I got the layout. Here's what else I updated on my down time.
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About:
It’s the 1920’s, and a huge epidemic has destroyed most of the human population. Therefore, human intervention has decreased, and some of Earth’s endangered species have been able to return from near extinction. Other animals, must teach themselves to survive in the wild. Such is how domestic dogs have learned to live in packs, and survive to pass their bloodlines on through generations.
Now, fast forward about thirty years later. About 3 Alphas ago, (7 years) a pack of domestic dogs were formed. Many of the dogs were impure of bloodline, as there was no human intervention. Also, the bloodlines were permeated with the bloods of other canidae species, such as wolves, foxes, coyotes, etc. Very few dogs have pure domestic dog blood in them, making them a little wild on the inside. (Dogs with more than 20% bloodline of a non-domesticated Canidae must be approved.)
The roleplay takes place in Yellowstone. Remember, that there will be much more thickly growing vegetation and densely populated prey hunting.
Rules:
LGBT+;;
LGBT+ is welcome. If you are uncomfortable with that, we suggest you do not join. THERE IS ZERO-TOLERANCE FOR HATEFUL ACTIONS AGAINST LGBT+ CHARACTERS AND MEMBERS.
Accuracy;;
This includes realism, and accuracy to the theme of the roleplay. This means that you cannot have a half-cat, half-dog creature, as they are not of the same family. Bloodlines must have Canidae linage. Dogs with more than 20% bloodline of a non-domesticated Canidae must be approved by a founder. Pure non-domesticated breeds will only be accepted if you are active, and a literate roleplayer. Since there has been little to no human intervention for the past 30 years, there will be virtually no pure bloodlines. You must have a mix. Also, breeds must be existent by the 1920’s.
Activity;;
A lot of work and time and creativity has been put into the thread. Please be active, as well for courtesy for other members of the thread. It’s no fun to have a character frozen for days upon days. If you are inactive for 5 days, you will be warned. At 7 total days, you will be given another warning. Warnings will be distributed by PM. If you use mobile or for some reason, cannot access PM, please let us know, and we will post to threads that you actively participate. After your second warning, you will have one day to return. If not, you will be deleted from the roleplay.
No one liners. (<--- Period.)
Literacy;;
Please use accurate grammar, punctuation. We understand that some people do not have English as a first language, but your writing must be comprehendible. ‘Txt tlk will not b accepted when u r RPing lol.’ Self explanatory. It is lazy. Please refrain from using asteriks (*). Preferred content would be 3rd Person Narrative.
Joining;;
When joining, there will be a 3 character limit. Once you become more active, you will be allowed more characters. However, only make as many characters as you can handle. Characters that are not active will clog the allegiances. You may only have a certain amount of higher ranking dogs. Please tell us what ranks you are planning on making before you make them, so you do not have to scrap characters that are not accepted. To be accepted, please include the clawmark on the shoulder in the description if they are any rank but a subordinate. If you are making a subordinate, include the word ‘Purple’ in your other section. Do not make perfect characters. Try to include flaws.
When new people join, please strive to include them into the conversation and RPing! It is important that everyone feels included on this thread.
Relationships;;
Do not RP your own mate. Try to let relationships develop rather than joining in with them.
The -ings;;
No godmodding, spotlighting, marysue/garystuing, powerplaying, etc. It’s boring and unenjoyable.
Plots;;
Feel free to make your own minor plots (other creature attacks, relationships, etc.) or even suggest a major plot! However, please do not constantly make your cat the center of the universe. If a battle is happening, you cannot teleport to the battle to get in on the action. (Ie: ‘Blahvoice hears Uglyface yowling, and rushes over, killing the badger.’ ← STOP THIS RIGHT NOW, YOU TELEPORTING, GODMODDING, SPOTLIGHTING, MARYSUE.)
Pack Government:
Punishments:
Execution Execution is basically a formal way of dying, as opposed to the 'regular' death penalty. The Alphas are always the overseer of executions, and will traditionally be carried out by the Alphas. Besides that fact, ways of execution differ greatly, from a slash or bite to the neck to more . . . . creative methods.
Exile The exile penalty is rarely put into effect, in that it is more effective to kill a wrongdoer instead. When it does occur, however, it is simple and efficient.
Death This penalty is exactly what it sounds like: slow, agonizing, gruesome death, quick and simple. Like the formal execution penalty, the immediate death penalty can be put into effect in various ways. This penalty is reserved for the worst of criminals--criminals so vile they do not deserve proper executions.
