Post by Deleted on Jan 26, 2017 16:52:05 GMT -5
The Wilderness is a frightful place. . . .
The world is full of dangers for a once-mollycoddled pet. There may be cruel beasts and a struggle to survive, but these hardships are nothing compared to what Humanity has become: little more than a memory, with few remaining but the horrendous race of the Beast, the Human turned into what could only be described as a zombie. Heartless and sadistic, they turn on the species that was once known as man's best friend...
You are a pampered pet dog, content in every sense of the word. After all, you have People to chaperone and food to eat—what more could you possibly need? You can roll around in the grass and flaunt your collar as well—the emblem of the domesticated animal, a gift so softheartedly given to you by your loving People, which you swore to protect the best you could. But one day when you return indoors after wriggling happily in the backyard, something seems different. Your People are unwell—not only are they greenish, smelly and pale, but they don't cry out in welcome as you approach, nor do they stroke you happily. You know they wouldn't neglect you like that—something is wrong! Bewildered and scared, you inhale their strange scent with the utmost concentration, and once again that terrible scent collides with your nose, stinging your senses—
Then you suddenly realize what has happened, and you don't know what to do . . . .
You are a pampered pet dog, content in every sense of the word. After all, you have People to chaperone and food to eat—what more could you possibly need? You can roll around in the grass and flaunt your collar as well—the emblem of the domesticated animal, a gift so softheartedly given to you by your loving People, which you swore to protect the best you could. But one day when you return indoors after wriggling happily in the backyard, something seems different. Your People are unwell—not only are they greenish, smelly and pale, but they don't cry out in welcome as you approach, nor do they stroke you happily. You know they wouldn't neglect you like that—something is wrong! Bewildered and scared, you inhale their strange scent with the utmost concentration, and once again that terrible scent collides with your nose, stinging your senses—
Then you suddenly realize what has happened, and you don't know what to do . . . .
Greetings!
Welcome to The Wilderness, an anthropomorphic dog RP! Here you will navigate a strange, broken world through the eyes of an ownerless dog. The characters seen in The Wilderness express themselves through facial expressions and words, similar to the way in which humans communicate, but they also communicate by means of the nonverbal language seen in their species, the domestic dog. They also possess the common characteristics seen in all dogs: four legs, a tail, and extraordinarily keen senses. For more information, read onward!
It’s the 21st century, and a plague known as the Epidemic has destroyed most of Humanity.
Therefore, human intervention has decreased, and wild animals will, at last, be free. Other animals must teach themselves to survive in the wild. Such is how domestic dogs have learned to live in packs, and survive to pass their bloodlines on through generations. Now that humans are dead, the dogs must learn to band together to survive in the overgrown wasteland that was once a Human conurbation.The roleplay takes place in an abandoned town, surrounded by sparse forest,
that becomes overrun with dogs, wildlife, and vegetation. It will follow a loosely dependent band of dogs and their advancement into a wolfish pack.The city has several different buildings that the dogs inhabit. Their temporary food source resides in the form of the old meat house and butchery. Grocery stores also prove fruitful for food, but less nutritious, and too large a territory to control for a single dog. However, the dogs must quickly learn to hunt before their meat turns spoiled.
One of the larger buildings, a ruined office building serves as cubicles for dens, with dogs in power sleeping on top of the tall cubicles in a room once known as The Manager's Office.
The abandoned underground dogfight tunnels prove a useful place to have deathmatches for power or carry out executions and other penalties.
LGBT+;;
LGBT+ is welcome. If you are uncomfortable with that, we suggest you do not join. THERE IS ZERO-TOLERANCE FOR HATEFUL ACTIONS AGAINST LGBT+ CHARACTERS AND MEMBERS, AS WELL AS OTHER MINORITIES.
Accuracy;;
This includes realism, and accuracy to the theme of the roleplay. This means that you cannot have a half-cat, half-dog creature, as they are not of the same family classification. Please try to have domestic dog blood in your lineage. It's a city; there are few animals to begin with, much less wolves. Besides, wolf/half-wolf OCs are often too strong than necessary and overrun the packs with their unoriginality. Try to use different breeds and spread out the pack diversity.
