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Post by Smokey Feather on Jul 26, 2019 12:24:37 GMT -5
Because I had nothing else to do, I made this page to where a little info for all Monster Species will be accessible for my rp, Ragnarok's Reign, so you don't have to dig through the actual site or have had to played the game before!! Credit for all official images and the info used go to Social Point Gaming. And no, not all Species look like the provided pictures, which are just references! Feel free to include changes in your cs. Feel free to ask questions as well :3 Link to Main Rp PageLink to Egg List (where I got my info from and compacted it into simpler wording xD, credit to Social Point x3) COMMON CLASSRockilla: EarthThese hardened souls roam the earthy plains in search of their tail. They live by a strict code favoring loyalty over all else; any who challenge this are reduced to dust by a swift blow from their gargantuan fists. They pack quite a punch and have earth manipulation. Usually around 5-6 feet tall. Thunder Eagle: LightningThe Bringers of Storms, once-loyal servants to the Gods of Thunder, transformed into a Thunder Eagle form after a terrible betrayal. This sparky creature offers the perfect mix of grace and danger. Can manipulate lightning. Usually 2-3 feet tall. Light Spirit: LightThese lighthearted pixie creatures spend most of their time unseen. On account of how they are made from light - they often get mistaken for mirages, yet here they are! Can fire beams of light and have minor healing magic. Usually 3-4 feet tall. Tyrannoking: DarknessHail to the kings! Self-proclaimed Kings of the Lizards, these dark creatures offer the perfect mix of danger, mystery and coolness to any island. Just don’t mention their short arms... these tyrants have got a bite! They have strong jaws and tails, and can shoot beams of dark energy. Usually 7-8 feet tall. Genie: MagicFormed from bright, hot-blue fire and able to travel great distances in the blink of an eye. Think twice before entering into any kind of agreement with these magical marvels. Strong punches, can cast minor spells and minor healing magic. Usually 5-6 feet tall. Firesaur: FirePossessing a tail of white-hot hellfire and more than just a sting in his tail – the Firesaur is a creature of mythic awesomeness! Firesaurs will do their best to make fast work of anyone foolish enough to challenge them and their ego! Firebreath, sharp claws and teeth, and know a spell to summon a barrage of fireballs! Usually 6-7 feet tall. Mersnake: WaterShy and unassuming, these tricky creatures are masters of the water realm and sharper than shattered glass. The Mersnake may be slow on land, but it's as dangerous as it is graceful in the ocean. Water manipulation, strong coils, and a strong bite! Usually 5-6 feet tall, excluding the tail. Treezard: NatureThe Treezard has long been a symbol of melancholy and sadness. But no longer! These Treezards are nature's ninjas! What they lack in stealth, they more than make up for in unexpected agility, reflexes and... clumsiness. Minor nature manipulation, sharp claws, and decent healing magic! Usually 5-6 feet tall. Metalsaur: MetalMetal monsters are tough, hard to beat and dazzling. Metalsaur is pure metal, common but deadly. With hard, natural armor, they are good with defence! Metal manipulation, good strength, can hit hard enough to stun! Usually 4-5 feet tall.
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Post by Smokey Feather on Jul 26, 2019 12:25:09 GMT -5
UNCOMMON CLASSLIST TO BE ADDED TOElectrex: Lightning and EarthHailing from a far away land where many of them fought for the amusement of others. Tired of a life where others gain the fame while they picked up bruises, their arrival states that they are formidable in their own right! Earth manipulation, can summon dust storms, minor lightning manipulation and can release a blast of lightning. Usually 10-12 feet long, head alone the size of a large boulder. Light Sphinx: Light and EarthThe Light Sphinxes were the holy guardians of the ancient pharaohs. Nowadays they watch over the tombs to keep out adventurers who seek to plunder their vast treasures! Sand manipulation, light manipulation and know a spell to summon bright flashes of light to blind enemies! Usually 5 feet tall. Obsidia: Earth and DarknessObsidia are closely related to Rockilla. Twice as fierce, and rocking a killer hairstyle, these agents of chaos are not to be trifled with! Darkness manipulation, can fire beams of darkness and have a weak version of the special ability to Taunt, which is a spell that gets enemies to attack them! Usually 5-6 feet tall. Gastosquish: Water and EarthThings get very messy when a Gastosquish is involved! Slick and slimy, Gastosquish are great for supporting a level team and soaking up enemy attacks! Water manipulation, can manipulate progressed mud, knows a spell to summon a straight up flood, and can cast minor shields! Usually 6-7 feet tell. Shock Turtle: Lightning and WaterDespite being living, breathing contradictions to the laws of science, these creatures get on just fine. If fine means burping lightning, that is. Water and electricity shouldn’t mix! Lightning breath, can summon bolts ot lightning, minor water manipulation. Usually 5 feet tall. Vixsun: Light and NatureNature’s light is fantastically embodied in the form of the graceful Vixsun. These light-infused nature monsters move with grace and purpose wherever they roam. Look out for them in the realms of Nature and Light. Can summon bolts of light, weak healing magic, and can cast a spell to daze opponents. Usually 3-4 feet tall. Jonskeer: Metal and NatureThis weird monster has a lot of metal flakes that they'll use as a defence, or even as projectiles. Jonskeer are very agressive, but they also have some good virtues, like dancing. They really love it! Strong grass manipulation, able to use their naturally growing metal as projectiles, long claws, very accurate attackers. Usually 4-5 feet tall. Firetaur: Fire and DarknessThis nightmarish creature, although clumsy and slow, performs some of the most dangerous attacks of all the Uncommon Tier monsters. A terrifying opponent but also a tremendous ally to have on your side. Fire breath, fire manipulation and weak darkness manipulation. Very strong as well. Usually 9-10 feet tall. Shanky: Lightning and DarknessDinosaurs are cool. Don't be fooled by those sharp claws; Shanky is actually a vegetarian. They are super cheeky, relaxed and knows what they like. They are often full of mischief! Lightning and darkness breath, can cover themselves in voltage, and their claws and fangs are sharp! Usually 6-7 feet tall. Komocat: Water and NatureKomocat have muscles in places where most of us don’t even have places. But don’t get too close to check this, because their hobby is to take the poison from venomous plants and throw it at their enemies! Water manipulation, poison breath and manipulation if aquatic plants. Usually 4-5 feet tall. Boneticore: Light and FireThe threat of the Boneticore is not in their jaws, but in their tail. A Boneticore's tail is also their weak spot. Only the more experienced hunters have gotten through an encounter with this dangerous beast unscathed. Fire breath and a durable torso, almost impenetrable for Rare and Common Tier. Usually 5-6 feet tall. Lesaki: Metal and LightningLesaki is an electric metal lizard. Lightning and Metal make for a powerful combination. They are able to channel their Lightning power through their metal weaponry for devastating attacks. Can make their bodies crackle with lightning, and can channel lightning through their weapons. Usually 5-6 feet tall. Terror Dactyl: Darkness and LightningTranslated from ancient dinosaur language, Terror Dactyl literally means... well, no one really knows but the sight of one means run away!! For lesser monsters anyway. This is a scary monster for beginners, they want to eat you and release your darkest fears. Handle with care. Can breathe a blast of dark energy, and has minor lightning manipulation. Usually 7-8 feet tall.