Mutilation This penalty is pretty much what it sounds like: the criminal is maimed. This can be anything from a throat bite, to a limb injury. If he or she doesn't immediately die, the criminal is either exiled or demoted to a very lowly status.
Other Penalties Since the Alpha's word is law, if he or she sentences a wrongdoer to a punishment that is not listed here, the rest of the pack must go along with it. These penalties could be anything, from imprisonment to self-inflicted death.
Minor to Major Wounds
These will be inflicted by the Beta. Anything from a bite to a scratch that is not fatal falls under this category.
Laws:
Dogs must eat in order of their ranks. However, the wolf that has made the kill may eat after the Patrol Captain has eaten his fill.
Alphas’ and Betas’ commands are mandatorily obeyed.
Prey is not to be fooled with. We kill with honor, and waste nothing.
Wolves do not scavenge. Alert the pack only fresh prey.
Pups are not to be neglected.
Do not kill without reason.
Prey is not to be moved from the place it was killed. Respect the death site of the animal.
Mother dogs are given the haunch of each kill to provide for her and her pups.
No matter how brief your stay may be, you must be oathed into the pack, unless you are a subordinate. The Alpha will mark your shoulder with a single claw mark, that shall signify you belong to the Pack.
Rankings (From Highest to Lowest)
TIER 1: The Powerful
THE SUPERIOR: Alpha [0/2]
The Alpha is one of the more well known ranks, and is the main leader of the pack. The Alphas are one male and female, who are mates, and their commands are to be followed. Alphas can be challenged for their position through duels, or deathmatches.
THE FORMIDABLE: Beta [0/2]
The Betas are typically mates, like the Alphas, and are second in command. They help to advise the Alpha in times of difficulty, and take charge when both they Alphas are away. Betas can be challenged for their position by duels, or deathmatches. If the Beta loses, but is not killed, the Beta must step down from their position, but can remain the Alpha’s mate.
TIER 2: The Aristocracy
THE ELDERLY: Veterans [0/5]
Veterans are typically dogs that have served dutifully in their youths, and therefore have been honored and will be taken care of until their end days.
THE GLADIATORS: Champion [0/1]
The Champion is a ranking that can be earned through battle. Essentially, this dog is able to hunt, fight, and is inferior only to the Betas and Alphas. They are favored by the Alphas and Betas; in fact, the Champion could be called the 'plaything' of the Alphas and Betas, although saying this aloud might earn you a few wounds.
THE MATRIARCHY: Mother-Dogs [0/3] and Pups [0/9]
For the time being that females are expecting, birthing, or nursing pups, they are called Matriarchs. They are treated with extra care and comfort to ensure healthy pups and a safe birthing. Pups are kept healthy, and treated kindly. All dogs are advised to treat the Matriarchs and Pups with care and gentleness--if they don't, they'll have the law to answer to. Pups are weaned at 4 weeks, and they are ready to take on Apprenticeship at 8 moons of age.
TIER 3: The Strong
THE BODYGUARDS: Chaperones [0/?]
The Chaperones ensure the safety of the Alphas, Betas, Elders, etc. at all times. These dogs are assigned to a specific dog, and are typically close friends or trusted comrades. There is typically a Chaperone for each dog of importance (think Alphas, Betas, Elders, Lead Hunters, etc.)
THE APEX PREDATOR: Hunt Captain [0/1]
The Hunt Captain is the commander of the Hunters. One of his most important duties is to assign Hunters particular positions within the Phalanx. He also decides where the Hunting Phalanx will voyage and chooses which prey they will pursue. He is the immediate inferior of the Alpha and Beta if they choose to accompany the Hunters on a voyage. If this does occur, the Alpha may temporarily assume the Hunt Captain’s duties for the span of the hunt, in that it is his right as leader, but it is not compulsory that he do this. The Hunt Captain is appointed by skill and seniority.
THE MEDICS: Healers [0/2]
The medics are the unsung nurses and doctors of the sick and wounded. They tend to mother dogs during births, and take care of the elders. The Healers each can treat minor conditions, but one majors in illnesses, and the other majors in wound tendings. The Medics can also serve dually as prophets and spiritual healers, although a prophet is considered a rare occurrence and is thus treated with the utmost respect.
