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Post by Featherwing on May 21, 2017 23:15:39 GMT -5
AshClan is CalderaClan – I wasn't liking the name "AshClan", very standard. CalderaClan is much more interesting.
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Post by Featherwing on May 21, 2017 23:55:15 GMT -5
Gonna do the siders tomorrow, I'm super tired. Will also make a backup banner in case the one I made isn't what Shadow is looking for
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Post by Saint Ambrosef on May 22, 2017 12:13:48 GMT -5
Sorry, I fell asleep last night. We'd been on a road trip earlier that day and something about those alwaus exhaust me >_< Here's all the info I collected:Also, note to self: Jack-in-the-pulpit root is good for eye injuries, arthritis, and snakebites.AshClan Territory + Landmarks The volcano looms above the heads of the clan like a solemn sentinel, a symbol of both safety and danger. Testaments to its fiery temper dot the landscape below; scars of blackened lava, long-charred stumps, and tephric boulders. Amongst these also harbors the signs of its fertile generosity: quaking aspen and cottonwood line the rich soil of the foothills, spindly creepers crawling up their smooth trunks. Further up the slope, deciduous trees give way to rockier soil and white-bark pines. Though undergrowth grows sparser the farther up one travels, the ground is thick with bracken and ivies. Leaf loam provides a spongy forest floor. Huckleberry and strawberry grows on the edges of old lava, ripe with sweet berries that are favorites of kits, while wild irises bask in patches of sun. In green leaf or the Long Summer, one can collect such delightful treats easily and medicine cats often dry them to store as wintery incentives. In autumn, the air gets chilly and the leaves turn glorious shades of yellow, orange, red and brown. But that is not what is so eagerly awaited– raspberries finally ripen and are ready to eat during this time and the moon is a glorious shade of red orange, prompting the renaming of the season as Time of the Red Moon. It is said that during this time the visions in the Caldera are at it's most clear. The volcanic mountainside is dotted with numerous caves formed by long-ago eruptions; some are no more that bubble chambers, while others form tunnels leading deep into the cold rock. The crater or Caldera of the volcano sits miles above the territory, although apprentices are expected to make the trip at least once, especially during leaf-bare when two legs are rare. This season is otherwise known as The Long Night, for it's chill and the hidden sun. A slow river winds its way close to the western border, draining into the bayou below. Here the trees thin to more exposed terrain, the swaying tall grasses open to the sky. The southern border cuts a slash across the landscape in the form of a steep gorge; it stretches from east to west, becoming a rushing river during new-leaf storms. A result of these heat flashes and the storms that they bring, we call this season the Storm Time. Crossing the gorge is a precarious venture-- both because of the dangerous drop and the enemies awaiting on the other side.
- Fire Stone [ A large boulder in the north eastern quadrant of the territory. Named for when a fire so hot licked at the stone and left a permanent imprint on its surface ]
- Stone Falls [ During a long ago eruption, molten rock, pumice and tephra was expunged from the caldera. Rolling over one of the ancient lava tube entrances, part of that mixture managed to solidify into what now appears to be a stone waterfall. Moderately close to the Eastern Border. Hotspot for Twolegs ]
- The Caldera [ The eruption site. A large rock valley within the volcano where the air is a thick, hot mist and the earth is unnaturally warm at all times. Come here to see visions– of what is between you and the Spirit of the Mountain. Hotspot for Twolegs during daylight hours. ]
- The River [ Beware during the Storm Time, for the storms of heated rain make this otherwise lackadaisical river swell and thunder over it's banks. ]
- The Log Walk [ A Twoleg hiking trail. Only used during green leaf or The Long Summer. It's activity is unpredictable. ]
- The Thunderpath [ A dusty, unpaved road where tour buses and other vehicles drive up to see the Caldera. Hotspot during The Long Summer. Be extremely careful ]
- The Dust Bowl [ High up on the mountain is a cave, and within this cave one can find the softest sand, silt and ash. A perfect combination to train in, thus why it's worth the walk. ]
AshClan Camp
wip
For BayouClan, I was thinking one of their notable traits would be "unseen/concealed." Because they live in the thick swamp, and because their pelts are usually quite dark they blend in extremely well to their surroundings. Maybe the other would be calculating. They we'd have a nice alliteration xD
BAYOUCLAN PERSONALITY/CULTURE: Damp, dreary, and murky-- all words used by outsiders to describe the bayou. They look into the tangled foliage and see undergrowth to trip over, mud to cake their pelts, a maze to be lost in. But the cats who dwell within it see their world in a different light: abundant moss for the plushest nests, soft clay to hide pawsteps, a landscape to vanish in. Instead of dim light, they see shadows to stalk in. Rather than dreary waters to drown in, a source of life.