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Post by Smokey Feather on Jul 26, 2019 12:26:28 GMT -5
EPIC CLASSLIST TO BE ADDED TOScorchpeg: Fire and LightOnly the bravest can try to tame a Scorchpeg and walk away unsinged. These wild creatures soar in the skies close to the sun to recharge their raging fires. But if tamed, Scorchpeg can keep you warm on the darkest nights. Can create strong winds with their wings, breathe fire, can roll into a ball of fire to attack enemies, healing magic and can summon a barrage of light beams from the skies! Usually 7-8 feet tall. Musu: Earth and WaterMusu are playful and mischievous water spirits. Taking the form of a dragon, they like to trick and troll passers by, rendering them soaking wet and confused but always smiling. Water manipulation, can breathe blasts of boiling water, can heal, remove negative effects like poisoning and hindering spells, cast shields, and can cause temporary miniquakes! Usually 25-30 feet long. Terracrank: Magic and EarthA magical golem with a heart! Terracrank have developed emotions and can think for themselves. They see the world with the eyes of a child and are amazed by its wonders. Can cast self shields and shields for others, can fire blasts of energy and can heal. However, they have a very special ability: Skill Mirror! This spell can be cast on another Monster, allowing the target to copy the next attack aimed at them and replicate it ONCE. A Terracrank can only use this ability twice a day. Usually 5-6 feet tall. Fliploch: Darkness and WaterA cruel and dark monstrosity raised from the depths of the darkest waters in the land. Fliploch have an appetite for pain and despair; these creatures are built for battle. Water manipulation, can fire blasts of darkness, and know minor spells that steal the energy of others to use as their own fuel! And, Fliploch have a special ability able to be used once a day: Conscious Countdown, the ability to cast a spell that is like a timer. Once the timer goes down, about ten minutes, the opponent will go unconscious! This spell can only be removed by other Monsters who have cleaning abilities. Usually the size of a hippo. Rhynex: Lightning and NatureElectro-charged stomping power, pure and simple. The Rhynex’s horn packs a seriously high voltage punch, and they are not afraid to charge. Still, they make good companions, especially when the power is out. Can shoot lightning from their horns, cast lightning bolts, manipulate nature and can both cast a spell and summon plants that give off fumes making it harder to breathe and focus. Like a poison, but not life-threatening. And, they have a more solid ability of Taunt, able to cast the spell to get all single-target attacks to be used on them! Usually 6-7 feet tall. Skipples: Light and FireKnown for being intelligent creatures, Skipples part ways from their parents very young. They go off on their own adventures to continue their training and become a master in their own right. Can create flashes of light, manipulate fire, surprisingly fast, very strong, can cast a spell called Great Metabolism, which ups their healing process in a snap. And, well-trained Skipples can learn Meteor Strike, which summons a barrage of large, flaming rocks from the sky to rain down upon their enemies! Usually 5-6 feet tall. Erpham: Nature and MagicThey've always prefered the rebels; they fight for a cause and not for an order. They're not warriors, but their knowledge of nature and magic makes them an excellent companion that will never let you down! STRONG healing magic, can cast minor spells, nature manipulation. No bigger than 2 feet tall. Griffex: Nature and LightningThese creatures have a fixation with gathering gold. In order to protect their loot, they electrify it. They are so rare, that you can buy a house with one Griffex feather! Lightning manipulation, can fly super fast, can create bright flashes that blind opponents, can cast spells that reduce the power of any non-physical attack. Usually 4-5 feet tall on their fours. Elder Sporeling: Fire and NatureWhat do you get when spores fall on a volcano, and starts to grow? Answer: very big and angry mushrooms! Strong fire manipulation, can cast poison spells, and their spores are also poisonous. Can summon burning vines that serve as offense and defense. Immune to any type of burn. Usually 5-6 feet tall. Hellborne: Fire and DarknessWeird things happen when Hellborne are around. Creatures behave in a strange way and they all obey their orders. It is suspected that the flames that surround their bodies give off a magic smoke that dulls the senses and make one prone to simple manipulation. Fire breath and manipulation, darkness manipulation, can cast a spell called Nightmare, which fills an opponent's head with their worst fear for a few moments. Usually 6-7 feet tall. Ao Loong: Fire and EarthTired of being captured and used in festivals and ceremonies, Ao Loong have decided to break away from these generations-old chains and finally start their own adventure in this land full of Monsters! Fire breath and manipulation, earth manipulation, can summon dust storms and barrages of rocks, and cast shields. Usually around 30 feet long. Skuller: Darkness and MagicWho said Easter bunnies were cute? These in particular carry around a bone from their first victim as part of their little culture. They use it as a pretty heavy weapon. Cute, huh? Know the spell Nightmare, to show their opponent their worse fear, can use energy blasts, lower power of opponents, some can hit hard enough with their weapons to completely stun opponents. They can also summon one skeleton no bigger than themselves to fight with them in a weak form of necromancy. Usually 4-5 feet tall. Rascal: Darkness and MagicRascals love to torment all neat freaks. When