*NOTE: Large and often dangerous breeds such as Tibetan mastiffs and Czechoslovakian wolfdogs must be approved by a mod prior to use.
*NOTE: Large and often dangerous breeds such as Tibetan mastiffs and Czechoslovakian wolfdogs must be approved by a mod prior to use.
Activity;;
A lot of work, time, and creativity has been put into this thread. Please be active as much as for courtesy toward the creators than for the sake of fun. It’s no fun to have a character frozen for days upon days. If you are inactive for 3 days, you will be warned. 2 days after your first warning, you will be given a second warning. Warnings will be distributed by PM. If you use mobile or for some reason, cannot access PM, please let us know, and we will post to threads that you actively participate. After 10 days, your character(s) will be removed from the list.
Characters of power (Captains, Alphas, Betas) are expected to be more active than normal members.
Characters of power (Captains, Alphas, Betas) are expected to be more active than normal members.
No one liners. Each post must contain at least 15 words.
Literacy;;
Please use accurate grammar and punctuation. We understand that some people do not have English as a first language, but your writing must be decipherable. Also, 'text talk' and 'wolfspeak' will not be accepted IC. It can be illegible, which causes problems. Please refrain from using asterisks (*). Preferred narrative would be 3rd Person. PG-13 only romance.
Joining;;
From first joining, there will be a 3 character limit. Once you become more active, you will be allowed more characters. However, only make as many characters as you can handle. Characters that are not active will clog the RP, which is unpleasant for everyone. You may only have a certain amount of higher ranking dogs (Alphas, Betas, Medics, Captains, etc.) Please tell us what rank(s) you are planning on making before you make them so you do not have to scrap characters that are not accepted. To be accepted, please include the clawmark on the shoulder in the description if they are any rank but a Recruit. If you are making a Recruit, include the word ‘Purple’ in your other section. Do not make perfect characters. Try to incorporate weaknesses and flaws. If you need help making a character, consult this link: Making RP Characters
When new people join, please strive to include them in the conversation and RPing! It is important that everyone feels included and accepted here.
Relationships;;
Do not RP your own character's mate. Try to let relationships develop rather than join in with them. Doing so dims the spontaneity and creativity of the RP.
The -ings;;
No godmodding, spotlighting, powerplaying, or having Mary Sues/Gary Stus. It is boring and unpleasant.
Plots;;
Feel free to make your own minor plots (non-dog attacks, relationships, etc.) or even suggest a major plot! However, please do not constantly make your character the center of the universe. If a battle is happening, you cannot teleport to the battle to get in on the action. (Ie: ‘Blahvoice hears Uglyface yelling, and rushes over, killing the badger.’ ← STOP THIS RIGHT NOW, YOU TELEPORTING, GODMODDING, SPOTLIGHTING MARY SUE.)
RANKINGS;;
Characters are ranked according to position in the list. Even within sub-ranks, such as hunters, the higher up the list you are, the higher in rank you are.
If a character gains a higher power of position, you must wait one week (real time) before challenging them.
Please ask before challenging a character. They have the right to decline, as some of them have come early to claim these ranks. Sadly, Alpha and Beta are unchallengeable if lozi or @mongrel are filling that space. We need to have some kind of control on the RP. We apologize for the inconvenience, therefore making several other respectable ranks. Mates will be chosen within the RP.
The higher the rank, the higher the chance of winning will be. (Winner will be chosen by dice roll, unless you are willing to lose.) The following advantages are as follows:
Alpha/Beta vs. Any: +3
Any of the Captains Vs. Inferiors: +2
Hunters, Sentinels vs. Inferiors: + 1
Patrollers: +0
Any ranks unlisted are not challengeable, and may not challenge others.
RANKINGS;;
Characters are ranked according to position in the list. Even within sub-ranks, such as hunters, the higher up the list you are, the higher in rank you are.
If a character gains a higher power of position, you must wait one week (real time) before challenging them.
Please ask before challenging a character. They have the right to decline, as some of them have come early to claim these ranks. Sadly, Alpha and Beta are unchallengeable if lozi or @mongrel are filling that space. We need to have some kind of control on the RP. We apologize for the inconvenience, therefore making several other respectable ranks. Mates will be chosen within the RP.