The water, indeed, is the soul of their hunting grounds. It is a haven for the prey that sustains them: waterfowl, small rodents, and reptiles. Even in leaf-bare, when thin sheets of ice creep over the surface, animals remain drawn to the swamp for the shelter is promises from harsh winter winds. And not only does it feed them, but it also protects them. True, there are predators drawn to the water as well as prey. But the water keeps many dangers away. The occasional flooding of the low territory drives away many beasts that encroached upon the unfamiliar terrain, such as foxes and coyotes. Wetlands also provide a variety of unique herbs and medicinal plants that cannot be found elsewhere. Thus, the cats have a special respect for water: they consider it their provider and protector.
The clan cats are much like the water that surrounds them. They are smooth, able to adapt at a moment's notice. Their temperaments vary, but are often influenced and shift with the setting around them-- ranging from boiling hot to ice cold. Most swamp cats are of the calculating mindset, due to the clan's individual culture and the way most apprentices are taught to think; like water, they will find every crack and crevice of weakness in their target. And as water always flows down, sense of direction is always a prominent trait in these cats-- they must develop it, or they would quickly become lost in foliage so thick they cannot see the sun. It must be noted that living in the dense bush makes for a hard environment to be silent. Thus, swamp cats are particularly skilled in ways of stealth, having to have mastered the difficulties their natural home provides. Outsiders would feel claustrophobic in most parts of their territory, while cats from the bayou would likely feel agoraphobic outside their hunting grounds. BayouClan are typically quick to mock outsiders, in some ways thinking themselves superior because of their way of life, but are slow to jump into all-out battle. They prefer guerilla warfare-- that is, ambushes and lightning attacks.
Physically, BayouClan is made for its surroundings. Shades of brown, dark gray, and black are common among the ranks, while gingers and tawny colors are unusual but not unheard of. As stealth and concealment is a large part of their culture, cats with large white markings have been known to purposely muddy themselves in order to better blend into the landscape before venturing on hunts. Pure-white and silver cats are rare and often find their training to be particularly difficult. Pelts are composed of thick, medium-length fur, adept at keeping moisture out. In terms of build, the cats are more slender and sleek due to their lean diets, but are otherwise average in size. Swamp cats have particularly sensitive hearing, a result of living in a sound-absorbent territory, and thus often have ears slightly larger than normal. Due to the limited range of vision offered in their hunting grounds, they have learned not to rely on sight as much as the other senses.
BayouClan cats are rather sheltered from humans, seeing as they rarely venture into the thick foliage of the swamp. Older warriors who have seen them wander the territory before or have even ventured into the town know to be wary of them. The youth, however, are often completely unafraid because they have never experienced humans for themselves. Regardless of age, all the cats have a natural curiosity toward human relics. Old crawfish traps, half-submerged boats, and moldering woodwalks are hardly foreign to them, leading to a ready acceptance of human objects in their territory.
BAYOUCLAN TERRITORY OVERVIEW: Tall cypress and red maple loom over the murky waters, thick foliage blocking the blue sky beyond; what sunlight breaks through has a soft, filtered effect on the understory trees of cottonwood, aspen, and black willow. Spanish moss trails from their lower branches, while rock cap clings to their damp bases. The uneven ground slopes gently in small mounds. Dark water flows sluggishly in the bayou, murkiness hiding the varying depths. Duck weed floats like floatsam. Spindly roots of bladderwort criss-cross the surface, their little yellow flowers peeking over the muddy banks. Higher on land, skunk cabbage clusters in bright green patches, while blue-marsh violets offer bright blooms in their little clumps. Low-growing alder shrubs, lichen boulders, and ferns offer plenty of cover. Most of the territory is fairly low-lying. However, the land begins to rise close to the northern and eastern borders; thus, these are the driest parts. The bayou is fed by an old river from the northeast, as well as a few streams draining into the basin. Pure water would be hard to fine for those unused to the swamp. Solid land varies: in some regions, there are sizeable chunks of raised land. Most of the territory consists of channels and small ponds dotted with large isles. The cats who dwell in the bayou have alternate names for the seasons, due to the nature of their roofed woods. Leaf-fall is commonly called coppersky, referring to the bright reds and golds of the foliage. Leaf-bare is known as bluesky, as the sky becomes much more visible without the thick cover of leaves. Newleaf is instead whitesky, due to the bright white blooms of the numerous cottonwoods. Finally, greenleaf is instead known as greensky, for obvious reasons.