they go through walls, they leave a pink shade on them that is impossible to erase. They're not a very discreet monster. Can pass through solid objects, and can pass solid through themselves if timed right, can teleport, poison spells, cast Nightmare and produce icky sludge that is super sticky and quite heavy! Usually 5 feet tall. Skeel Trooper: Lightning and DarknessThousands of troopers in the invading Skeel army. Most are young, impulsive, and don't want to be just another face in the crowd. To avoid this, they like to try and draw attention to themselves by seeing who can be the most brutal. Lightning manipulation, fighting prowess, usually carry a blaster that fires compacted energy. Their armor is good for defense too. Usually 6 feet tall. Volray: Water and LightningVolray are usually isolated for many of their younger years, given that, when they're born, they involuntarily kill all the fish around them every time they so much as sneezed. They learn to control their powers, but they're still deadly! Lightning manipulation, water manipulation, can emit bright flashes of lightning to blind and can give off dangerous pulses of electricity to momentarily shock others. Usually the size of a large tub. Seraphim: Darkness and LightHe’s gone from heaven to hell and back more times than anyone can remember. He fits in with neither angels nor demons so his soul is condemned to a lonely existence. Strong blasts of light and darkness, his sword emits bright flashes of light to blind or distract opponents, can steal the energy of others for fuel and can cast a spell to make an area pitch black and hard to navigate. Eburwin: Light and MetalForget about all those cutesy fairy tale unicorns. Eburwin are not the kind of creature you will see galloping under a rainbow. We’re talking about solemn Light warriors that will fight for justice to the end. Metal manipulation, light blasts, strong kicks and know a spell to summon metal projectiles to be sent toward opponents. Usually 7-8 feet tall. Beetrat: Magic and NatureAfter meditating in their burrows for years, nomad Beetrats gather in the forest to perform mysterious rituals. They are said to open up paths by pushing giant balls of mud through the trees. Strong healing magic, nature manipulation, can see visions of danger in their staff and can use energy blasts. Usually 5-6 feet tall. Rorcal: Water and DarknessDo you see what happens when you place nuclear labs near the coast? Sea animals mutate into monsters! This species used to be a normal killer whale. Even though they're no longer whales really, they're still a deadly killer. Super strong, water manipulation, can steal energy and cast Nightmate, and have ice manipulation. They also know the ability Freeze, casting a spell that causes the opponent to stop what they're doing for a few seconds and allowing opportunity to attack. Usually around 16-20 feet tall. Fenix: Fire and MagicFenix have existed in the magical world for very long. They were the only creature to be able to resurrect after they die of old age. They are also very wise, most having been around for quite a while. Strong fire manipulation, can boost the strength/power of others and can cast a spell that summons huge fireballs. Usually 2-3 feet tall. Primigenius: Earth and NaturePrimigenius reigned over the Ancient Monster World until Lord Mammoth and the Mammoth Men slaughtered their race. Now that Lord Mammoth is the only remaining Mammoth Man, Primigenius want to finish him off once and forever. Mainly defensive earth spells like walls, nature manipulation, healing magic, the spines on their tusks are projectiles, and can cause temporary miniquakes. Usually 10-12 feet tall. Nautilus: Metal and WaterNautilus are a fleet of mechanical sea creatures with organic brains deployed to protect the oceans against any possible menace. Watch out, fishermen! Ice blasts, energy blasts, can fly, can cast a spell to make opponents weak to metal attacks, can cast Freeze and hit like trucks! And the gun on their back also has a harpoon launcher just below it, the harpoons made by a spell that takes five minutes to do. Usually 15-16 feet long. Daganth: Light and DarknessThe never ending clash between Light and Darkness emits an incalculable amount of energy. Daganth were born from that energy and they are the living symbol of the power that the two sides have when they collide. Can clear hindering effects, can clear supporting effects from opponents, can heal and make opponents weak to both Light and Dark spells/attacks. Usually 15-20 feet tall. Inknatius: Metal and DarknessOriginally, Inknatius was designed by Ingenica to print news and books. Its memory has stored all the information ever processed, giving it an extensive vocabulary and such an acid sense of humor that it will poison everyone around it. Has a permanent spell upon it to where its ink supply never permanently depletes. Has a little gun stalled where its eye is that shoots blasts of ink that can either burn or poison opponents, or blind them if it gets in their eyes. And, being one of Ingenica's famous Artifacts, it is immune to ALL spells! You must simply defeat Inknatius with physical attacks, as it is not affected by elemental magic or spells. 