, limbs entangled, we clashed. We stood on our hind paws, grabbing snout, ear and flesh in our jaws, bawling and howling and barking viciously. Then the fighting drew to an abrupt halt as she dropped down. She had had the same realization that occurred to me each time I fought, and yet I did not perceive this sudden vulnerability as an opportunity for defeat. Instead I stood there, silent, watchful. The crowd booed and yelled, some poising to leave, others shoving their fellows aside to get a better view of what was happening. Arabella staggered to the front and slopped some Intoxicator down my fur, and I shook the liquid off, cringing in revulsion at the briny stench that wafted into my nostrils. “WHAT’S THE HOLDUP?!” she barked, leaning unsteadily to one side; some of the gamblers laughed, and one attempted to steady her, but Arabella pushed her unceremoniously away.
I shrugged slightly, but, like all People, she was too ignorant to notice. She stepped into the Intoxicator-soaked arena and forcefully kicked my side, and I yipped sharply, recoiling; all of the gamblers laughed this time. My opponent, foaming slightly at the mouth, stepped in front of me as though protecting me, and I thanked her in a croaky whisper, but she seemed not to notice. Arabella cackled rapturously, as though joying in the dreariness of the scene. “LOOK AT THIS TRASH!” she screamed in a volume that suggested a poltergeist was hovering right in front of her. “THE FIGHTER HAS A GIRLFRIEND! ONE OF YOU GET A CAMERA!” No one made any move to get whatever a “camera” was, but a few sfine sired. “THANK YOU!” screamed Arabella disquietingly several minutes later, even though no one had retrieved the “camera”. Then she fainted; this time, it was me who laughed. I had yielded. I had laughed when she had fainted. It had all seemed well, until the bullet had grazed my side . . . . The feral dog had fled, but only after whispering a garbled word in my ear. . . . “Sheila” . . . . But I had lay there, injured . . . . I had felt as though I was going to die, just as I had when I was a young pup, lolling beside the Dumpster . . . . Then the authorities had come . . . . They had heard the gunfire, and had disapproved of what the gamblers were doing, evidently . . . . They had taken Arabella and her cronies away, and she had yelled, “I DIDN’T MEAN IT!” . . . . I was the next to go, not to prison, but to a place the People had called the Emergency Animal Hospital . . . . Now I was in a sterile room, with glaring white lights lancing my eyes . . . . The pain was gone, and of that I was relieved, but I was also frightened, for the first time in my life. The mysteriousness of my whereabouts spooked me. And, although I could smell People, there were none in the room, strangely enough, none mending the numerous wounds I had received in the duel or the yawning cavity that had been made by the bullet . . . . I sniffed the air warily, shocked to detect a faint but familiar scent. This was the scent that had wafted from the carcasses of my victims, but this death was not of dogs, but of People . . . . The People were dead, and I was trapped in an unfamiliar room . . . .
"Lad earned his name from the Elder Adonis, who was one of the first dogs he met after escaping the Animal Hospital."
Fella, also known as The Fighter, is now trapped in the Emergency Animal Hospital, and has yet to escape, to find Sheila, or to earn the name Lad.
Alpha (Female/Male)
BETA
STANDARDS Name: Brimstone
Byname: Brim (Only by Superiors) Age: 3 years, 2 months Birthday: October 31st Horoscope: Scorpio Gender: M Breed: Australian Shepherd x Husky Rank: Beta Sexual Orientation: Bisexual, Gay Preference
DESCRIPTION Height: 27 inches at the shoulder Weight: 89 lbs Build: Heavy, Muscular Scent: Gunpowder Gait: Powerful push from back legs, wide swing of tail. Low crouch when stalking/herding others. Altered: No Infertile: No Mutations: Two rows of teeth Deformities: Heterochromia Appearance:
Blue Left Eye, Brown Right Eye (Husky Genetics) Thick, longer fur on neck, chest, back, tail, and underbelly. Short fur on head and legs. Blue merle covering on back, ears, and are above eyes. Tan on back legs, coloring below eyes. White neck, chest, muzzle, blaze down forehead, front legs, tail, and back paws. Brimstone has thick, powerful legs, with muscles that clearly ripple under his thick pelt. He often has a snarl, with his unusually long canines hanging out of the jaw of his mouth. His right ears is torn from the center by a (relatively) straight line to a measure of one inch from the tip of his ear. He has a permanent bald patch on his left front hock from dogfighting. A large slash mark runs over his right eye, that digs into his eye, turning the scratch mark grey on his iris, and transparent on his whites. It digs into his cornea, leaving only a scar, healing back without any issues. Brimstone was lucky not to lose sight in that eye, or he would have been killed for lack of use. He is constantly holding himself in a dominant position, and holds strength to pounce in his hind legs. He has thick muscled chest, legs, and neck. His tail is normally held up, in a dominant, flag-like position. He is constantly scowling, his unusually long canines protruding from his jaws.
Personality: Brimstone has many core personalities. He is wary, and takes pride in his power. He can pity those that seem of use to him, and help them rise to power, as long as they keep some use to him. He is not planning on overthrowing the Alpha, yet. He is unsure whether he will or not, but for now, is content to settle into the pack. He is cold, unforgiving, and generally emotionless to those inferior to him. He has a soft spot for elders, matriarchs, and their pups, and is kind to them. He is respectful to Lad, trying to learn how to trust him to not kick him out of the pack.
Relationships:
Lad- He is always ever wary with lad, constantly keeping a friendly demeanor to him, for not wanting to be banished. However, in the event that he is banished, or attempted to be injured, he will not hesitate to challenge Lad for his position of Alpha, and demote him instantly to Dredge. His exact plan is to not kill him, but severely cripple him, either snap to the front shoulder, or splinter one of his back legs. Therefore, Lad would become worthless, and never challenge him for his position. He would remain an example to the pack, to never question his loyalty or position of power again. He trusts him, but is wary of his power. The only reason he doesn't close in on him is that Lad is the first creature that has been somewhat of an ally to him, and he can't help but feel endeared to him. OTHER Offspring: None
Habits: Often lashes out, incredibly dominant, tends to 'herd' other dogs, no matter their size. He pushes them with his shoulder, or nips them. Distinctive Characteristics: Flag-like tail, thicker fur. Backstory: Brimstone came from a line of Aussie Shepherd Showdogs, but when his mother-dog was kidnapped away from their family in the country, she was relocated to the city. She was bred with a husky, trying to create a powerful dog for dogfighting. See, his mother had great jaws, and an incredible bite-force, coming from a line of family protectors, and sheep guardians. The husky was a tough sled lead-dog, and known for keeping his team in check with brute force. However, without being taken for a vet for her birthing, there were bound to be complication. Brimstone was the first of the pups, coming out with a loud, angry howl, instantly sensing the air of hatred of the people around him. The weakened mother could not continue her birth, and spent the last of her minutes licking her first-born pup, struggling with a body full of puppies. After hours of birth, Brimstone's younger brother and sister came to the world. His sister was instantly killed, when her small lungs collapsed. The young male fought for his life, but he too could not survive the fatal birthing. Brimstone was raised to hate other dogs, constantly being pushed around by elder, crueler dogs. He became bitter, growing stronger and becoming hateful to the world. He learned to push back, using his instinctual leadership, herding skills, and bitter rage to fight back, wound, maim, cripple, and kill the dogs he grew up around. When it was determined he was ready for the ring, at 1 1/2 years of age, he was put in his first arena, with the task to kill a young Bully Kutta. He found himself struggling to prove the sadistic pleasure of his humans. After all, he had no mother dog to teach him right from wrong. No, his first seconds of life were an angry scream, and a front row seat of his siblings' and mother's downfalls. He fought for his life, and the Bully Kutta had locked onto his throat, and would have severed his jugular vein if not for his thick fur. With a last desperate, wild, violent kick, he was able to crack the jaw of the young female, and from there on, he was able to win. He learned from that fight that he could never let his guard down. He is now trapped in his cage, unable to chew out of his prison due to a muzzle constantly upon him, from an attack in which he fractured the tibia of a human. Since the people have been destroyed by the epidemic, he is trapped. ~Ɓαттℓє Scαяѕ~
