Post by 🌴𝒎𝒊𝒂𝒎𝒊 𝒏𝒊𝒈𝒉𝒕𝒔🌴 on Jul 27, 2018 21:53:01 GMT -5
Introduction -
The wind blows a thick humidity through your fur as your gaze scans your territory from your perch. You are used to the feeling of wet fur, and you still drip with water from your travels to Raven's Lookout, the tallest tree in your territory. From here, you can see the marshy land you call home, dotted with ponds. You can see some of your clanmates fishing out of Frog's Leap, and you can even see the borders to your neighboring clans. You can remember the day you had first climbed all the way up the Lookout and your first experience of the breathtaking view. Now, your fondness for it lies in how you can watch and protect your borders. Your gaze turns toward Mapleclan's border, and you reflect on the abundance of prey that lies beyond the border. You feel no shame as you begin to form plans to search for some of that prey as soon as the opposing clan's border patrol disappeared from view. Your clan needed your protection, and you would provide. You climb down from Raven's Lookout with skill and ease and step down onto the wet, soft ground, and you keep yourself low as you slip off toward your rival clan. You remember the days as an apprentice when you didn't always have enough to eat, and the overflow of water rushing in to dens and places in camp. Life wasn't easy, but you always know how to survive. That was the way of your home, your life, your family. Ravenclan.
Ravenclan lives on a damp marsh, always wet underpaw and surrounded by spiny trees. Their territory is scored by small streams and little minnow ponds.
Ravenclan values intellect, cunning, elusiveness, and tends to disregard the warrior code.
The wind blows a thick humidity through your fur as your gaze scans your territory from your perch. You are used to the feeling of wet fur, and you still drip with water from your travels to Raven's Lookout, the tallest tree in your territory. From here, you can see the marshy land you call home, dotted with ponds. You can see some of your clanmates fishing out of Frog's Leap, and you can even see the borders to your neighboring clans. You can remember the day you had first climbed all the way up the Lookout and your first experience of the breathtaking view. Now, your fondness for it lies in how you can watch and protect your borders. Your gaze turns toward Mapleclan's border, and you reflect on the abundance of prey that lies beyond the border. You feel no shame as you begin to form plans to search for some of that prey as soon as the opposing clan's border patrol disappeared from view. Your clan needed your protection, and you would provide. You climb down from Raven's Lookout with skill and ease and step down onto the wet, soft ground, and you keep yourself low as you slip off toward your rival clan. You remember the days as an apprentice when you didn't always have enough to eat, and the overflow of water rushing in to dens and places in camp. Life wasn't easy, but you always know how to survive. That was the way of your home, your life, your family. Ravenclan.
Ravenclan lives on a damp marsh, always wet underpaw and surrounded by spiny trees. Their territory is scored by small streams and little minnow ponds.
Ravenclan values intellect, cunning, elusiveness, and tends to disregard the warrior code.
Plots
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News
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Clan Rules -
Activity ;; Please remember to be active in this clan. If you need to disappear for a while, let me know in advance. After two weeks of inactivity, members will be removed.
Characters ;; There is no official character limit per member, but just remember to roleplay all of your characters. Gender ratio should also be kept rather equal.. Please do not make perfect ("mary-sue") characters, and please keep their appearance at least semi-realistic. Please only have realistic character names (no human objects, mythical creatures, etc.).
Roleplaying ;; Literate to semi-literate members only, please! Posts should be kept at two sentences minimum. Proper grammar and spelling is a must, which includes not using 'txt talk' IC. No godmodding, powerplaying, spotlighting, ghosting, etc. during roleplay. Please keep things fair and fun for all members! Please ask for permission to kill another member's character. Failure to do so will be considered powerplay and thus, against the rules. No permission is required to kill one's own characters, just realize that they won't be revived after doing so.
OOC Interactions ;; Be respectful of your fellow members! Any and all OOC arguments should be taken to private messages. Disrespectful conduct like verbal harassment will not be tolerated.
Activity ;; Please remember to be active in this clan. If you need to disappear for a while, let me know in advance. After two weeks of inactivity, members will be removed.
Characters ;; There is no official character limit per member, but just remember to roleplay all of your characters. Gender ratio should also be kept rather equal.. Please do not make perfect ("mary-sue") characters, and please keep their appearance at least semi-realistic. Please only have realistic character names (no human objects, mythical creatures, etc.).