6 feet tall. Furhem: Water and EarthFurhems are creatures from the north. They are vegetarian and during the winter they only eat cold flowers. They are very peaceful and usually help farmers out in the fields, but their incredible strength can be very dangerous if provoked. Can summon small blizzards and hailstorms, can create earth walls, cast shields, know the spell Freeze, and even know a spell to cast one random negative effect, like burning, poison, low energy, shock, etc. Usually 7-10 feet tall. Soulfagous: Fire and MagicHell is a busy place with crazy punishment schedules. To make sure that no one spends a day without suffering, Barbatos has hired a group of Soulfagi. These creatures are the ones to carry condemned souls from one area of punishment to the next. Fire breath, fire manipulation, strong spell casting, can travel from Hell to Earth. Usually 4-5 feet tall. Prototyperion: Nature and MetalProtoyperion was Ingenica’s first successful war machine, made from rough materials. She hadn’t yet found the ultimate formula to make her Artifacts immune to all status effects, but she did manage to make Prototyperion a Bulwark, so even if not immune, it is very resistant. Super strong, minor nature manipulation, strong healing magic, resistant to non-physical attacks. 6 feet tall. Mothman: Magic and NatureMany consider this winged creature a mere figment of an impressionable imagination. Reports of their sightings are scarce, but the fact is that the dark forest is peppered with the remains of their victims. Survivors claim to have been assaulted after hearing a loud buzzing. Can summon and manipulate vines, flight, blasts of magic, cast decent spells, can cast poison spells and have a poisonous bite! Usually 6-7 feet tall. Firesque: Fire and DarknessThe legend tells us that there were trolls who tore apart and swallowed the sun. Now, no one's swallowed the sun yet, but a Firesque is hot enough to make you believe they might have! Can manipulate the fire of their bodies to burn or he harmless, fire breath and manipulation, usually good fighters, and can throw explosive fireballs. Usually around 7 feet tall. Hellberus: Fire and DarknessAs a proper Watchdog, if you dare to cross the Hell Gates, they will let you in. But of course, they won't let you out. Fire immunity, can breathe fire, see souls and their tail can a poisonous bite! And, they know the move Reaper Countdown, which is a timer spell that immediately kills the target after time is up, though this can be easily removed by a monster who knows spells to clear negative effects. This spell can only be used either ONCE at night or TWICE in Hell. Usually 7-8 feet tall. Coldberus: Darkness and WaterThere’s a frozen room in Hell, especially designed by Barbatos, where heat-loving and Fire Element sinners go. There they suffer unbearable cold for eternity. A pack of Coldberus guards this room to make sure that those souls never get out. Ice breath, knows a temporary spell that traps others in a chunk of ice, and a spell that summons chains that they can manipulate. Usually 7-8 feet tall. Rabbidex: Lightning and NatureThe rampant Rabidex tunnels underground waiting for the right moment to strike! When you walk through the countryside there will always be a wild Rabidex close by, waiting...waiting to pounce! Can tunnel at rapid speeds, lightning manipulation, can summon and manipulate long, thorny vines that have a poisonous sting. Usually 4-5 feet tall. Dragonian Beast: Earth and NatureThis beast is related to Dragons; it shares their appetite and their powerful capabilities. Missing wings? No problem; it can roll! Can summon a barrage of rocks, sand manipulation, very durable and can roll into a ball and, well, roll! Usually 12-14 feet long and tall. Wolfkami: Lightning and NatureTales speak of thunder spirits taking the form of white wolves. Wolfkami can manipulate the power of nature to their will. Its fast movements can be a headache for its rivals. Nature and lightning manipulation, very fast. Usually 3-4 feet tall. Callisto: Earth and FireCallisto are one of the most ferocious soldiers in Layth's army. They like being in the front line, with only their shield standing between them and the enemy. Able to cover themselves, their weapons and shields in hot flames. They are also excellent warriors. Usually 5-6 feet tall. Semargl: Lightning and LightOne day while Mjolnir, the Guardian of Runes, was crafting the finest Speed Rune in his temple, a lightning bolt sparked from his hammer. When it hit the floor, the bolt cracked open and Semargl emerged! Super fast, can breathe lightning and turn into a ball of lightning! 5'9" feet tall. Postiguraf: Magic and DarknessOn one of his strolls, Semargl stepped into a dimension of nightmares by mistake. He quickly found the way to go back home. What he didn’t realize is that, by crossing the line between dimensions twice in a second, he left behind creepy dark duplicates of himself! Can use shadows like portals for short distances, knows the spell Nightmare and has minor blasts of magic energy. Knows a spell to make others weak to Magic and Dark attacks. Usually 4-5 feet tall. Chordim: Magic and LightningChordim are very powerful wizards. They're a good folk, using their magic against the dark forces and from time to time they even create useful tools for battle, like the Quarantine Kit and the Hawk Lens. Females are the only ones with wings. They're wise birds! Blasts or energy and lightning, knows a spell to clear negative effects, and are famous for their Random Spells, which casts a random hindrance on their opponents, making their battles unpredictable! Usually 5-6 feet tall. Ledovech: Earth and WaterLedovechs are epic creatures from the Mountains of the North. They're strong and as tough as frozen rocks. One Ledovech is enough to land an entire monster team of lesser class monsters in serious trouble. Can summon blizzards and they manipulate earth in the form of stomps that summon spikes and other obstacles. They're also strong. Usually 6-7 feet tall. Plethodon: Fire and EarthPlethodons have existed since prehistoric times but they only come out for a year every four centuries. If you see one, catch it! You won’t get many opportunities. Can breathe fire, have strong bites and can summon small portals for a time that shoot lava at enemies! Usually 10 feet long and 3-4 feet tall.