Beta (Female/Male)
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Post by lozi on Sept 18, 2016 9:30:38 GMT -5
Veterans
MATRIARCH:
Name: April Byname(s): NA Age: 3 years, 8 months Birthday: April 9th Horoscope: Aries Gender: Female Breed: German Shepard x Golden Retriever Rank: Matriarch, expecting Sexual Orientation: Heterosexual
DESCRIPTION Height: 23 inches from shoulder to ground Weight: 65 pounds Build: Muscular, heavy Scent: Vanilla Gait: Well-balanced, agile trot Walk: Strut Run: Low to the ground, long-strides, covers a large amount of distance at a rapid pace Altered: No Infertile: No Mutations (e.g. albinism): No Deformities (e.g. splayed paw): No
Appearance: At first glance, April would seem more like a Golden Retriever than a German Shepard. Her coat is mostly gold, but there are patches of varying shades of brown and black scattered all over her pelt. Her fur is relatively short and extremely soft. Her ears flop over slightly, but stick up enough to be slightly awkward and very cute. April is not very intimidating despite her muscular body and size, though she has been told by many that she is could be if she wanted too. Her eyes are a deep chocolate brown which almost always shine with mischief and youth. She has a claw mark on her shoulder. Personality: April is a force to be reckoned with. She is sarcastic, sassy, and quick witted. She almost always has the right intentions, but her attitude can sometimes send the wrong message, causing her to get into trouble if she isn't careful. The thought of overthrowing any of her superiors has never crossed her mind before, but it just might in the near future. She is a rule follower and fiercely loyal, especially to her own kin. If something rubs her the wrong way, she is going to confront the issue. She loves a good laugh and can be quite goofy if in the right mood. Relationships: She had a mate just recently, but he died in a unfortunate accident. She trusts her superiors but not as much as she probably should. Offspring: She is expecting. Her belly is just now starting to show signs of her expecting pups. Habits: April will quirk one ear up if she is stressed or surprised. She will lash out if given any cause to. Distinctive Characteristics: The fur on her shoulders and down in front of her chest are thicker and black, almost like a lion's mane. Other: Her Safeguard died before the epidemic broke out as he was an elderly old man. She was left to fend for herself on the streets which caused her independent spirit. ~ѕнσσт ƒσя тнє ѕтαяѕ~
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Post by lozi on Sept 18, 2016 9:31:01 GMT -5
Hunt Captain
OPEN
Healer (Wounds)
Name- Pandora Age- 5 years Birthday- January first Horoscope- Aquarius Gender- Female Breed- Malamute Rank- healer Sexual Orientation- straight
DESCRIPTION Height- 23 inches Weight- 70lbs Build- lean and sturdy with plenty of underlying muscle that is rarely seen. Her breed was bred for power and endurance and she is just that with a delicate strength hidden beneath waves of fur. Scent- Natural forest/ herbal scents Walk- gentle with a slight bounce in each step as if exited about something Run- a sort of lope. She is quick when bounding short distances but slower when over longer stretches. Mutations (e.g. albinism): Hetero-chromia Deformities (e.g. splayed paw): Slight case of hip-displaysia which is common for her breed.
Appearance- She has the normal husky-like body pattern with a red "saddle" and white underbelly. Her ears are rounded slightly at the tops with little tufts of white fur on the tips. Pandora's tail is curled and feathery. Her eyes are startlingly lovely to look at; one eye is deep brown and the other is a radiant golden amber. Her mother always said her eye was gold before she looked into the heavens just after her birth- she was born stillborn and somehow managed to fight for her life. She has a claw mark on her shoulder that is hidden by mounds of fur. Relationships- Pandora was born to Alaska (mother) and Ceasar (father). She has a sister named Delta and a brother named Archer Offspring- she gave birth to a small litter of four when she was four years old but they were sold to other humans once they were weaned. Habits- Pandora is extremely particular of how things are organized. She is also terribly stubborn and spunky. But underneath all that she is gentle and has an amazing ability to remain calm during chaotic situations. When it comes down to her pack's well being, she's a big "Mama Bear" and will do anything for them. Pandora is fun-loving, passionate, kind, and hopeful. She loves to laugh, always sees the bright side in things, and will do anything for anyone no matter what's going on in her own life. Distinctive Characteristics- Pandora's voice is certainly distinctive. She has a thick northern Alaskan accent. Her vowel sounds are exaggerated as are her R's. Other ~Morningglory~
Healer (Illnesses)
WATCH CAPTAIN
Patrol Captain
Name Woodrow
Byname(s) Woody (Safeguarded & close friends)
Age 3 yrs.
Birthday November 1st, 2013
Horoscope Scorpio
Gender M
Breed Maltese/Yorkshire terrier mix (not a ‘teacup’ or ‘designer’ type, but a larger, rougher variant)
Rank Patrol Captain
Sexual Orientation Homosexual
Alignment: Chaotic Good
DESCRIPTION Height: 10 in. (Maltese trait) Weight: 13 lbs (Maltese trait) Build: Torso is stocky, wiry, legs are long and robust Scent: Dewy leaves & forest undergrowth GAIT Walk: Steady trot Run: Clumsy jog Stalk: Catlike prowl Altered: Yes Infertile: No Mutations (e.g. albinism): N/A Deformities (e.g. splayed paw): N/A
APPEARANCE Woodrow has a robust torso, with a deep, voluminous chest and moderately long legs with longer–than–normal hair covering the “elbows”. His coat is shaggy and wavy, curly in a few places, and grows very rapidly, to the point where he will sometimes have to bite it off in order to manage it. His densely-packed undercoat is a creamy shade of white, while the loose, billowy outer fur is pigmented with pale shades of cream, brown, tan and white, with coarser dark brown hairs ticking and brindling many spots. He has two tufts of fur protruding from above each of his eyes like eyebrows and exceptionally long, black eyelashes. His ears are loose and floppy and will grow hair in a poodle-like way, while the contours of his snout and chin are obstructed by his trademark “goatee” and moustache. The sides of his face are covered with splayed hairs that give his head a strangely dinner plate–like shape, while the skull and snout are somewhat narrow, albeit not very, underneath. Woodrow has stiff, black whiskers growing on various places including his chin, cheeks, and “brow tufts” (eyebrows), and his nose and eyes are both black. His claws are largely melanistic, although one or two are either a pale tan or a snail shell brown. His paw pads, or “footpads,” are weathered and brown, with faint hints of black and pink in some places, and the paws themselves resemble “cat feet,” meaning they are relatively compact, albeit covered with shaggy fur, which gives them the appearance of “hare feet.” The underside, or downward-facing side of his curly tail is lined with feathery white plumages, giving it a “plumed” appearance.
PERSONALITY Stalwart—You can trust Woodrow to be honest and loyal, although he is often (unintentionally) unreliable.
Arrogant—Woodrow is arrogant, not in a rude, sniveling way, but in a way that comes naturally to him. In spite of this, he is a good–intentioned dog and would never wrong anyone, at least not intentionally.
Resourceful—Woodrow is a good food scavenger, often eating berries, blossoms, carrion, and leaves. And, although he isn’t exactly smart, he has a knack for invention and innovation, always forging new mechanisms that help him to survive in the harsh new world he has found himself in.
Pessimistic—Since the Epidemic, Woodrow has begun to fear the worst for every situation. The change in environment seems to have taken a toll on him, for better or for worse.
Gregarious—Woodrow is sociable, to say the least. He is merely companionable once you get used to him, but he is otherwise a crazed maniac who longs despairingly for the security of companionship.
Hyperactive—Woodrow is manic, to say the least. He will often burst into running spells without warning, and thus you will often see him tearing frenziedly about, as well as hear his frantic panting. These spells may last up to an hour. Other spells include, but are not limited to, writhing and squirming around and abruptly tackling others.