THE WATCHMEN: Watch Captain [0/1]
The Watch Captain is the commander of the Sentinels. This dog is appointed.
THE TERRITORIAL: Patrol Captain [0/1]
The Patrol Captain is the commander of the Patrollers. He roams the boundaries with the Patrollers, but serves them not as an equal, but as a superior. This dog is appointed.
TIER 3: Average
THE PREDATORY: Hunters
The Hunters are the pack's loving providers. Their compassion is limitless, and they are always willing to take risks in order to nourish the pack. The Hunters have enormous prey drives, which, unfortunately, can cause many to generalize them as murderers. They typically start as Patrollers, and fight their way up. If they lose a challenge from a lower rank, they must take the rank of the victor.
THE WATCHMEN: Sentinels
The Sentinel leads a more lonely life, seeing that they sleep during the day, and keep watch over the night. They assure safety of the camp during the night. Sleeping through the night is strictly prohibited and is punished per pack law. These dogs are appointed.
THE SCOUTS: Patrollers
The Patrollers keep the territory safe from any outside threats, and take care of threats inside of the territory, such as outsiders or dangerous animals. To move up in rank, they must fight a Hunter. If they win, they will take the place of the Hunter, and the Hunter will be demoted to their former spot.
THE UNLEARNED: Apprentices [0/5] and Healing Apprentices [0/2]
The Apprentices are trained by multiple mentors of various ranks in an effort to give them a large array of skills. They graduate when the Alpha sees fit, then they become a Patroller. From there, they must fight their way through the ranks.
Healing Apprentices are trained by all of the Healers in a combined effort to teach them how to treat minor conditions, but one learns one major from the specialist, while the other learns the latter.
TIER 4: The Accepted
THE ACCEPTED: Initiates [0/7]
Initiates are Recruits who have been deemed useful by the Alpha. Initiates must undergo a number of cruel trials created by the Leader(s) in order to become official members. When Initiates become official members, they are
Tier 5: The Untrustworthy
THE UNFAMILIARS: Recruits [0/7]
These dogs are not born into the pack, and tend to be Outsiders. They will remain Recruits until it has been determined whether they are worthy of pack membership. If the Leader(s) believes them worthy, they will be ranked Initiates. From there, it is a long and catastrophic road.
THE DOORMAT: Dredge [0/1]
The Dredge is a punching bag and a scullion. He or she may have committed a crime, have a crippling injury, or come from a shameful lineage. In some cases, the Dredge might simply be 'weird' or hermitlike to the other dogs, and thus is made a Dredge. They are the bottom of the bottom, and are inferior to every rank. They are subject to the rage of their superiors, and must obey every command that is given to them or face certain punishment.
END ALLEGIANCES
Relationships:
? <3 ? mates
? >< ? Courting
? > ? One way crush
? <> ? Two way crush
? > ? < ? Love triangle
? + ? = !, !, ! Parents, offspring, and siblings
? </3 ? separated
(Strikethrough) Dead
Character and Member Track:
N/A
Announcements/News:
N/A
Joining Link:
N/A
'AUDITIONS'
1. Check to see if The Wilderness is accepting new characters. If The Wilderness is open, check to see if the rank you'd like is available.
2. Work on your application. Please remember to put lots of thought into your character; if you do this, you will have a better chance of being accepted. After completing your application, please remember to check for any flaws before sending it in.
3. Submit your application to a founder (Mongrel or Battle Scars). Do not message the founder personally; post your application on The Wilderness (NOT THE PLANNING PAGE; THE REAL PAGE.)
4. Wait for a founder to reply to you. While you are waiting, a founder is probably reviewing the application. If all goes well, you will be accepted. If not, you will be rejected. If you are rejected, a founder will message you personally and explain to you why you were rejected. After you are rejected, you are free to submit another application or the same application, but edited.
Form:
NAME
Surname
Formal Title(s)
Nickname(s)
AGE
BIRTHDAY
GENDER
BREED
RANK
PHYSICAL DESCRIPTION
Height (at the withers):
Weight (in lbs.):
Build:
Eye Color:
Fur Color:
Fur Length:
Fur Texture:
Mutations/Deformities:
*Not all characters can have mutations/deformities. Like all characters, deformed characters must be pre-approved by a founder (that's us) prior to RPing.
Altered?
Infertile?
GENERAL APPEARANCE
PERSONALITY
BACKSTORY
SCENT
OTHER
Credit: