Post by »ǫᴜɪᴄᴋsɪʟᴠᴇʀ on Dec 31, 2018 20:59:04 GMT -5
One of my first, it's part of a big animation meme I'm planning for my birthday.
Critique anything at all, cartoony humans have never been my speciality, but since my New Year's resolution is to learn animation and learn humans, I figured I'd make something at the beginning of the year to compare to the end of 2019! I thought I'd complete it for my birthday since January 15 is pretty special this year
Yes, that's supposed to be me. I know the animation's really short, but still XD
I have another one finished, but I don't have the link rn, I'll try to get it up later.
Be as harsh as you want!! I really don't care if you're straight up insulting me, as long as you're honest. If it's something I can improve on, whether it be smoothness, conveying emotion better, or style, let me know!
Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Dec 31, 2018 23:29:46 GMT -5
This is really good! I'm not much of an animator myself, it's too hard rip But I would say to make sure you keep everything a consistent size. The cheek changes a bit in size and shape and it's noticeable.
Post by Blanket Pig on Dec 31, 2018 23:39:40 GMT -5
Ye kinda adding on to what Spark said, I'm noticing the shirt's lines drastically change, so make sure to keep an eye out for continuity. Her boobs and cheek noticeably switch from being sharp angles to curved.
With the first animation. It looks good and you've go a lot of movement for a simple shot which is good. The only things I'm bothered by is the cheek expanding and the scarf movements as to me they seem to just.. Have folds for having folds and don't seem to keep consistent? I hope that wasn't too harsh to hear and if it was I apologize. You're doing well with these. The effort is clear.
Post by Reverend 3 kits on Jan 1, 2019 19:32:29 GMT -5
not too bad. two things you'll want to consider here are squash and stretch as well as secondary and overlapping action. The basic movement is very similar to a ball bounce so I'd advise treating it as such. Then you'll have some overlapping action with the hair and clothes, right now they follow along with the bounce of the character, but they should be have almost as separate entities. Consider what your hair does when you jump and what your clothes do.
Post by »ǫᴜɪᴄᴋsɪʟᴠᴇʀ on Jan 2, 2019 7:04:23 GMT -5
I did watch a few tutorials how squash and stretch, but really didn't do it, bc I was afraid of just warping the character, instead of adding believable stretch, if that makes sense?? Thank you for commenting!
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Firedance: *covers ears too*
Mar 20, 2019 15:56:15 GMT -5