Over–trusting—Woodrow is, unfortunately, given to trusting others without thinking twice. This may be due to either his innocence or his intuitiveness.
Innocent—Woodrow is innocent and virtuous. He hardly ever swears and is slow to raise his voice, though he will lower it if he is angered, a rare happening.
Ungenerous—In spite of his otherwise good quality, Woodrow lacks generousness. He is slow to share and is inclined protect his food and other belongings from other dogs, whether friend or foe.
Unskilled—Woodrow is unlearned in most fields of knowledge, with the exception of sniffing out prey and intruders.
Immature—Woodrow is best known for hispuppyish quality, which shows in his hyperactivity.
Intuitive—Woodrow relies on his instinct, which is almost always inaccurate. This means he has a lot of fallacies and is inclined to misinterpret things. Some label him as unintelligent because of this, which may or may not be true—he has a record for injudiciousness.
Forgiving—Woodrow forgives others too easily. He’s always willing to give others a second chance.
Slow to anger—It takes a lot to upset Woodrow, much less irritate or anger him. He has almost zero pet peeves, although he might have a few that he hasn’t discovered yet.
RELATIONSHIPS Lad—Woodrow avoids Lad but sometimes tries (unavailingly) to either butter him up or flirt with him. Brimstone—Woodrow is downright afraid of Brimstone and will avoid him entirely. Rhapsody—Woodrow sympathizes with Rhapsody and often comforts her but cannot resist the opportunity to flaunt his dominance over her. Hera—Woodrow dislikes Hera, with his contrasting personality clashing harshly with hers. He does not doubt she is a better Hunt Captain than he ever could be, in spite of his sharp terrier senses, but he otherwise hates her personality, and is sometimes inclined to bicker with the other, larger dog, in spite of her higher status. Blitz—Woodrow gets along well with Blitz, and considers her a good friend. Lubov—Woodrow likes Lubov but is too intimidated by her to socialize with her. Cherry—Woodrow likes Cherry and considers her a friend. Parker—Woodrow detests Parker for his aggression. Brae—Woodrow dislikes Brae and is annoyed by her dismissiveness.
Offspring N/A
Habits He will “moonwalk,” or walk backward, when fearful or impatient. This gesture is often accompanied by him lowering himself onto his haunches and rising back up again repetitiously.
Distinctive Characteristics Puffy fur covering face, giving his visage a chunky (and rather cute) appearance Curly, plumed tail
BACKSTORY Woodrow once belonged to a newlywed couple, Phoebe and Petra. Woodrow had been named by his first fosterer for his “facial hair,” and Phoebe, who had wanted to re–name him Fluffy-Boo, agreed to keep the name only because it would have been cruel to change it after the dog had been called Woodrow for all his life. Woodrow lived with Petra and Phoebe for only two years, having spent the first of his three years switching from foster home to foster home. He enjoyed his time with him while it lasted, however, and vice versa, even though Woodrow was constantly pestering his two Safeguarded for food and for walks in the local park. The two perished hand in hand, and Woodrow had no choice but to leave the rural neighborhood in search of new Safeguarded. It was instinct that compelled him to do this: He had always been intuitive through and through, and he was confident that instinct could never fail him. It was only shortly after worming through the hole in the fence for the last time, hopelessly confused, however, that Woodrow discovered that there were no People left. All alone in the streets of the conurbation, dark, deserted alleyways surrounding him, promising death, Woodrow believes that he must either live an individualistic life or suffer a death in vain. But there could possibly be another way, he soon discovers. He can sense other dogs nearby, and, being hopelessly gregarious, he proceeds to weed them out from the jumble of odors the metropolis has to offer—only to discover that there are more dangers out there than he thought . . .
Other Woodrow has an unusually wide vocal range, from Wookiee–like growling sounds to baying barks. When alarmed or alert, he will give very loud, fluent barks, while he will bark more quietly (and more annoyingly) when impatient or needy. His alert–growls are lower and more gravelly, while the aforementioned Wookiee sounds are husky, throaty and high–pitched, and will usually accompany his impatient–barks.
PASSWORD: Woodrow prowled along the borders, sifting scents from air with ease. It seemed to a subconscious part of him that duty–time was the only time he was ever quiet. Usually rambunctious, he had acquired a knack for acting actually civilized after myriad beatings and scorns from his superiors. He was now the Patrol Captain, no longer the rowdy, browbeaten—sometimes literally beaten—terrier as whom he was normally known. On duty, he was Woodrow, satrap, commander, but he was otherwise a dog called “Woody”: rambunctious, unrefined, and uncowed. “Come on,” he demanded in a muted whisper, and his underlings obeyed.
~Screen Name~ mongrel
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Post by lozi on Sept 18, 2016 9:31:22 GMT -5
Hunters
Name: Blitz Byname(s): NA Age: 4 years, 2 months Birthday: January 28 Horoscope: Aquarius Gender: Female Breed: English Setter Rank: Hunter Sexual Orientation: Heterosexual
DESCRIPTION Height: 25 inches from shoulder to ground Weight: 58 pounds Build: Long and lean Scent: Morning Dew Gait: Bouncy trout Walk: Purposeful saunter Run: Rapid strides Altered: No Infertile: No Mutations (e.g. albinism): No Deformities (e.g. splayed paw): No
Appearance: Blitz is the classic colored English Setter with a white coat that is covered in black dots. One could almost mistake her for a Dalmatian, but her semi-long coat and powerful build differentiate her from her distant cousins. On her chest and belly her fur is longer, giving the illusion of fluff. Her long tail is stark white and the fur falls off like feathers. The black fur on her ears hang over the end making it look like a waterfall of hair. Her head is oval shaped and her chest is rounded. Her eyes are a gorgeous shade of amber. Personality: Blitz is a laid back female that just goes with the flow. She loves her job as a hunter as that was what she was bred and taught to do from birth. She doesn't like when things get too serious and will usually try to lighten the situation. The only time that she is really serious is on a hunt. By nature she isn't confrontational and so if something upsets her, she will push it down to the deepest parts of her. She would rather not say anything to that dog that upset her then to create an awkward situation. She cares deeply for her pack mates(even the grumpy and insane ones) and would do literally anything for them. She tends to be airheaded at time, but she tries her best to pay attention, especially if a superior if taking to her. When she becomes sad, she shuts down; when she becomes angry (which takes a lot to do), she blows up in a fit of rage, releasing all the emotions that she has kept inside. Relationships: She trusts her alpha and beta to a fault. However, she tries to keep a constant eye on the scouts as she wouldn't want to be caught off guard by a challenge. It is to her advantage to know who is power hungry. Offspring: She mothered one litter almost a year and a half ago, but hasn't seen them since her Safeguard gave them away. Habits: If she is stressed, she will go out and "hunt" for birds (it's more like running into the flock and scattering them just like old times). When overly agitated or worried, she will mumble to herself. Distinctive Characteristics: Her feathery tail. Other: Before the epidemic, she was a gundog for her Safeguard and went on regular hunting trips with him. Blitz loved him dearly and will sometimes become depressed over his death. ~ѕнσσт ƒσя тнє ѕтαяѕ~
Name: Lubov Byname(s): Luddy/Luds/Catfeet {Evangelline and Cherry only.} Age: 31 Moons Birthday: October 14th Horoscope: Libra
Gender: Female Breed: Doberman Rank: She serves her pack as a hunter, yet her mind dances with the thought of becoming The Predator. Sexual Orientation: Bisexual
DESCRIPTION
Height: 70cm Weight: 40kg Build: Muscles are straddled with a thin layer of flesh; the sinews bulging from her appendages. This female seems to have spent a lot of her time in the forest. Scent: The pines that she constantly runs through hang over the Doberman like a thick musk. Any dog can sense her arrival by the taint of the trees alone.
Gait: A variation between a brisk walk and a calm stroll. The Doberman likes to preserve her stamina for the chase. Walk: As if her paws were consisted of velvet, Lubov is known as the cat-footed amongst her close friends. Although her strapping stature is intimidating, no heavy paws reside upon this dog. Run: A steady dash of black and brown. While not as fast as other dogs, this gait can hold out for a long while. Altered: Besides the telltale pack symbol, this female proudly displays an array of scars upon her shoulders. Infertile: Undetermined, as she has never mated.
ASPECTS Appearance: The stereotypical pattern of the Doberman dots her thin fur, inky blackness dotted with a rich chestnut. Dark brown eyes sit framed by a thin jawline, a truly perplexing sight. Her frame is straddled with pulsing tissue, giving the female a more masculine look. Her tail; docked at birth by her old family, is the only remnant of her past life. Relationships: The dog has a close relation to the Pharaoh Hound Evangelline and the Shiba Inu Cherry. It seems that she doesn't take any measures to befriend anyone else, yet her manner is always silently kind to all of her packmates. Offspring: None Habits: Her paws often take her to the forest, sometimes to join a patrol, but usually to clear her head. This gives the impression that the Doberman thinks quite a bit; yet the mystery is what exactly goes through her head.
Distinctive Characteristics: As if mute by birth, Lubov seems to find no need to speak. Actions define her character, and the female seems to be skilled at understanding what others need her to do at any given moment. Not completely silent, the stoic Doberman is sometimes seen joking with her friends. Other: Loves moths. ~Невыносимая коммунизм~
Name: Harper Bynames: Harpie (by superiors) Age: 4 years, 7 months Birthday: April 2 Horoscope: Aries Gender: Female Breed: Finnish Spitz Rank: Hunter Sexual Orientation: Bisexual
DESCRIPTION Height: 1 foot, 7 inches tall at the shoulder Weight: 27 pounds Build: Slender, fleeting, lithe, strong. Square-like, longer legs than body by a small amount. Scent: Raspberries Gait: loping at a casual pace, tail curled over the hip or arched over back. Walk: Confident, step-sure. Run: Powerful and headstrong, agile Altered: No Infertile: No Mutations: None Deformities: None
Appearance: Harper has a double coat, the undercoat being short, soft, and dense, and white. The top coat is golden red, darkening to a deep auburn at her head and back. Her tail and hind legs have more fur, making them look flowy. She has white markings on the tips of her toes and a quarter-sized streak of white on her chest. Her nose and rims of her eyes are black. Her eyes are a beautiful dark brown color as well, and her ears are pointed. Relationships: None so far Offspring: None Habits: While her breed is said to be high-energy and talkative, Harper is not. She contains vast amounts of energy and is comfortable with only letting it be shown when fighting or running. She is open to talking, but uses her voice more when she is howling. She is an independent thinker, and quite stubborn at times. Fortunately, she is very intelligent and is a fast learner. She is aggressive with dogs she doesn’t know well, and is generally good among the pack. She tends to be suspicious of strangers, and makes an amazing fighter with her swift speed and agility. She can, however, be somewhat manipulative and prone to secrets and lying to get what she wants. Distinctive Characteristics: Since her undercoat is white and her top coat is auburn, she appears to be “glowing” or “on fire” in the sunlight. Other: Since birth, Harper lived in a kennel. Usually her breed was bred for sport, but she was born for money. Unfortunately, her owners did not care for her enough to take good care of her and her siblings. Two out of her three siblings died, leaving her and her brother, Leo to fend for themselves in the kennels after their mother died. Luckily, she and her brother were adopted soon after by a family of 3 People. The mother and father were kind to Harper and Leo, but the teenage boy did not appreciate the dogs because of their color. The teenager began drinking once he got into college and when Harper was 3, she watched the teenage boy drunkenly run over Leo. Harper barked and yipped, but was unable to wake the adult People in time to save her brother. He died before the People even got out of bed. When humanity crumbled six months later, Harper ran away to try and make a living on her own before joining the pack. Screen Name: Panthermoon
Name- Liberty Age- 5 years Birthday- September fifth Horoscope- Virgo Gender- female Breed- Italian greyhound Rank- hunter Sexual Orientation-straight
DESCRIPTION
Height - 14lbs Weight - 13lbs Build - She has the typical slender build of her breed. She is delicate and fragile due to her thin bones and small body. Scent - The scent of a fireplace burning. Walking gait- High stepping and delicate like a horse Running gait- She runs with a double-suspension gallop and can reach a top speed of 25mph. Altered: nope Infertile: nope Mutations (e.g. albinism): nope Deformities (e.g. splayed paw): nope
Appearance - Liberty looks exactly like a dog of her breed. She has a delicate body and slender build. She is a pale brown with a white chest and belly, white stockings on all legs, a white muzzle/ stripe down between her eyes, and a white tip on her tail. Her whip-like tail is bend slightly due to breaking it. She has big, almond-colored eyes. Relationships - Mother- Rose, Father- unknown. Offspring - none Habits - Liberty is fun-loving, passionate, kind, and hopeful. She loves to laugh, always sees the bright side in things, and will do anything for anyone no matter what's going on in her own life. She is very kind to others and will talk to everyone- especially if they look lonely. She can sometimes be spunky and scatterbrained which gets her into trouble. Liberty is very gentle- much like a mother is with her kits. However, she's not afraid of barking orders to cats. Liberty has a terrible fear of water as she nearly drowned once as a puppy.
Other - Due to her build, she is a great hunter. She hunts mostly by sight due to her incredible sense of sight. ~Morningglory~
Sentinels
Name: Evangelline Byname(s): Eva Age: 36 Moons Birthday: March 29th Horoscope: Aires
Gender: Female Breed: Pharaoh Hound
Rank: A Watchman Sexual Orientation: Bisexual
DESCRIPTION Height: 70cm Weight: 30kg Build: Lean and limber, like a white birch. Scent: Flowers drift by this female, as she prefers to keep her eyes on the medicines and herbs. From the tang of roots, to the sweet scents of classic flowers, the plants that follow her are a grab from a blind bag. Gait: Long, calculated strides. Walk: A lengthy trot, allowed by her limber appendages. Run: A full-on gallop, as if the dog was nothing but a mare. Although Eva can reach high speeds, she burns out fast. Altered: Besides the classic mark of her pack, the Hound seems to always have cut pawpads. Of course, she doesn't complain too much. Infertile: Undetermined, as she has never taken a mate. Mutations (e.g. albinism): Blue eyes.
Appearance: A pristine white coat blankets a limber body; as if the Hound was bred to be a showdog. Yet golden spots dot her backside, trailing from her lower back to small dapples on her haunches. Not made to withstand much fighting, Eva seems to enjoy grooming herself and keeping a close eye on camp. Her pride rests within her eyes; as blue as the ice that forms upon the clear streams that snake through their territory. Relationships: Close friends with Lubov the Doberman and Cherry the Shiba Inu Offspring: None Habits: Loves to keep her coat in perfect condition.
Distinctive Characteristics: Stunning blue eyes, along with the attitude to tell any dog in earshot about how lovely her coat looks today. Pride rests deep within this dog's heart, yet she has been working on toning down her unnecessary bragging quite a bit. Other: Afraid of spiders. ~Невыносимая коммунизм~
Name: Parker Byname: Parks, Jet Age: 3 years Birthday: April 1st Horoscope: Aries
Gender: M Breed: Bull Terrier Rank: Sentinel
DESCRIPTION Height: 21 in Weight: 72 lbs Build: Heavy set, Powerful Scent: Leather Gait: Short, swift Altered: No Infertile: No
Appearance • Typical Bull Terrier Characteristics: Egg Shaped head, broad chest, large nose, docked tail • Solid black, white paws, white heart shape on chest. Relationships: Open Offspring: None Habits: Aggression Distinctive Characteristics: Solid Jet Black ~ Ɓαттℓє Scαяѕ ~
Patrollers
Name: North Age: 1 year Birthday: Wednesday, January 7th Horoscope: Capricorn Gender: M Breed: Greyhound Rank: Patroller Sexual Orientation: (Conflicting Bi) North always thought he was straight, but recently, he's been having some second thoughts about male dogs.