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Post by Smokey Feather on Jul 26, 2019 12:27:57 GMT -5
LEGENDARY CLASSLIST TO BE ADDED TOUriel: LightCLAIMED Uriel existed before any monster walked the Earth. The true power of the Holy Light will be accessible only for those truly in need. Are you the chosen one? Master photomancy, healing magic, teleportation, creation of life and can resurrect dead creatures! 8'5" feet tall. Warmaster Babari: LightningCLAIMED Babari was the leader of the Thunder Warriors. They conquered a mountain so high they could reach into the sky and summon massive Thunderstorms. When he left with the Warmasters, his daughter Zyla turned against him and joined Warthak. Now Babari must deal with the situation! Master lightning manipulation, very fast, can create blinding flashes, and can use the spell Damage Mirror which causes the attack to feel the same pain he does! 5'4" feet tall. Warmaster Barbael: FireBarbael was separated from his brother Barbatos on the night of their birth. While one demon was raised to become the King of Hell, the other was trained as an angel. Who would have known that a demon would become one of the most valuable soldiers in Heaven and a lead to the Good Legions? Master fire manipulation, specializes in damage boost spells, can summon barrages of fireballs and can cast a spell that temporarily makes Monsters unable to be blinded. 8'1" feet tall. Warmaster Necromancer: Darkness
CLAIMED Necromancer was a respected professor but when he started running tests with life and death, he was asked to leave his academy. However, Count Vlad offered his castle to Necromancer: He could carry out his experiments there and the Count could show off his influence: he had a Warmaster living in his home. Can clear negative effects, and is a strong, well, necromancer! Those he raises are only shells of their former selves though, and the magic is temporary. 7' 4" feet tall. Warmaster Sherezar: MagicSherezar sacrificed himself in the final battle of the Warmasters against the Titans in a heroic move that guaranteed the victory of the Warmasters, but now his friend and fellow Warmaster Necromancer has resurrected him! However, he’s changed... It's like death hasn't left his body! His magic is all but limitless, but the one of the few things he can't do are elemental attacks and resurrect others! 7' 2" feet tall. Warmaster Gortak: EarthLong ago, Gortak was the hero and protector of the miner dwarves, but lately the dwarves and their new leader, General Atum, have been tormented and enslaved by Warthak. Now Gortak is back, determined to crush Warthak and save his dear miners! Master earth manipulation, can summon pools of quicksand, can cast a spell to increase power and cast Dark Protrction, where Monsters temporarily recieve no damage from Dark attacks! 5'0" feet tall. Warmaster Elvira: LightElvira was kicked out of heaven after she lost one of her protégés, but she came back with renewed power and was welcomed into heaven as an authority. She's the one who trained Barbael to become an angel instead of a demon, and no one ever doubts her word! Master photomancy, can clear negative effects, great in combat, energy blasts, and knows the spell Evasion, which can guarantee the target will dodge the next attack they recieve, and ONLY the next. 7'0" feet tall. Warmaster Thalassa: WaterThalassa ruled the Water Realms until she had to go with the other Warmasters. She left the realms in the hands of her daughter Thetys and her lieutenant Hydratila, but the war between the two of them divided the population. Now Thalassa has returned and she must reunify the Water Realms. Master water manipulation, ice manipulation, and can perform the spell MegaFreeze, which stops opponents for longer! 6' 5" feet tall. Warmaster Zahra: NatureZahra is the closest thing to Mother Nature all the creatures in the forest know. She was there before anyone else, and she looks as fresh and green as she’s ever been. She's had to face some rebels through the years, but in the end, she always ends up with the respect of every Nature monster. Master nature manipulation, strong healing magic, poison spells, knows Damage Mirror and can cast Nature Wall, to where Monsters can temporarily only be harmed by Nature magic! 6'6" feet tall. Warmaster Remntar: MetalRemntar was a humble blacksmith working on protection relics and armor for King Daeron's army when he received a visit from the Warmasters, who summoned him to become one of them and fight by their side. Now Remntar is back home, combining his old job with his role as a Warmaster. Master metal manipulation, strong shield magic, can boost energy of others, can remove boosts from opponents. 6'8" feet tall. Warmaster Ragnarok: No element!CLAIMED Ragnarok has proclaimed himself The One True Warmaster after possessing Sherezar and tricking each and every one of them all into saying a spell to give him some of their best skills! It’s going to be hard to stop a Warmaster with skills of all the other Warmasters. Able to copy and replicate any skill he wishes, with magic all but limitless. Can be defeated with good strategy though! 8'9" feet tall. Osur: NatureCLAIMED Osur is one of the bravest, most loyal monsters you'll ever meet. He is an experienced soldier with hundreds of battles behind him but that hasn't made him a cold killer, he's always up for a long cozy hug! Has the power to form a large ball of rock with each swing of his weapon to send flying at enemies, strong healing magic and is super strong to the point where he doesn't need his weapon to throw heavy stuff at you! 7'2" feet tall. Hackster: Metal