LANDMARKS:
- The Raisedway - [ A disused human walkway made of wood that snakes from the southeast corner to the north border. Used to travel cross-territory quickly ]
- The Moss Glen - [ Called "the glen" for short; a little U-shaped valley/depression in the northeastern landscape, covered with cushion moss. While a hike from camp, it's the ideal place for training ]
- The Gorge - [ A steep-walled ravine plunging to 50 feet at the lowest point, although it is only about 20 feet across. Makes up much of the northern border between the two clans and floods in whitesky. An old maple fell haphazardly across it at one point, offering the only bridge across ]
- Twoleg Place - [ A large town sits just beyond the western border. The twoleg place stretches from further south all the way up past AshClan's territory. Beware of rogues and loners ]
- Abandoned Shack - [ A rotted out husk of a one-time twoleg shack, located south. A favorite of both snakes and rodents during the winter ]
- Mire's Pond [ A brief break in the trees, giving way to a small pond and surrounding mire, just north of camp ]
- The Sanctuary - [ In the northeastern corner of the territory, there lies a crystal-clear hot spring known as the Sanctuary. Warm year-round thanks to volcanic vents, mist constantly rolls off the spring's surface. Here, medicine cats and leaders see visions of their ancestors in the fog and commune with them here. Apprentices are brought here at least once to determine if they see anything in the mist ]
CAMP: Long ago, more than two centuries back, the eastern part of twoleg place was part of a large plantation. Situated in the fertile fields below the great volcano, the rich land offered bountiful crops and wealth to those who owned it. However, one day the ground began to shake beneath their feet, and a column of smoke arose from the great mountain. The humans, who thought the mountain was dormant, were scared away from their lucrative property by the threat of being buried in ash and lava, and so they began to sell what land they could and abandoned what they could not.
The earthquake, however, did more than frighten the humans. The landscape began to shift. The terrain began to sink lower over the decades, and the river that coursed nearby began to spread its waters outwards. Foliage thickened, and the damp world began to creep into its surroundings. Residents of the small settlement, built on the old plantation grounds, watched as the original manor house was slowly swallowed by the swamp. Now children whisper to each others rumors that such a house still exists, out in the dense wilderness of the bayou. Some brush the stories off as myth.
But the cats of BayouClan know better. The house still stands on its original foundation, albeit lower than before. The white siding has long since turned to the color of mottled dirt. Branches scrape against the clouded windows and saplings sprout between the backsteps. Spanish moss sways lazily in the breeze from where it hands off the once-grand front porch. Creepers have almost completely covered the lower west half of the house. But the cats who dwell within it do not notice the disuse settled upon the house. To them, it is their home.
Outsiders might question their decision to live in the former nest of twolegs. But, they would ask in return, why would they not? It was long since abandoned when the clan first settled there; it was not as if the humans would be returning. Their thick territory offered no other places opened enough for camp but sheltered enough for a home. The foundation ensured that the camp was raised well above the usual flood levels. And the home, despite its dilapidated appearance, was made solidly with quality craftmanship; the roof was mostly intact, with only one area of the attics caved-in (which offered the inhabitants a secondary escape-route). It was humid, true, like anywhere in the swamp, but unlike elsewhere it was not damp inside. Enemies would only be able to enter through the main doorway, thanks to the still-solid walls. The buckling front steps offered an obstacle to even the fittest alligator. Branches close to windows on the second story offer numerous escape routes, but noisy and difficult ways in.
When a cat first enters, they are greeted by an elaborate staircase leading to the "catwalk" above the foyer, called the Highloft. It is here that the clan leader sits, between the broken pickets to make announcements and look down upon their clan, sitting on the cold marble floor below. Most of the larger rooms are uninhabited, used as spaces for social gatherings and sharing tongues. The apprentice's den is located in the storage room beneath the staircase, close to the door in case of attack. The medicine cats have long made the kitchen's former pantry into their own, with withering shelves offering abundant storage for herbs. Warriors dwell in what at one time was the humans' study, a thick carpet layer of moss laid for nests across the floor; a window looks directly out onto the front porch, allowing warriors to react speedily to incoming danger.
As an extra precaution against enemies and floods, the frail and young are kept on the upper floor. Elders reside in the back of the second floor, in what was likely the laundry room. The grumble about the western-facing window, but they secretly enjoy the extra warmth in bluesky and appreciate the glimpses of sunset. The stairs can present a challenge to the especially old, but they rarely need to climb them anyways. They are kept plenty in company by the kits, as the nursery resides down the hall in a tiny old bedroom. Mothers must be cautious of adventurous kits, less they accidentally fall from the catwalk or down the stairs. In fact, kits are not allowed down the stairs until they are at least 3 moons old. The clan leader's den is in an snug closet just around the corner from the stairs, offering quick access to the story below and the Highloft.
Two areas of camp are forbidden: first, the west wing of the second floor, as the floor there is partially rotted and could collapse under the weight of a cat. Second, the original cellar, long since filled with water, and likely home to snakes.