The higher the rank, the higher the chance of winning will be. (Winner will be chosen by dice roll, unless you are willing to lose.) The following advantages are as follows:
Alpha/Beta vs. Any: +3
Any of the Captains Vs. Inferiors: +2
Hunters, Sentinels vs. Inferiors: + 1
Patrollers: +0
Any ranks unlisted are not challengeable, and may not challenge others.
Punishments:
Execution:
Execution is basically a formal way of dying, as opposed to the 'regular' death penalty. The Alphas are always the overseer of executions, and will traditionally carry out the execution itself. Besides that fact, ways of execution differ greatly, from a slash or bite to the neck to more . . . creative methods.
Exile:
The exile penalty is rarely put into effect, in that it is more effective (and more entertaining) to kill a wrongdoer instead. When it does occur, however, it is simple and efficient.
Death:
This penalty is exactly what it sounds like: slow, agonizing, gruesome death, quick and simple. Like the formal execution penalty, the immediate death penalty can be put into effect in various ways. This penalty is reserved for the worst of criminals — criminals so vile they do not deserve proper execution.
Mutilation:
This penalty is pretty much what it sounds like: the criminal is maimed. This can be anything from a throat bite to a limb injury. If he or she doesn't immediately die, the criminal is either exiled or demoted to a very lowly status.
Minor to Major Wounds:
These will typically be inflicted by the Beta. Anything from a bite to a scratch that is not fatal falls under this category.
Other Penalties:
Since the Alpha's word is law, if he or she sentences a wrongdoer to a punishment unseen here, the rest of the pack must go along with it. These penalties could be anything, from imprisonment to self-inflicted death.
Hierarch's Word
I. Do not murder one of your own, unless for self-defense.
II. Show your inferiors you are superior to them.
III. Hunt for yourself, and only for yourself, though you may hunt for mates. You may also hunt for pups—if they are unable to find food for themselves.
IV. Only Alphas and Betas may bring food to and hunt for Elders.
V. Do not harm Matriarchs, Elders, or pups.
VI. Do not dishonor or disobey your superiors. Listen to them, or you will be punished.
VII. Chase Beasts out; kill them if you must. They are not allowed to be here. Do not ever approach a Beast willingly. Do not sympathize with Beasts or associate them with pure beings.
VIII. Do not speak of People or Safeguarded around young ones. They are not to know of the pampered creature our kind once was. Do not tell them of what the Beasts once were.
IX. Should you ever kill: Kill for your pack, and for nobody else.
X. Prey and People are below us. Dogs rule this world. Do not ever forget that. We are People, but better.
XI. Dogs under a year of age may not partake in a gladiator fight.
XII. Matriarchs may not take another mate while pregnant. Remain with your current mate until the pups have been weaned.
XIII. Remain loyal to the Ruin Dwellers, or I will kill you.
XIV. If you take a Nomadic mate or a mate from elsewhere and the two of you plan to have a monogamous relationship, the foreigner must join this pack, or you will be forced to end the relationship.
XV. Do not make friends with pack enemies.
II. Show your inferiors you are superior to them.
III. Hunt for yourself, and only for yourself, though you may hunt for mates. You may also hunt for pups—if they are unable to find food for themselves.
IV. Only Alphas and Betas may bring food to and hunt for Elders.
V. Do not harm Matriarchs, Elders, or pups.
VI. Do not dishonor or disobey your superiors. Listen to them, or you will be punished.
VII. Chase Beasts out; kill them if you must. They are not allowed to be here. Do not ever approach a Beast willingly. Do not sympathize with Beasts or associate them with pure beings.
VIII. Do not speak of People or Safeguarded around young ones. They are not to know of the pampered creature our kind once was. Do not tell them of what the Beasts once were.