CLAIMED Hackster understands an unknown dimension. He has discovered a way to hack floppy disks, multiplying their storage capacity. He's invented a magic that can bypass quite a lot. This technique allows him to keep a database of his opponents’ skills and use it against them. Instead of possession magic, he's famous for his spell Hack, which can take control of monsters immune to possession or who have the strongest wills. He can also use his magic to drain their energy. He's also, of course, a tech wiz! 4'1" feet tall. Barbatos: DarknessBarbatos is the monsterification of wickedness. He rules the countless legions and domains of Hell, but being in the front line of battle is what he enjoys most. He’s even willing to hurt himself in order to harm others. Darkness manipulation, blood magic, teleportation, can control most other demons, especially lesser demons, pyromancy and is good with his weapon. 8'6" feet tall. Vadamagma: FireVadamagma sleeps inside of a volcano. When he awakes, it's for fighting and when he fights, it's to obliterate his enemies. He enjoys the heat of battle, and the smell of victory in the morning! Lava and fire manipulation. 130'6" feet tall. Nemestrinus: NatureNemestrinus has existed for ages, even older than Talika, but was never seen. Now is the moment when the true champion of the Forest needs to show himself to defend the weak equilibrium of the ecosystems. Master nature manipulation, and his saliva has powerful healing properties, able to save those even an inch from death! 157'10" feet tall. Rockantium: EarthRockantium's club weighs half a ton. If we add this to the fact that his strength allows him to use it as if it were made of paper, you can imagine how hard he hits! You’ll rarely be able to move after being attacked by him! Can summon showers of rocks, strong shield magic, very durable. 17'2" feet tall. Ouros: EarthThe song said “Ain’t no mountain high enough to keep me from getting to you”, but if this mountain in particular wants to keep you from doing something, it will. Ouros is the biggest mountain and the biggest monster in the Multiverse! Master earth manipulation, healing magic, strong shield magic, knows Damage Mirrior and can Taunt! He also has the power of size manipulation, but he cannot exceed his original height of thirty thousand feet! He hasn't grown that big since his fight with Cryotan though. Igursus: FireIn the middle of a war, White Pandalf needed help to win, so he cast a spell on a mountain and split it in two: From the cold and snowy north face, Ouros was born. From the south face, this hot and mighty volcano called Igursus stood up and started walking. Fire breath, can summon barrages of fireballs and flaming rocks, lava breath and lava showers, can Taunt and has size manipulation. His maximum height is just fifty feet less than Ouros at 29,950ft. Still super tall though! Cryotan: WaterWhen Ouros and Igursus were created from a mountain, there was a dangerous side effect: Cryotan. This massive creature emerged from the base where the mountain used to stand. It took both Ouros and Igursus to seal him in ice. Unfortunately, Cryotan managed to escape. Powerful ice manipulation, ice breath, size manipulation, knows the spell MegaFreeze to longer stop opponents from attacking. And, he knows the spell Reaper Countdown, which is a fast timer that will kill the opponent if not removed. It is easily fixed with an effect cleaner spell, but not every Monster has that ability, so make sure you bring one if ever near this titanic beast! Size manipulation can't exceed thirty thousand feet. Panda Claus: MagicHe works once a year and, when he's not working, he's fighting against all kind of monsters. Best way to stay in shape! Healing magic, teleportation, can speak to regular animals, and can cast a spell to both apply a random positive effect to allies and a spell to apply a random negative effect to oppinents. 6'9" feet tall. Krampus: DarknessIt is known that Panda Claus brings presents to good monsters, but what happens to the bad ones? It is not Panda Claus, but Krampus who pays them a visit… and not a very pleasant one. Darkness manipulation, can summon blizzards and specializes in casting torture spells (burning, poison, Nightmare, etc.) He is also deadly with his weapon, and can move quickly in the shadows. 7'0" feet tall. Timerion: MetalTimerion is one of the first Artifacts in History. He was designed to be a secret weapon for wars but he never got to see the light until today. He may be old, but he is lethal. The ultimate support, he can cast spells that stop Monsters from using their stronger attacks, can replenish energy of friendlies, can cast Skill Mirror and Evasion, up the accuracy and power of others, as well as being immune to all effects! You must physically incapacitate him, as no spells will work! And, an ability he can use once a day, he can instantly replenish his own energy in full to keep helping! 7'4" feet tall. Mercurius: LightningMercurius is known for his speed and eloquence. A seasoned globetrotter and poet, he is usually entrusted with urgent communications. Be wary of his trickery though: he will do anything to get his way! Powerful lightning manipulation, enhanced speed, can emit blinding flashes of lightning, and his tail can pack a punch! 5'0" feet tall. Dunn Ra: DarknessDunn Ra is the grand protector of the free realm, but don't think that makes her a servant of the realm's kings! Neither Akhenotep or Bandses are worthy of her help so, until she finds a king worthy of her service, she'll protect creatures of her choice on the battlefield. She knows the spell Nightmare, darkness manipulation, summon sandstorms, is super strong, her roar generates it's own wind, and her wings are sharp enough to draw blood. And, she is one of the few Monsters who can Mega Taunt! This spell allows for all spells and attacks, no matter how major or minor, to be aimed at her! This spell lasts only a few minutes, but her durable body allows her to withstand the blows while others go in for attacks! This spell can only be used once a day though. 22'9" feet tall. Crissandre: Magic
CLAIMED Crissandre was a slave until one day her fury grew so strong that it gave her the magical power to break free of her chains, defeat her master, and liberate all the other slaves under his oppression. She then summoned Ymur, a Legendary sword that has stayed in her service ever since. She knows a few possession spells, can manipulated a purple mist and energy blast, and can fight with Ymur, who is a sentient weapon. 6'4" feet tall. Tulekahju: FireTulekahju lives in the dry mountains of the west. He has a band of eagles that serve him and inform him on the progress of battles. When he decides it’s time to act, he draws his sword and swings the fate of the battle according to his will. Powerful fire manipulation, and knows a spell to make opponents weak to fire attacks. He also knows a spell to remove boosts from oppinents. He is also good at close combat. 7'1" feet tall. Ukuduma: LightningUkuduma’s body has always been governed by electricity. It was the day that he learned to control his electricity that he became a true battlemage. Now he’s not only able to adjust the intensity of his own attacks, but also those of his enemies! Powerful lightning attacks, can boost the power and accuracy of allies, and can summon small thunderstorms. He also has shield magic and healing spells! 