PREY:
- Bank Voles - [ A round rodent found in drier parts of the swamp ]
- Rats - [ Swamp and tree-rats, the bigger ones are dangerous to the youth ]
- Minks - [ A weasel-like rodents, dangerous to kits and the inexperienced ]
- Songbirds - [ Includes eastern bluebirds, swamp sparrows, gnatcatchers, and red-winged blackbirds ]
- Waterfowl - [ American coots, moorhens, green heron, kingbirds ]
- Reptiles - [ Lizards, redbelly water snake, black swamp snakes, mud snakes ]
- Amphibians - [ Toads and Frogs ]
- Mice - [ Not particularly common, but they do exist ]
- Rabbits - [ Believe it or not, "swamp rabbits" are a real thing ]
PREDATORS:
- Barred Owls - [ A medium-sized owl with distinctive barred marks; dangerous to kits ]
- Turtles - [ Alligator snapping turtles will take off a cat's paw if they aren't careful ]
- Snakes - [ Venomous or dangerous snakes include eastern indigos, cottonmouths, rat snakes, and eastern rattlesnakes ]
- Alligators - [ Apprentices have special lessons on how to detect and avoid these monsters ]
- Nutria - [ Massive rodents that look like a cross between beavers and rats. Highly temperamental ]
- Raccoons - [ They eat anything, including kits, but they thrive happiest on bird eggs and hatchlings ]
- Coyotes - [ Uncommon, and they don't stay for long, but highly dangerous to all cats ]
- Red Wolf - [ Very rare; the elder Cacklestump is the only cat alive who has seen one ]
For the first main conflict, I was thinking we could play with the idea of rogues from the town encroaching in the clan territories. A little cliche, but we could shape it around until we get something we like.
And/or, we could have two power-hungry cats in both clans, secretly helping each other come to power by taking out each other's competition in borders scuffles and "accidents". They could form their own followings, gangs within their clans. Members of such gangs could be either aware of the ambitious cats' plans or naively following what they believe to be a influential, loyal clan cat. Both allow us to steer the conflict in the needed directions by rpings the troublesome rogue/gang leaders, while allowing other rp'ers to interact by being apart of their gang. Or against it. In fact, after awhile, these gangs could start to fracture the clans from the inside out. As the gang leaders get closer to the power they want, their true natures could become more apparent to their clans; this could cause multiple other factions to break out. Some cats join the "gang," while others become divided by how to deal with it. It could be a very interesting angle to play.
EDIT: And as the leaders get closer to their desire, the former partners-in-crime turn on each other. So their conflicts inside the clans, but also against them too. I'm loving that second insurgents plot. Perhaps we could combine them, to a degree? Like, perhaps the two trouble makers 'hire' rogues from town to do their dirty work, promising them land and a steady food supply in their new world. Gives the opportunity for multiple fractures in the command structure.
Yuss, apprentices as the canary's in the mine. Perhaps only a handful listen, but most if not all chalk it up to over imagination? Or perhaps only some of them saw it, like Raven and Jagged and Web but Frost and Squirrel weren't there to see it so they don't believe them?
Yes, I like that. Perhaps the handful that listen break away into a faction within their clans. And the apprentices, unknowingly, make worse the problem they were trying to avoid/solve. Frost won't really be apart of the group. She goes out, like, twice with her brother to meet with them, but they're caught the third time. Frostpaw's easily cowed by authority, so she never sneaks out again. Webpaw, on the other hand, thinks of himself as a rebel and couldn't care less about authority, so he keeps going out without his sister. It's part of the road leading to their eventual quarrel. also I really want there to be a gorge of some sort, I'm thinking an old fissure in the side, horizonal before curving down and getting shallower and shallower the closer it gets to the swamp. I'm thinking it was once the site of a minor vent eruption. It could be the main border and split between the two clans. There is a large log from a fallen tree on the swamp side that makes it passable. The apprentices could cross the log there as opposed to going further to the left of the fissure to cross where it's shallow or going down into the swamp's shallow end to pass.
I love the gorge idea. Like a scar in the landscape. Each clan could have their own story about how it got there: the ash cats would talk about how the spirits of their volcano split the earth with an eruptions to keep their kin safe from their enemies. Bayou cats, on the other hand, would believe that their ancestors used water from a great river to carve it from the land and provide a barrier against the rival clan. There could be a cave or tunnel in the ravine wall that the apprentices discover, and they make it their meeting place of sorts. Perhaps it's an old volcanic vent, and a warm draft still blows from it occasionally.
How should we set up characters on the clan pages? Should we restrict it to one-line physical descriptions like in the books, or go with the separate blocks for each character? If the latter, we should find a limit to agree on.
Loving that form btw. 2 lines of personality works, but perhaps we should really emphasize to not make a mary-sue/gary stu/scary sue/scary stu kind of character. I hate flat characters who's only purpose is to find a mate/have a family. The family section should stay but we should limit it slightly, like immediate family. No cousins/aunts/uncles unless it's completely necessary. Grandparents/parents/siblings are fine, but on the condition that you plan to actually incorporate that relationship into your rping.