Roleplaying ;; Literate to semi-literate members only, please! Posts should be kept at two sentences minimum. Proper grammar and spelling is a must, which includes not using 'txt talk' IC. No godmodding, powerplaying, spotlighting, ghosting, etc. during roleplay. Please keep things fair and fun for all members! Please ask for permission to kill another member's character. Failure to do so will be considered powerplay and thus, against the rules. No permission is required to kill one's own characters, just realize that they won't be revived after doing so.
OOC Interactions ;; Be respectful of your fellow members! Any and all OOC arguments should be taken to private messages. Disrespectful conduct like verbal harassment will not be tolerated.
Territory -
Ravenclan's territory is a wet marshland, marked by tall spiny trees and abundant in ponds and streams branching off from Leaf Pool. Because of the flat grounds and abundance of water, the territory is very prone to flooding. It can get to dangerous levels in Newleaf in particular, and a cat can get swept up and drown if they aren't careful. This also makes it dangerous for prey, so fresh kill gets scarce after flood season. West from the territory runs the Thunderpath, and the Training Grounds, a bed of rocks covered with soft lichen, is Southeast from camp. The Gatheringplace is North from the territory, cutting through Stoneclan territory. Landmarks in the territory are:
Camp -
Ravenclan camp is a collection of rocks, boulders, and fallen trees settled on higher ground. The leader's den is a hollowed out rock from water erosion once upon a time, and is made completely private by a surrounding of water reeds. The warrior's den is a long, hollowed-out log. There are some holes in the log, which are covered in moss and leaves in bad weather, but on clear days you can see the stars from them. It sits toward the top of the pile of rocks. Underneath that den is the apprentice's den, which is a shelter covered by rocks. The medicine den is underneath a collection of boulders, situated a little further from the other dens, and it is a small tunnel-like den, sealed tight against the rain. It is a slight downward slope to make sure water doesn't flow into the tunnel. Opposite to the warrior's den is the nursery, a smaller hollowed out tree, and underneath that tree is the elder's den, which is a shelter underneath some rocks just like the apprentice's den.
Ravenclan's territory is a wet marshland, marked by tall spiny trees and abundant in ponds and streams branching off from Leaf Pool. Because of the flat grounds and abundance of water, the territory is very prone to flooding. It can get to dangerous levels in Newleaf in particular, and a cat can get swept up and drown if they aren't careful. This also makes it dangerous for prey, so fresh kill gets scarce after flood season. West from the territory runs the Thunderpath, and the Training Grounds, a bed of rocks covered with soft lichen, is Southeast from camp. The Gatheringplace is North from the territory, cutting through Stoneclan territory. Landmarks in the territory are:
- Raven's Lookout ;; A very tall, spiny tree in the center of the territory. This place has a perfect view of the territory. Cats will climb it to survey the land and borders as far as they can see, and mentors will often teach their apprentices to climb using it.
- Frog's Leap ;; The largest pond in the territory, cats will go there to catch frogs and water vole. This is the best place to catch prey, especially after flooding elsewhere in the territory.
- Leaf Pool ;; A beautiful pond that sits far at the East end of the territory. Ducks and minnows are found in the water, and the clear water stunningly reflects the day or night sky. Mapleclan believes it belongs to them, but Ravenclan begs to differ. Stoneclan will occasionally fight for this landmark as well.
Camp -
Ravenclan camp is a collection of rocks, boulders, and fallen trees settled on higher ground. The leader's den is a hollowed out rock from water erosion once upon a time, and is made completely private by a surrounding of water reeds. The warrior's den is a long, hollowed-out log. There are some holes in the log, which are covered in moss and leaves in bad weather, but on clear days you can see the stars from them. It sits toward the top of the pile of rocks. Underneath that den is the apprentice's den, which is a shelter covered by rocks. The medicine den is underneath a collection of boulders, situated a little further from the other dens, and it is a small tunnel-like den, sealed tight against the rain. It is a slight downward slope to make sure water doesn't flow into the tunnel. Opposite to the warrior's den is the nursery, a smaller hollowed out tree, and underneath that tree is the elder's den, which is a shelter underneath some rocks just like the apprentice's den.
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original coding by A crying Nidoking