IX. Should you ever kill: Kill for your pack, and for nobody else.
X. Prey and People are below us. Dogs rule this world. Do not ever forget that. We are People, but better.
XI. Dogs under a year of age may not partake in a gladiator fight.
XII. Matriarchs may not take another mate while pregnant. Remain with your current mate until the pups have been weaned.
XIII. Remain loyal to the Ruin Dwellers, or I will kill you.
XIV. If you take a Nomadic mate or a mate from elsewhere and the two of you plan to have a monogamous relationship, the foreigner must join this pack, or you will be forced to end the relationship.
XV. Do not make friends with pack enemies.
Traditional Activities:
GLADIATOR FIGHTING
In Gladiator Fighting, or Fighting for short, one dog will challenge the other to a Fight or another dog will pit them against one another. This fight must be fought in a moderately civil fashion, at a minimum, and both dogs must consent before the fight begins unless the Alpha denies this consent.
Killing is not permitted, The dismembering of eyes is not permitted. Otherwise, you may injure your opponent in any way you please. Note, however, that the aforementioned rules only apply to Ruin Dweller versus Ruin Dweller fights. Renegade or Outsider fights are anything but civil.
The fight will take place in the Arena, a large, roped-off area. You will be led to this area by the Beta. You are not permitted to speak to the Beta as he or she leads you to the Arena, nor will you be allowed to speak with your opponent as you combat. The Alpha will referee the Fight and name the victor. The winner of the Fight will be rewarded with an abundance of gifts, and he or she will also be able to eat directly after the Alpha and Beta for six days. On the first day, there will be a feast held in his or her honor.
RACING
Racing is when two dogs run at high speeds toward a particular finishing point. The purpose of Racing is to determine which dog is faster. You may not trip or manipulate your opponent in any fashion during the span of the race. You also must both stay far apart from one another and remain refined to a particular side of the Racing Grounds for the entirety of the Race. A chosen referee will be there to name the victor; he or she will also call the racers to a halt if either breaks a rule. The victor of the race will receive an abundance of gifts in return for his or her victory, and a communal race will be held in his or her honor on the first day. He or she will also be able to eat directly after the Alpha and Beta for six days.
SWIMMING
Swimming is when two dogs try to outswim each other. The winner of the Swim is the dog who reaches the finishing point first. As is with any competitive match, a chosen referee will examine the competitors closely as they compete. The winner will be rewarded with an abundance of gifts and praise for his or her feat. He or she will also eat directly after the Alpha and Beta for six days. On the first day, a communal Swim will be held in his or her honor. The dogs will frolic in the lake, then come out to hunt and congregate.
GAMBLING
Gambling is when two or more dogs bet a quantity of riches or other valuable objects on the winner of a competition. If both consent to the item(s) in the bet, then the bet will commence. The winner of the bet will receive whichever items were bet, while the loser will simply go about their day with less valuables than they had before
ALPHAS
TIER ONE
Hierarchs
THE RULERS: Alphas
THE COMRADES: Betas
TIER TWO
The Aristocracy
THE VICTOR: Champion
THE VETERANS: Elders
THE MOTHERS: Matriarchs and pups
BETAS
TIER THREE
The Important
THE GARBAGE MEN: Decontaminators
THE DOCTORS: Medics and Medic Apprentices
THE SENTINEL: Watch Captain
THE APEX PREDATOR: Hunt Captain
THE WATCHMAN: Patrol Captain
TIER FOUR
The Soldiers
THE SENTINELS: The Watch at the Forest
THE PREDATORY: Hunters
THE WATCHMEN: Patrollers
GAMMAS
TIER FIVE
The Unlearned
THE GRUNTS: Apprentices
TIER SIX
The Trustworthy
THE ACCEPTED: Initiates
OMEGAS
TIER SEVEN
The Lowly
