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Post by Deleted on Jun 20, 2017 1:49:10 GMT -5
i canNOTE be stopped- set in the 1920s - small magic group who dont wanna be hidden anymore - daemons are cool - "pure" magic folk are strongest and can do wordless magic, generally favoured. those who are half magic lineage and half non-magical are fairly average, while non-magical heritages are limited - magic flows in the blood - theres psychics and ppl similar to that, and while they can do other spells, that's their main thing - posts we need: intro, group, spells/magic, daemons, plot, heritage, member stuff, idk
formy form mcform form
name age ≡ gender ≡ heritage ≡ daemon name&animal short bio daemon bio (optional?) longer bio inc appearance n stuff? possible history? relationships? family? other extras? dia held me at gun level to compile a list of our things - simple elemental things [ we can discuss stronger sht in a bit ] such as lighting fires, etc - teleportation [ short distance for quick transportation ] - Legilimency & Occlumency - psychics - temporary aids (e.g: strength, stamina, vision, etc) - telepathy?? is cool?? - black magic?? necromancy, sht like that that's definitely illegal + rare - summoners? ppl who can summon beasts or some sht to do their bidding - truthseeking? when u can distinguish lie from truth and im not saying this bc it would be a gale thing, eff off - u know that thing where ppl can like, mentally project things to others, yeah - ???? influencing emotions of others maybe - healing n stuff - mimicry is fun, maybe a super rare thing - maybe there are possession spells but they only work on a) ungifted or weak magical folk
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Post by Deleted on Jun 20, 2017 3:54:21 GMT -5
We are one, you and I. We are like the earth and sky.
No-one really knows where Daemons came from. They are deep within our history, and they are not strictly tied to magic. The ungifted have them, too - they're a physical manifestation of the soul, able to communicate freely. Most Daemons do not talk to other humans, but they do reflect how someone feels about another; they may snarl at people that their human does not like, or become fond with the Daemon of someone their human dotes on.
It is not this, however, that makes them interesting. Within the magical community, Daemons are known to sense magic. Many are trained to detect magical traps or powerful people, and, though the Daemons themselves cannot do magic, they seem rather resilient to it.
Daemons appear directly after a human is born, though their forms are not settled when they appear. It is common for parents' Daemons to name the young Daemon. For the first sixteen to eighteen years of a human's life, the Daemon can shift their appearance depending on mood or circumstances - or based on what their human tells them to shift into. They're fluid and unpredictable. However, once the soul has settled and the human has matured (in a way), the Daemon will settle. This form will not be based from likes, but from the personality of the human.
It is highly likely for "bad" people to have carnivores as their Daemons. Wolves, foxes, wildcats, hyenas - you name it. They're heavily associated with darkness, and so it is common for them to be distrusted. Not all bad people have carnivores, however. It's just a belief due to a majority. Likewise, it is common for "good" people to have herbivores and omnivores, such as sheep, squirrels, rabbits, and so on. Again; good people do not always have herbivores/omnivores.
Daemons cannot usually wander far from their humans - the bond is too strong and can often cause physical pain in both if they're forced too far apart. It is extremely rare for someone to be able to withstand any length of time without their Daemon within their sights, but it can happen.
When injured, Daemons do not bleed red like normal animals, but instead they bleed a shimmery golden substance. It sets them apart, but it is also because their injuries are not really there, but rather a reflection of damage that would have been done. Daemons can feel their human's pain and vice versa.
Neither human nor Daemon can live without each-other, either. If a Daemon dies then so does their human, and if a human dies then so does their Daemon. When killed or when their human dies, a Daemon will crumble into dust.
Daemons are the only similarities that magical folk and ungifted have. It is impossible to tell a magical Daemon apart from an ungifted one, and it is only their ability to sense magic that sets them apart. While ungifted Daemons may be able to have a "sixth sense" for "ghosts" or something similar, they cannot detect or scent out magic like their magical counterparts.
They are generally not the same gender as their human; e.g: a man will have a female Daemon, and so on.
Taken Daemons: Panther, Wolf, Fox
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Post by Deleted on Jun 20, 2017 4:18:04 GMT -5
Felt is in my fists, in my feet, in the hollows of my eyelids, shaking through my skull, through my spine and down through my ribs.
There are many different magical bloodlines, but the purest stem from ancient magic sources. Some are rumoured to even be related to gods, though it cannot be proven (and yet it cannot be disproven, either).