DESCRIPTION Height: 31 inches Weight: 88 pounds Build: North is built for speed, with an aerodynamic, slim body shape. He has a narrow head, long legs, and bulgingly muscular hindquarters. He has a large rib cage, encasing huge lungs, optimal for the most oxygen for sprints. His underbelly starts large with his chest and ribs, and thins towards his hind legs. Scent: Since greyhounds don't have much of a strong doggy scent, his scent must be incredibly recent in order to be detected. However, on his body and recent haunts, he has a tinge of earthiness. The combination of weak scent due to non-oily fur, and earthiness can make him very difficult to detect. Gait: An overall swift, light, trotting movement. Walk: Bouncy and light, medium length strides Run: Hyperextending spine enables longest stride possible, strong paws enable traction and grip, long legs reach forward, and muscular hindquarters propel the thin, aerodynamic body forwards. Altered: No Infertile: No
Appearance: North is a stunning dog, with his elongated muzzle, and rounded, dome-ish skull. His eyes are beautiful, blazing cinammon. His fur is very short, not even an inch grown from his skin, but makes a pattern common to black greyhound known as snowflaking. His muscles are constantly rippling under his thin pelt. North sports an ashy, charcoaly greyed black pelt with white flecks throughout. For a greyhound, he looks incredibly athletic, and muscular, especially in his hindquarters, as his breed will. His neck is thick, tapering into a sleek head and muzzle His ears are the bunched, velvety type that is a standard for greyhounds. His toes have a high bridge, and he has thick, rough pads. His tail is thin, all ashy grey, with a white tip. It is strong, and whip-like when he wags it back and forth.
Personality: North is a young dog, but that doesn't make him cower in front of older, or bigger dogs. He can be very aloof and indifferent, and dismissive to the dogs he doesn't know. However, he can be very affectionate to the dogs that he does know, and will become very protective and attached to them, almost clingy. He can be lazy, and can be prone to striking out to those who tell him what to do. He isn't very quick to trust people, but once he does, he becomes very hurt and vengeful if he finds he misplaced his trust. He has a strong feeling of urgency to feel accepted by the pack, in a way that they respect him, and don't hinder him to his fight for power. He is very ambitious, and independent. He likes a job well done. He can be very quick to anger, and often seems to jump from one emotion to another. He can be angry one moment, and completely calm next. However, don't mistake his calmness, for sometimes it can be the quiet before the storm. Overall, this dog is larger than life, protective and clingy to those he befriends, aloof to those he doesn't, ambitious, and has almost a BPD (Borderline Personality Disorder) sort of temperament.
Relationships Lad: Being the ambitious dog that he is, he is looking for him to either cooperate as he fights his way up the ranks, or he will go after him and his Beta himself. Brimstone: He plans to make it into hunting, and despises Brimstone for placing him into the patrolling section, when he so clearly belongs in a hunting position, maybe even hunt captain. He plans to get him back, in either a fight for the place as a Beta, or to shame him by becoming the best hunter. He knows however, that Brimstone wouldn't dare place him any lower than the Watch Captain, appointing him as the first patroller, second in patrolling to the Watch Captain. He has a suspicion that the Beta knows that he (North) could defeat him, so he places him into a low ranking. Woodrow: North is alright with the Patrol Captain, and does his best to show that he has no intent of taking his place. He enjoys talking occasionally with his superior. Woodrow is the only dog that he views as a superior, aside from the Alpha, Beta, and dames and veterans. Hunters: He views himself as an equal to them, and makes sure that they know it. April: He favors April, since she is a mother dog. He is constantly bringing her food and checking in on her.
Habits Prone to nipping smaller dogs, and when they run, he may chase them. When angered with a dog, he will whip them with his long, bony tail. Distinctive Characteristics Large, muscles. Unique snowflake patterning Tallest dog in the pack. (31 in)
~Ɓαттℓє Scαяѕ~
Name: Sato Byname: Sugar (English Translation of Name) Age: 4 ½ Years Birthday: July 13 Horoscope: Cancer Gender: Female Breed: Akita Inu Rank: Patroller Sexual Orientation: Straight, Uninterested
DESCRIPTION Height: 25 inches Weight: 83 lbs Build: Stocky, Fluffy Scent: The moment before a thunderstorm Gait: Bouncy, swift Walk: Carefully held pride Run: Swift, wide strides Altered: Yes
Appearance Her fur is short, and well kept. Her legs are lanky, making up most of her height. Her circular head is crowned by perfectly triangular ears. Her paws have tall-bridging toes, and her tail curls into a tight coil on her back. Her fur is silky soft, and adorned by a unique red and silver brindle markings. White splashes on her paws, and muzzle, and the underside of her tail. Cream colors on her chest, and muzzle. Her fur maintains a majority of red brindle, on her back, top of her head, shoulders, and outer upper legs. Silver brindle coats her underbelly, lower legs above the socks, inner legs, chest, and face. Relationships Since her family has recently moved to the city, she knows few dogs, but is eager to make friends. Habits Has a very no nonsense air to her. She is straight to the point Distinctive Characteristics Unique Markings ~Ɓαттℓє Scαяѕ~
Name: Cherry
Byname(s): Cher, Red {Lubov/Evangelline}
Age: 29 Moons
Birthday: February 14th
Horoscope: Pices
Gender: Female
Breed: Shiba Inu
Rank: Patroller
Sexual Orientation: Bisexual
DESCRIPTION
Height: 33cm
Weight: 7kg
Build: Short, stout, yet muscles hide beneath her soft fur.
Scent: Much like her "older sister," flowers and herbs mingle with her russet fur.
Gait: A slow trot, Cherry isn't too worried about going anywhere in a grand rush.
Walk: An excited leap, as her pent energy has to lead somewhere.
Run: A full on dash. Due to her small stature, Cherry is highly adept at darting under and over obstacles.
Altered: The classic pack mark, along with minor cuts from briers and thorns.
Infertile: Undetermined, as she has never taken a mate.
Appearance: Russet makes up for the classic tan pattern, giving Cherry her name. Her round face and shining eyes give the dog an affable demeanor, and any dog would be laying if they said this spitz had a mean bone in her body. Besides the red fur, her body type follows the breed standard for Shibas, with her classic curled tail and short ears. With her pink tongue always lolling, anyone can assume this female is as dangerous as a bunny.
Relationships: Close friends with Lubov, Doberman, and Evangeline, Pharaoh Hound.
Offspring: None
Habits: Sometimes follows the instinct to chase her tail. She also loves to play with pups, and wishes to mother her own someday.
Distinctive Characteristics: With her small size and adorable face, many dogs underestimate Cherry's ability to complete her job. The Shiba is used to having other dogs mock her, and it seems to only drive her to scent out threats faster. A coach for new patrollers, and a senior member of the group herself; Cherry has made it clear that she wishes to die serving her clan as a scout.
Other: Loves to tell jokes and make other dogs feel good about themselves.
Name Fortissimo
Age -4 Birthday - June seventh Horoscope - gemini Gender - male Breed - American pitbull- rednose variation Rank - patrol Sexual Orientation - straight
DESCRIPTION
Height - 19 in Weight - 60lbs Build - He is a solid mass of muscle Scent - warm leather Gait
Walk - he walks with the typical bull-dog waddle. He's such a big dog and a solid mass that the earth almost shakes with his walk. Run - he runs with a heavy bounding gait at a top speed of 25mph Altered: no Infertile: no Mutations (e.g. albinism): no Deformities (e.g. splayed paw): no
Appearance - Fortissimo is large, strongly built dog. He is a chocolate brown in color with white points on his legs, tail-tip, and chest. His almond-shaped eyes are a bright blue. True to his breed, Fortissimo's nose is a russet color. Relationships - unknown Offspring - he sired one litter but didn't get to meet his children Habits - Fortissimo is fun-loving and always eager to please. He cares for others, especially pups, and will do anything to protect his pack.
~Morningglory~
Apprentices
Healing Apprentices
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Post by lozi on Sept 18, 2016 9:31:38 GMT -5
INITIATES
Name: Becker Byname: Becca, Becs Age: 10 months Birthday: January 23 Horoscope: Aquarius Gender: F Breed: Basenji Rank: Initiate Sexual Orientation: Straight
DESCRIPTION Height: 13 inches (not fully grown) Weight: 17 lbs (not fully grown) Build: Light, Deer-like, slim Scent: Ginger Roots Gait: Quick paced, short strides Altered: No
Appearance Becca is a dark reddish and white color, that adorns her sleek, lithe form. Her legs are long, and she has very little arch in her toes. For the most part she is ginger-red, the color covers her head, back, shoulders, and back legs down to her socks. The rest, her back socks, chest, neck, and stockings on her front feet are white. Her eyes are a dark brown, almost black color. The tip of her tail is white. Being a former leashed dog, she has a unique collar, with leather on the back of her neck, and chain around the front, for a strong yet comfortable collar. Habits Often expresses emotions by her face. Distinctive Characteristics Bright coloring, strong ginger scent. ~Ɓαттℓє Scαяѕ~
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Post by lozi on Sept 18, 2016 9:32:03 GMT -5
RECRUIT
Name: Edge Byname: Try him. You won’t come out very well. Age: 4 years Birthday: October 27 Horoscope: Scorpio Gender: M Breed: American Pitbull Rank: Recruit Sexual Orientation: Straight
DESCRIPTION Height: 20 in Weight: 67 lbs Build: Stocky, Muscular, Threatening, Tankish Scent: Anger, and other dogs’ fear Gait: long, unworried, challenging Walk: prideful, purposeful Run: Tracking, swift Altered: No
Appearance Edge is a beautiful pitbull, with battle cropped (style) ears. He’s a striking blue-grey color, with a white splash on his chest. Immense muscles bulge under his pelt, making it mountainous, with several divots in his flank. His eyes are grey, and serious, always assessing others around him. Habits Quick to defend those that need him Quick to anger, and attack Spectacular at following commands, when he wants to. Other Being a former guard dog for a state official, he was trained under the highest standards, and is wary of everything that moves. He is depressed from losing him to the disease, feeling he has failed to protect him. ~Ɓαттℓє Scαяѕ~
Dredge
Name: Rhapsody Byname: Dosido, Raps, Dee, Frenchie (Normally by her superiors) Age: 3 years Birthday: August 25th Horoscope: Virgo Gender: F Breed: French Bulldog Rank: Dredge Sexual Orientation: Straight
DESCRIPTION Height: 12 inches Weight: 18 lbs Build: Short, stocky, squat Scent: Cinnamon Gait: Slow, short strided Walk: Swaying from side to side Run: Seesaw motion from front to back Altered: Yes
Appearance A light chestnut color, her fur is short, growing not even an inch from her skin. Her ears are large, and bat like, shadowing a wrinkled, flat face. The only change of color is the slightest white on her chest, and her black muzzle. She is very low to the ground, and can often look disgruntled due to her flattened, wrinkled face. Relationships The Pack: She joined the pack merely for survival, and is incredibly submissive. She knows she doesn’t stand a chance in moving up the ranks by fighting, she’d be flattened before a second passed. She often times finds herself scrambling away from the busy paws of other dogs, and finds herself often the superiors’ punching bag for all their frustration. She can’t do anything about it, for fear of being kicked from the pack, and dying, and not being able to fight back. Habits When particularly upsetted, her breathing quickens, causing her to snort. Distinctive Characteristics Tininess, if you can notice her in the crowd! Other ~Ɓαттℓє Scαяѕ~
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Post by lozi on Sept 18, 2016 9:35:23 GMT -5
? <3 ? mates ? >< ? Courting ? > ? One way crush ? <> ? Two way crush ? > ? < ? Love triangle ? + ? = !, !, ! Parents, offspring, and siblings ? </3 ? separated
??? Dead
Ɓαттℓє Scαяѕ || Bayley, Gayle, Battle || Online Daily, Admin || Brimstone, North, Parker, Sato, Becker, Edge, Rhapsody || #6DC978
Mongrel || Active, Admin || Woodrow, Lad || N/A
Morningglory || Glory || Online daily || Pandora, Liberty, Fortissimo || #3B115F
Stormheart123 || Storm, Stormie, Stormy, or Stormheart. || Online daily || Amber, Thunder, and Honey || #9E53C9
Shoot for the Stars || Stars || Online Daily || April and Blitz || #f0b898
Невыносимая коммунизм || Kevin || Online / Mod Duties || Lubov, Evangelline, Cherry || #8c99cf
Panthermoon || N/A || New Member || Harper || #fcad05
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Post by lozi on Sept 18, 2016 9:36:12 GMT -5
RP News - In white OOC - In black
~10/23/16~ The pack has not yet been formed, but the dogs are beginning to congregate. The duo of Brimstone and Lad are beginning the plan of forming a pack under their power.
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Post by lozi on Sept 18, 2016 9:40:36 GMT -5
The Epidemic: The Epidemic is the fatal disease that annihilated the Safeguarded and created the Beasts. This disease is the main event of the story, and is what gave rise to the plotline of The Wilderness to begin with. It is unknown how the Epidemic came to be, but few dogs dare study the Beasts for fear of being attacked or contracting illnesses/parasites.
The Ruin Dwellers—a pack of former pets that now lurk the human-free conurbation (not to be confused with Ruin Dwellers, the plural form of Ruin Dweller)
Ruin Dweller—a term used to denote an individual member or members of The Ruin Dwellers
Human—singular form of People (not to be confused with Person, which is not an existent word in the dog language)
People—plural form of Human (not to be confused with Humans, a word that does not exist in the dog language)
The Safeguarded—The Safeguarded is the collective name for the innumerable amount of People that were once loved and guarded by dogs. Dogs lovingly referred to the Safeguarded they took care of as "their" Safeguarded. Note that a capital "T" distinguishes The Safeguarded from any similar wordings that may occur.
Safeguarded—singular form of The Safeguarded. This term may also be used in referral to particular Safeguarded.
Beast—a Human that somehow survived the epidemic yet still exhibits some of its aftereffects. Beasts are discolored, sickly, and parasite-ridden, and they often cough and vomit continuously. Their teeth and gums are blackened from disease, their clothes are filthy and bedraggled, and their hair is sparse, gray and wispy. They are hardly self-aware, and almost verge insentience. The only things they do are eat, drink, gamble, and, on occasion, pursue any moving object that attracts their attention. They have strangely animal-like prey drives, and thus the dogs try to avoid them. Beasts cannot reproduce, fortunately, which, thankfully, may lead to a dwindle in population at some point. Beasts are often seen hacking, vomiting, stumbling, or drinking the Intoxicator (see Intoxicator below.)
Woman—a term used to denote a female dog, particularly an adult one; the term ‘female’ may also be used
Gentlewoman—a term used to denote a female dog of high rank or high social standing Lady, lass, dame, broad, gal, all the like—see ‘Woman’
Girl—a term used to denote a female dog, particularly a young one; the terms ‘female pup’ and ‘young female’ may also be used
Man—a term used to denote a male dog, particularly an adult one; the term ‘male’ may also be used
Gentleman—a term used to denote a male dog of high rank or high social standing Chap, bloke, dude, guy, fella, lad, all the like—see ‘Man’
Boy—a term used to denote a male dog, particularly a young one; the terms ‘male pup’ and ‘young male’ may also be used
-man or –woman (suffix): a suffix attached to a word in order to denote a particular gender
Nomad—a nomadic, solitary dog who has an interrelationship with the pack and has been permitted by the Alpha to trade with or sell to the pack. Nomads are not permitted to hunt or camp within the territory, however, and may only eat or camp on the grounds if the Alpha has expressly offered them the aforementioned privileges.