THE UNDERDOG: Omega
TIER EIGHT
The Untrustworthy
THE NEW: Recruits
OTHER DOGS
TIER NINE
The Outsiders
THE NOMADIC: Nomads
THE TROUBLESOME: The Renegades
THE SHADY: Sister Packs
TIER ONE
Hierarchs
THE RULERS: Alphas
THE COMRADES: Betas
TIER TWO
The Aristocracy
THE VICTOR: Champion
THE VETERANS: Elders
THE MOTHERS: Matriarchs and pups
BETAS
TIER THREE
The Important
THE GARBAGE MEN: Decontaminators
THE DOCTORS: Medics and Medic Apprentices
THE SENTINEL: Watch Captain
THE APEX PREDATOR: Hunt Captain
THE WATCHMAN: Patrol Captain
TIER FOUR
The Soldiers
THE SENTINELS: The Watch at the Forest
THE PREDATORY: Hunters
THE WATCHMEN: Patrollers
GAMMAS
TIER FIVE
The Unlearned
THE GRUNTS: Apprentices
TIER SIX
The Trustworthy
THE ACCEPTED: Initiates
OMEGAS
TIER SEVEN
The Lowly
THE UNDERDOG: Omega
TIER EIGHT
The Untrustworthy
THE NEW: Recruits
OTHER DOGS
TIER NINE
The Outsiders
THE NOMADIC: Nomads
THE TROUBLESOME: The Renegades
THE SHADY: Sister Packs
TIER ONE
Hierarchs
THE RULERS: Alphas
THE COMRADES: Betas
TIER TWO
The Aristocracy
THE VICTOR: Champion
THE VETERANS: Elders
THE MOTHERS: Matriarchs and pups
TIER THREE
The Important
THE GARBAGE MEN: Decontaminators
THE DOCTORS: Medics and Medic Apprentices
THE SENTINEL: Watch Captain
THE APEX PREDATOR: Hunt Captain
THE WATCHMAN: Patrol Captain
TIER FOUR
The Soldiers
THE SENTINELS: The Watch at the Forest
THE PREDATORY: Hunters
THE WATCHMEN: Patrollers
TIER FIVE
The Unlearned
THE GRUNTS: Apprentices
TIER SIX
The Trustworthy
THE ACCEPTED: Initiates
TIER SEVEN
The Lowly
THE UNDERDOG: Omega
TIER SEVEN
The Untrustworthy
THE NEW: Recruits
OTHER DOGS
The Foreigners
THE NOMADIC: Nomads (less formally known as rogue dogs, and divided into two categories: the Traders and the Industrialists)
THE TROUBLESOME: The Renegades (less formally known as Harries)
THE SHADY: Sister Packs
? <3 ? mates
? >< ? Courting
? > ? One way crush
? <> ? Two way crush
? > ? < ? Love triangle
? + ? = !, !, ! Parents, offspring, and siblings
? </3 ? separated
N/A
Glossary
The Epidemic—The Epidemic is the fatal disease that annihilated the Safeguarded and created the Beasts. This disease is the main event of the story, and is what gave rise to the plotline of The Wilderness to begin with. It is unknown how the Epidemic came to be, but few dogs dare study the Beasts for fear of being attacked or contracting illnesses/parasites.
The Ruin Dwellers—a pack of former pets that now lurk the Human-free conurbation (not to be confused with Ruin Dwellers, the plural form of Ruin Dweller)
Ruin Dweller—a term used to denote an individual member or members of The Ruin Dwellers
Human—singular form of People (not to be confused with Person, which is not an existent word in the dog language)
People—plural form of Human (not to be confused with Humans, a word that does not exist in the dog language)
The Safeguarded—The Safeguarded is the collective name for the innumerable amount of People that were once loved and guarded by dogs. Dogs lovingly referred to the Safeguarded they took care of as "their" Safeguarded. Note that a capital "T" distinguishes The Safeguarded from any similar wordings that may occur.
Safeguarded—singular form of The Safeguarded. This term may also be used in referral to particular Safeguarded.
Beast—a Human that somehow survived the epidemic yet still exhibits some of its aftereffects. Beasts are discolored, sickly, and parasite-ridden, and they often cough and vomit continuously. Their teeth and gums are blackened from disease, their clothes are filthy and bedraggled, and their hair is sparse, gray and wispy. They are hardly self-aware, and almost verge insentience. The only things they do are eat, drink, gamble, and, on occasion, pursue any moving object that attracts their attention. They have strangely animal-like prey drives, and thus the dogs try to avoid them. Beasts cannot reproduce, fortunately, which, thankfully, may lead to a dwindle in population at some point. Beasts are often seen hacking, vomiting, stumbling, or drinking the Intoxicator (see Intoxicator below.)