CHARACTER NAME | Gender | Rank | Age Lines of physical description ~ Lines of physical description ~ Lines of physical description ~ Lines of physical description ~ Lines of physical description ~ Lines of physical description ~ Lines of physical description ~ Lines of physical description ~ Description of personality ~ Description of personality ~ Description of personality ~ Description of personality ~ Description Description of personality ~ Description of personality ~ Description of personality ~ Description of personality ~ Description < Crush / Mate > Family of:What shall I work on next? I guess the information. Let's see, we need: territory descriptions, clan personality, clan history, perhaps a section on prey & predators, battle and hunting techniques...what else? Herb list, perhaps, or maybe that's too excessive.
I've been meaning to pitch an idea to you. In my old WolfClan, I had the idea to make an "achievement" section, just for fun. It was basically a list of different milestones that we checked off when we reached them. For instance, "Active Clan (Reach 100 Pages)" "MegaClan (Over 50 Members)" "Graduation (Promote 20 Apprentices to Warrior Status". That sort of thing. If you can work on territory descriptions, like compile what we've said already in a nice, eloquent format then the rest comes easily. Clan History + About I've kind of kept simple and we can customize it to what we want [ that graphic at the top of the page is the basics I kind of got from what we've discussed ]. Definitely a section on prey/predators and a herb list are probably the best thing we can do. I don't think hunting/battle techniques will be needed unless we just want to go into more detail?
Prey + Predators :: BayouClan- Water Voles [ common ]
- Mice [ uncommon ]
- Muskrats [ common ]
- Armadillos [ rare ]
- Waterfowl [ common ]
- Quails [ uncommon ]
- Turkeys [ rare ]
- Turtles [ common ]
- Rabbits [ uncommon ]
- Squirrels [ uncommon ]
- Amphibians [ common ]
- Fish [ common ]
- Bobcats [ rare ]
- Coyotes [ uncommon ]
- Alligators [ common ]
- Snapping Turtles [ common ]
- Black bears [ rare ]
- Foxes [ uncommon ]
- Raccoons [ common ]
- Western Cottonmouth Snake [ common ]
- Copperhead Snake [ uncommon ]
- Eastern Diamondback Rattlesnake [ rare ]
Prey + Predators :: AshClan- Water Voles [ rare ]
- Mice [ common ]
- Pheasants [ common ]
- Rabbits [ uncommon ]
- Squirrels [ common ]
- Warblers [ uncommon ]
- Turtle-dove [ common ]
- Thrush [common ]
- Kestrel [ uncommon ]
- Raven [ common ]
- Quails [ common ]
- Fish [ rare ]
- Beech-marten [ common ]
- Bobcats [ rare ]
- Foxes [ common ]
- Sparrow-Hawk [ common ]
- Hawks [ common ]
- Eagles [ common ]
- Eastern Diamondback Snake [ uncommon ]
- Coyotes [ uncommon ]
- Black bears [ rare ]
- Green whip snake [ uncommon ]
(I'm going to go back and re-make my prey/predators list to incorporate the one I made and the one you made)
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Post by Featherwing on May 22, 2017 12:17:56 GMT -5
No worries! Also yay for info collecting! I'm redoing the layouts, with Rain's help but we could probably start putting in info. What do you think of the new BayouClan banner?
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Post by Featherwing on May 22, 2017 12:45:08 GMT -5
sider 1 sider 2
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Post by Saint Ambrosef on May 22, 2017 12:49:53 GMT -5
No worries! Also yay for info collecting! I'm redoing the layouts, with Rain's help but we could probably start putting in info. What do you think of the new BayouClan banner? I adore both of them-- they perfectly fit their respective clans. In the open and out on the prowl vs hidden and observing. Really captures their personalities.
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Post by Saint Ambrosef on May 22, 2017 12:50:34 GMT -5
Forgot this bit: AshClan personality + culture:
Fire made flesh–– consider those words the unspoken thread that binds the whole of the mountain’s inhabitants together. You see a monster, occasionally rumbling in its slumber to remind the mortal of its destructive powers. We see a heart, beating like any other. The mountain is a spirit not to be conquered but instead to be understood. It breathes, as we do and from its breath springs a bounty unlike anything you’ve ever seen. To have inner fire is to have the will to do what is necessary.