Trader—a type of Nomad who trades or barters valuables or otherwise appealing objects
Furrier—a Nomadic craftsman or -woman who captures animals, skins them, and sells the furs
Tanner—a type of Nomad who produces leather from the skins of animals. Leather is traditionally sold to Clothiers and everyday consumers.
Jeweler—a type of Nomad who sells precious stones or metals to Traders, industrialists or everyday consumers
Smith—a Nomadic craftsman or -woman who crafts objects from metal
Armorer—a Smith who specializes particularly in armor and/or weaponry, and may not only craft armor and weaponry, but also repair it.
Clothier—a Nomadic maker of cloth or clothing
Outsider—a dog not allied or interlinked with any pack or organization
Sister Pack—a neighboring or otherwise familiar pack that the Ruin Dwellers might ally themselves with in times of hardship or battle. The Sister Packs and The Ruin Dwellers are otherwise quite neutral, and tend to avoid one another outside of the aforementioned times.
Harry—a gang of criminals, troublemakers or rebels, with Outsiders typically constituting the entirety of the group. The main goal of a Harry is to stir up trouble, which is exactly what these miscreant bands do. These motley gangs average about 5-7 dogs per group, and are nicknamed ‘Harries’ because of the way they relentlessly pester their larger and more organized counterparts.
The Intoxicator—the Intoxicator is a substance that the Beasts seem to be addicted to. Not much is known about the Intoxicator, except that it seems to make the Beasts ditzy, which allows for some pretty lucky escapes, at times.
Dogfighting—Dogfighting is a sport favored by the Beasts. In Dogfighting, Beasts pit two chosen dogs against one another and force them to fight. The victor is placed in yet another dog fight upon winning. The Beasts seem to find pleasure in this insane practice for some cruel reason.
Curses
“Sseus!”—an exclamation denoting any of the many negative emotions (e.g. resentment or annoyance)
Derived from Latin Οδυσσευς (Odysseus), which is derived from Greek odussaō = 'I hate, I am angry'
Pronunciation: SEE-us
Example: “Sseus, we’ve been seeing a lot of Harries lately.”
Related Forms: Sseused (Those Sseused idiots!”)
“Achos!”—an exclamation denoting sudden pain, shock, anger, or frustration
Derived from Greek αχος (achos) = 'pain, distress'
Pronunciation: EY-chos (Long O)
Example: “Achos! My claw snagged on a stupid vine!”
“Thjost!”—an exclamation denoting fury or rage
Derived from Germanic name element þjóstr = 'anger', 'fury', ‘violence’
Pronunciation: ThJOST (Short O)
Example: “Thjost, I ought to kill that mischief-making little cur!”
“Komuot!”—an exclamation denoting disbelief
Combination of Japanese ko = 'child' and Old High German muot = ‘anger’, ‘wrath’
Pronunciation: KO-mew-ot (First O: Long; Second O: Short)
Meaning: “Wrath’s child”
Example: “Komuot! Is what you said really true?”
Common Phrases:“Lapdog!”—an insult conveying that one is still a mollycoddled pet who pines for his People, despite having learned they are dead.
“Pet!”—see “Lapdog.”
“Rotbrain!”—an insult conveying that one’s brain has rotted, ergo denoting that one is dumb or imbecilic. “Rothead” is also used.
“Cur!”—an insult denoting that one is a wild, unrefined beast.
“Commandhound!”—an insult denoting that one is a lowly servant to the People, even though the only People left are the Beasts.
“Slavejaw!”—an insult denoting that one is a fighting dog who has been pitted against another fighting dog for the pleasure of People—more specifically, Beasts.
“Magpie-smart”—a compliment denoting that one is as intelligent as a magpie. “Raven-smart” is also used.
PREY:
Horse (Domesticated) (Slightly less common; advanced-level prey) WARNING: DO NOT PURSUE THE HORSE SOLITARILY. YOU WILL LIKELY BE MAIMED OR KILLED.
Pony (Domesticated) See "horse" ↑
White-tailed Deer (a.k.a. the whitetail) (Common; intermediate-level prey) WARNING: IF PURSUING THE WHITETAIL ALONE, TAKE THE UTMOST CAUTION. DISCRETION IS ADVISED. HORNED VARIANTS ARE TO BE PURSUED WITH THE UTMOST CAUTION.
Cow (Domesticated) (Common; advanced-level prey) WARNING: COWS ARE LARGE, DANGEROUS ANIMALS. THEY ARE TO BE HUNTED WITH THE UTMOST CAUTION, HORNED VARIANTS, IN PARTICULAR.
Donkey (Domesticated) (Slightly less common; advanced-level prey) WARNING: DONKEYS ARE LARGE, DANGEROUS ANIMALS. PURSUE DONKEYS WITH THE UTMOST CAUTION.
Mule/Hinny (Domesticated) See "donkey" ↑
Camel (Domesticated) (Uncommon, and rarely hunted for fear of injury; advanced-level prey) WARNING: CAMELS ARE VERY DANGEROUS ANIMALS. THEY ARE VERY RISKY PREY AND ARE TO BE AVOIDED BY ALL BUT VERY SKILLED PROFESSIONALS.
Llama (Domesticated) (Slightly less common; intermediate-level prey) WARNING: LLAMAS ARE LARGE, DANGEROUS ANIMALS.
Alpaca (Domesticated) See "llama" ↑
Pig (Domesticated) (Common; intermediate-level prey) WARNING: LARGER PIGS CAN BE POWERFUL OPPONENTS.
Sheep (Domesticated) (Common; intermediate-level prey) WARNING: RAMS, DEADLY ANIMALS, ARE TO BE AVOIDED.
Goat (Domesticated) (Slightly less common; advanced-level prey) WARNING: GOATS ARE POTENTIALLY DANGEROUS ANIMALS. PURSUE GOATS WITH THE UTMOST CAUTION.
Eastern gray squirrel (Common; novice-level prey)
Chipmunk (Slightly less common; intermediate-level prey)
Mouse (Common; novice-level prey)
Rat (Common, but rarely eaten; intermediate-level prey)
Crow (Slightly less common; intermediate-level prey)
Raccoon (Common, but rarely hunted for fear of injury; advanced-level prey)
Red fox (Common, but rarely hunted; advanced-level prey)
Gray fox (Common, but rarely hunted; advanced-level prey)
Coyote (Common, but challenging to catch; advanced-level prey)
Cat (Domesticated) (Common, but rarely hunted for fear of injury; advanced-level prey) WARNING: CATS ARE FIERCE, DANGEROUS ANIMALS.
American toad (Common; novice-level prey)
American green tree frog (Slightly less common; novice-level prey)
Bobwhite quail (Slightly less common; intermediate-level prey)
Chicken (Domesticated) (Common; novice-level prey)
Duck (Domesticated)
Goose (Domesticated)
Cottontail rabbit (Common; novice-level prey)
Rabbit (Domesticated) See "cottontail rabbit" ↑
Abandoned goods—"abandoned goods" are the supermarket items scavenged by the dogs. Goods can come from either the butchery or the grocery. (Very common; a pup could catch it)
SVAL’ANTHEA
Combination of Greek anthos = ‘flower, blossom' and Old Norse svalr = ‘cool, fresh’
Meaning: “Fresh blossoms/flowers” or “Blossoms/flowers and cool weather”
About: The equivalent of spring, Sval’anthea is a favored season among the Ruin Dwellers, for it signifies plentiful prey and fair weather. Water is plentiful in Sval’anthea—in fact, a little too plentiful, for this season is subject to flooding. Sval’anthea’s days vary in form, from crisp and sunshiny to gray and rain-laden.
Average Temperature: 65° Fahrenheit
Average Weather: fluctuating conditions
AKUNA
Combination of the Japanese name Akira ('bright') and the Icelandic name Funi (‘flame’, ‘fire’)
Meaning: “Bright fire” or “Bright flame”
About: The equivalent of summer, Akuna is the time when the sun is brightest and hottest. The temperature in Akuna is dangerously high, so dogs are advised to remain within their dens unless it is either dawn or dusk, times when the heat lessens its grip; pups are the most vulnerable to fatalities caused by heat, so parents are advised to keep their young in a cool, shaded place. Akuna is a time of suffering for the dogs, in that there are few hours when it is safe to go outdoors. Extremities commonly seen in Akuna include droughts and wildfires.