6'5" feet tall. Yilitre: NatureYilitre can see the future, the past, and many worlds at the same time without moving. His age is a mystery, but it is known that he has been seeing things and selling information to powerful lords for centuries, but that indiscretion has also bought him many enemies. Possession spells, knows temporary blinding spells, can fire blasts of green energy, can see into the past, future and throughout the present, and is surprisingly fast as a flier. He can also cast a spell that applies a random negative effect to others. 9'5" feet tall, excluding his eyestalks. Keeper: MagicThis monster has been known as Keeper ever since the first few generations of humans put him in charge of all their Books. He lives to defend the Library and all the precious wisdom held inside it. If anyone knows the history of Monsters, it’s Keeper. Can cast spells, metal manipulation and has the ability to temporarily weaken others to Magic and Metal attacks. Also has the ability to temporarily take away the sense of hearing of others. And, he knows the spell Skill Mirror, allowing those he casts it upon to copy and replicate the next THREE attacks they see, but after that the Monsters are unable to do so. 8'6" feet tall. Frostwrath: WaterScience cannot explain the phenomenon that is Frostwrath: He is made entirely of ice on the outside, but his core is one hundred percent blue fire! He can breath ice-cold "fire", summon blizzards, manipulate ice, and can fire a beam of bright blue energy. 25'6" feet tall. Drekk: NatureThis peaceful dragon is part of the forest. His incredible healing and protective powers are famous! If you want to get an extra bottle of his magical sap, bribe him with pancakes. Nature manipulation, STRONG healing abilities, the leaves on his trees are medicinal, and he can release a roar that generates its own wind. 20 feet long, 13'8" feet tall. Tempest: LightningIt is hard to catch Tempest on a good day, since this dark cloud is angry all the time. Whenever you try to have a pleasant conversation with him, you just get big fat lightning bolts for an answer. Can summon storms, manipulate lightning and can manipulate wind. 9 feet long, 5'5" feet tall. Frostbite: WaterEach time Frostbite breathes, he causes a blizzard. If you see him sneezing, then stay out of his way; the icy blast will freeze you solid. Water and ice manipulation, can summon blizzards, knows spells to drain energy. Knows the spell Freeze to make enemies unable to attack for a moment. 7'6" feet tall. Tephra: FireIt's very hot in here, isn't it? This could be because: A) It's summer; B) Tephra is near; or C) Something is burning in your kitchen, call the firefighters! Said to have been born from a particularly powerful volcano. After eruption, he got up and started moving! Fire and lava manipulation, knows a spell to weaken others to fire attacks, can use a spell that summons a fiery rain! And, has the ability to make his molten form harmless as not to burn everything. 25'0" feet tall. Xiron: MagicXiron was an anagram cast by Sherezar, but it turned into a ball of Magic and it floated away from her. It traveled through the Multiverse absorbing information and power, until it became intelligent. Now, Xiron is ready to interact and test the weaknesses of monsters. Responds to both male and female pronouns, though more so to male. Powerful spell casting, energy manipulation, and can summon/manipulate any gemstone. 7'11" feet tall. Lucifire: FireFor many years, the Fire army was nothing but an unruly crowd, but with time, two monsters rose as contenders for the role of leader of the Fire army. Barbael and Lucifire gathered followers, but Barbael had more, and had the favor of Uriel, and Lucifire had to step aside. One day she'll be back to claim control of her army! Fire manipulation is her strongest, but can manipulate lightning and minor ice manipulation. Can fire blasts of one of those elements from her staff. 8'3" feet tall. Hydratila: WaterThetys expelled Hydratila from her army when he confronted her about a strategy decision. Battling was Hydratila's life, so he felt that he had been left with nothing. He rebelled against the Water army, but he was defeated. Now he's back after Warmaster Thalassa returned and gave him his job back, stronger and with a new weapon! Water and ice manipulation, minor lightning manipulation and knows the spell Freeze! 5'10" feet tall. Warthak: EarthWarthak was a powerful warlord who controlled and oppressed many regions with his army of chaos dwarves. He seemed unstoppable until Warmaster Gortak made his appearance, liberated the regions under his oppression and sent him away. Now Warthak is back after training to re-write the end of that story. Earth manipulation, darkness manipulation, shield magic and is famous for inventing the spell Quicksand! 5'2" feet tall. Samael: DarknessAfter Necromancer killed his brother, this former soldier of the Good Legions traded secrets for Dark powers which allow him to resurrect fallen soldiers. Once he did though, it wasn't enough. Now he’s a vengeful sorcerer who won’t stop until he destroys Necromancer. Purest and best form of necromancy, able to resurrect any soul with no side effects or problems, no catch! He can remove positive and negative effects, darkness manipulation, light manipulation, healing and regeneration magic, and can give monsters a variety of diseases. Llum: LightLlum and her sister Elvira were a great team, though she was obviously the smarter and more powerful of the two. She could not stand it when Elvira was chosen over her as a Warmaster, so she left. Now she is back, and those who dissed her are in for a painful lesson! Light manipulation, metal manipulation, can cast spells, and can cast the spell Reaper Countdown, which condemns others to death unless the spell is undone by a cleaning spell. 6'10" feet tall. Nadiel: NatureNadiel belongs in the Cardinal Forest. He grew up outraged by what non-Nature monsters do to his home: They come seeking Nature’s help, but they give nothing more than destruction in return. For this reason, Nadiel roams forests to drive out any completely non-Nature monsters, using violence if necessary. Nature manipulation, fire manipulation and even ice magic, healing magic, can summon hordes of angry insects, and can cast Reverse Healing which hurts monsters if they try to heal or regenerate. 