Where you feel tremors in the earth and fear that a pyroclastic flow is moments away from being ejected from the volcanic core– we feel a gentle nudge, a reminder that there will be more Twolegs crawling over the caldera within days. The trees are not thick, not overbearing like the unfortunate dwellings of the swamp, instead light is everywhere. Home is light, warmth… passion. Fire is found in all things, from the delicious berries gleaming ripe and ready from their bushes, to the smooth water that flows clean and clear against limestone banks. Yes, that’s right, even in water one can feel the heat of the volcano’s heart. It tastes nothing like ash, as rumored by outsiders. The limestone purifies it, much like how fire cleanses the earth and it is in that connection where we look to all things. Fire cleanses, rule number one.
Rule number two is the most emphasized one. Do not turn your back on the Caldera. This goes for both the actual mountain and the cats who live upon it. We are an excitable sort, and scuffles are ways to clear the air and the heart. Kits are taught to speak their minds, keep their hearts open– for a vent that is kept sealed will only build the pressure within until one day, the rage will unleash its great and terrible powers upon those who live in its shadow. This is both a metaphor and a literal warning. Though our temperaments range from the rage of a cloud reaching Water eruption to the smooth– almost cold– Earth eruption, we all know the Way of Fire. We fight and we burn until there is nothing left and the ashes of what once was settle onto the cooling obsidian. We are not a subtle Clan, although we do know the meaning of patience. One must be patient to live on a volcano, after all. One must know what the signs mean, which are signs of an impending eruption and which are just signals from the grumpy Spirit within the Caldera. When you fight fire, you do not expect it to sit still and so you should not expect us to do so.
Our honor is paramount, we do not do well with trickery– to question one’s honor is to question one’s existence, one’s inner flame. That is rule three. Fire is Life, Loyalty, and Kin. To break a loyalty is to risk one’s very life and if the matter is grave, it will result in a Fight of Fire. It is an official, public, complaint against an individual’s conduct. A public event, a fight between two individuals that only ends in complete submission. The winner also wins the feud and the matter is settled– forever. The molten rock has hardened. In order to prevent such fights, and whatever consequences rise up from them, you must Listen. You listen not only to the words said, but to the actions presented. Your words are wind, always shifting but your body is that of an ever present and immovable mountain.
And mountainous we are. Muscular legs and chest muscles from climbing and jumping, we are strong but agile. Games are common– mentors often group apprentices together to run them through obstacle courses, ensuring that they use their energies productively. Games, appearing violent to outsiders, ensure that the students understand what the consequences of a real catastrophe would be. Games that prepare our pelts for what will come. As for our pelts, we are much like the earth around us. Many are tabbies of varying shades of brown and grey like the rocks, gingers and golds for our tall grasses and even dappled or solid white for the bark on our aspen trees. Tortoiseshells and calicos are occasional and often find themselves the best equipped for the territory. Black cats are most uncommon, for they stick out in a landscape of mainly bright colors. Our fur is thick and primarily short although we do have the longer furred variety– they are not as commonly found. Short to medium fur is best for our environment, really. Summers are sweltering and the caves in which we dwell are warm from the volcano’s underbelly despite the seasonal dusting of snow.
We are laced with tradition– for instance, when a queen is pregnant, tradition states she must make the climb to the Caldera and find the names of her babes in the swirling clouds within. In AshClan, queens are expected to carry out most of their duties well into their pregnancy, for to give them up early is pointless and a sign of weakness. We are Fire, we kick the rocks and keep walking. We do not stay down, not even if Death is whispering in our ears and tugging at our tails. We fight and we burn. We are AshClan and we are Fire made Flesh.
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Post by Featherwing on May 22, 2017 12:53:50 GMT -5
Can't remember if we ever came up with a basic history for these two clans– should we write individual ones or make one general one?
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Post by Saint Ambrosef on May 22, 2017 13:22:54 GMT -5
hey so right now we have the post order as >allegiances: leader, med cat, deputy >allegiances: warriors >save >allegiances: apprentices >save >allegiances: queens, kits, elders >save >the dead
however it feels a little cluttery to me to have all those saves in between the information. would you object to me shifting everything up and then just tacking on three saves at the end of all the layouts? that way it's out of the way, and if i need them late on i can just shift everything back down. so like: >allegiances: leader, med cat, deputy >allegiances: warriors >allegiances: apprentices >allegiances: queens, kits, elders >the dead >kin & loyalty >credits >save >save >save
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Post by Saint Ambrosef on May 22, 2017 13:23:33 GMT -5
Can't remember if we ever came up with a basic history for these two clans– should we write individual ones or make one general one? we could start it off as general, and then split and write our individual clan's side of the story. that could be fun.
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Post by Featherwing on May 22, 2017 13:27:39 GMT -5
I would not oppose to that at all! That actually sounds like a really good idea. Decluttering is muey bueno
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Post by Featherwing on May 22, 2017 13:33:40 GMT -5
Like a "here's what everyone knows, but here's what REAAALLLY happened" sort of thing? That'd be so fun to write.