Average Temperature: 95° Fahrenheit—100° Fahrenheit
Average Weather: cloudless, dry, sweltering
SADAMA
Combination of the Finnish word sade ('rain') and the Arabic name Sama (‘sky’)
Meaning: “Rainy sky” or “Gray sky”
About: Sadama is the equivalent of autumn. It is the grayest of the seasons; in fact, there’s hardly a Sadama’s day that doesn’t see torrential rain. The air turns drier and colder near the end of Sadama, when Kaldnore is approaching.
Average Temperature: 50° Fahrenheit
Average Weather: humid, chilly, rainy, overcast
KALDNORE
Combination of Old Norse Kalda (‘cold’, ‘chill’) and Greenlandic Anore (‘wind’)
Meaning: “Cold wind”
About: Kaldnore is the equivalent of winter. There are far less extremities than you’d expect, however; the cold seasons are altogether quite mild where the Ruin Dwellers live, and thus more than an inch of snow is hardly ever seen, despite the frigidity of the air. There is usually more sleet than snow in early Kaldnore, and the temperature might reach as high as 50° Fahrenheit; during mid-Kaldnore, however, minute quantities of light snow can be seen.
Average Temperature: 38° Fahrenheit
Average Weather: cold, dreary, sleety
Thank you for the banner, layout, and dividers! I love it!!!
@mongrel Original Idea
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Post by lozi on Sept 19, 2016 15:52:02 GMT -5
FAQ
Welcome to Frequently Asked Questions, otherwise known as FAQ! Please consult this section before the moderators. If your question is not included here, please feel free to get in touch with a moderator.
Q: What is the setting of this RP?
A: After humanity is annihilated by a fatal epidemic, the dogs that remain must learn to fend for themselves. Some of these dogs regroup to form a small, loosely-knit organization that is named The Ruin Dwellers (the dogs choose to live in the deserted town) shortly thereafter. This RP follows the struggles of these dogs, and, roughly as Ɓαттℓє Scαяѕ put it, their gradual transition into a close-knit pack with a culture and hierarchy. To find out more, take a look at the RP.
Q: Who are the moderators?
A: Mongrel and Ɓαттℓє Scαяѕ.
Q: Is this RP based off of or related to Survivors?
A: No. This RP is not interlinked or related to Survivors in any way, apart from a single common feature: dogs. None of the terminology used in the Survivors series is used in The Wilderness, nor does The Wilderness mirror Survivors in any fashion.
Q: Can I have a wolf, coyote or fox?
A: No. This RP revolves around dogs, not other canids.
Q: How about hybrids? (Wolfdogs, coydogs, etc.)
A: Certainly not.
Q: Are there any forbidden breeds?
A: Officially? No. However, it is required that you contact a mod if you plan to have a potentially OP breed such as a Tibetan Mastiff or Czechoslovakian Wolfdog.
Q: I’m confused; do the dogs have opposable thumbs?
A: No. The dogs have not evolved to that primate-like capacity in such a short period of time, and certainly never will. Instead of carrying things by means of hands—or, in this case, paws—the dogs carry and maneuver objects with their mouths.
Q: How do the dogs make all this stuff? (Clothing, weapons, etc.)
A: Clothing usually has a simple pattern that more skilled dogs can easily weave using their teeth. Leather is made using a process similar to that of humans. Animals are skinned with the claws and teeth. Gold is sifted and jewels are either stolen, smuggled or collected. Weapons and other metal objects are crafted using tongs that are gripped with the mouth. How is the metal produced, you ask? Objects such as silverware or tin cans are liquidized with fire. The result is a liquid that can be molded into most anything.
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Post by lozi on Sept 19, 2016 15:52:12 GMT -5
save
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Post by lozi on Sept 19, 2016 15:53:17 GMT -5
save
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Post by lozi on Sept 19, 2016 15:53:49 GMT -5
*cuts thick red ribbon with huge gold scissors* We are now open!
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Post by *MorningGlory* on Sept 19, 2016 19:45:43 GMT -5
yay! What style names do they have?
Was I approved for the greyhound?)
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Post by lozi on Sept 20, 2016 21:52:02 GMT -5
NOTIFICATION IMPORTANT The Wilderness is closing, temporarily. A plot change has been suggested by the Head Admin, and the thread is under updating.
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Post by Deleted on Sept 22, 2016 12:18:15 GMT -5
yay! What style names do they have? Was I approved for the greyhound?) (The Big Guy at your service :^) I love flaunting around my title. Anyways, we're undergoing a bit of a change right now. The plot has always been ever-changing, but finally we're starting to really organize things. The RP now takes place directly after the epidemic, and because of this the pack consists mostly of pet dogs with pet-style names. It is also because of this that purebreds are finally allowed.
--Mongrel)
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Post by Deleted on Sept 23, 2016 15:08:19 GMT -5
yay! What style names do they have? Was I approved for the greyhound?) (P.S. Thanks for everything, MorningGlory!! It's all amazing.
I didn't see your application; where did you post it?)
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Post by *MorningGlory* on Sept 23, 2016 19:40:25 GMT -5
I'm glad you like it I love the banner! I'm not sure what I did to the banner but I was tweaking things on a design I made and it turned out like that xD) I haven't posted it because at first I was waiting for my question to be answered and then I've been sick with strep the last few days. I'm about to work on it now though so it'll be done by the end of the night (hopefully))
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Post by Deleted on Sept 24, 2016 2:27:08 GMT -5
I'm glad you like it I love the banner! I'm not sure what I did to the banner but I was tweaking things on a design I made and it turned out like that xD) I haven't posted it because at first I was waiting for my question to be answered and then I've been sick with strep the last few days. I'm about to work on it now though so it'll be done by the end of the night (hopefully)) (I love the banner too. It looks nice and rustic--just what I wanted.
Gah, I cannot believe this is coming together so well!! I never thought we'd do it. . . .
Oh, BTW, I've probably tweaked a few small things since you first started working on your application. Will you mind editing it a little later?)
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Post by *MorningGlory* on Sept 24, 2016 10:36:26 GMT -5
I'm so glad you like it!
I haven't started writing it yet but yea if something needs fixed I'll fix it)
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Post by Deleted on Sept 25, 2016 0:11:23 GMT -5
This looks like a beautiful and well-thought roleplay. Please shoot me a PM when this opens.
((Bowing in worship) Thank you, Master.
In all seriousness, thanks! I'm surprised everyone thinks so well of it.
I kind of want to throw in a SpongeBob joke (what with Kevin and all,) but I'll leave it at that in order to save myself the humiliation.)
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Asexual
#A4ACE3
Невыносимая коммунизм
COMMUNIST ㅤㅤㅤㅤDICTATORㅤㅤㅤㅤㅤ ㅤㅤKEVIN
"ι need тнoѕe old people тo wнιѕper мy naмe wнen тнey dιe"
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Post by Невыносимая коммунизм on Sept 25, 2016 8:34:04 GMT -5
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Post by *MorningGlory* on Sept 25, 2016 21:11:08 GMT -5
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Post by Deleted on Sept 25, 2016 21:14:28 GMT -5
[ this is looking great! i'll probably finish up my charries tomorrow. ]
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Post by Deleted on Sept 25, 2016 21:55:54 GMT -5
Hello! Is this open or is it still under construction? )
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Post by Deleted on Sept 26, 2016 14:24:58 GMT -5
Hello! Is this open or is it still under construction? ) (It's almost open, but not quite. There are still a few touchups that need to be made.)
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Post by Deleted on Sept 26, 2016 18:25:58 GMT -5
[ i believe i've completed my application. if you need anything more or would like changes, just message me. i'll probably do one last read through of the home page and make some edits on my forms.
totally pumped for this rp! can't wait to see everyone else's charries. ]
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