"Pure" bloodlines are born and bred into magic, marrying solely into other pure lines. They are usually scared to taint their blood, and they are also the most powerful among the magical community. Wordless magic is common among them, and they find it easier to learn more complicated magic. It is also more likely for psychics to come from these lines, due to the concentration of magic within them.
"Tainted" bloodlines are usually looked down upon. They are descended from either other "tainted" lines, or from a pure line and an ungifted line mixing together. Their magic is generally fairly average, and it can be very difficult for them to learn spells that take a harsher toll. Despite everything, tainted lines have recently been given less negative attention as some famous magical folk are from these bloodlines. There's even a petition to change "tainted" to "half-blood".
"Ungifted" bloodlines are the lowest of the low. Somehow, these people have managed to wield magic - even without any magic in their bloodline. They are not related to any other magic folk by blood, they just have it. However, their magic is generally considered to be weak, and unlike pure and tainted bloodlines, they are incapable of learning wordless magic as their blood isn't strong enough to channel it. They are often dismissed as being unable to do much, never paid much attention to because there's nothing special about them. They cannot learn some of the higher, more complicated magic - but they can be pretty good at basic spells, if they put their minds to it.
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Post by Deleted on Jun 20, 2017 5:59:38 GMT -5
Passives are inherited and extremely rare; they're only found in pure lines and are generally useful. There are smaller, more common passives such as breathing underwater or being able to withstand certain types of magic. However, the more sought-after passives are things such as truthseeking (the ability to distinguish lie from truth), being psychic (seeing the past/future), legilimency (reading minds), influencing emotions, and mimicry. It's thought that lines with passive abilities within them are connected heavily to magical creatures.
The usefulness of passive abilities tends to depend heavily. Some people with passive abilities cannot control it and so they either have it trigger at random or it's there all the time. Some people have manage to shut it down for good, and some people are able to control it to a degree. It is impossible to steal away someone's passive ability as it lays so firmly within their blood, and it is also impossible to tell if someone has a passive - for example, if you were to lie, you could only hope that the person you were speaking to were not a truthseeker. If one person in a family has a passive, there is guaranteed to be another, though the abilities are prone to being passed to only one child of a family (hence why passive families tend to be huge - just to ensure that the passive remains). A family will be very territorial over their passive, though larger-scale passives (such as psychics) are not as territorial, as they know there will be more. It's known that if a family with a certain passive isn't related, they either know each-other well or they hate each-other.
It's thought that the only form of magic a Daemon can do are some passives - breathing underwater, truthseeking, or legilimency, usually. Some can utilise mimicry, but none of them are psychic (unless their human is a terrible psychic; in which case they may hold some of that ability). It's best not to rely on a Daemon for a passive, as they can be highly unpredictable and will never be able to control it, but it's certainly useful.
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Post by Deleted on Jun 20, 2017 6:17:04 GMT -5
Black magic is frowned upon by most - if not all - magical communities. As its name suggests, it is illegal magic that cannot generally be found easily. Necromancy is the most famous, as it is an influence over ghosts and it often holds ties to bringing the dead back to life (though all attempts fail; they bring back zombie-like creatures, instead). Though they are heavily forbidden, there are churches dotted around the world dedicated to necromancy, and it is near impossible to prove that they're actually practicing, and so they remain, much to law enforcement's annoyance.
Killing and torture spells lay within this, too.
Killing spells are spells that, obviously, kill someone. Most spells are instant death, some of them extremely painful and most of them painless, and there is no defense against them. They are slow to cast and non-magical heritage magical folk are completely incapable of casting them due to how complicated they are. Most killing spells require a mixture of magical herbs, too, and so they can be tedious. Torture spells run in a similar vein - slow to cast, hard to learn. They are usually extremely painful and cause severe psychological damage, though very few cause physical harm. Someone whom has been caught by a torture spell is likely to remain in hospital for the rest of their life, because there is little recovery from the damage they can do.
Body modification spells are also a form of black magic, though sometimes they're overlooked. This doesn't mean temporary mods, but permanent ones - such as turning someone's feet into hooves, giving someone a tail and/or animal ears, or giving someone another animal's body while they keep their torso. These modifications have been around for many, many years - even going as far as to make ungifted people believe in satyrs/fauns and centaurs. They are believed to be cruel and unnatural, as the spells cannot be cast on one's self. There's a mild form of shapeshifting that leaks into this category, but the spell for that has been lost to the winds, and so is now unheard of.
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