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Post by Saint Ambrosef on May 22, 2017 13:47:38 GMT -5
Like a "here's what everyone knows, but here's what REAAALLLY happened" sort of thing? That'd be so fun to write. yeah exactly! It would be entertaining to note the differences.
So maybe we start on how the cats first settled there, and what life was like at first. The challenges they faced and all. Then we each write our own take on why they split/what the first conflict was. Although I think we should set a few basic events that happened to use as a skeleton.
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Post by Featherwing on May 22, 2017 14:01:42 GMT -5
Yesss. But first, we should hold off adding anything to the layout, Rain and I are making one that doesn't resemble the OG 4 Clan layout.
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Post by Saint Ambrosef on May 22, 2017 14:04:03 GMT -5
You mean adding another section/header to the layout?
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Post by Featherwing on May 22, 2017 14:06:56 GMT -5
No, like restructuring everything. Here's what we got so far:
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Post by Featherwing on May 22, 2017 14:07:35 GMT -5
[ ★ ] Post Ⅰ || Table of Contents, Welcome [ ★ ] Post Ⅱ || History [ ★ ] Post Ⅲ || Characteristics, Traditions [ ★ ] Post Ⅳ || Territory [ ★ ] Post Ⅴ || Rules, Credit [ ★ ] Post Ⅵ || Members, News, Relations [ ★ ] Post Ⅶ || Allegiances: Leaders, Deputies, Heir, Medicine Cats [ ★ ] Post Ⅷ || Allegiances: Senior Warriors, Warriors [ ★ ] Post Ⅸ || Allegiances: Senior Apprentices, Apprentices [ ★ ] Post Ⅹ || Allegiances: Queens & Kits, Elders, Outsiders [ ★ ] Post Ⅺ || The Dead [ ★ ] Post Ⅻ || Save [ ★ ] Post ⅫⅠ || Save [ ★ ] Post ⅫⅠⅠ || Save Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.
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Post by Saint Ambrosef on May 22, 2017 14:19:01 GMT -5
oh i like that much better maybe just a little wider though?
want me to draft some rules so we can go over them and choose what we want?
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Post by Featherwing on May 22, 2017 14:26:42 GMT -5
That'd be awesome if you could do that <3
I'll see if I can make it a bit wider.
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Post by Featherwing on May 22, 2017 15:37:21 GMT -5
I'm gonna redo the BayouClan one so it fits with the CalderaClan layout now, okie dokies?
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Post by Saint Ambrosef on May 22, 2017 16:01:28 GMT -5
sounds good! sorry I poofed, I had a guitar lesson
working on the rules rn
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Post by Featherwing on May 22, 2017 16:03:57 GMT -5
[ ★ ] Post Ⅰ || Table of Contents, Welcome [ ★ ] Post Ⅱ || History [ ★ ] Post Ⅲ || Characteristics, Traditions [ ★ ] Post Ⅳ || Territory [ ★ ] Post Ⅴ || Rules, Credit [ ★ ] Post Ⅵ || Members, News, Plots, Achievements [ ★ ] Post Ⅶ || Allegiances: Leaders, Deputies, Medicine Cats [ ★ ] Post Ⅷ || Allegiances: Senior Warriors, Warriors [ ★ ] Post Ⅸ || Allegiances: Senior Apprentices, Apprentices [ ★ ] Post Ⅹ || Allegiances: Queens & Kits, Elders, Outsiders [ ★ ] Post Ⅺ || The Dead [ ★ ] Post Ⅻ || Save [ ★ ] Post ⅫⅠ || Save [ ★ ] Post ⅫⅠⅠ || Save Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Characteristics and Traditions Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Kin means Clan. Family. The ones you turn to when the ground shakes and black snow falls from the sky, pouring from the cone like a river of ash. Kin are the ones who comfort you in the dark night, when nightmares of a bleeding sky and heat that burns fur off flesh awaken you with a scream in your throat. Kin are the ones who you owe your loyalty to first, though they do not always keep it. Your father, your mother, and littermates. Aunts, uncles, cousins, grandparents. Kin is Clan but Clan does not always mean Kin. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Loyalty is everything. Loyalty is knowing who stands with you in a fight for your life, and will keep the teeth from your neck when your back is turned. Loyalty is, in your youth, to your parents first and foremost. Then, others join the spectrum of loyalty at six moons. Mentor. Age Mates. Leader. Your mentor becomes your third parent, one who guides your pawsteps and ensures your relative safety. Your mentor trains you for your life ahead, teaching you things parents will never be able to teach. How to fight, how to win, how to kill. At twelve moons, your loyalty is owed first and foremost to the Clan Leader, and then to whom you choose. Most keep their loyalty to their kin, and their mentors remain close. Your loyalty is always yours to give. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Members, News, Plots, Achievements Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. 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Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. To the illustrious ʀᴀɪɴʟᴇᴀғ 🍁 for this layout. You're a treasure and a saint for helping. Much love, my dear. To Saint Ambrosef for being amazing and awesome and partnering up with Fae to make this years in the making rp. To Featherwing for making the banners and siders and dividers. To illustrators Wayne McLoughlin and Owen Richardson for making the art used in the banners. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here. Stuff would go here.