Woman—a term used to denote a female dog, particularly an adult one; the term ‘female’ may also be used
Gentlewoman—a term used to denote a female dog of high rank or high social standing
Lady, lass, dame, broad, gal, all the like—see ‘Woman’
Girl—a term used to denote a female dog, particularly a young one; the terms ‘female pup’ and ‘young female’ may also be used
Man—a term used to denote a male dog, particularly an adult one; the term ‘male’ may also be used
Gentleman—a term used to denote a male dog of high rank or high social standing
Chap, bloke, dude, guy, fella, lad, all the like—see ‘Man’
Boy—a term used to denote a male dog, particularly a young one; the terms ‘male pup’ and ‘young male’ may also be used
-man or –woman (suffix): a suffix attached to a word in order to denote a particular gender
Nomad—a nomadic, solitary dog who has an interrelationship with the pack and has been permitted by the Alpha to trade with or sell to the pack. Nomads are not permitted to hunt or camp within the territory, however, and may only eat or camp on the grounds if the Alpha has expressly offered them the aforementioned privileges.
Trader—a type of Nomad who trades or barters valuables or otherwise appealing objects
Furrier—a Nomadic craftsman or -woman who captures animals, skins them, and sells the furs
Tanner—a type of Nomad who produces leather from the skins of animals. Leather is traditionally sold to Clothiers and everyday consumers.
Jeweler—a type of Nomad who sells precious stones or metals to Traders, industrialists or everyday consumers
Smith—a Nomadic craftsman or -woman who crafts objects from metal
Armorer—a Smith who specializes particularly in armor and/or weaponry, and may not only craft armor and weaponry, but also repair it.
Clothier—a Nomadic maker of cloth or clothing
Outsider—a dog not allied or interlinked with any pack or organization
Sister Pack—a neighboring or otherwise familiar pack that the Ruin Dwellers might ally themselves with in times of hardship or battle. The Sister Packs and The Ruin Dwellers are otherwise quite neutral, and tend to avoid one another outside of the aforementioned times.
Harry—a gang of criminals, troublemakers or rebels, with Outsiders typically constituting the entirety of the group. The main goal of a Harry is to stir up trouble, which is exactly what these miscreant bands do. These motley gangs average about 5-7 dogs per group, and are nicknamed ‘Harries’ because of the way they relentlessly pester their larger and more organized counterparts.
The Intoxicator—the Intoxicator is a substance that the Beasts seem to be addicted to. Not much is known about the Intoxicator, except that it seems to make the Beasts ditzy, which can allow for some lucky escapes at times.
Dogfighting—Dogfighting is a sport favored by the Beasts. In Dogfighting, Beasts pit two chosen dogs against one another and force them to fight. The victor is placed in yet another dog fight upon winning. The Beasts seem to find pleasure in this insane practice for some cruel reason.
Curses
“Sseus!”—an exclamation denoting any of the many negative emotions (e.g. resentment or annoyance)
Derived from Latin Οδυσσευς (Odysseus), which is derived from Greek odussaō = 'I hate, I am angry'
Pronunciation: SEE-us
Example: “Sseus, we’ve been seeing a lot of Harries lately.”
Related Forms: Sseused (Those sseused idiots!”)
“Achos!”—an exclamation denoting sudden pain, shock, anger, or frustration
Derived from Greek αχος (achos) = 'pain, distress'
Pronunciation: EY-chos (Long O)
Example: “Achos! My claw snagged on a stupid vine!”
“Thjost!”—an exclamation denoting fury or rage
Derived from Germanic name element þjóstr = 'anger', 'fury', ‘violence’
Pronunciation: ThJOST (Short O)
Example: “Thjost, I ought to kill that mischief-making little cur!”
“Komuot!”—an exclamation denoting disbelief
Combination of Japanese ko = 'child' and Old High German muot = ‘anger’, ‘wrath’
Pronunciation: KO-mew-ot (First O: Long; Second O: Short)
Meaning: “Wrath’s child”
Example: “Komuot! Is what you said really true?”
Common Phrases:
“Lapdog!”—an insult conveying that one is still a mollycoddled pet who pines for his People, despite having learned they are dead.
“Pet!”—see “Lapdog.”
“Rotbrain!”—an insult conveying that one’s brain has rotted, ergo denoting that one is dumb or imbecilic. “Rothead” is also used.
“Cur!”—an insult denoting that one is a wild, unrefined beast.
“Commandhound!”—an insult denoting that one is a lowly servant to the People, even though the only People left are the Beasts.
“Slavejaw!”—an insult denoting that one is a fighting dog who has been pitted against another fighting dog for the pleasure of People—more specifically, Beasts.
“Magpie-smart”—a compliment denoting that one is as intelligent as a magpie. “Raven-smart” is also used.
PREY:
Three asterisks = fatal.
Two = dangerous.
One = challenging.
***Horse (Domesticated)
(Slightly less common; advanced-level prey)
***Pony (Domesticated)
See "horse" ↑
***White-tailed Deer (a.k.a. the whitetail)
(Common; intermediate-level prey)
***Cow (Domesticated)
(Common; advanced-level prey)
***Donkey (Domesticated)
(Slightly less common; advanced-level prey)
**Mule/Hinny (Domesticated)
See "donkey" ↑
***Camel (Domesticated)
(Uncommon, and rarely hunted for fear of injury; advanced-level prey)
**Llama (Domesticated)
(Slightly less common; intermediate-level prey)
*Alpaca (Domesticated)
See "llama" ↑
*Pig (Domesticated)
(Common; intermediate-level prey)
**Sheep (Domesticated)
(Common; intermediate-level prey)
***Goat (Domesticated)
(Slightly less common; advanced-level prey)
Eastern gray squirrel
(Common; novice-level prey)
Chipmunk
(Slightly less common; intermediate-level prey)
Mouse
(Common; novice-level prey)
Rat
(Common, but rarely eaten; intermediate-level prey)
Crow
(Slightly less common; intermediate-level prey)
*Raccoon
(Common, but rarely hunted for fear of injury; advanced-level prey)
Red fox
(Common, but rarely hunted; advanced-level prey)
Gray fox
(Common, but rarely hunted; advanced-level prey)
Coyote
(Common, but challenging to catch; advanced-level prey)
*Cat (Domesticated)
(Common, but rarely hunted for fear of injury; advanced-level prey)
American toad
(Common; novice-level prey)
American green tree frog
(Slightly less common; novice-level prey)
Bobwhite quail
(Slightly less common; intermediate-level prey)
Chicken (Domesticated)
(Common; novice-level prey)
Duck (Domesticated)
Goose (Domesticated)
Cottontail rabbit
(Common; novice-level prey)
Rabbit (Domesticated)
See "cottontail rabbit" ↑
Common Phrases:
“Lapdog!”—an insult conveying that one is still a mollycoddled pet who pines for his People, despite having learned they are dead.
“Pet!”—see “Lapdog.”
“Rotbrain!”—an insult conveying that one’s brain has rotted, ergo denoting that one is dumb or imbecilic. “Rothead” is also used.
“Cur!”—an insult denoting that one is a wild, unrefined beast.
“Commandhound!”—an insult denoting that one is a lowly servant to the People, even though the only People left are the Beasts.
“Slavejaw!”—an insult denoting that one is a fighting dog who has been pitted against another fighting dog for the pleasure of People—more specifically, Beasts.
“Magpie-smart”—a compliment denoting that one is as intelligent as a magpie. “Raven-smart” is also used.
PREY:
Three asterisks = fatal.
Two = dangerous.
One = challenging.
***Horse (Domesticated)
(Slightly less common; advanced-level prey)
***Pony (Domesticated)
See "horse" ↑
***White-tailed Deer (a.k.a. the whitetail)
(Common; intermediate-level prey)
***Cow (Domesticated)
(Common; advanced-level prey)
***Donkey (Domesticated)
(Slightly less common; advanced-level prey)
**Mule/Hinny (Domesticated)
See "donkey" ↑
***Camel (Domesticated)
(Uncommon, and rarely hunted for fear of injury; advanced-level prey)
**Llama (Domesticated)
(Slightly less common; intermediate-level prey)
*Alpaca (Domesticated)
See "llama" ↑
*Pig (Domesticated)
(Common; intermediate-level prey)
**Sheep (Domesticated)
(Common; intermediate-level prey)
***Goat (Domesticated)
(Slightly less common; advanced-level prey)
Eastern gray squirrel
(Common; novice-level prey)
Chipmunk
(Slightly less common; intermediate-level prey)
Mouse
(Common; novice-level prey)
Rat
(Common, but rarely eaten; intermediate-level prey)
Crow
(Slightly less common; intermediate-level prey)
*Raccoon
(Common, but rarely hunted for fear of injury; advanced-level prey)
Red fox
(Common, but rarely hunted; advanced-level prey)
Gray fox
(Common, but rarely hunted; advanced-level prey)
Coyote
(Common, but challenging to catch; advanced-level prey)
*Cat (Domesticated)
(Common, but rarely hunted for fear of injury; advanced-level prey)
American toad
(Common; novice-level prey)
American green tree frog
(Slightly less common; novice-level prey)
Bobwhite quail
(Slightly less common; intermediate-level prey)
Chicken (Domesticated)
(Common; novice-level prey)
Duck (Domesticated)
Goose (Domesticated)
Cottontail rabbit
(Common; novice-level prey)
Rabbit (Domesticated)
See "cottontail rabbit" ↑
SVAL’ANTHEA
Combination of Greek anthos = ‘flower, blossom' and Old Norse svalr = ‘cool, fresh’
Meaning: “Fresh blossoms/flowers” or “Blossoms/flowers and cool weather”
About: The equivalent of spring, Sval’anthea is a favored season among the Ruin Dwellers, for it signifies plentiful prey and fair weather. Water is plentiful in Sval’anthea—in fact, a little too plentiful, for this season is subject to flooding. Sval’anthea’s days vary in form, from crisp and sunshiny to gray and rain-laden.
Average Temperature: 65° Fahrenheit
Average Weather: fluctuating conditions
AKUNA
Combination of the Japanese name Akira ('bright') and the Icelandic name Funi (‘flame’, ‘fire’)
Meaning: “Bright fire” or “Bright flame”
About: The equivalent of summer, Akuna is the time when the sun is brightest and hottest. The temperature in Akuna is dangerously high, so dogs are advised to remain within their dens unless it is either dawn or dusk, times when the heat lessens its grip; pups are the most vulnerable to fatalities caused by heat, so parents are advised to keep their young in a cool, shaded place. Akuna is a time of suffering for the dogs, in that there are few hours when it is safe to go outdoors. Extremities commonly seen in Akuna include droughts and wildfires.
Average Temperature: 95° Fahrenheit—100° Fahrenheit
Average Weather: cloudless, dry, sweltering
SADAMA
Combination of the Finnish word sade ('rain') and the Arabic name Sama (‘sky’)
Meaning: “Rainy sky” or “Gray sky”
About: Sadama is the equivalent of autumn. It is the grayest of the seasons; in fact, there’s hardly a Sadama’s day that doesn’t see torrential rain. The air turns drier and colder near the end of Sadama, when Kaldnore is approaching.
Average Temperature: 50° Fahrenheit
Average Weather: humid, chilly, rainy, overcast
KALDNORE
Combination of Old Norse Kalda (‘cold’, ‘chill’) and Greenlandic Anore (‘wind’)
Meaning: “Cold wind”
About: Kaldnore is the equivalent of winter. There are far less extremities than you’d expect, however; the cold seasons are altogether quite mild where the Ruin Dwellers live, and thus more than an inch of snow is hardly ever seen, despite the frigidity of the air. There is usually more sleet than snow in early Kaldnore, and the temperature might reach as high as 50° Fahrenheit; during mid-Kaldnore, however, minute quantities of light snow can be seen.
Average Temperature: 38° Fahrenheit
Average Weather: cold, dreary, sleety
Thank you for the banner, layout, and dividers! ♡
lozi
lozi
Thank you for helping me figure this all out! You are appreciated. ♡