7'0" feet tall. Faraday: LightningWhen Babari got fed up of VoltaiK getting more respect than him from the Lightning Army, he asked Tesaday, who also hated VoltaiK, for help to create a monster that could better the superhero. What they didn’t realize is that the result of their project, Faraday would also defeat them both. Lightning manipulation, earth manipulation and minor darkness manipulation. Crafted to anticipate attacks, so it is very hard to even land a hit on him. 6'7" feet tall. Talos: MetalWhen this Artifact appeared in the Multiverse, everyone was shaken by his impressive appearance. Ingenica was able to determine that Talos had come from a distant universe and future. She couldn’t, however, discover who the mastermind behind him was, or what his target destruction is. Metal manipulation, can fire beams of magic, minor nature manipulation and and blades of energy extend from his arms. 10'11" feet tall. Psilotus: NatureCan you feel a halo of silence and peace around Psilotus? Well, Psilotus is a quiet monster and so, he wants his surroundings to be quiet too. If mind control is required in order to achieve quietness, then bring it on! Minor natureanipulation, and extremely powerful possession and mind control magic. You must have a very strong and experienced will to even have a chance of resisting him. 1'0" foot tall. Al Canine: LightAl Canine is the boss in Canine Clan and a master of contraband. Gems, Gold, Weapons, you name it, there’s nothing he can’t sell in the black market. Money isn’t a game for Al, he’s shameless in doing whatever he needs to do to eliminate any rival gangs that lower the prices he’s set. Light manipulation and can clear negative effects. Knows the spell Guard Down, which is like a temporary beacon for attacks to guarantee that his opponents always get hit! 5'9" feet tall. Carlo Canbino: DarknessCarlo Canbino does all the dirty work in the Canine Clan. He’s in charge of paying visits to key monsters in rival gangs. However, this massive dog has one weakness: sausages! When offered sausages, he’s instantaneously distracted from his duty. Weak darkness manipulation, but hits like a truck and moves pretty fast. 6'7" feet tall. Forester: NatureForester embodies the power of Nature. Like Nature itself, this monster can only be understood and appreciated by the wise. Her incredible speed allows her to be ready to empower her allies whenever they need! Nature manipulation, can make others weak to nature/water/earth magic, and can temporarily boost her endurance. 7'10" feet tall. Thundhare: LightningThe Easter Hare was the judge that used to bring eggs to good people in a cute, happy manner. His son and heir, however, Thundhare delivers magical justice and punishes bad actions. Everyone is wary since his arrival after his father's passing, even the ones who get eggs! Lightning manipulation, can summon explosive eggs, super strong, can teleport and fly. 7'6" feet tall. Fatid: Nature
CLAIMED Once upon a time, there was a little Sheluke who lived in a swamp. One day, Dr. Hazard started using that swamp as his dumping site and contaminated it. After years of eating rotten garbage and being in contact with contamination, that little Sheluke turned into this pestilent beast: Fatid! Nature manipulation, can secrete and emit toxic gases, being near him for too long can literally poison your lungs if the gas persists, his arms and the worms on his back are very flexible and hit hard, and he has his own take on Reaper Countdown; Pestilence Curse! This is basically getting hit by a train of disease, and the opponents will die if none of them know a cleaning spell. He can also infest corpses with parasites from his body and control them like necromancy. 8'4" feet tall. Jasastur: DarknessJasastur used to live only in the dimension of dreams, tormenting monsters in their sleep until, one day, a nightmare Baba Yaga was having felt so real that Jasastur trespassed dimensions. Now he can become your deepest fear even if you're awake. Possession magic, strong jaw, can travel through people's dreams. 8'10" feet tall. Krugbo: DarknessWhen Krugbo bites an enemy, its teeth infect the target, leaving it disoriented and possessed. In case you’re looking at him and wondering…, the answer is yes: that is true for each and everyone of his mouths. Strong poisons and possession, but can only do either for as long as the target remains infected. 8'4" feet tall. Faugnar: DarknessFor many years, Faugnar had been stopped from hurting others by an anonymous hero who had kept him trapped inside a dark well, but one day Faugnar found the way to dematerialize his body and become a cloud of powerful, terrifying, black smoke. Can manipulate the smoke of his body, knows Evasion, and can fly. Viperhotep: FireAs the apprentice to a goddess, Viperhotep used his cunning ways to earn her trust. On her deathbed she gave him her powers trusting he would use it for good. Instead he betrayed her by using his powers for evil and manipulation. Magic, sand manipulation, can set sand ablaze, possession magic, fire manipulation. 6'8" feet tall. Bandses: MagicWhile archaeologists were in a nearby area, Bandses’ ring was unearthed and stepped on—bringing him back to life. Shocked and enraged that his powerful legacy as Pharaoh had been forgotten when Viperhotep came to power, he now plots to one day regain his mighty kingdom. Powerful magic, can conjure blasts of scorching light, and can use the corpse in his coffin like a puppet. 6'5" feet tall. Mystery: WaterMystery lives in a sea of zodiac magic. When she’s there alone, she creates a mind palace and uses waves of emotion to break into others' minds and manipulate them. Immense possession magic, water manipulation, telepathy and can teleport. 6'7" feet tall. Bright: LightZodiac monsters from all over the world come to her for advice, but it isn’t easy to find her - she’s always on exotic adventures! Her wisdom is matched only by the power of her imagination. Photomancy, can heal, boost power, and can summon two spectres to fight for her named Castor and Pollux. 6'10" feet tall. Virtue: EarthVirtue has the might and fortitude to cause ripples throughout the galaxy, but it is his kindness that makes him special - he prefers to stand at the Celestial Gates not as a warrior, but as a watchful guardian. Insanely strong and durable, geomancy, immense shield magic and can shatter other shields easily. 7'8" feet tall. Passion: FireFor Passion, war is not a job or a game - it’s a way of life. Stampeding into battle with nothing but a bow and his unparalleled strength, he fearlessly fights his enemies, be they mortals, kings or gods. Strong pyromancy, master crackshot with a bow and arrow, can boost his and others' power and make others weak to fire magic. 7'4" feet tall.
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