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Post by Saint Ambrosef on May 22, 2017 16:28:54 GMT -5
I'mma just skip all the usual rules of no spamming/flamming because everyone knows those already. We can also reorder and expound upon these how we want, I'm just writing them as I think of them
-- Post limit Three lines. I assume this will be a more advanced rp. However, in my experience, large post limits doesn't always result in quality. Sometimes an RPer doesn't need ten lines for an adequate reply, and then you end up with obvious filler. So I was thinking three lines would be a good balance? Or should we have a limit at all?
-- Inactivity For members less than a month: Absence without prior explanation will result in removal after a week of inactivity. They will be tagged in a post here as a warning 24 hours prior: if it goes unanswered, they will be deleted. For members proven reliable in the past, more leniency is granted. Absence without prior explanation will result in a removal after two weeks of inactivity. They will be receive two tagged warnings: one at the end of the first week, and again at the end of the second. Should 24 hours pass after the second with no answer, they will be deleted. Deleted members can rejoin if they choose to.
-- Remember Yourself It's important to take the time and evaluate how your post might affect others in the roleplay. Are you spotlighting (hogging plot attention)? Are you controlling a character that does not belong to you? How realistic is your cat's actions, thoughts, or abilities? (I like keeping this short tbh but we could lengthen it)
-- Characters Is there anything we want to limit about characters? I'm assuming stuff like no powers, no unrealistic colors, the usual stuff. I know for my clan I might add something about keeping white/light markings lowkey, since that's part of the clan's typical characteristics. A gender or warrior/apprentice ration?
-- Reach Out I want to note something about having RPers reach out to each other in terms of character kin, relationships, etc. And asking permission to have crushes on another person's character to see if they mind. Something something more fun that way.
-- Seek Permission If you have an idea for a plot point, ask the administrator first before enabling it. It might contradict our intended outline, or we may love it and restructure our story around it!
EDIT: I don't want them to be super long like a lot of clans', since that tends to encourage skimming. Especially because a lot of rules are uber common and everyone knows them by heart now.
Also, two things: did you still want to do an "achievments" section that I proposed a long time ago? The checklist of goals/milestones to read, like reach 50 pages, graduate ten apprentices, etc? And maybe a news section to post plot updates, seasons, etc. Maybe we could smash them together into one section right before the credits.
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Post by Featherwing on May 22, 2017 16:33:31 GMT -5
Loving all those rules so far. There should also be a rule about not kit stealing, etc because if that's not there then people can pop in. Also a "pg" rule, while kinda redundant is a necessary reminder.
Yup! an achievements section would be great! We can add it to the News part, as a subheading along with plots? Does that sound good?
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Post by Saint Ambrosef on May 22, 2017 17:15:07 GMT -5
PG or PG-13?
And that sounds good! I'll start adding the layout
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Post by Saint Ambrosef on May 22, 2017 17:42:08 GMT -5
Okay, I'm a mite bit confused on the layouts.
On the BayouClan directory, you have the order as Welcome, History, Characteristics (about), Territory, Rules/Credit, Members/News/Relations, Allegiances, the Dead. But then on CalderaClan, it's Welcome, History, Territory, About/Rules, Kin & Loyalty, Members/News/Achievements, Allegiances, The Dead, Credit.
I'm just not sure which one is correct lol Personally, I like having the Characteristics (about) before the territory. But I'm kinda confused as to why Credit would be shoehorned in with the Rules. And then Caldera has an entire separate post for Kin & Loyalty, but that's attached to the Members/News sections on my directory.
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Post by Featherwing on May 22, 2017 18:15:47 GMT -5
Oh possom foot. I've been coding all day, everything is starting to blurr. Twas a mistake. The "About" section is just the title of the section, there is a subheading for Characteristics and traditions within that post. I forgot to change it.
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Post by Featherwing on May 22, 2017 18:21:11 GMT -5
This is how it is supposed to go: table/welcome, history, about/characteristics/traditions, territory, rules, members/news/etc, kin/loyalty, allegiances 1/2/3, the dead, credit, saves.
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Post by Saint Ambrosef on May 22, 2017 18:32:59 GMT -5
okie dokie, sounds good! now I can finish uploading the layout xD
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Post by Featherwing on May 22, 2017 18:34:08 GMT -5
Use a "Save" section layout to create the Rules post. So it's not smushed with the about section.
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